I like the idea, but don't think that zombies should be able to dig though anything, as I prefer to have a permanent structure with which I can laugh in their faces while they helplessly try to attack me. If they could only dig through glass, ice, snow blocks, dirt, sand gravel, and wool, along with wood and planks, since those are the only ones humans can destroy by hand. Maybe cobblestone as well, but not stone, so that would provide another reason for using stone (aside from aesthetics of course.) Overall, I love the idea, as it would make the game more challenging, but not too much.
I like the idea, but don't think that zombies should be able to dig though anything, as I prefer to have a permanent structure with which I can laugh in their faces while they helplessly try to attack me. If they could only dig through glass, ice, snow blocks, dirt, sand gravel, and wool, along with wood and planks, since those are the only ones humans can destroy by hand. Maybe cobblestone as well, but not stone, so that would provide another reason for using stone (aside from aesthetics of course.) Overall, I love the idea, as it would make the game more challenging, but not too much.
If you want a permanent structure, build defenses around it or build it out of higher-resistance blocks. Or just don't let zombies follow you home. They'll only dig through if they see you, after all.
Plus you can layer the blocks if need be. A 2-block thick wooden wall takes 4 seconds to get dug through. Plenty of time to handle the situation.
If you build out of stone, that's 5 seconds they'll take to dig as a minimal group. 6 for cobblestone, and it only increases from there. A single-layer wooden wall only takes 2 seconds to break through but if you kill them or keep the place well-defended, it's no big problem.
Humans can destroy stone by hand. It just takes a while. Granted, if you build a whole house of dirt, you're ****ed but then you deserve to be.
The point of this suggestion isn't just to make zombies a bit of challenge. The hive mind solves that, mostly. The digging portion though is to give defensive construction a worthwhile purpose. As is, a pitiful shack of wool is as secure as a massive defense-laced fortress of obsidian. People talk about balance all the time on this forum. Well, that is certainly not balanced.
It's called survival. Part of that should be defending and sustaining one's home, not just running away and "fighting" pathetic monsters. Survival needs more. Besides, it'll only be on Normal or higher.
I 100% agree with you on this Malveillant. Building up a giant house is pointless, as no mobs will get you. Heck a door will stop any that try to get at you.
This sounds like it'd be interesting to incorporate into the game....
Though I can already imagine large groups of zombies attacking your home...
No all the way down the board.
I'm not putting up with freaking zombies slowly (or possibly rather quickly from the sounds of it) ripping down my walls and sucking away my resources.
I 100% agree with you on this Malveillant. Building up a giant house is pointless, as no mobs will get you. Heck a door will stop any that try to get at you.
This sounds like it'd be interesting to incorporate into the game....
Though I can already imagine large groups of zombies attacking your home...
Group - 3
Cell - 1 crowd, consisting of multiple groups
The maximum would be 9 to a single cell, and if you're smart, your house will be defended well enough that you have time to kill them off.
Hard will not have this maximum limit because...Well, hard.
Granted, multiple cells may be attacking at once if you're unlucky enough to get too much attention. But that's your own fault in that case.
Also, added the mod request thread to the OP. Gotta get some support there.
No all the way down the board.
I'm not putting up with freaking zombies slowly (or possibly rather quickly from the sounds of it) ripping down my walls and sucking away my resources.
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that is interesting but i wouldnt like this in the game.
It would make the game a little ridiculous,the first night you would either have to get a very tall house or dig way down.
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that is interesting but i wouldn't like this in the game.
It would make the game a little ridiculous,the first night you would either have to get a very tall house or dig way down.
First night, just find shelter before the zombies come out. Enjoy some mining. If things go bad, chalk it up to a lack of experience and learn better. You know, survival!
that is interesting but i wouldnt like this in the game.
It would make the game a little ridiculous,the first night you would either have to get a very tall house or dig way down.
It wouldn't really change much unless you were being pursued by zombies on your way to your house, in which case they would try to break in instead of just stand there until they die of sun exposure.
What if instead of zombies breaking doors, they can OPEN them. (not iron ones unless there's pressure plates) And there's also locks you can make out of iron ingots that only can be unlocked with a key (a lock automatically gives you one) and you can craft more (only you can craft another lock for that one). You can put locks on doors and chests. (double usage) Then you would have a big reason to want to sleep before you can create a lock. tell me if you agree
Skeletons have their bow (range)
Creepers have their... BOOOM! (dmg)
Zombies? Maybe they'll be hard to kill? (Tank)
Zombies are realy underpowered. Digging? no thx.
Groups? - simply to farm.
So maybe tanks?
-slow
-massive
-undead
-death by sun
Great to be a tank (deffence)
What if instead of zombies breaking doors, they can OPEN them. (not iron ones unless there's pressure plates) And there's also locks you can make out of iron ingots that only can be unlocked with a key (a lock automatically gives you one) and you can craft more (only you can craft another lock for that one). You can put locks on doors and chests. (double usage) Then you would have a big reason to want to sleep before you can create a lock. tell me if you agree
That...That's good. But I'd just skip the locks. Iron doors are locked by default, given they only open via redstone switches. Wood doors should just risk opening.
EDIT: This could make the entire digging aspect redundant if they could just open the door. I'm on the fence here.
This could make the entire digging aspect redundant if they could just open the door. I'm on the fence here.
Nah, I don't think breaking down the doors is good. Too many people just have a wooden door in the front of their house, and it would honestly let them in too easily. Just breaking down the door is perfectly fine.
Nah, I don't think breaking down the doors is good. Too many people just have a wooden door in the front of their house, and it would honestly let them in too easily. Just breaking down the door is perfectly fine.
Yeah, that's what I'm leaning toward. Not that it matters either way, since Mojang will never add this.
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If you want a permanent structure, build defenses around it or build it out of higher-resistance blocks. Or just don't let zombies follow you home. They'll only dig through if they see you, after all.
Plus you can layer the blocks if need be. A 2-block thick wooden wall takes 4 seconds to get dug through. Plenty of time to handle the situation.
If you build out of stone, that's 5 seconds they'll take to dig as a minimal group. 6 for cobblestone, and it only increases from there. A single-layer wooden wall only takes 2 seconds to break through but if you kill them or keep the place well-defended, it's no big problem.
Humans can destroy stone by hand. It just takes a while. Granted, if you build a whole house of dirt, you're ****ed but then you deserve to be.
The point of this suggestion isn't just to make zombies a bit of challenge. The hive mind solves that, mostly. The digging portion though is to give defensive construction a worthwhile purpose. As is, a pitiful shack of wool is as secure as a massive defense-laced fortress of obsidian. People talk about balance all the time on this forum. Well, that is certainly not balanced.
It's called survival. Part of that should be defending and sustaining one's home, not just running away and "fighting" pathetic monsters. Survival needs more. Besides, it'll only be on Normal or higher.
This sounds like it'd be interesting to incorporate into the game....
Though I can already imagine large groups of zombies attacking your home...
I'm not putting up with freaking zombies slowly (or possibly rather quickly from the sounds of it) ripping down my walls and sucking away my resources.
Group - 3
Cell - 1 crowd, consisting of multiple groups
The maximum would be 9 to a single cell, and if you're smart, your house will be defended well enough that you have time to kill them off.
Hard will not have this maximum limit because...Well, hard.
Granted, multiple cells may be attacking at once if you're unlucky enough to get too much attention. But that's your own fault in that case.
Also, added the mod request thread to the OP. Gotta get some support there.
So play Easy, Peaceful, or just defend yourself.
If these ideas were to be limited to some kind of "realism" difficulty. Then I'd be fine with it.
Because it's totally a realistic idea. They'd be limited to higher difficulties only. Maybe a separate setting called "Actual Survival" difficulty.
It would make the game a little ridiculous,the first night you would either have to get a very tall house or dig way down.
2nd idea : I think zombies are not smart enough to hit ground , wait... hit ground with your hand is intelligent right ? okay .
First night, just find shelter before the zombies come out. Enjoy some mining. If things go bad, chalk it up to a lack of experience and learn better. You know, survival!
It wouldn't really change much unless you were being pursued by zombies on your way to your house, in which case they would try to break in instead of just stand there until they die of sun exposure.
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No, that completely misses the point.
That...That's good. But I'd just skip the locks. Iron doors are locked by default, given they only open via redstone switches. Wood doors should just risk opening.
EDIT: This could make the entire digging aspect redundant if they could just open the door. I'm on the fence here.
Nah, I don't think breaking down the doors is good. Too many people just have a wooden door in the front of their house, and it would honestly let them in too easily. Just breaking down the door is perfectly fine.
Yeah, that's what I'm leaning toward. Not that it matters either way, since Mojang will never add this.
still, it could make one hell of a mod.
It won't. Not a speck of attention over in Modding.