Most games that come out these days come with the video setting called 'Anti-Aliasing'. If you play Call of Duty, Portal, etc. you'll notice that each of these games has this option.
Anti-Aliasing "is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution." (quote from Wikipedia: http://en.wikipedia.org/wiki/Spatial_anti-aliasing).
Here is an example of anti-aliasing in Minecraft. If you look closely, the left side (not anti-aliased) has it's block's/cube's edges rugged and you can easily see the pixels but in the right side (anti-aliased), you can tell that the edges of the blocks/cubes are very smooth:
RESIZE IT SO IT'S LARGER, THE DIFFERENCE IS HUGE!
In simple words: it makes things look smooth and sharp instead of it look rugged.
If you look at your Minecraft world from a distance you'll notice that the blocks/cubes that make up the game are quite rugged and not smooth. Anti-Aliasing would easily fix this and it would make the game look MUCH BETTER.
If you like this idea, please reply by saying "Support" and why!
I see where you are going with this, and I like it, but things just look bad when too much is used. To me, it looks like it's just blended colors, which basically I think that is. It would take time to make all of the possibilities for blocks, items, mobs, angles, and basically just colors. Given enough time, Mojang could do this. I guess I support, but as an option.
I see where you are going with this, and I like it, but things just look bad when too much is used. To me, it looks like it's just blended colors, which basically I think that is. It would take time to make all of the possibilities for blocks, items, mobs, angles, and basically just colors. Given enough time, Mojang could do this. I guess I support, but as an option.
I don't think notch would release anything without having the option to, but thank you. :smile.gif:
The change needed to add supersampling is literally changing one parameter in any sane graphics library. (Plus a small check to see if it works and the option if people want their jagged diagonal lines back.)
Or did you mean mipmaps? They can be generated by Minecraft's graphics library, but they'd most likely blur the textures. The best solution for that problem would be (in my opinion) a custom shader that anti-aliases the texel borders.
I definitely support this, as it massively increases graphics quality on digital monitors. (Analog screens and video signals transported with VGA don't benefit that much, as they're blurry anyway.)
Minecraft doesn't need (and can't possibly have) real graphics. However, this is no reason to try and make things look bad. I vote improve the graphics in any and all ways possibly (while keeping the minecraft feel to it)! Thumbs up for AA.
Minecraft doesn't need (and can't possibly have) real graphics. However, this is no reason to try and make things look bad. I vote improve the graphics in any and all ways possibly (while keeping the minecraft feel to it)! Thumbs up for AA.
Anti-Aliasing "is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution." (quote from Wikipedia: http://en.wikipedia.org/wiki/Spatial_anti-aliasing).
Here is an example of anti-aliasing in Minecraft. If you look closely, the left side (not anti-aliased) has it's block's/cube's edges rugged and you can easily see the pixels but in the right side (anti-aliased), you can tell that the edges of the blocks/cubes are very smooth:
RESIZE IT SO IT'S LARGER, THE DIFFERENCE IS HUGE!
In simple words: it makes things look smooth and sharp instead of it look rugged.
If you look at your Minecraft world from a distance you'll notice that the blocks/cubes that make up the game are quite rugged and not smooth. Anti-Aliasing would easily fix this and it would make the game look MUCH BETTER.
If you like this idea, please reply by saying "Support" and why!
Of course, Minecraft is all about options. Is that a support? :smile.gif:
It doesn't matter about the dimensions, anti-aliasing is all about smoothing out the edges.
So smoothing out the edges of a cube? I never really noticed that much with AA in any of my games that had the option so whatever.
You should look a bit closer next time, it helps make the game look 10x better.
No, it is not only used for curves...
I don't think notch would release anything without having the option to, but thank you. :smile.gif:
Agreed. LETS ALL DO WHAT OTHER GAMES HAVE. WE NEED SOME MUTHA****IN HD GRAPHICS UP IN THIS MUTHA****IN GAME.
Thanks. :smile.gif:
Lol.
:biggrin.gif:
So why do you play this game...
Yeah but have you seen what a 16x16 texture looks like with anti-aliasing?
A blurry blob.
Don't fear the creeper, happens all the time, don't fear the creeper
Anti-alissing does not blur textures. I think some people are confused. It just sharpens the edges of the polygons.
Well when I render with Anti-aliasing in blender it sure does blur your texture.
Don't fear the creeper, happens all the time, don't fear the creeper
I don't have an AMD graphics card and millions of others also don't...
Thanks.
Spot on.
Thank you.
That's blender.
Do you support?