I really wanted longer smoking animations just for aesthetic reasons. Thats why I smoke tobacco with this mod, not for the effects but cos it looks cool and is really satisfying. The old discontinued tobacco craft mod let you puff on a cigarette or cigar 5 or 6 times and the end glowed orange so it actually looked like it was lit. Thats what I would love to see in this mod :/
As cool as that would be, it probably won't happen.
Each different smoking method needs to have its perks. If a joint could be smoked multiple times, there would be no need for a bong... :/
I don't know how this could be resolved. Unless they handle their flint and steel changes differently...
This is what radfast from Galacticraft mod had to say about it
The sealed room mechanic works by replacing plain old air in Minecraft (which is actually vacuum, meaning there is nothing there at all) with a new type of block called "breatheableAir". The Hookah is looking to see if it has regular air above it, it doesn't find it, so it won't work.
The message to give to @calebmanley is it is easily fixable in 1.7.2 if the Hookah looks for an "instanceof net.minecraft.blocks.blockAir" - instead of testing for Blocks.Air which is the more usual way to code things in 1.7.2.
It has nothing to do with air. It's just checking when it is right clicked if you are holding flint and steel.
The only reason I can think of why it isn't working is because they may overwrite the flint and steel item.
Sorry this is screwing you around a lot.
Could someone send me an already modded jar? I can't get mine to work with the mod. I click play and the launcher disappears and then just reappears. The game never loads. Link would be great.
After days of snooping around the forums, I finally found myself back to this lovely mod. And after reading, I figured I'd go about this the "legal" way and ask your permission to add this mod to my modpack.
After days of snooping around the forums, I finally found myself back to this lovely mod. And after reading, I figured I'd go about this the "legal" way and ask your permission to add this mod to my modpack.
It has nothing to do with air. It's just checking when it is right clicked if you are holding flint and steel.
The only reason I can think of why it isn't working is because they may overwrite the flint and steel item.
Sorry this is screwing you around a lot.
It's all cool. Forwarded this to radfast. He confirms that GC changes the behavior of Flint and Steel and is working on a fix
Hello I Think The New Textures For The Hemp And Tobacco Are A Little Bit To Real For The Mod I Like The Old Textures The Look More Minecrafty You No So Ya Just Letting You No
Hello I Think The New Textures For The Hemp And Tobacco Are A Little Bit To Real For The Mod I Like The Old Textures The Look More Minecrafty You No So Ya Just Letting You No
is it just me or does the drug dealers never spawn?
in the future im going to do a survival series containing this mod and I tested it out and I couldn't find any drug dealers in the villages
I then went onto superflat and then looked around there, I looked at about 15 villages and none of them had the drug dealers =(
is there any way that you could fix this by maybe making them more common? thanks
I removed them due to a change in villages. They may make a return, not too sure yet.
At the moment you can find wild toke and tobacco plants around in grassy areas like forests.
For some reason this mod breaks nausea effect and cause flickering issues during nausea effect. Also it says trip instead of nausea. Is it fixable somehow? Thanks in advance.
For some reason this mod breaks nausea effect and cause flickering issues during nausea effect. Also it says trip instead of nausea. Is it fixable somehow? Thanks in advance.
That's due to the way I coded it. I will look to get it fixed for the next update.
As cool as that would be, it probably won't happen.
Each different smoking method needs to have its perks. If a joint could be smoked multiple times, there would be no need for a bong... :/
Very good work, but if there is a 1.7.2 version is good ! You know we are all playing 1.7.2
This is what radfast from Galacticraft mod had to say about it
Oops, no it's not... Heh.
That will be fixed in the 1.7.2 version!
This is actually the snippet of code:
It has nothing to do with air. It's just checking when it is right clicked if you are holding flint and steel.
The only reason I can think of why it isn't working is because they may overwrite the flint and steel item.
Sorry this is screwing you around a lot.
TL;DR
Can I add this mod to my modpack?
Sure, just link back to this thread and give credit where due!
Thanks man. It really is good to see this mod out and about still. Hopefully I get it to play nice with the rest of the modpack
It's all cool. Forwarded this to radfast. He confirms that GC changes the behavior of Flint and Steel and is working on a fix
I <3 you long time
All taken care of now caleb! Thanks for helping.
Time to toke up in my oxygen collector room. Hotbox my whole space station.
Glad its working.
So ya, thanks for letting me know.
in the future im going to do a survival series containing this mod and I tested it out and I couldn't find any drug dealers in the villages
I then went onto superflat and then looked around there, I looked at about 15 villages and none of them had the drug dealers =(
is there any way that you could fix this by maybe making them more common? thanks
I removed them due to a change in villages. They may make a return, not too sure yet.
At the moment you can find wild toke and tobacco plants around in grassy areas like forests.
That's due to the way I coded it. I will look to get it fixed for the next update.