UPDATE: Hey all! Sorry I haven't done much relating to this (including the video) lately, my finals are in a week and I'm busy studying for those as well as programming my own game engine. This has been on the backburner for a while, but hopefully in the upcoming weeks I'll be able to do something that will make some progress. I've also been in contact with the creator of MoCap, and he has graciously allowed me to use some of his code in my mod for manipulating the past player! If you see him, be sure to thank him for all of his help!
On a side (but still related) note, I am in need of DEDICATED modders, as this is a very large project that will take a very long time to create without extra help. If you are competent/exemplary with minecraft modding/java, I would appreciate if you filled out an application and posted it here.
I'd do it if I could code, unfortunately I can only do models and ideas. Lots andd lots of ideas.
Also most coders are probably busy with finals and thus non-dedicated right now.
I'd do it if I could code, unfortunately I can only do models and ideas. Lots andd lots of ideas.
Also most coders are probably busy with finals and thus non-dedicated right now.
Hopefully I can get at least one proficient programmer to help with this. Also, I *might* be able to get a new video out sometime this week with a bit of update news, but it's not likely, as I'm in the process of upgrading to 1.7.
Ok, here's an interesting idea. I was thinking about how interacting with an alternate version of yourself would work. Here's what I came up with. So say you went back in time, found your past self and threw a diamond pickaxe to him. First of all, you would accumulate some paradox, but thats already in the mod essentially. My idea is that after your past self picks up the pick, you then start controlling the past you instead of the present you. So basically, as you interact, you switch back and forth between controlling the past and the present. Then, if you have accumulated enough paradox (i.e. interacted with your past self enough), when your time limit is up, instead of just going back to the present, you permanently become your past self and you get to play out the world again, but this time with new items, structures, etc. I honestly think this would add a very cool and realistic aspect to the mod and would be really fun to mess with, if quite hard to code. Either way though, thanks for considering the idea.
Ok, here's an interesting idea. I was thinking about how interacting with an alternate version of yourself would work. Here's what I came up with. So say you went back in time, found your past self and threw a diamond pickaxe to him. First of all, you would accumulate some paradox, but thats already in the mod essentially. My idea is that after your past self picks up the pick, you then start controlling the past you instead of the present you. So basically, as you interact, you switch back and forth between controlling the past and the present. Then, if you have accumulated enough paradox (i.e. interacted with your past self enough), when your time limit is up, instead of just going back to the present, you permanently become your past self and you get to play out the world again, but this time with new items, structures, etc. I honestly think this would add a very cool and realistic aspect to the mod and would be really fun to mess with, if quite hard to code. Either way though, thanks for considering the idea.
This way you've basically created an alternate future without having to do ridiculous simulations.
Ok, here's an interesting idea. I was thinking about how interacting with an alternate version of yourself would work. Here's what I came up with. So say you went back in time, found your past self and threw a diamond pickaxe to him. First of all, you would accumulate some paradox, but thats already in the mod essentially. My idea is that after your past self picks up the pick, you then start controlling the past you instead of the present you. So basically, as you interact, you switch back and forth between controlling the past and the present. Then, if you have accumulated enough paradox (i.e. interacted with your past self enough), when your time limit is up, instead of just going back to the present, you permanently become your past self and you get to play out the world again, but this time with new items, structures, etc. I honestly think this would add a very cool and realistic aspect to the mod and would be really fun to mess with, if quite hard to code. Either way though, thanks for considering the idea.
It would make more sense if it was one way only, you interact with the past, you have to react to it as your past self, because it hasn't happened yet yet.
If you interact with your past self, you become it and your future self is ret-gone.
Hello again! As a brief update, I've been busy trying to update this mod to 1.7, but it seems to be getting the better of me for now. What I'm planning on possibly doing is working with the mod in it's current state (1.6.4) and then updating it when I reach a stable version of both Forge and TimeTraveler, or even just waiting for the official API to be released. Thoughts?
Theres been talk of this official API for almost a year now and we have yet to see even a hint of its release, I honestly think you should make a stable version for 1.6.4 before attempting to update to 1.7.2 but to wait for something that most likely isn't coming anytime soon will be a waste of time you could have had this updated AND have new features implemented. That's just the way I see it but the final desicions yours to make charsmud
You know this is the only mod I have seen that allows me to do such things like this and I can't wait for it to be completed for any version of forge or minecraft. Also Charsmud if you are looking for more people to help you with coding, I recommend iChun, he might help you out with the mod.
You know this is the only mod I have seen that allows me to do such things like this and I can't wait for it to be completed for any version of forge or minecraft. Also Charsmud if you are looking for more people to help you with coding, I recommend iChun, he might help you out with the mod.
Thanks! I'm not going to go around asking people to help though because other people have projects that they are likely to prioritize over this.
When this mod have a good working past timetravel i'm going to make a world play on it for a week or so, go back to the beggining and spy on myself
In my current dev version, this is possible; however, you cannot see yourself building, which is what I'm going to try to get working before a prerelease/incomplete release.
It simulates block decay. So cobble would turn to gravel to sand to nothin. Stuff like that. Maybe create a method to make caves expand and stalactites to grow.
To me, this decaying doesn't seem right to me. Maybe it's just 'cause in vanilla Minecraft this process doesn't actually happen, but whatever. I think that you can apply this, but blocks wouldn't be decaying in that way. To me, this fits how Minecraft is, plants growing(vines, crops, trees, cacti etc.), ice melting, snow falling and melting, lava burning stuff/fire burning stuff, maybe if you recently chopped down a tree, the leaves decaying.
To me, this decaying doesn't seem right to me. Maybe it's just 'cause in vanilla Minecraft this process doesn't actually happen, but whatever. I think that you can apply this, but blocks wouldn't be decaying in that way. To me, this fits how Minecraft is, plants growing(vines, crops, trees, cacti etc.), ice melting, snow falling and melting, lava burning stuff/fire burning stuff, maybe if you recently chopped down a tree, the leaves decaying.
As the post you quoted is two years old, I can assure you that what I've been planning on doing has changed. However, I am still planning on keeping block decay as a mechanic. Note that it would only apply to player placed blocks, not natural blocks (so you wouldn't have a cave of sand/gravel).
Is the block tracking working or are you still working on it?
Block tracking is indeed working.
Due to multiple people wanting to see new versions of the mod, I'm planning on doing a livestream that outlines what's been implemented. I'll be fixing bugs and possibly adding in new content(?). I'll be streaming on Twitch (username of Charsmud). I've forecasted this on This next Monday (June 30).
On a side (but still related) note, I am in need of DEDICATED modders, as this is a very large project that will take a very long time to create without extra help. If you are competent/exemplary with minecraft modding/java, I would appreciate if you filled out an application and posted it here.
Also most coders are probably busy with finals and thus non-dedicated right now.
Hopefully I can get at least one proficient programmer to help with this. Also, I *might* be able to get a new video out sometime this week with a bit of update news, but it's not likely, as I'm in the process of upgrading to 1.7.
This way you've basically created an alternate future without having to do ridiculous simulations.
It would make more sense if it was one way only, you interact with the past, you have to react to it as your past self, because it hasn't happened yet yet.
If you interact with your past self, you become it and your future self is ret-gone.
Thanks! I'm not going to go around asking people to help though because other people have projects that they are likely to prioritize over this.
In my current dev version, this is possible; however, you cannot see yourself building, which is what I'm going to try to get working before a prerelease/incomplete release.
To me, this decaying doesn't seem right to me. Maybe it's just 'cause in vanilla Minecraft this process doesn't actually happen, but whatever. I think that you can apply this, but blocks wouldn't be decaying in that way. To me, this fits how Minecraft is, plants growing(vines, crops, trees, cacti etc.), ice melting, snow falling and melting, lava burning stuff/fire burning stuff, maybe if you recently chopped down a tree, the leaves decaying.
As the post you quoted is two years old, I can assure you that what I've been planning on doing has changed. However, I am still planning on keeping block decay as a mechanic. Note that it would only apply to player placed blocks, not natural blocks (so you wouldn't have a cave of sand/gravel).
I can do a livestream. If/when I decide to do one, I will post here a little bit in advance with details, as well as send out a tweet.
My Twitter is @CharsKogenta.
Implementing block tracking as we speak!
Everyone thinks its fun being the best person some where its not
for me I have deal with so many people that dont like Blaw Blaw blaw
Yea I have some friends but thats all everyone ells thinks i am just the turd
of the ground :/
Block tracking is indeed working.
Due to multiple people wanting to see new versions of the mod, I'm planning on doing a livestream that outlines what's been implemented. I'll be fixing bugs and possibly adding in new content(?). I'll be streaming on Twitch (username of Charsmud). I've forecasted this on This next Monday (June 30).
He probably used the mod to tell his past self that he will do something awesome on monday, so he decided to stream it.