You're going to have to add a reliable food source to the nether, because of 1.8, hunger. Plus like ozode said some things will have to be done about sprinting and the other changes being made.
1.8 is going to be a hurdle we'll jump over when it comes.
A lot of the stuff we have is being mentally rewritten because of some of the updates in 1.8. (mainly the biome code)
Unless the new battle mechanics DRASTICALLY change up fights, I doubt much is going to happen to the enemy AI.
As to the charging a Troll... you think you'd be able to knock back the hulk if you were running at him while you threw your punch? Didn't think so.
Anything impacted by 1.8 will be adressed when 1.8 comes out. Until then we aren't speculating on anything.
It's not in the OP but the Dark Beds are definitely in.
Assured next dawn sleep at the cost of fighting atleast one monster the second you wake before dawn breaks and sunlight starts helping you in the fight.
Oh, also, I still believe the Tunnel Mite needs two joints for legs.
Come on, look at the wolf: it has like 5 body sections: a creepy mite with long spindly legs can't have 2 sections for a curved leg?
There's no possible way to replicate that creepiness with only one leg segment.
(When I found that original suggestion, I fell in love with it and wanted it implemented immediately. I'm OK with the fact that they're only in the Nether, but removing a leg segment will make them even more like spiders.)
There's VERY few ideas Grey (the Aether's creator), and I like from the Aether mod. That's what I'M saying.
We WILL look over what's there, but I doubt much of thier new stuff would stay as is.
The fact is, that's THEIR mod. Not yours. Maybe they got the inspiration from GreyAcumen, but the fact is that they were the ones who made it, so they have every right to make the changes they want. The only way your ideas/suggestions should get in the Aether is if you make them yourself, rather than whining about how your ideas aren't there. They did the actual work in creating the stuff; give credit where credit is due.
Now that THAT rant is over, I think that this suggestion is going to have to be drastically revised once 1.8 comes out, and possibly scrapped once 1.9 is released (due to Notch saying 1.9 would be the "Nether Update"). But... again, we don't know every specific of either of those updates, so I say that as it is with the current Minecraft, it would work quite well. :smile.gif:
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I kinda like that idea. How about the fright bulbs use tunnel mites to spread their spores? When they explode the tunnel mites within a certain radius get doused in spores. This sets a set of three random timers. The Mites then wonder off, and when each one of the timers go off Minecraft checks if it's on a viable surface and then possibly plants a fright bulb. This would provide a set of between 0-3 random placements, and ensure a slow spread, without making some areas entirely off limits.
My initial plan for "growing" Fright Bulbs was going to be the same way one would "grow" flowers. Using bonemeal on dirt, and similarly, bonemeal on soul sand.
Admittedly Flowers are purely cosmetic, and Fright Bulbs have purpose, but it was a simple way where code could be easily cannibalized.
Sabata's answer to this made me go DUUURRR: Bonemeal is the obvious answer, particularly with the Fright Bulb's similarity to a skull. I'm thinking that the actual "growth" needs to be a little more drastic though, like when the bonemeal is used on a bulb, the bulb will be activated and blow up, but will drop 1-2(0r maybe 3) unlit bulbs in the process.
Okay, firstly, I completely agree that it should never be possible to get it two blocks deep. In the wild it would only spawn as a single 'root' block directly underneath gloomwood trees. I think that if placed two layers deep by the player that would kinda be ok, but I'll leave you to decide.
Let's face it, soul sand is basically mud. I think we could certainly get away with freezing it.
As for the timing thing, well, if you want to change the stats then that's up to you. Maybe it would work if we changed it so that it takes 10 seconds to mine without a pickaxe, but the only way to mine it efficiently is with a pickaxe, particularly a raze pickaxe.
It just feels a little heavily overpowered right now. Also it pretty much guarantees that every mob would have to have a check to see if it's stuck and a script for it to break that block to try to escape, otherwise it's completely overpowered being able to just trap and kill any monster like that. Even with lava, the mobs still have a chance to fall into some water or get rained on or something.
If mobs are given that check, it no longer makes sense why these mobs can't just break any block to get at you
I'm not quite sure what you mean about stuff being done on this front, but I haven't seen anything like this suggested. I know that there are lots of other new blocks, but I think this would be a genuinely new and interesting mechanic, as well as adding a genuine reason for the freezer mechanic, beyond making it easier to obtain obsidian.
I mean that there is plenty that has been done with soul sand. At that point Soul sand not only has its own unique functions both for slowing and sticking, but can be smelted into glass which can work both to turn transparent/opaque and also be more durable against explosions as well as be used to make tools (albeit, slow ones) but then it can also be frozen to make a block that does even more?
I was pleased with the texture too. And yep, it's gonna blend... like a ***** ):-)
Extra combo idea! How about making it possible to plant Fright Bulbs in Spirit Ice to give them much longer fuse times?
Fright Bulbs already have a longer fuse in Soul Sand. Stepping on the leaves on other blocks is immediate detonation, soul sand grants a few seconds so it can be blown up behind you as long as you keep moving.
As for Razorshrubs and Necroclaw (which were meant to be plants, btw), you make a good point about the mechanics being similar to those of Salamanders. I was mainly thinking of the possible Necroclaw-Spirit Ice combos, but now you bring the mechanic similarity up, I'm happy to axe it. I think I have a nice upgrade to the Razorshrubs as well. Basically, the idea is that Tunner Mites get added to the Midnight Copse list and, in the same way that spiders are theoretically going to produce webs, Tunnel Mites will produce Razorweb, which is almost the same as normal web except it does damage on contact at a rate of half a heart per second, and with a much higher movement rate than normal web; slowing the player but still allowing them to escape without dying completely.
I don't know if I like the ability being attached to the tunnel mites, as they're supposed to be a purely nuisance only mob and this could easily make them too dangerous, but I do kinda like the idea of a "cactus" type block that damages, but the player can walk through instead of having their path impeded.
Liesabers sound... interesting. Will need more information before I make a judgement.
The idea was that they would be the equivalent of wolves, but fickle allies, and that there might be a "pack leader" set to them. If a pack leader was around, you wouldn't be able to tame the regular Liesabers, and it could cause any Liesabers that you had "tamed" to turn on you. Along with this, a "tamed" Liesaber would have a chance to grow to become a pack leader as it fought with you, based on how much it had fought compared to you and the other Liesabers, at which point if you had other Liesabers "tamed" it could then turn them on you.
So far I'm still trying to polish out the details on if you travel with only a single Liesaber that turns into a pack leader, if it will act as an ally that can't be turned by the presence of other Pack Leaders, and also how your own battle experience would determine how likely a Liesaber is to turn on you.
I think the Nether catacombs do need to be a seperate biome, for the vertical area reasons I explained earlier, and because I wanted to define which things were found in them.
So basically you just want the caverns that are lower down to be more dangerous than the caverns higher up? I actually prefer the idea that no matter which direction you go, you're still in the same amount of danger.
On the Barren plains: Good catch on the Netherrack. It wasn't a typo, and as soon as I reread the OP and realised it was basically a valuable ore, I realized you're completely right. Instead of having the Netherraze across the whole plain, perhaps it would be found like dirt pockets underground, or alternatively in small areas around the lightstone outcrops I described, upon which the deadbrush grows. That would be a nice aestetic IMO, but it is, as always, up to you.
The idea was that Netherraze could be found with the same occurrence to diamond in any particular area, but that it had that same chance no matter what height you were at. Obviously it should be SLIGHTLY biased towards spawning with it's top open to be walked on, but it can still damage the player if they only hit it.
You should ask the Aether modders to help with this. If this got incorporated into the Aether mod it would be amazing.
The recipe for glowstone sand needs to be changed, as it is the same as for glowstone.
Actually, I'd be just as likely to change it back so that glowstone uses 9 again and can be mined by hand, but in the meantime it can use the "3 glowstone dust + sand = glowstone sand" deal that 2x2 currently uses.
I still think the Nether needs a "closer-up" flying enemy, not as far away as the Ghasts. What about that Hemogoblin or something that was bascially a gigantic mosquito?
that was basically the idea to the Hemogoblin I mentioned. It's supposed to be more of a nuisance mob that flies in quickly, buzzes around rapidly, tries to steal a blood gem off of you (or does you damage if you have no gem) and then flies away erratically so it's hard to hit. The plan was that it attacked a mob that had a chance of dropping a blood gem, and then you killed it, it would drop that blood gem. It might also be interesting if you can deliberately let it damage you, and then have a chance of being able to get a blood gem if you kill it right after that.
Also, if you've had this full expansion of the Aether and the New Nether, what about some stuff for the Overworld? While I realize the focus is on the New Nether at the moment, I still think that the plain old world needs some beefing up.
Isn't that essentially what 1.8 is doing?
he pretty much summed it up. If you want to see more improvements to the Overworld, just go read my Complete Block Improvements Guide
As a minor note, Grey and I have expanded DeadBrush (IIRC we renamed it ____ Shroud) so it has it's own "growth" ability, and a neat aesthetic effect. All due to an idea yofreke had.
the two highest ranking names so far are Famine Shroud and Sap Shroud. I think Famine Shroud sounds more ominous, but Sabata thinks it's too long and that it might confuse people into thinking it has some effect on the upcoming hunger bar. If others agree, then I'd be fine with Sap Shroud.
And don't be fightin' over the Aether mod here guys.
They did the real hard work of creating an entirely new realm, but overall they've moved away from the source suggestion. Grey and I have talked together about trying to get King and the rest of them to maybe use different code in their mod if they determine the New Nether is installed, or perhaps giving us the base code so we could make our own version to compliment the New Nether better and follow the Suggestion more closely.
(Note, we haven't talked to KING about this yet, but this would be our plan)
Like I said, I still haven't had a chance to check things out directly, but there are just some things that simply don't work on a thematic level. Moas are indeed critical to the Aether MOD, but that assumes no inclusion of the airship which was supposed to tie into the Ghast and Aerwhale drops. (last I've heard, the Aerwhales can't even be killed in the Mod)
For the purposes of the "New Nether's Aether" Moas would likely be nerfed to only a single type, which would only become aggressive if attacked and would attempt to pick up and carry the player to a point where it could drop them, much the way Firehazurd's Harpy would work. I still dislike the "poison" system being part of the Aether, and I also dislike the whole "your old tools are complete junk in the Aether" deal, as well as the completely odd tier system and "enchantement" system, and from the few complaints I've heard about the Aether mod's tool tiers, I'm not sure I'm satisfied with that either.
Again, keep in mind I haven't had a chance to personally verify how valid my issues are, but a lot of them stem from basic philosophy behind what the Aether should be accomplishing. The Aether mod basically seems to be trying to be "OVERWORLD 2.0" but my philosophy is that only the Nether and Aether TOGETHER should get you an "Overworld 2.0" deal. Effectively, the mod insists that Aether have content that makes Overworld and Nether completely superfluous and the player never looks back once they reach it, but my goal is to make it so that the player is encouraged to explore the Nether for items helpful for building and exploring in the Overworld and Aether, and the Aether useful for surviving and exploring in the Nether, and thus you are encouraged to EXPAND your area over which you range, rather than just leaving anything behind.
We should think bout 1.8's changes and what modifications should be added. Especially concerning the new systems (like effects, combat modifications, experience, larger biomes, hunger system... Etc.)
I will start off with the troll; although this seems like something that is already a given...
With the force implied from hitting a mob while sprinting, I think the troll could suffer some knockback should the player charge directly at a mob that can easily kill you in 1-2 hits on the highest difficulty.
Do you agree?
Maybe SOME knockback. The inclusion of critical hits and sprinting, combat in generally really, will bring a very basic revamp to many of the mobs in the game if only in terms of balance, but nothing that should be speculated without a concrete understanding of how the system works. For that matter, critical hits and sprinting may be something that gets added to the mobs themselves. (though to a certain extend the Brands already were being designed to sprint anyway)
Hunger will only be an issue in the sense that it's one more point over which to drive home the cruelty of the nether as even just basic food will generally need to be fought for. Perhaps other mobs will be able to have their own hunger bar, but that gets filled automatically by killing other mobs, and this can be used to make them more or less likely to fight.
Yes, I'm sure that some of the things from the mod will probably get into the suggestion, probably in a slightly different form. The Moas, for instance, are an idea whose necessity becomes obvious after a bit of gameplay testing.
The point is, it's going to be very much a case of scrapping the mod and just picking one or two points to keep, rather than keeping the mod and just picking one or two points to keep.
To a certain extent. There are certain things that I KNOW are worth closely referencing, such as land generation, color scheme, many of the mob AI and designs, but there will likely be many points that need scrapped entirely, so that it connects into the Nether without too much overlap of concepts.
Final thing to say; Does anyone have anything to say on the inverse bed idea (made with gloomwood and salamander skin, allows players to skip the day)? 'Cause I think it's a nice idea and is pretty much ready to go in the OP.
It's not in the OP but the Dark Beds are definitely in.
Assured next dawn sleep at the cost of fighting at least one monster the second you wake before dawn breaks and sunlight starts helping you in the fight.
I think a better name might be Nightmare Cot. I forget what had been discussed earlier, but I know at least part of the plan was that if you used it in the overworld, it would allow you to skip the day,(or night) the way that the regular bed lets you skip the night. So following that vein, the Nightmare Cot should work even in broad daylight and in the nether, but if you sleep in it without it being daytime(including the Nether, that has neither day nor night) then when you wake up, there will be a 100% chance of a hostile mob spawning near the foot of your bed.
Oh, also, I still believe the Tunnel Mite needs two joints for legs.
Come on, look at the wolf: it has like 5 body sections: a creepy mite with long spindly legs can't have 2 sections for a curved leg?
There's no possible way to replicate that creepiness with only one leg segment.
(When I found that original suggestion, I fell in love with it and wanted it implemented immediately. I'm OK with the fact that they're only in the Nether, but removing a leg segment will make them even more like spiders.)
No it wont, because the spiders have their legs sticking directly out of the side of the spider's body. The tunnel mite can easily be done with just a single leg section by having the SIDE of the leg section function as the joint, instead of the end of it. It creates an "implied limb segment" without needing to actually have it as part of the model.
The fact is, that's THEIR mod. Not yours. Maybe they got the inspiration from GreyAcumen, but the fact is that they were the ones who made it, so they have every right to make the changes they want. The only way your ideas/suggestions should get in the Aether is if you make them yourself, rather than whining about how your ideas aren't there. They did the actual work in creating the stuff; give credit where credit is due.
Your "rant" is deficient and pointless. No whining is taking place; Sabata is specifically pointing out that it IS "their mod" and that very point is WHY the Aether Mod cannot function as a proper compliment to the New Nether, and was specifically suggesting that those ideas that have not been properly implemented into the Aether Mod WOULD be "made ourselves" if the Aether modders were unwilling to lend any assistance to that particular task.
So if you can't even properly read what you're ranting about, don't rant it just makes you look foolish.
theres a lot of mushrooms in the nether, that what I use for food
then there would have to be gloomwood bowls. lets just see how things go in 1.8 then they can decide what to do.
Since when? If you want to eat mushrooms, pack bowls before you go. Rather than gloomwood bowls, I'd be more likely to say that right clicking while holding a mushroom and NOT aiming at a block would let you eat it, the red mushrooms would recover 4.5 hearts, but would then begin dealing out half a heart of damage every few seconds until 4.5 hearts were lost (even if the mushroom had only healed 1-4 hearts), and only eating the brown mushroom would remove the poison effect before the full amount of health was lost.
I think a better name might be Nightmare Cot. I forget what had been discussed earlier, but I know at least part of the plan was that if you used it in the overworld, it would allow you to skip the day,(or night) the way that the regular bed lets you skip the night. So following that vein, the Nightmare Cot should work even in broad daylight and in the nether, but if you sleep in it without it being daytime(including the Nether, that has neither day nor night) then when you wake up, there will be a 100% chance of a hostile mob spawning near the foot of your bed.
but what if you make a Mushraves ring will that stop them from spawning
I'd probably say that the Nightmare Cot's enemy mob spawn should supersede the Mushrave's protective area. Of course, that's even provided the Mushraves actually get to keep that effect. The mushrave ring protection might just be one of those things that isn't really practical and will have to get scrapped.
Maybe they could spread like mushrooms, except spawning at a much further distance away from each other (on the edge of a 16 block radius away from it or something,) instead of being crowded together like mushrooms.
It would be interesting if mushrooms actually worked similarly, except with a smaller radius and without the new mushrooms spreading (unless picked up and replanted,) making them form fairy rings.
This keeps them a threat by encroachment.
Instead of Nightmare Cot, how about Nightmare Hammock? A hammock is more something you might sleep the day away in.
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Mostly moved on. May check back a few times a year.
1) There's no need to mess with items that can be hacked in, if players take the time to do it, let them.
2) I don't think blocks that are currently ingame should be altered much. (Obsidian melting when next to 4 lava) Unless these affects only happen in the Nether.
3) I liked the feel that the Nether was once home to pigmen, but it somehow changed. Perhaps the pigmen used up all the normal resources until finally they made a portal and went to our world, leaving a disaster behind? :huh.gif:
Feel free to look at it and give your opinion, but basically, what I'm saying is I'd love for YOU to make topics like those, once the New Nether's mod has at least started and you don't need to constantly check on this thread.
Also, Liesaber? Can't we just stick with the generic Hellhound or some other original name?
How is Liesaber unoriginal? I've never heard anything called that before, and why would you, in the same sentance telling me to be more original, suggest that instead we use Hellhounds, which are as generic as it gets?
How is Liesaber unoriginal? I've never heard anything called that before, and why would you, in the same sentance telling me to be more original, suggest that instead we use Hellhounds, which are as generic as it gets?
I'm saying the name conjures up unintended images of Star Wars. I'm saying either make another original name without those connotations, or to use the generic Hellhound.
I'll add you to the PM.
Pigmen.
If we need MORE food, then we'll think about it.
NetherRaze and Blood Gem.
A lot of the stuff we have is being mentally rewritten because of some of the updates in 1.8. (mainly the biome code)
Unless the new battle mechanics DRASTICALLY change up fights, I doubt much is going to happen to the enemy AI.
As to the charging a Troll... you think you'd be able to knock back the hulk if you were running at him while you threw your punch? Didn't think so.
Anything impacted by 1.8 will be adressed when 1.8 comes out. Until then we aren't speculating on anything.
It's not in the OP but the Dark Beds are definitely in.
Assured next dawn sleep at the cost of fighting atleast one monster the second you wake before dawn breaks and sunlight starts helping you in the fight.
Come on, look at the wolf: it has like 5 body sections: a creepy mite with long spindly legs can't have 2 sections for a curved leg?
There's no possible way to replicate that creepiness with only one leg segment.
(When I found that original suggestion, I fell in love with it and wanted it implemented immediately. I'm OK with the fact that they're only in the Nether, but removing a leg segment will make them even more like spiders.)
The fact is, that's THEIR mod. Not yours. Maybe they got the inspiration from GreyAcumen, but the fact is that they were the ones who made it, so they have every right to make the changes they want. The only way your ideas/suggestions should get in the Aether is if you make them yourself, rather than whining about how your ideas aren't there. They did the actual work in creating the stuff; give credit where credit is due.
Now that THAT rant is over, I think that this suggestion is going to have to be drastically revised once 1.8 comes out, and possibly scrapped once 1.9 is released (due to Notch saying 1.9 would be the "Nether Update"). But... again, we don't know every specific of either of those updates, so I say that as it is with the current Minecraft, it would work quite well. :smile.gif:
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then there would have to be gloomwood bowls. lets just see how things go in 1.8 then they can decide what to do.
Sabata's answer to this made me go DUUURRR: Bonemeal is the obvious answer, particularly with the Fright Bulb's similarity to a skull. I'm thinking that the actual "growth" needs to be a little more drastic though, like when the bonemeal is used on a bulb, the bulb will be activated and blow up, but will drop 1-2(0r maybe 3) unlit bulbs in the process.
It just feels a little heavily overpowered right now. Also it pretty much guarantees that every mob would have to have a check to see if it's stuck and a script for it to break that block to try to escape, otherwise it's completely overpowered being able to just trap and kill any monster like that. Even with lava, the mobs still have a chance to fall into some water or get rained on or something.
If mobs are given that check, it no longer makes sense why these mobs can't just break any block to get at you
I mean that there is plenty that has been done with soul sand. At that point Soul sand not only has its own unique functions both for slowing and sticking, but can be smelted into glass which can work both to turn transparent/opaque and also be more durable against explosions as well as be used to make tools (albeit, slow ones) but then it can also be frozen to make a block that does even more?
Fright Bulbs already have a longer fuse in Soul Sand. Stepping on the leaves on other blocks is immediate detonation, soul sand grants a few seconds so it can be blown up behind you as long as you keep moving.
I don't know if I like the ability being attached to the tunnel mites, as they're supposed to be a purely nuisance only mob and this could easily make them too dangerous, but I do kinda like the idea of a "cactus" type block that damages, but the player can walk through instead of having their path impeded.
The idea was that they would be the equivalent of wolves, but fickle allies, and that there might be a "pack leader" set to them. If a pack leader was around, you wouldn't be able to tame the regular Liesabers, and it could cause any Liesabers that you had "tamed" to turn on you. Along with this, a "tamed" Liesaber would have a chance to grow to become a pack leader as it fought with you, based on how much it had fought compared to you and the other Liesabers, at which point if you had other Liesabers "tamed" it could then turn them on you.
So far I'm still trying to polish out the details on if you travel with only a single Liesaber that turns into a pack leader, if it will act as an ally that can't be turned by the presence of other Pack Leaders, and also how your own battle experience would determine how likely a Liesaber is to turn on you.
So basically you just want the caverns that are lower down to be more dangerous than the caverns higher up? I actually prefer the idea that no matter which direction you go, you're still in the same amount of danger.
The idea was that Netherraze could be found with the same occurrence to diamond in any particular area, but that it had that same chance no matter what height you were at. Obviously it should be SLIGHTLY biased towards spawning with it's top open to be walked on, but it can still damage the player if they only hit it.
Actually, I'd be just as likely to change it back so that glowstone uses 9 again and can be mined by hand, but in the meantime it can use the "3 glowstone dust + sand = glowstone sand" deal that 2x2 currently uses.
that was basically the idea to the Hemogoblin I mentioned. It's supposed to be more of a nuisance mob that flies in quickly, buzzes around rapidly, tries to steal a blood gem off of you (or does you damage if you have no gem) and then flies away erratically so it's hard to hit. The plan was that it attacked a mob that had a chance of dropping a blood gem, and then you killed it, it would drop that blood gem. It might also be interesting if you can deliberately let it damage you, and then have a chance of being able to get a blood gem if you kill it right after that.
he pretty much summed it up. If you want to see more improvements to the Overworld, just go read my Complete Block Improvements Guide
the two highest ranking names so far are Famine Shroud and Sap Shroud. I think Famine Shroud sounds more ominous, but Sabata thinks it's too long and that it might confuse people into thinking it has some effect on the upcoming hunger bar. If others agree, then I'd be fine with Sap Shroud.
Like I said, I still haven't had a chance to check things out directly, but there are just some things that simply don't work on a thematic level. Moas are indeed critical to the Aether MOD, but that assumes no inclusion of the airship which was supposed to tie into the Ghast and Aerwhale drops. (last I've heard, the Aerwhales can't even be killed in the Mod)
For the purposes of the "New Nether's Aether" Moas would likely be nerfed to only a single type, which would only become aggressive if attacked and would attempt to pick up and carry the player to a point where it could drop them, much the way Firehazurd's Harpy would work. I still dislike the "poison" system being part of the Aether, and I also dislike the whole "your old tools are complete junk in the Aether" deal, as well as the completely odd tier system and "enchantement" system, and from the few complaints I've heard about the Aether mod's tool tiers, I'm not sure I'm satisfied with that either.
Again, keep in mind I haven't had a chance to personally verify how valid my issues are, but a lot of them stem from basic philosophy behind what the Aether should be accomplishing. The Aether mod basically seems to be trying to be "OVERWORLD 2.0" but my philosophy is that only the Nether and Aether TOGETHER should get you an "Overworld 2.0" deal. Effectively, the mod insists that Aether have content that makes Overworld and Nether completely superfluous and the player never looks back once they reach it, but my goal is to make it so that the player is encouraged to explore the Nether for items helpful for building and exploring in the Overworld and Aether, and the Aether useful for surviving and exploring in the Nether, and thus you are encouraged to EXPAND your area over which you range, rather than just leaving anything behind.
Maybe SOME knockback. The inclusion of critical hits and sprinting, combat in generally really, will bring a very basic revamp to many of the mobs in the game if only in terms of balance, but nothing that should be speculated without a concrete understanding of how the system works. For that matter, critical hits and sprinting may be something that gets added to the mobs themselves. (though to a certain extend the Brands already were being designed to sprint anyway)
Hunger will only be an issue in the sense that it's one more point over which to drive home the cruelty of the nether as even just basic food will generally need to be fought for. Perhaps other mobs will be able to have their own hunger bar, but that gets filled automatically by killing other mobs, and this can be used to make them more or less likely to fight.
To a certain extent. There are certain things that I KNOW are worth closely referencing, such as land generation, color scheme, many of the mob AI and designs, but there will likely be many points that need scrapped entirely, so that it connects into the Nether without too much overlap of concepts.
I think a better name might be Nightmare Cot. I forget what had been discussed earlier, but I know at least part of the plan was that if you used it in the overworld, it would allow you to skip the day,(or night) the way that the regular bed lets you skip the night. So following that vein, the Nightmare Cot should work even in broad daylight and in the nether, but if you sleep in it without it being daytime(including the Nether, that has neither day nor night) then when you wake up, there will be a 100% chance of a hostile mob spawning near the foot of your bed.
No it wont, because the spiders have their legs sticking directly out of the side of the spider's body. The tunnel mite can easily be done with just a single leg section by having the SIDE of the leg section function as the joint, instead of the end of it. It creates an "implied limb segment" without needing to actually have it as part of the model.
Your "rant" is deficient and pointless. No whining is taking place; Sabata is specifically pointing out that it IS "their mod" and that very point is WHY the Aether Mod cannot function as a proper compliment to the New Nether, and was specifically suggesting that those ideas that have not been properly implemented into the Aether Mod WOULD be "made ourselves" if the Aether modders were unwilling to lend any assistance to that particular task.
So if you can't even properly read what you're ranting about, don't rant it just makes you look foolish.
Since when? If you want to eat mushrooms, pack bowls before you go. Rather than gloomwood bowls, I'd be more likely to say that right clicking while holding a mushroom and NOT aiming at a block would let you eat it, the red mushrooms would recover 4.5 hearts, but would then begin dealing out half a heart of damage every few seconds until 4.5 hearts were lost (even if the mushroom had only healed 1-4 hearts), and only eating the brown mushroom would remove the poison effect before the full amount of health was lost.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Status...
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
This keeps them a threat by encroachment.
Instead of Nightmare Cot, how about Nightmare Hammock? A hammock is more something you might sleep the day away in.
Mostly moved on. May check back a few times a year.
-My Names Lecia, And Im A Graphic Artist. ライカ
You'd do better to ask us to make the Aether compatible with the New Nether.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Just a few things.
1) There's no need to mess with items that can be hacked in, if players take the time to do it, let them.
2) I don't think blocks that are currently ingame should be altered much. (Obsidian melting when next to 4 lava) Unless these affects only happen in the Nether.
3) I liked the feel that the Nether was once home to pigmen, but it somehow changed. Perhaps the pigmen used up all the normal resources until finally they made a portal and went to our world, leaving a disaster behind? :huh.gif:
Well, that's for blocks only: not for biomes or monsters or items.
I made an overhaul topic for the swamp biome: http://www.minecraftforum.net/topic/600005-complete-biome-overhaul-the-swamp/page__p__7924027#entry7924027 inspired by this thread.
I tried to make balanced suggestions, and chose the best mob suggestions to use in the topic.
Feel free to look at it and give your opinion, but basically, what I'm saying is I'd love for YOU to make topics like those, once the New Nether's mod has at least started and you don't need to constantly check on this thread.
Also, Liesaber? Can't we just stick with the generic Hellhound or some other original name?
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I'm saying the name conjures up unintended images of Star Wars. I'm saying either make another original name without those connotations, or to use the generic Hellhound.
Sorry for not wording it properly.