I have been wandering through this Fog since it overtook my home. I could not stop it with torches, and my supply of glowstone was not large enough to cover my home. The Fog overtook my home within days, and I am beginning to be surrounded by the beasts that dwell within. Horrid, pitch black monstrosities roam freely through the land overtaken by the Fog, and I am running out of food.
There are no animals, and wheat will not grow. The zombies and skeletons –and even the creepers – cannot even survive in this horrid land. I can’t contain it, for it eats through my cobblestone defenses.
I should have never taken the armor and weapons from that strange structure. My greed and curiosity brought this on myself.
Now I know why the bedrock was created. It was to keep this thing out.
And now, I have brought doom upon myself.
NOTE: THERE IS NO TL;DR AND NEVER WILL BE! STOP BEING LAZY AND READ THE SUGGESTION!
Idea
A nearly unstoppable force that is a great challenge and should only be faced by the most experienced of players. It is only brought about intentionally by the player, so it is not something that you have to face before you are ready.
Behavior
The fog behaves similarly to how water behaves in classic, except it spreads very slowly. It also spreads upwards, but at an even slower rate than horizontally.
The Fog also eats at blocks placed by the player. Harder blocks will take longer to be destroyed, but will be destroyed in the end.
Inside the Fog, the world is radically different. Tall grass turns into a damaging block, regular grass dies, normal animals and mobs don’t spawn, and wheat doesn’t grow. The sun can barely be seen in the sky, and the world is permanently bathed in dark grey light, making it very dark, but a bit more visible than inside a cave.
Fog will not spread into sunlight level light. This means that during the day, the fog will not spread. If a torch or other light source is created, the fog within its area is destroyed, but will slowly spread back towards it, until it reaches the point that the light source gives off sunlight level light.
Inside the fog, special mobs spawn. These Beasts of the Fog are very powerful adversaries, and will attempt to outwit you and kill you in any way they can.
How to summon it?
If you wish to take on the challenge of the Fog, you must first craft a special kind of compass. This compass would pick a random coordinate that is approximately 5 kilometers (5 thousand blocks) away from any generated chunks. At this coordinate, the obelisk and lava pool around it would spawn. The obelisk is composed of a strange, white and black material that appears in the middle of a huge, round Lava Lake. This material cannot be mined.
There is a single chest in the center of the obelisk. In this chest, there is a suit of armor and a sword composed of the same material that the obelisk is made of. When your mouse goes over any of the armor, it says “Armor of the Ancients”, and the sword says “Vanquishers Blade”.
The Armor of the Ancients has infinite durability. The Vanquishers Blade does the same damage as an iron sword, and has infinite durability.
When you remove any of these from the chest, the rest of them appear in your inventory, and you die. You hear an explosion and a loud roar.
You respawn at your spawn point with nothing but the armor and the sword. The fog now spreads from the obelisk, and will overtake your entire world unless you stop it.
How to stop it?
To stop the Fog, you must reach the Obelisk and seal the hole that was formed by the explosion. This is a daunting task, because the Fog creates monsters to defend itself and stop you from destroying it.
To seal the hole, you must defeat the boss that lurks in the realm that the obelisk creates a link to, much like a portal. In this realm, the skybox is completely black and it is always nighttime. The terrain is made up of hundreds of small islands that are composed of a gravity affected material, but they are generated as floating. This causes them to only fall when a block is broken, which the boss is capable of doing with its ranged attack.
Mobs
The Fog creates special types of enemies to keep you from reaching the Obelisk. These are not like the mobs you normally encounter: These are much more intelligent, and are much more powerful.
NOTE: The damage is what it will be if you are wearing the Armor of the Ancients.
The mobs all have a surprisingly low spawn rate, but when they spawn, they spawn in groups.
The mobs are listed here:
Pain
Pain is weaker than the other beasts, but is more numerous. It is approximately 1 block tall, 1 block wide, and 2 blocks long. It walks on all fours. It is twice as fast as you.
When it is within 3 blocks of you, it will pounce for you and cause 2 hearts of damage, and then it will run off into the shadows of the Fog.
They look similar to wolves, but their stomachs are receded and their ribs are visible. They also have more jackal-like heads. Its coloring is purple and black
It spawns in packs of 3-5, and they will all move together.
When Pains first see you, they will choose a random amount of time from 5 seconds to 15 seconds to stay 10 blocks away from you. When they initiate the attack, they all make the decision at once.
When Pains decide to attack, they have a 60% chance to charge straight at you, and a 30% chance to flank you. This makes them difficult to fight, as they will surround you.
Pains have 10 hearts of health.
Agony
Agony is the stronger counterpart of Pain. It has a very similar experience, except it is more muscular and more ferocious looking overall.
It is 4 blocks long, 2 blocks wide, and 2 blocks tall.
Unlike Pain, it travels alone.
It has two attacks: It can charge at you and cause 3 hearts of damage and a large amount of knockback, or it can run towards you in a curve and pounce on you from the side, delivering a powerful bite and causing 6 hearts of damage.
It has 15 hearts of health
Fear
Fears are flying mobs. They have the wings and the body of a bat, but the head, tail, and talons of a Falcon. When standing upright, they are 3 blocks tall, 1 block long, and 5 blocks wide when their wings are outstretched.
It spawns in groups of 3, and they fly in circles high in the air.
When they spot you, they will swoop down and fly in a line formation, one behind another. They will attack you with their talons, causing 3 hearts of damage. They will then fly away and repeat the process.
If you manage to hit one before it hits you, it will continue combat on the ground, running on its hind legs with its arms outstretched, biting you for 3 hearts of damage per hit.
Fears have 5 hearts of health each.
Loss
Loss is a very rare mob that resembles a pain, except it walks on its hind legs and hunched over. It's head also looks more like one belonging to a Set animal (Google it if you don't know what it looks like).
Normally, it will just whimper and stare at you as you walk by with their glowing orange eyes. However, if you attack it or run straight towards it when within a certain distance of it, it will screech and begin fighting you. It runs at twice your speed, so you have no choice but to fight it.
Loss has two attacks: It will either dash towards you and cause 2 hearts of damage, then back away, or it will go on all fours and pounce through the air at you, causing 4 hearts of damage.
Loss has 15 hearts.
More mobs to come!
Rewards
If you manage to defeat the fog, you receive a cape that shows you are a fog slayer. This cape would follow you into multiplayer, so there would need to be some way to prevent the cape from being modded in. This would most likely mean that the information of who has slain for fog would need to be stored online in Mojang servers. This is unlikely to happen, so the info may just need to be stored in your computer.
This cape may give you special abilities that are yet to be decided.
I have a idea for being able to turn into a beast that is similar to the fog monsters, except more humanoid. You would not be able to use tools, weapons, or armor, but you have the melee damage of a stone sword, you are faster than other players, and you can hold shift to go on all fours and move at a greatly increased speed.
Please give me feedback on this idea.
The idea is still being worked on, and will be updated more and more as time goes on.
Conclusion:
The original idea was for another realm, which was jungle themed, and was made of floating islands. The fog would spread through hit, and would eventually reach your portal and come through to the normal world.
This idea was originally conceived long before I had even heard of Dwarf Fortress, but I must say that the HFS has inspired some of the ideas, and helped me refine it.
Please give me your feedback on the idea, and I will add a poll once I feel that the idea is near being finished.
SPOILER ALERT:
The HFS is Hell. It can only be breached intentionally (Or through the trolling of older members, tricking you into breaching it by telling you it’s a special reward), and lets loose hundreds of incredibly powerful demons into your world.
You don't need to encounter it if you don't want to. The only way you encounter it is if YOU make the choice to take the armor and incur the wrath of the Fog
Or, you know, some old player tricks someone into thinking nothing will happen when they take the armor. Like that will ever happen >.>
What if some pro 1337 griefer makes a program to TP him to the Obelisk, and activates it?
Any ideas for that? The best thing I can think of is to have it as a server option, and to have the Fog only summon-able if a certain percentage of the server population is there to activate it. Good idea?
What if some pro 1337 griefer makes a program to TP him to the Obelisk, and activates it?
Any ideas for that? The best thing I can think of is to have it as a server option, and to have the Fog only summon-able if a certain percentage of the server population is there to activate it. Good idea?
I can't see it working in SMP, I also can't really see it being implemented normally.
I do however like the idea, quite a bit, and while I think it could use some refining (The world is large, an obelisk will be hard and very tedious to find) I would really enjoy playing it.
Definitely post this in the mod request forums, then link it here, I will support it one hundred percent, I will even see if any of my code-monkey friends have the time.
I can't see it working in SMP, I also can't really see it being implemented normally.
I do however like the idea, quite a bit, and while I think it could use some refining (The world is large, an obelisk will be hard and very tedious to find) I would really enjoy playing it.
Definitely post this in the mod request forums, then link it here, I will support it one hundred percent, I will even see if any of my code-monkey friends have the time.
I have an idea for it to be required to show up within a certain range of the spawn point.
far away, but not too far away to be unreachable with your branch mine.
Also, in SMP, I think it could be a very good challenge.
Imagine, in your vanilla survival server, all the clans are warring.
But then, someone activated the Fog, attempting to use it as a weapon. Unfortunately, being the herp derps they are, they failed to remember THAT IS SPREADS INDEFINITELY! Now, al lteh clans work together to get the armor back to the Obelisk.
Also, I am going to have a huge boss monster that spawns there that you must defeat.
It is interesting and well though out. I have found a problem with it though. I find the obelisk. I walk about 40 blocks away (or far enough away for the explosion not to destroy my stuff). I build a safe house with a bed and a chest with stacks of whatever material can cover the hole (Obsidian?). I sleep, and set my spawn to that bed. I then take the stuff, die, respawn at the bed and grab the material needed to fill the hole.
Easy good armor and weapons.
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It is interesting and well though out. I have found a problem with it though. I find the obelisk. I walk about 40 blocks away (or far enough away for the explosion not to destroy my stuff). I build a safe house with a bed and a chest with stacks of whatever material can cover the hole (Obsidian?). I sleep, and set my spawn to that bed. I then take the stuff, die, respawn at the bed and grab the material needed to fill the hole.
Easy good armor and weapons.
A large amount of monsters will spawn upon activation of the Fog, and I plan to have them able to break blocks.
Also, the Fog eats away at player placed blocks. you can't just make a safehouse.
However, having you respawn at your ORIGINAL spawn point could be a good idea.
What if some pro 1337 griefer makes a program to TP him to the Obelisk, and activates it?
Any ideas for that? The best thing I can think of is to have it as a server option, and to have the Fog only summon-able if a certain percentage of the server population is there to activate it. Good idea?
Simple, The server Mods would have a /StopFog command that rests the obelisk. unless people want to fight it, of course :tongue.gif:
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When light fades, darkness shall rise from the depths of the world and consume all.
I have an idea for it to be required to show up within a certain range of the spawn point.
far away, but not too far away to be unreachable with your branch mine.
Also, in SMP, I think it could be a very good challenge.
Imagine, in your vanilla survival server, all the clans are warring.
But then, someone activated the Fog, attempting to use it as a weapon. Unfortunately, being the herp derps they are, they failed to remember THAT IS SPREADS INDEFINITELY! Now, al lteh clans work together to get the armor back to the Obelisk.
Also, I am going to have a huge boss monster that spawns there that you must defeat.
I don't really think it should be an obelisk at all, well, underground at least, because it would take way to long to spread by your own rules, if it takes time to eat through materials, then being covered in layer after layer of material, might take awhile to spread, you also said it takes a long time to spread up.
I think it should be above ground, in some sort of easily recognizable landmark, maybe make a special compass to point to it.
I also think you are getting ahead of yourself with the boss idea and such, keep it simple.
As for the "Small camp by the obelisk" problem, why not have the fog require a special material only mine-able or craftable by something in the chest, or just not have the fog be remove-able.
Like I said, this would be a much better mod, but I do admire your creativity. Post it in the mod forums! like I said, code monkey friends!
It's a very good idea, though it has a few flaws. I want to suggest a monster as well! :biggrin.gif:
Red Demon
A Red Demon is probably a monster you don't want to follow. Every couple of blocks(about 5 or less or something) fire will spawn on the block behind it. The monster is NOT affected by fire or lava(it acts lava as if it were water). However, if it walks into water, it shall get drenched and not be able to spawn fire for about 10 blocks, then it'll go back to normal. It has the same amount of health as a Ghast has, and will spawn usually alone and some-what common. If it chases you, it will attack you at about 1.5X your speed and chase you, doing 5 damage each "hit". Normally it only has the same speed as you. If it runs into a flammable object (leaves, wood, etc.) it itself will catch on fire(though doing nothing) and light that block on fire. This is the reason you don't want a wooden house during the fog.
Well, I could probably think up another mob, but for now that's it. :biggrin.gif:
A large amount of monsters will spawn upon activation of the Fog, and I plan to have them able to break blocks.
Also, the Fog eats away at player placed blocks. you can't just make a safehouse.
However, having you respawn at your ORIGINAL spawn point could be a good idea.
Hmm I think it would be best if it did respawn you at your original spawn point. I still think this would be kind of easy to circumvent, as you said the time the fog takes to break blocks is dependent on block type so if one had enough Obsidian they could probably buy themselves enough time to get back with their awesome weapon and armor.
Also, what would be the rules on the obelisk's spawning? When you think about how big a minecraft world can be it would be next to impossible to find the one obelisk.
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I think that would be pretty neat. Would the fog only wear away blocks that the player places?
For a monster idea, assuming hunger/thirst are implemented:
Famine
Instead of dealing direct damage, Famines would instead make the character more hungry, to the point of starvation. (Other hunger side effects would apply)
It's model could be similar to the shape of a skeleton, but it would still have skin on it's bones. Rather than be dark purple like it's cousin, Pain, it would have mottled grey skin. It's attack methods would be similar to the Creeper's, but rather than walk right at you, it would attack from behind, silently. They wouldn't explode and make you hungry, but would instead slowly and consistently deal damage.
Another idea:
Pestilence
A small, maggoty creature. It's skin is a dull white. Pestilence is the main cause for the lack of animals in the Fog zones, because when it touches any creature, it lays it's eggs in it, dealing damage over time, eventually killing the poor beast. When the animal dies, a Pestilence is released into the world. (To simulate mass breeding, they have a high spawn rate.)
When Pestilence touches a player, it deals 1/2 a heart of damage, along with a poison effect. The poison effect would take some time to wear off, and only deals two hearts of damage over it's duration. The downside to this is that the poison is stackable, so if it hits you more than once, you take an extra two damage over it's duration. You can heal any and all poison effects with a "cure" item. (No ideas yet for what it could be..)
I approve. Although there's a flaw. A hugely thick obsidian safehouse or a bedrock safehouse would be pretty much impenetrable.
Mob suggestion:
Foglurk:
This would be a mob you wouldn't want to run into on a dark night. Or any other night.
It would be a 2x3x3 monster, spiderlike with dark striped skin and the ability to stalk well. When it is following you, you would hear a very soft pattering sound and a scream when it leaps at you.
The leap would do about 3-4 hearts of damage and the beast itself would have about 15 hearts of health. It's right behind you! RUN!
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I've got a creeper and I'm not afraid to explode it!
There are no animals, and wheat will not grow. The zombies and skeletons –and even the creepers – cannot even survive in this horrid land. I can’t contain it, for it eats through my cobblestone defenses.
I should have never taken the armor and weapons from that strange structure. My greed and curiosity brought this on myself.
Now I know why the bedrock was created. It was to keep this thing out.
And now, I have brought doom upon myself.
NOTE: THERE IS NO TL;DR AND NEVER WILL BE! STOP BEING LAZY AND READ THE SUGGESTION!
Idea
A nearly unstoppable force that is a great challenge and should only be faced by the most experienced of players. It is only brought about intentionally by the player, so it is not something that you have to face before you are ready.
Behavior
The fog behaves similarly to how water behaves in classic, except it spreads very slowly. It also spreads upwards, but at an even slower rate than horizontally.
The Fog also eats at blocks placed by the player. Harder blocks will take longer to be destroyed, but will be destroyed in the end.
Inside the Fog, the world is radically different. Tall grass turns into a damaging block, regular grass dies, normal animals and mobs don’t spawn, and wheat doesn’t grow. The sun can barely be seen in the sky, and the world is permanently bathed in dark grey light, making it very dark, but a bit more visible than inside a cave.
Fog will not spread into sunlight level light. This means that during the day, the fog will not spread. If a torch or other light source is created, the fog within its area is destroyed, but will slowly spread back towards it, until it reaches the point that the light source gives off sunlight level light.
Inside the fog, special mobs spawn. These Beasts of the Fog are very powerful adversaries, and will attempt to outwit you and kill you in any way they can.
How to summon it?
If you wish to take on the challenge of the Fog, you must first craft a special kind of compass. This compass would pick a random coordinate that is approximately 5 kilometers (5 thousand blocks) away from any generated chunks. At this coordinate, the obelisk and lava pool around it would spawn. The obelisk is composed of a strange, white and black material that appears in the middle of a huge, round Lava Lake. This material cannot be mined.
There is a single chest in the center of the obelisk. In this chest, there is a suit of armor and a sword composed of the same material that the obelisk is made of. When your mouse goes over any of the armor, it says “Armor of the Ancients”, and the sword says “Vanquishers Blade”.
The Armor of the Ancients has infinite durability. The Vanquishers Blade does the same damage as an iron sword, and has infinite durability.
When you remove any of these from the chest, the rest of them appear in your inventory, and you die. You hear an explosion and a loud roar.
You respawn at your spawn point with nothing but the armor and the sword. The fog now spreads from the obelisk, and will overtake your entire world unless you stop it.
How to stop it?
To stop the Fog, you must reach the Obelisk and seal the hole that was formed by the explosion. This is a daunting task, because the Fog creates monsters to defend itself and stop you from destroying it.
To seal the hole, you must defeat the boss that lurks in the realm that the obelisk creates a link to, much like a portal. In this realm, the skybox is completely black and it is always nighttime. The terrain is made up of hundreds of small islands that are composed of a gravity affected material, but they are generated as floating. This causes them to only fall when a block is broken, which the boss is capable of doing with its ranged attack.
Mobs
The Fog creates special types of enemies to keep you from reaching the Obelisk. These are not like the mobs you normally encounter: These are much more intelligent, and are much more powerful.
NOTE: The damage is what it will be if you are wearing the Armor of the Ancients.
The mobs all have a surprisingly low spawn rate, but when they spawn, they spawn in groups.
The mobs are listed here:
Pain
Pain is weaker than the other beasts, but is more numerous. It is approximately 1 block tall, 1 block wide, and 2 blocks long. It walks on all fours. It is twice as fast as you.
When it is within 3 blocks of you, it will pounce for you and cause 2 hearts of damage, and then it will run off into the shadows of the Fog.
They look similar to wolves, but their stomachs are receded and their ribs are visible. They also have more jackal-like heads. Its coloring is purple and black
It spawns in packs of 3-5, and they will all move together.
When Pains first see you, they will choose a random amount of time from 5 seconds to 15 seconds to stay 10 blocks away from you. When they initiate the attack, they all make the decision at once.
When Pains decide to attack, they have a 60% chance to charge straight at you, and a 30% chance to flank you. This makes them difficult to fight, as they will surround you.
Pains have 10 hearts of health.
Agony
Agony is the stronger counterpart of Pain. It has a very similar experience, except it is more muscular and more ferocious looking overall.
It is 4 blocks long, 2 blocks wide, and 2 blocks tall.
Unlike Pain, it travels alone.
It has two attacks: It can charge at you and cause 3 hearts of damage and a large amount of knockback, or it can run towards you in a curve and pounce on you from the side, delivering a powerful bite and causing 6 hearts of damage.
It has 15 hearts of health
Fear
Fears are flying mobs. They have the wings and the body of a bat, but the head, tail, and talons of a Falcon. When standing upright, they are 3 blocks tall, 1 block long, and 5 blocks wide when their wings are outstretched.
It spawns in groups of 3, and they fly in circles high in the air.
When they spot you, they will swoop down and fly in a line formation, one behind another. They will attack you with their talons, causing 3 hearts of damage. They will then fly away and repeat the process.
If you manage to hit one before it hits you, it will continue combat on the ground, running on its hind legs with its arms outstretched, biting you for 3 hearts of damage per hit.
Fears have 5 hearts of health each.
Loss
Loss is a very rare mob that resembles a pain, except it walks on its hind legs and hunched over. It's head also looks more like one belonging to a Set animal (Google it if you don't know what it looks like).
Normally, it will just whimper and stare at you as you walk by with their glowing orange eyes. However, if you attack it or run straight towards it when within a certain distance of it, it will screech and begin fighting you. It runs at twice your speed, so you have no choice but to fight it.
Loss has two attacks: It will either dash towards you and cause 2 hearts of damage, then back away, or it will go on all fours and pounce through the air at you, causing 4 hearts of damage.
Loss has 15 hearts.
More mobs to come!
Rewards
If you manage to defeat the fog, you receive a cape that shows you are a fog slayer. This cape would follow you into multiplayer, so there would need to be some way to prevent the cape from being modded in. This would most likely mean that the information of who has slain for fog would need to be stored online in Mojang servers. This is unlikely to happen, so the info may just need to be stored in your computer.
This cape may give you special abilities that are yet to be decided.
I have a idea for being able to turn into a beast that is similar to the fog monsters, except more humanoid. You would not be able to use tools, weapons, or armor, but you have the melee damage of a stone sword, you are faster than other players, and you can hold shift to go on all fours and move at a greatly increased speed.
Please give me feedback on this idea.
The idea is still being worked on, and will be updated more and more as time goes on.
Conclusion:
The original idea was for another realm, which was jungle themed, and was made of floating islands. The fog would spread through hit, and would eventually reach your portal and come through to the normal world.
This idea was originally conceived long before I had even heard of Dwarf Fortress, but I must say that the HFS has inspired some of the ideas, and helped me refine it.
Please give me your feedback on the idea, and I will add a poll once I feel that the idea is near being finished.
SPOILER ALERT:
Well it sort of would be.
You don't need to encounter it if you don't want to. The only way you encounter it is if YOU make the choice to take the armor and incur the wrath of the Fog
Or, you know, some old player tricks someone into thinking nothing will happen when they take the armor. Like that will ever happen >.>
What if some pro 1337 griefer makes a program to TP him to the Obelisk, and activates it?
Any ideas for that? The best thing I can think of is to have it as a server option, and to have the Fog only summon-able if a certain percentage of the server population is there to activate it. Good idea?
I can't see it working in SMP, I also can't really see it being implemented normally.
I do however like the idea, quite a bit, and while I think it could use some refining (The world is large, an obelisk will be hard and very tedious to find) I would really enjoy playing it.
Definitely post this in the mod request forums, then link it here, I will support it one hundred percent, I will even see if any of my code-monkey friends have the time.
I have an idea for it to be required to show up within a certain range of the spawn point.
far away, but not too far away to be unreachable with your branch mine.
Also, in SMP, I think it could be a very good challenge.
Imagine, in your vanilla survival server, all the clans are warring.
But then, someone activated the Fog, attempting to use it as a weapon. Unfortunately, being the herp derps they are, they failed to remember THAT IS SPREADS INDEFINITELY! Now, al lteh clans work together to get the armor back to the Obelisk.
Also, I am going to have a huge boss monster that spawns there that you must defeat.
Easy good armor and weapons.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
A large amount of monsters will spawn upon activation of the Fog, and I plan to have them able to break blocks.
Also, the Fog eats away at player placed blocks. you can't just make a safehouse.
However, having you respawn at your ORIGINAL spawn point could be a good idea.
Simple, The server Mods would have a /StopFog command that rests the obelisk. unless people want to fight it, of course :tongue.gif:
+1
I like that idea.
I don't really think it should be an obelisk at all, well, underground at least, because it would take way to long to spread by your own rules, if it takes time to eat through materials, then being covered in layer after layer of material, might take awhile to spread, you also said it takes a long time to spread up.
I think it should be above ground, in some sort of easily recognizable landmark, maybe make a special compass to point to it.
I also think you are getting ahead of yourself with the boss idea and such, keep it simple.
As for the "Small camp by the obelisk" problem, why not have the fog require a special material only mine-able or craftable by something in the chest, or just not have the fog be remove-able.
Like I said, this would be a much better mod, but I do admire your creativity. Post it in the mod forums! like I said, code monkey friends!
Not anywhere NEAR finished.
Red Demon
A Red Demon is probably a monster you don't want to follow. Every couple of blocks(about 5 or less or something) fire will spawn on the block behind it. The monster is NOT affected by fire or lava(it acts lava as if it were water). However, if it walks into water, it shall get drenched and not be able to spawn fire for about 10 blocks, then it'll go back to normal. It has the same amount of health as a Ghast has, and will spawn usually alone and some-what common. If it chases you, it will attack you at about 1.5X your speed and chase you, doing 5 damage each "hit". Normally it only has the same speed as you. If it runs into a flammable object (leaves, wood, etc.) it itself will catch on fire(though doing nothing) and light that block on fire. This is the reason you don't want a wooden house during the fog.
Well, I could probably think up another mob, but for now that's it. :biggrin.gif:
Hmm I think it would be best if it did respawn you at your original spawn point. I still think this would be kind of easy to circumvent, as you said the time the fog takes to break blocks is dependent on block type so if one had enough Obsidian they could probably buy themselves enough time to get back with their awesome weapon and armor.
Also, what would be the rules on the obelisk's spawning? When you think about how big a minecraft world can be it would be next to impossible to find the one obelisk.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Or the obelisk could be disabled in a server.
Oh yeah, I just had a FogMob idea: A black creeper with a larger blast radius
For a monster idea, assuming hunger/thirst are implemented:
Famine
Instead of dealing direct damage, Famines would instead make the character more hungry, to the point of starvation. (Other hunger side effects would apply)
It's model could be similar to the shape of a skeleton, but it would still have skin on it's bones. Rather than be dark purple like it's cousin, Pain, it would have mottled grey skin. It's attack methods would be similar to the Creeper's, but rather than walk right at you, it would attack from behind, silently. They wouldn't explode and make you hungry, but would instead slowly and consistently deal damage.
Another idea:
Pestilence
A small, maggoty creature. It's skin is a dull white. Pestilence is the main cause for the lack of animals in the Fog zones, because when it touches any creature, it lays it's eggs in it, dealing damage over time, eventually killing the poor beast. When the animal dies, a Pestilence is released into the world. (To simulate mass breeding, they have a high spawn rate.)
When Pestilence touches a player, it deals 1/2 a heart of damage, along with a poison effect. The poison effect would take some time to wear off, and only deals two hearts of damage over it's duration. The downside to this is that the poison is stackable, so if it hits you more than once, you take an extra two damage over it's duration. You can heal any and all poison effects with a "cure" item. (No ideas yet for what it could be..)
Sounds intense, though.
Scary, too.
Edit:
*look at above post*
Oh, you.
Mob suggestion:
Foglurk:
This would be a mob you wouldn't want to run into on a dark night. Or any other night.
It would be a 2x3x3 monster, spiderlike with dark striped skin and the ability to stalk well. When it is following you, you would hear a very soft pattering sound and a scream when it leaps at you.
The leap would do about 3-4 hearts of damage and the beast itself would have about 15 hearts of health. It's right behind you! RUN!
Clicks please!
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