I would like help trying to figure out a cross-mod interaction issue.
What's happening: In the deep dark, Forestry is generating apatite from around 0,0 all the way out to -18,000, -8,000. For no apparent reason. So chunks are being generated all over the place. For no apparent reason.
This is happening at server startup, and this server has been started up, shut down, configs adjusted, repeat, several times now.
What is crashing: For some reason, Doomlike Dungeons is making dungeons. It is having many successes, and some failures. Some failures are dying from stack space overflow, some from "Already Decorating".
Everything is triggering in the Deep Dark (UnderDark).
Everything is referencing Highland snow mountains.
So, what I'm looking at is:
1. A server that has already been started up, and should have all the spawn zones built, has decided to start redoing generation of chunks.
2. Doomlike Dungeons is triggering more dungeons to generate while it builds a dungeon.
3. Underdark is trying to use biomes that are disabled in its "worldgen" -- yet as far as I can tell, underdark doesn't even do anything biome-related.
4. The whole mess is expanding to many thousands of chunks, and only stopped from out of memory.
Not able to reproduce this using an entire world of nothing but snow mountains biome.
However I did note the following:
1. It's -1 to disable biomes, as 0 is Ocean, you can guess the chaos caused with replacing all the ocean.
2. The -1 disable biome stuff isn't working properly until the next version of Highlands anyway.
3. It's not Forestry involved, as I have that in my eclipse workspace as well.
I did however find runaway code in Volcano Island biome, with the lava lake. I doubt it's related to what you had however.
At the moment I'm just changing all the default biomeIDs for Highlands, going to use 200-244, as BoP, Thaumcraft, BC, and the other Biome mode I have all avoid that block.
By the way:
Another issue, if playing together with ATG (Alternate Terrain Generation) by using the ATG worldtype, Highlands isn't generating any biome. In the main post of ATG it is stated, that Highlands will work with ATG. So the problem is in my opinion in the Highland code.
If Highland Worldtype (normal or LB) isn't used, Highland don't generate anything (not in default, nor in other custom worldtypes).
Is there a public github for revisiting the code? Maybe I can help a bit. (I worked/backported in the past on several mods for personal education: Biomes O Plenty, Rails of War, Gems Plus and some others)
If you mean 1.7.2 Highlands and ATG, I've had to remove/disable all ATG support.
Between the stuff that no longer works due to 1.7.2 changes (eg the ATG worldType names) and the code in Highlands that was commented with warnings involving ATG problems, everything is going to need a full rewrite. There is a github for the current Highlands, but I'm busy fixing the issues with Highlands itself, so wait a week or so before trying to mess with ATG.
Not able to reproduce this using an entire world of nothing but snow mountains biome.
However I did note the following:
1. It's -1 to disable biomes, as 0 is Ocean, you can guess the chaos caused with replacing all the ocean.
2. The -1 disable biome stuff isn't working properly until the next version of Highlands anyway.
Quote from Opening post »
IMPORTANT: Please disable Desert Mountains, Rock Mountains, and Snow Mountains in the current 1.6.4 version. There is a crashing bug that occasionally occurs in these biomes. Sorry for the inconvenience.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Ahh. I did have those generates turned off. But I had biome 0 going into one of them -- so my guess is that an ocean generated somewhere, was turned into a mountain, and may have been responsible for the generation bug.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I re-posted version 2.1.4 under "old downloads" in the main post. If you don't use ATG or the language pack support that was introduced in 2.1.5, you can use this version instead, since it doesn't have the mountain biome crash.
Just a reminder that in the 1.6.4 version of the mod, don't overwrite any vanilla biome IDs with Highlands biomes or put multiple biomes in one ID unless ALL of them on that ID are turned off.
Does the last version of Highlands 1.6.4 fix the mountain crashes due to falling sand? I fixed that one in a version I patched to talk to Underground Biomes. I still get crashes around the big mountains, but a lot less often. The crashes work like MohawkyMagoo says - they don't damage the world and when you reload it just picks up where it left off.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Does the last version of Highlands 1.6.4 fix the mountain crashes due to falling sand? I fixed that one in a version I patched to talk to Underground Biomes. I still get crashes around the big mountains, but a lot less often. The crashes work like MohawkyMagoo says - they don't damage the world and when you reload it just picks up where it left off.
Which one is the UB-compatible version of highlands?
UB, or ATG; that is the question. Whether tis nobler to suffer the clash and conflict of differing stone, or to suffer the pains and anguish of vanilla biomes without transition zones, and then, to end it.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Which one is the UB-compatible version of highlands?
UB, or ATG; that is the question. Whether tis nobler to suffer the clash and conflict of differing stone, or to suffer the pains and anguish of vanilla biomes without transition zones, and then, to end it.
Needs a re-write or two.
Highlands and UB are basically compatible as far as I know. The most "incompatible" problem is that the big rock mountains have a ugly chunk boundary effect because some, but not most, of the rock mountain chunks get UB'd. It's just that Highlands has two decorative stone/cobblestone features I wanted to use UB stone: those big rock mountains and scattered boulders in Cliffs. So I patched Highlands to call UB for stone types (and just use stone if UB isn't there). I also cut down on the Rock Mountain crash rate. I can email you my version, and the Highlands folks are welcome to it too if they want, of course.
UB and ATG don't work together?
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Highlands and UB are basically compatible as far as I know. The most "incompatible" problem is that the big rock mountains have a ugly chunk boundary effect because some, but not most, of the rock mountain chunks get UB'd. It's just that Highlands has two decorative stone/cobblestone features I wanted to use UB stone: those big rock mountains and scattered boulders in Cliffs. So I patched Highlands to call UB for stone types (and just use stone if UB isn't there). I also cut down on the Rock Mountain crash rate. I can email you my version, and the Highlands folks are welcome to it too if they want, of course.
UB and ATG don't work together?
The issue is Highlands and ATG.
I re-posted version 2.1.4 under "old downloads" in the main post. If you don't use ATG or the language pack support that was introduced in 2.1.5, you can use this version instead, since it doesn't have the mountain biome crash.
So you've got a version of Highlands that works with UB; is it the version that works with ATG as well? You mention the mountain crash (and you reduced the rate of it), and it looks like the crash comes with the ATG version.
I really have to get back to 164 modpack testing / world updating.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Highlands is causing issues with the Erebus mod dimension. Any time I enter it, it crashes out with the attached report. Basically the Erebus has it's own biomes, and only uses it's own. There are biome id conflicts by default, and I have changed them in both the Highlands and Erebus configs to no avail. It seems that Highlands for some reason is attempting to replace the Erebus biomes with both Highlands ones as well as stock vanilla ones as noted in this crash report.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 6/11/14 2:35 AM
Description: Exception generating new chunk
java.lang.ClassCastException: net.minecraft.world.biome.BiomeGenRiver cannot be cast to erebus.world.biomes.BiomeBaseErebus
at erebus.world.structure.MapGenErebusCaves.generateCaveNode(MapGenErebusCaves.java:123)
at erebus.world.structure.MapGenErebusCaves.generateCaveNode(MapGenErebusCaves.java:59)
at erebus.world.structure.MapGenErebusCaves.func_75037_a(MapGenErebusCaves.java:165)
at net.minecraft.world.gen.MapGenBase.func_75036_a(SourceFile:29)
at erebus.world.ChunkProviderErebus.func_73154_d(ChunkProviderErebus.java:146)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:529)
at net.minecraft.world.SpawnerAnimals.func_77189_a(SpawnerAnimals.java:36)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:108)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:177)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at erebus.world.structure.MapGenErebusCaves.generateCaveNode(MapGenErebusCaves.java:123)
at erebus.world.structure.MapGenErebusCaves.generateCaveNode(MapGenErebusCaves.java:59)
at erebus.world.structure.MapGenErebusCaves.func_75037_a(MapGenErebusCaves.java:165)
at net.minecraft.world.gen.MapGenBase.func_75036_a(SourceFile:29)
at erebus.world.ChunkProviderErebus.func_73154_d(ChunkProviderErebus.java:146)
-- Chunk to be generated --
Details:
Location: -20,10
Position hash: 47244640236
Generator: ErebusRandomLevelSource
Stacktrace:
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:529)
at net.minecraft.world.SpawnerAnimals.func_77189_a(SpawnerAnimals.java:36)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:108)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:177)
-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['VladtheMad'/698, l='world', x=-353.84, y=70.00, z=214.00]]
Chunk stats: ServerChunkCache: 0 Drop: 0
Level seed: 1501748930117570217
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Hey, I really enjoyed your mod, so much so that I made a showcase! I really loved how there were just so many different biomes, along with cool trees and plants, it just all worked! It would be awesome if you could put the video on the main post, but if you can't that's cool too :). Anyways, thank you so much for making this mod, and I look forward to more from you in the future!
Umm, I'm not asking you to backport anything, but could you fix that 2.1.7 typo that gives the ironwood sapling more growth stages than it it has metadata for?
Also, is there a particular program I should use for editing .lang files? I tried editing the German language pack for Highlands, but when I did the blocks I'd edited the entries for (or maybe all HL blocks, can't quite remember) immediately defaulted to their English names.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
I'm trying this mod out with the Life in the Woods modpack as an alternative to Biomes o Plenty. Is there any way to increase the frequency of villages? There are hardly are in the test seeds I've looked at and very far in between.
Nevermind. I'm having so many problems with ticking errors crashing the game I had to remove this mod. I may try the 1.7.2 version down the line but I'm passing on the 1.6.4 version for now.
Hey fabricator, do you think you could add a couple of tree types that grow twisted or leaning, like the ones in ? All the existing trees (vanilla and highlands) are all upright and formal-looking, it'd be cool to have some that break the mold.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Hey, i got a big problem with Highland.
I setted up my server.properties files so that it generates a world with higland biomes in it (level-type=HIGHLANDS_LB), but instead, with the same seed in solo mode and multiplayer, i got a vanilla-generated world on my server, while in single player i got a highlands-generated world.
How can i fix that ?
You mean, what text string goes into the level-type field?
...
Try "highlands" --
level-type=highlands
and see if that works. This is just a guess.
I have no idea how to get a large biome version.
Heck, I don't even know how to get vanilla large biomes on a server.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Hey fabricator, do you think you could add a couple of tree types that grow twisted or leaning, like the ones in ? All the existing trees (vanilla and highlands) are all upright and formal-looking, it'd be cool to have some that break the mold.
If someone were to program these, what kinds of trees would they be (what would they be called)?
Not able to reproduce this using an entire world of nothing but snow mountains biome.
However I did note the following:
1. It's -1 to disable biomes, as 0 is Ocean, you can guess the chaos caused with replacing all the ocean.
2. The -1 disable biome stuff isn't working properly until the next version of Highlands anyway.
3. It's not Forestry involved, as I have that in my eclipse workspace as well.
I did however find runaway code in Volcano Island biome, with the lava lake. I doubt it's related to what you had however.
At the moment I'm just changing all the default biomeIDs for Highlands, going to use 200-244, as BoP, Thaumcraft, BC, and the other Biome mode I have all avoid that block.
If you mean 1.7.2 Highlands and ATG, I've had to remove/disable all ATG support.
Between the stuff that no longer works due to 1.7.2 changes (eg the ATG worldType names) and the code in Highlands that was commented with warnings involving ATG problems, everything is going to need a full rewrite. There is a github for the current Highlands, but I'm busy fixing the issues with Highlands itself, so wait a week or so before trying to mess with ATG.
read first page....
Ok, how do I disable them then?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I re-posted version 2.1.4 under "old downloads" in the main post. If you don't use ATG or the language pack support that was introduced in 2.1.5, you can use this version instead, since it doesn't have the mountain biome crash.
Just a reminder that in the 1.6.4 version of the mod, don't overwrite any vanilla biome IDs with Highlands biomes or put multiple biomes in one ID unless ALL of them on that ID are turned off.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Which one is the UB-compatible version of highlands?
UB, or ATG; that is the question. Whether tis nobler to suffer the clash and conflict of differing stone, or to suffer the pains and anguish of vanilla biomes without transition zones, and then, to end it.
Needs a re-write or two.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Highlands and UB are basically compatible as far as I know. The most "incompatible" problem is that the big rock mountains have a ugly chunk boundary effect because some, but not most, of the rock mountain chunks get UB'd. It's just that Highlands has two decorative stone/cobblestone features I wanted to use UB stone: those big rock mountains and scattered boulders in Cliffs. So I patched Highlands to call UB for stone types (and just use stone if UB isn't there). I also cut down on the Rock Mountain crash rate. I can email you my version, and the Highlands folks are welcome to it too if they want, of course.
UB and ATG don't work together?
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
If any of you want to do some work in patching one of the 1.6 versions, go ahead.
The issue is Highlands and ATG.
So you've got a version of Highlands that works with UB; is it the version that works with ATG as well? You mention the mountain crash (and you reduced the rate of it), and it looks like the crash comes with the ATG version.
I really have to get back to 164 modpack testing / world updating.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
// I blame Dinnerbone.
Time: 6/11/14 2:35 AM
Description: Exception generating new chunk
java.lang.ClassCastException: net.minecraft.world.biome.BiomeGenRiver cannot be cast to erebus.world.biomes.BiomeBaseErebus
at erebus.world.structure.MapGenErebusCaves.generateCaveNode(MapGenErebusCaves.java:123)
at erebus.world.structure.MapGenErebusCaves.generateCaveNode(MapGenErebusCaves.java:59)
at erebus.world.structure.MapGenErebusCaves.func_75037_a(MapGenErebusCaves.java:165)
at net.minecraft.world.gen.MapGenBase.func_75036_a(SourceFile:29)
at erebus.world.ChunkProviderErebus.func_73154_d(ChunkProviderErebus.java:146)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:529)
at net.minecraft.world.SpawnerAnimals.func_77189_a(SpawnerAnimals.java:36)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:108)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:177)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at erebus.world.structure.MapGenErebusCaves.generateCaveNode(MapGenErebusCaves.java:123)
at erebus.world.structure.MapGenErebusCaves.generateCaveNode(MapGenErebusCaves.java:59)
at erebus.world.structure.MapGenErebusCaves.func_75037_a(MapGenErebusCaves.java:165)
at net.minecraft.world.gen.MapGenBase.func_75036_a(SourceFile:29)
at erebus.world.ChunkProviderErebus.func_73154_d(ChunkProviderErebus.java:146)
-- Chunk to be generated --
Details:
Location: -20,10
Position hash: 47244640236
Generator: ErebusRandomLevelSource
Stacktrace:
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:529)
at net.minecraft.world.SpawnerAnimals.func_77189_a(SpawnerAnimals.java:36)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:108)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:177)
-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['VladtheMad'/698, l='world', x=-353.84, y=70.00, z=214.00]]
Chunk stats: ServerChunkCache: 0 Drop: 0
Level seed: 1501748930117570217
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 455509608 bytes (434 MB) / 616562688 bytes (588 MB) up to 3791650816 bytes (3616 MB)
JVM Flags: 0 total;
AABB Pool Size: 6352 (355712 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 3, tcache: 63, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 31 mods loaded, 31 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gasesCore{1.4.4.1} [Glenn's Gases Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gasesFrameworkCore{1.0.3.1} [Gases Framework Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Erebus{v0.2.0a} [Erebus] ([1.6.4] Erebus 0.2pre3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
guilib{1.0.6.1} [GUI Library] (Forge_GuiLibv1.0.6.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gasesFramework{1.0.3.1} [Gases Framework] (gasesFramework-1.0.3.1-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gases{1.4.4.2} [Glenn's Gases] (gases-1.4.4.2-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft{2.0.6} [Growthcraft] (growthcraft-core-1.6.4-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Cellar{2.0.7} [Growthcraft Cellar] (growthcraft-cellar-1.6.4-2.0.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Apples{2.0.6} [Growthcraft Apples] (growthcraft-apples-1.6.4-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Bamboo{2.0.6} [Growthcraft Bamboo] (growthcraft-bamboo-1.6.4-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Bees{2.0.6} [Growthcraft Bees] (growthcraft-bees-1.6.4-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Fishtrap{2.0.6a} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.6.4-2.0.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Grapes{2.0.6} [Growthcraft Grapes] (growthcraft-grapes-1.6.4-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Hops{2.0.6} [Growthcraft Hops] (growthcraft-hops-1.6.4-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Rice{2.0.6} [Growthcraft Rice] (growthcraft-rice-1.6.4.-2.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.1.0g} [Thaumcraft] (Thaumcraft4.1.0g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Highlands{2.1.3} [Highlands] (Highlands2.1.4_MC1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreNature{0.5.6} [More Nature] (More Nature.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
packchevsky{b2} [Potion Packs] (PotionPack_1.6.4_b2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
quiverchevsky{b49 Backport} [QuiverBow] (QuiverBow_1.6.4_b49_Backport_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{2.3-140} [Thaumic Tinkerer] (ThaumicTinkerer-2.3-140.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicExploration{0.5.1} [Thaumic Exploration] (Thaumic Exploration 0.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TC{4.1.4_024} [Traincraft] (traincraft-4.1.4_024.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.20.5} [The Twilight Forest] (twilightforest-1.6.4-1.20.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.18.4} [Witchery] (witchery-1.6.4-0.18.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MSC2{1.1.0} [Mob Spawn Controls 2] (Forge_MSC2v1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumcraftMobAspects{1.6.X-1d} [Thaumcraft Mob Aspects] (thaumcraftmobaspects-1.6.X-1e-build2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1055 (59080 bytes; 0 MB) allocated, 902 (50512 bytes; 0 MB) used
Player Count: 0 / 20; []
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Also, is there a particular program I should use for editing .lang files? I tried editing the German language pack for Highlands, but when I did the blocks I'd edited the entries for (or maybe all HL blocks, can't quite remember) immediately defaulted to their English names.
I'm trying this mod out with the Life in the Woods modpack as an alternative to Biomes o Plenty. Is there any way to increase the frequency of villages? There are hardly are in the test seeds I've looked at and very far in between.Nevermind. I'm having so many problems with ticking errors crashing the game I had to remove this mod. I may try the 1.7.2 version down the line but I'm passing on the 1.6.4 version for now.
Formerly known as ORabbit around these parts.
You mean, what text string goes into the level-type field?
...
Try "highlands" --
level-type=highlands
and see if that works. This is just a guess.
I have no idea how to get a large biome version.
Heck, I don't even know how to get vanilla large biomes on a server.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
If someone were to program these, what kinds of trees would they be (what would they be called)?
Website: http://lightningpig333.com