Mr.DarkHax, if I held another sword with the battlegear 2 mod installed, would the blood swords Blood Pool Enchantment still apply, or would I have to take it out of my battle gear slot for the enchantment to work?
I thought the ender sword is also changed in MSM 3.0 and have a new name
new enchantment for it......I guess it teleports the target hit away for some %chance?
You're correct it has a new effect and a few things have changed with it stat wise but textures and stuff are still the same.
Mr.DarkHax, if I held another sword with the battlegear 2 mod installed, would the blood swords Blood Pool Enchantment still apply, or would I have to take it out of my battle gear slot for the enchantment to work?
I am not entirely sure how battle gear works or what a "battle gear slot" is however the sword must be the one held in the hand.
You can download More Swords 3.0.0a from my website here.
3.0.0a
-Rewrote entire mod from the ground up to improve performance and make updates easier.
-Removed several swords.
--Removed Bone sword.
--Removed Glass sword.
--Removed Master sword.
--Removed Infinity blade.
--Removed Aqueous sword.
--Removed Molten edge.
--Removed blaze sword.
-Added new swords
--Added Gladiolus.
--Added Glacial Blade.
--Added Dawn Star.
--Added Crystalline Blade.
-Changed textures for Vampiric blade and the Withers Bane.
-Added many new enchantments
--Added Absorb
--Added Descension.
--Added Ender Aura.
--Added Extinction.
--Added Frost Wave.
--Added Frozen Aspect.
--Added Ignite.
--Added Keen Edge.
--Added Scorn.
--Added Consuming Shadows.
--Added Sparks.
--Added Venomous Aspect.
--Added Wisdom.
-Rewrote mob spawning mob spawning mechanics from msm2.
--Fixed bug where reloading a world gives existing mobs a chance to spawn with swords.
--Fixed a rare bug that would crash the game.
--Zombies, Skeletons, Pig zombies and wither skeletons can now spawn holding swords from msm.
-Added an enchantment book feature that will display information about an enchantment on an enchantment book tooltip when the user is in advanced mode (ctrl + f3 + h with no ingame guis open).
-Added support for the Version Checker mod. http://www.minecraftforum.net/topic/2721902-
-Added new blocks, ingots and dusts for all of the swords. These have been disabled in this version of the mod however the code and assets are still available in the mod.
Features to come
-Awakening System
-Tinkers Construct Support
-IC2 Support
-Sword Pedestals
Mr.DarkHax, if I held another sword with the battlegear 2 mod installed, would the blood swords Blood Pool Enchantment still apply, or would I have to take it out of my battle gear slot for the enchantment to work?
I know you can hold the sword, I have it too but I think you'll need to test out the enchantment part. I doubt it should be a problem
the enchantments and the news swords are pretty awesome but what wisdom would do if whasn't broken?
The plan for wisdom is that it is going to drop extra exp similar to greed however the amount would be more randomized.
40% to drop 10% of the original exp value in additional points
20% to drop 20% of the original exp value in additional points
15% to drop 30% of the original exp value in additional points
10% to drop 40% of the original exp value in additional points
5% to drop 50% of the original exp value in additional points.
Overall there is a guarantee that you will get at least 10% extra exp from killing mobs.
MSM 3.0.0a is working great so far Darkhax, I can't wait to see what you have in store!
May I ask what the absorb enchantment does?
Thanks, glad you're enjoying it
As mentioned before, all enchantment information is stored on enchantment books and are visible in the tool-tip of the enchantment book when the mouse is hovered over. This info is only visible when the player is in "advanced mode" a vanilla feature that displays extra information about things in game such as durability and item ids. To activate this you hit ctrl + f3 + h with no ingame guis open.
The specific tooltip for the Absorb effect is "This enchantment has a 5% chance to restore 0-2 hunger points when used"
As mentioned before, all enchantment information is stored on enchantment books and are visible in the tool-tip of the enchantment book when the mouse is hovered over. This info is only visible when the player is in "advanced mode" a vanilla feature that displays extra information about things in game such as durability and item ids. To activate this you hit ctrl + f3 + h with no ingame guis open.
The specific tooltip for the Absorb effect is "This enchantment has a 5% chance to restore 0-2 hunger points when used"
I am not sure what Battlegear is or how it works. Only thing I can find is an old 1.2.5 post. If it's logical that it would work then I guess it should work.
You're correct it has a new effect and a few things have changed with it stat wise but textures and stuff are still the same.
Thanks, glad you like it.
I am not entirely sure how battle gear works or what a "battle gear slot" is however the sword must be the one held in the hand.
Farewell everyone o/
You can download More Swords 3.0.0a from my website here.
3.0.0a
-Rewrote entire mod from the ground up to improve performance and make updates easier.
-Removed several swords.
--Removed Bone sword.
--Removed Glass sword.
--Removed Master sword.
--Removed Infinity blade.
--Removed Aqueous sword.
--Removed Molten edge.
--Removed blaze sword.
-Added new swords
--Added Gladiolus.
--Added Glacial Blade.
--Added Dawn Star.
--Added Crystalline Blade.
-Changed textures for Vampiric blade and the Withers Bane.
-Added many new enchantments
--Added Absorb
--Added Descension.
--Added Ender Aura.
--Added Extinction.
--Added Frost Wave.
--Added Frozen Aspect.
--Added Ignite.
--Added Keen Edge.
--Added Scorn.
--Added Consuming Shadows.
--Added Sparks.
--Added Venomous Aspect.
--Added Wisdom.
-Rewrote mob spawning mob spawning mechanics from msm2.
--Fixed bug where reloading a world gives existing mobs a chance to spawn with swords.
--Fixed a rare bug that would crash the game.
--Zombies, Skeletons, Pig zombies and wither skeletons can now spawn holding swords from msm.
-Added an enchantment book feature that will display information about an enchantment on an enchantment book tooltip when the user is in advanced mode (ctrl + f3 + h with no ingame guis open).
-Added support for the Version Checker mod. http://www.minecraftforum.net/topic/2721902-
-Added new blocks, ingots and dusts for all of the swords. These have been disabled in this version of the mod however the code and assets are still available in the mod.
Features to come
-Awakening System
-Tinkers Construct Support
-IC2 Support
-Sword Pedestals
Download: http://adf.ly/pn5ml
The main post will be changed to reflect this content soon.
Farewell everyone o/
Read the previous post. The entire changelog is there.
Farewell everyone o/
The plan for wisdom is that it is going to drop extra exp similar to greed however the amount would be more randomized.
40% to drop 10% of the original exp value in additional points
20% to drop 20% of the original exp value in additional points
15% to drop 30% of the original exp value in additional points
10% to drop 40% of the original exp value in additional points
5% to drop 50% of the original exp value in additional points.
Overall there is a guarantee that you will get at least 10% extra exp from killing mobs.
I normally don't remove assets from the mods folder as I tend to use textures in other ways later down the road
Farewell everyone o/
May I ask what the absorb enchantment does?
Thanks, glad you're enjoying it
As mentioned before, all enchantment information is stored on enchantment books and are visible in the tool-tip of the enchantment book when the mouse is hovered over. This info is only visible when the player is in "advanced mode" a vanilla feature that displays extra information about things in game such as durability and item ids. To activate this you hit ctrl + f3 + h with no ingame guis open.
The specific tooltip for the Absorb effect is "This enchantment has a 5% chance to restore 0-2 hunger points when used"
Thanks for the kind words
Farewell everyone o/
I didn't understand that bit, thanks!
Yep, no problem
Farewell everyone o/
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Sorry for double posting... Forgot that I posted...
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
I am not sure what Battlegear is or how it works. Only thing I can find is an old 1.2.5 post. If it's logical that it would work then I guess it should work.
A better solution would be to use Hola or another type of proxy to bypass certain restrictions.
Farewell everyone o/
But... Hola needs a Google account to install, and China bans Google.....
/me dies from exasperation.
I HATE YOU CHINA!!!!!!!11!!!!!!1
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Really? Try using ender pulse and see if it crashes. If so, wait till Canada day patch.
Farewell everyone o/