killer statue mob sounds cool, but we all now this never are going to be implemented so why doesn't we just request a mod for this.why do all realm ideas suggested with a portal who looks like the nether one?
Sorry the one that's in my mind looks like something different than the nether portal, with an netherak back and a geometric 3x3 area for the portal, the lightstone dust lighting was overkill, I was just having some fun. I agree that this will probably drop into the bottom of the forums but hey,it will be fun while it lasts, and maybe some modder will check this for some reason. Reagular hexahedron, go! request this mod for all the modders to see. Then again, the Aether was turned into a mod thanks to its popularity, so let's just keep this thread alive for a little while longer for more people to see.
Edit: as you explain it in the above post, your idea sounds much better than mine, so let's just use your idea for now, but Notch/the modder will have the final say
It would be interesting if rooms or buildings or hallways sometimes overlapped. So you could have a plaza with a castle beneath it, towers poking up through the plaza. Or gazebos sticking out of walls everywhere. Or a large wall armed with cannons and dispensers all along the sides, except a shrine is placed smack dab in the middle of the wall.
Also, structures sometimes being placed sideways would certainly add to the confusing aspect of it.
I also support the concept of it being in a white void.
Uses the same mechanics, but is a more mystical structure.
Just some small structure that if you hide in at the right times (dawn/dusk to me seems like a good time zones) transports you (mazeworld ones always active), and is possible to find other ones in the maze world, albeit with high difficulty.
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One day, there will be someone who looks at my signature and wonders "who gives a damn?"
I like the shrine idea, it sounds cool and mysterious, so I built one, took a picture and then tried to upload it, but donot know how, help please it looks cool!
But if you build a portal in the Nether, would it take you to the Overworld or the Mazeworld?Predicament: You build a mazeworld portal to the Nether. It gets hit by a ghast, so you light it up again. Where do you get taken?
Most likely a coding override will send you to the default location of the plains. Unless notch changes this.
the mazeworld is a parallel dimension to the chaotic plains, it is an orderly and well designed area that is eire and inreaging at the same time, but as you originate in the plains, you will always return there. (I made everything after the first sentence up, but it gave you some things to think about, didn't it?
It will be difficult to find a way to prevent portals being built in Mazeworld. GreyAcumen's Aether suggestion makes Nether portals impossible to create in the Aether because there is no fire in the Aether, and Aether portals impossible to create in the Nether because there is no water in the Nether. We'll have to be creative about this.
On a different note, I think we should discuss the aesthetics of Mazeworld. I visualize Mazeworld to have a light beige and white colour scheme. And as mentioned earlier, the sky would be completely white. A hint of beige could be added to the sky to cut down on the disorientation, although some might want the sky be dizzying and confusing.
The textures and materials would mostly be the same, except for a few additions. However, the textures would be tinted beige, with the same tint for each texture, to make the blocks blend, yet still able to be differentiated.
If you're confused about my ideas, I'll try to get some images to explain them better.
It will be difficult to find a way to prevent portals being built in Mazeworld. GreyAcumen's Aether suggestion makes Nether portals impossible to create in the Aether because there is no fire in the Aether, and Aether portals impossible to create in the Nether because there is no water in the Nether. We'll have to be creative about this.
My idea was the idea that you have this shrine or gazebo (or some small, unique building) that is extremely rarely found in the over world which uses a unique material, possibly marble or something new that enables it to transport you to the maze world. You would also rarely find these small structures in the maze world, while not as "rare" as in the over world, the perplexing mazes and labyrinths with all the deadly traps would kinda hamper a good amount. This would mean that there is a way to escape the maze world if you get lost in its complexes, but with great difficulty. It would be like finding a needle in a haystack.
Also, the portal only works at certain light levels at certain times of the day unless its in the maze world where it always works. Namely you would need to be in the building during dawn/dusk periods to be transported in the overworld. What this would mean is:
-The nether, being a cave world and having no defined day/night can't trigger the portal due to a a lack of dawn/dusk.
-The aether, being a bright dimension with daey and day periods doesn't have a night, and no dawn/dusk, so the portal can't open.
We should avoid having the normal portals seen in the aether and nether worlds.
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One day, there will be someone who looks at my signature and wonders "who gives a damn?"
On a different note, I think we should discuss the aesthetics of Mazeworld. I visualize Mazeworld to have a light beige and white colour scheme. And as mentioned earlier, the sky would be completely white. A hint of beige could be added to the sky to cut down on the disorientation, although it some might want the sky be dizzying and confusing.
The textures and materials would mostly be the same, except for a few additions. However, the textures would be tinted beige, with the same tint for each texture, to make the blocks blend, yet still able to be differentiated.
If you're confused about my ideas, I'll try to get some images to explain them better.
I think it should be a mixture of a bunch of different architectures. In one place, it might be cobblestone castles, thick walls, endless spires, huge archways, twisting passageways and golden shrines, but in another, it might be solid iron with lots of cubic structures, rectangular glass walkways and passages on a grid neatly laid out. Similar to biomes in the overworld. These 'biomes' would have the occasional passage or structure which doesn't fit in.
Also, what would the gameplay be? If there were huge structures of iron, would they be easy to harvest? I guess we could limit it to primitive structures to stop that. I like the idea of mobs taking every block torn away as an attack and beginning to chase you down because of it. Or perhaps the world itself could attack you. That would be difficult, because blocks can't be moved in Minecraft.
A Purgatory-like place would go well with the hellish Nether and heavenly Aether/Skylands.
My take on the whole Changing Environment idea would be that if it happens, it's visible, as in you see the blocks moving and the room's shape changing in real-time. My first reason: if done right, it'd look SO COOL. Secondly, it'd also give Mazeworld a threatening, malicious feel, adding to the atmosphere.
A Purgatory-like place would go well with the hellish Nether and heavenly Aether/Skylands.
My take on the whole Changing Environment idea would be that if it happens, it's visible, as in you see the blocks moving and the room's shape changing in real-time. My first reason: if done right, it'd look SO COOL. Secondly, it'd also give Mazeworld a threatening, malicious feel, adding to the atmosphere.
Moving like how gravel or sand moves, but in every direction as if there are tons of hyperspace'd invisible pistons at work!
I think that you would however need to be really observant to see this, as block changes should only happen when the player is 2-3 chunks away from the area.
Running away from that minotuar? Oops, looks like there is a stone wall where there used to be a junction, sorry...
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One day, there will be someone who looks at my signature and wonders "who gives a damn?"
Moving like how gravel or sand moves, but in every direction as if there are tons of hyperspace'd invisible pistons at work!
I think that you would however need to be really observant to see this, as block changes should only happen when the player is 2-3 chunks away from the area.
Running away from that minotuar? Oops, looks like there is a stone wall where there used to be a junction, sorry...
What if the world shook when changes occurred, and you could hear the "chunks" grinding against each other as they passed each other? True, you'd still have to be in the right place at the right time to actually see anything move, but still...
I think that you would however need to be really observant to see this, as block changes should only happen when the player is 2-3 chunks away from the area.
I don't quite understand why changes would need to be so far away. After all, I proposed the idea so that it could be observed.
I don't quite understand why changes would need to be so far away. After all, I proposed the idea so that it could be observed.
I guess it is a bit irrational to want that.
Although i think the blocks moving should be a rare occurrence, mainly because if the level constantly changed always, mazeworld would be borderline unplayable.
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One day, there will be someone who looks at my signature and wonders "who gives a damn?"
Although i think the blocks moving should be a rare occurrence, mainly because if the level constantly changed always, mazeworld would be borderline unplayable.
Yeah, I kind of agree. I think moving/resetting mazes might be cool, but only as an occasional thing in specific areas. Maybe it could tie in with the idea of some areas being challenge maps, designed by people but randomly placed by the level generator. It would also defeat the point of it the dimension being infinite if you couldn't permanently explore any of it.
Plus, part of the joy of finding procedurally generated structures in Minecraft is that you can show them off to others and add your own structures to them. Wouldn't it be tragic if the generator created some kind of amazing castle, then you came back and it was gone?
So real-time changes should only happen rarely, and don't happen everywhere. That seems reasonable.
Moving on, what should me have for mobs? We already have the minotaur, a huge monster who smashes through walls. An interesting challenge would be making this fit into the blocky aesthetic of Minecraft.
Sorry the one that's in my mind looks like something different than the nether portal, with an netherak back and a geometric 3x3 area for the portal, the lightstone dust lighting was overkill, I was just having some fun. I agree that this will probably drop into the bottom of the forums but hey,it will be fun while it lasts, and maybe some modder will check this for some reason. Reagular hexahedron, go! request this mod for all the modders to see. Then again, the Aether was turned into a mod thanks to its popularity, so let's just keep this thread alive for a little while longer for more people to see.
Edit: as you explain it in the above post, your idea sounds much better than mine, so let's just use your idea for now, but Notch/the modder will have the final say
It would be interesting if rooms or buildings or hallways sometimes overlapped. So you could have a plaza with a castle beneath it, towers poking up through the plaza. Or gazebos sticking out of walls everywhere. Or a large wall armed with cannons and dispensers all along the sides, except a shrine is placed smack dab in the middle of the wall.
Also, structures sometimes being placed sideways would certainly add to the confusing aspect of it.
I also support the concept of it being in a white void.
What if it is a shrine instead of a gazebo?
Uses the same mechanics, but is a more mystical structure.
Just some small structure that if you hide in at the right times (dawn/dusk to me seems like a good time zones) transports you (mazeworld ones always active), and is possible to find other ones in the maze world, albeit with high difficulty.
Predicament: You build a mazeworld portal to the Nether. It gets hit by a ghast, so you light it up again. Where do you get taken?
Most likely a coding override will send you to the default location of the plains. Unless notch changes this.
the mazeworld is a parallel dimension to the chaotic plains, it is an orderly and well designed area that is eire and inreaging at the same time, but as you originate in the plains, you will always return there. (I made everything after the first sentence up, but it gave you some things to think about, didn't it?
On a different note, I think we should discuss the aesthetics of Mazeworld. I visualize Mazeworld to have a light beige and white colour scheme. And as mentioned earlier, the sky would be completely white. A hint of beige could be added to the sky to cut down on the disorientation, although some might want the sky be dizzying and confusing.
The textures and materials would mostly be the same, except for a few additions. However, the textures would be tinted beige, with the same tint for each texture, to make the blocks blend, yet still able to be differentiated.
If you're confused about my ideas, I'll try to get some images to explain them better.
[quote=8bit]
By balance, do you mean make it totally worthless?
My idea was the idea that you have this shrine or gazebo (or some small, unique building) that is extremely rarely found in the over world which uses a unique material, possibly marble or something new that enables it to transport you to the maze world. You would also rarely find these small structures in the maze world, while not as "rare" as in the over world, the perplexing mazes and labyrinths with all the deadly traps would kinda hamper a good amount. This would mean that there is a way to escape the maze world if you get lost in its complexes, but with great difficulty. It would be like finding a needle in a haystack.
Also, the portal only works at certain light levels at certain times of the day unless its in the maze world where it always works. Namely you would need to be in the building during dawn/dusk periods to be transported in the overworld. What this would mean is:
-The nether, being a cave world and having no defined day/night can't trigger the portal due to a a lack of dawn/dusk.
-The aether, being a bright dimension with daey and day periods doesn't have a night, and no dawn/dusk, so the portal can't open.
We should avoid having the normal portals seen in the aether and nether worlds.
I think it should be a mixture of a bunch of different architectures. In one place, it might be cobblestone castles, thick walls, endless spires, huge archways, twisting passageways and golden shrines, but in another, it might be solid iron with lots of cubic structures, rectangular glass walkways and passages on a grid neatly laid out. Similar to biomes in the overworld. These 'biomes' would have the occasional passage or structure which doesn't fit in.
Also, what would the gameplay be? If there were huge structures of iron, would they be easy to harvest? I guess we could limit it to primitive structures to stop that. I like the idea of mobs taking every block torn away as an attack and beginning to chase you down because of it. Or perhaps the world itself could attack you. That would be difficult, because blocks can't be moved in Minecraft.
My take on the whole Changing Environment idea would be that if it happens, it's visible, as in you see the blocks moving and the room's shape changing in real-time. My first reason: if done right, it'd look SO COOL. Secondly, it'd also give Mazeworld a threatening, malicious feel, adding to the atmosphere.
Moving like how gravel or sand moves, but in every direction as if there are tons of hyperspace'd invisible pistons at work!
I think that you would however need to be really observant to see this, as block changes should only happen when the player is 2-3 chunks away from the area.
Running away from that minotuar? Oops, looks like there is a stone wall where there used to be a junction, sorry...
What if the world shook when changes occurred, and you could hear the "chunks" grinding against each other as they passed each other? True, you'd still have to be in the right place at the right time to actually see anything move, but still...
I don't quite understand why changes would need to be so far away. After all, I proposed the idea so that it could be observed.
I guess it is a bit irrational to want that.
Although i think the blocks moving should be a rare occurrence, mainly because if the level constantly changed always, mazeworld would be borderline unplayable.
I love this idea. Walls closing in on you, paths being blocked off, deadly hazards being arranged. Fantastic.
Yeah, I kind of agree. I think moving/resetting mazes might be cool, but only as an occasional thing in specific areas. Maybe it could tie in with the idea of some areas being challenge maps, designed by people but randomly placed by the level generator. It would also defeat the point of it the dimension being infinite if you couldn't permanently explore any of it.
Plus, part of the joy of finding procedurally generated structures in Minecraft is that you can show them off to others and add your own structures to them. Wouldn't it be tragic if the generator created some kind of amazing castle, then you came back and it was gone?
Here's the thread link if you want to comment on there: http://www.minecraftforum.net/topic/333143-req-mazeworld-mod/
Dude, this idea isn't nearly fortified enough to request a mod for.
What are the biomes?
What are the mobs?
What are the special items?
How about i take care of the mobs for you (the ideas), so you can think of the "biomes".
Moving on, what should me have for mobs? We already have the minotaur, a huge monster who smashes through walls. An interesting challenge would be making this fit into the blocky aesthetic of Minecraft.