This is an idea a came up with kind of on the fly. It's probably not terribly well-balanced or thought out, but what have you.
Anyway: when I was testing out the snapshot, I noticed that Guardians were extremely difficult to combat without taking damage in areas without cover (i.e. the area surrounding the temple). It took too long to swim over to them, get a hit in, and swim back out of range without getting hit by the laser. You could try to shoot them with an arrow, but the water slowed them down so much that they often began to sink long before they got close to the Guardian and did pitiful damage when they did actually manage to hit them.
I've also seen people complaining about the lack of a non-aesthetic reward (besides gold but you can get that anywhere) from the Ocean Monument. Now, I personally don't mind that, but some people do and regardless I find it odd that the "best" structure for adventurers to explore in the game so far (in that it's not more of the same of the rest of the game or never changes from one instance of the structure to another), it has the worst rewards for adventurers. Unless those adventurers like building, of course.
Thus, I decided, why not try to fix both problems (if you call them that) at the same time? Introducing the Prismarine Arrow.
(Quite ugly, isn't it?)
The Prismarine Arrow is much like the standard arrow in that it is ammunition for your bow (captain obvious to the rescue!). However, it acts quite differently from a regular arrow, besides being a pointy thing that goes in your foe. For starters, a prismarine arrow travels through the air at 80% of the speed of a regular arrow and deals only two and a half hearts (5pts) of damage when fully charged. A prismarine arrow, however, is not affected by gravity and maintains a constant speed; when fired, a prismarine arrow will fly directly ahead of your cursor. To prevent arrows from flying exceedingly long amounts of time, however, prismarine arrows will disappear much faster than regular arrows will: roughly ten seconds.
This essentially regulates the prismarine arrow into being an arrow for those who cannot aim, an arrow for particularly long-range snipers (not like they'll hit anything), and a countermeasure against Guardians since water won't slow them down. Not the greatest item, I suppose, but I can't think of many ways to make it better without making it OP.
A Prismarine Arrow can be crafted in the same manner as a regular arrow, but with a prismarine shard in place of flint. This creates four eight prismarine arrows. I'd personally much rather seem them spawn in chests inside the structure, but this would make them too rare and it'd leave the drops of the Guardians only useful for aesthetics and a meager food source. Yeah, it's kind of odd that you need to kill Guardians to get the item that counters them, but that's progression I suppose.
A quick note: when charging up a shot with a bow, press the left mouse button to switch between firing regular arrows and prismarine arrows. The game will remember what arrow you fired last and you will automatically use that arrow from that point on until you switch again (if you have never fired an arrow before, the game will pick an arrow based on it's inventory position in the same way that the game currently selects arrows to fire when you have multiple stacks of arrows).
I suppose that's it for this suggestion, though it feels like I'm missing something. I'll draw up a sprite for it later. Comments?
This is an idea a came up with kind of on the fly. It's not terribly well-balanced or thought out, but what have you.
There are 2 obvious issues with this statement. If your idea isn't balanced or thought out and you openly admit that, it doesn't show you have confidence in your own idea, so why should anyone else? Second, this idea actually does seem to be well thought out, so I don't understand why you said that.
Well I like the idea, but for how difficult it is to find the temple and to get the shards the arrow should be better than your standard. I like that it cuts through the water like a regular arrow through the air. But I find it troubling that in order to effectively use this arrow on the only danger in the water you have to kill the mobs guarding the material you'd use to make the arrow to kill those mobs easier.. Sti like the idea but it should be better than a normal arrow, and not just cut through the water better.
There are 2 obvious issues with this statement. If your idea isn't balanced or thought out and you openly admit that, it doesn't show you have confidence in your own idea, so why should anyone else? Second, this idea actually does seem to be well thought out, so I don't understand why you said that.
I say "it's not well thought-out" because I barely put much thought into thinking of ways it was bad. I say "it's not terribly well-balanced" because in the hands of a good archer, virtually the only place you would ever want to use a prismarine arrow is in and around the Ocean Monument; if you're a good archer, you won't need the improved accuracy, meaning the slower projectile speed and decreased damage will make it worse than a regular arrow outside of water.
Why did I post it? More or less, to throw it out there, as it's still better than most ideas on here so no-one will really consider it to be an outright bad idea. More importantly, I was hoping that someone would actually come up with a good way to make it still viable for a good archer.
You can get gold anywhere, but ocean monuments have 8 gold blocks right there for the taking. Almost.
You need to do a good bit of preparation in order to get it, though, if you don't want to have to bring in uber armor just to tank through all the Guardian laser beams. When I tried to get into the monument on Hard with iron armor (and night vision potions and Respiration I for my own sanity, but neither ended up saving my life), I succeeded but it took a very long time to get it. I might as well have gone mining as that would have given me other loot.
Well I like the idea, but for how difficult it is to find the temple and to get the shards the arrow should be better than your standard. I like that it cuts through the water like a regular arrow through the air. But I find it troubling that in order to effectively use this arrow on the only danger in the water you have to kill the mobs guarding the material you'd use to make the arrow to kill those mobs easier.. Sti like the idea but it should be better than a normal arrow, and not just cut through the water better.
The "water-cutting" ability works on land, too; the only way it'll stop moving is if something blocks its path or the arrow despawns, unlike regular arrows which will eventually hit the ground.
I'm actually considering improving the projectile speed (120%-130% of an arrow's speed instead of 80%) yet nerfing the damage so it'll be more viable as a sniper's arrow on land.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
This sounds like an interesting idea and a good way to improve aquatic combat. Above water, a low damage but faster and more accurate arrow would be a nice option as well.
Rollback Post to RevisionRollBack
But now in Christ Jesus you who formally were far off have been brought near by the blood of Christ. For he Himself is our peace.
Ephesians 2:13-14 NASB
I'm not quite sure how I feel about the balancing aspect of this arrow. I do think trading 20% of your projectile's velocity to reduce all drop on it is a bit overpowered. However, unlike most other arrow/weapon suggestions, I actually like this and support it fully. It would be nice to have new arrows into the game and the prismarine shards would be a neat way to make this so.
Not a bad idea, however, why not just make it go by the arrow that has a lower number inventory space?
Support!
Seems like that would be more of an annoyance than anything, especially in heated combat. If you want to use the other arrow you have to toss an arrow or fire an arrow which pretty much translates to a pain in the neck. My original plan was to include a quiver (and allow you to switch arrow types by pressing maybe V or something), but including a quiver just for the purposes of one arrow would be a waste of time to code and would also make the suggestion kinda wishlisty.
I'm not quite sure how I feel about the balancing aspect of this arrow. I do think trading 20% of your projectile's velocity to reduce all drop on it is a bit overpowered. However, unlike most other arrow/weapon suggestions, I actually like this and support it fully. It would be nice to have new arrows into the game and the prismarine shards would be a neat way to make this so.
If I recall correctly, an arrow's damage is tied to it's speed, so not only are you giving up velocity (which isn't much tbh) but you're also giving up some damage. It probably won't make a difference in PvE but it'll make regular arrows a more viable choice in PvP compared to prismarine arrows.
If i'm wrong, then I'll have to modify that I guess.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Kholdstare, this idea's genius, and I don't say that much!, however:
-It would be even better if an icon for what type of arrow you're using appeared when drawing/drawn the bow to further our awareness.
-I would rather have it be specific to water use only, or at least fall in air but just not in water (like a torpedo!) over distances, this would make it less OP if that's what you're going for.
That aside: Full Support & when I say that, it means I want it implemented.
Most arrow suggestions don't elaborate on how you'd switch between arrows, & I think this is a good way.
a prismarine arrow travels through the air at 80% of the speed of a regular arrow; this also effectively decreases their damage (by how much, I do not know) since arrow damage if I recall correctly is directly tied to arrow speed.
In that case 80% of 4.5-5 Hearts = 4.5(0.8)-5(0.8) Hearts = 3.6-4 hearts, which to round out would = 3.5-4 hearts of damage per prismarine arrow. I can see that as an amazing defence when protecting an underwater base.
If I recall correctly, an arrow's damage is tied to it's speed, so not only are you giving up velocity (which isn't much tbh) but you're also giving up some damage. It probably won't make a difference in PvE but it'll make regular arrows a more viable choice in PvP compared to prismarine arrows.
If i'm wrong, then I'll have to modify that I guess.
It is tied directly into the arrow's velocity. You're correct. However, in PvP I still see everyone choosing the Prismarine arrow. While the lack of velocity makes long range shooting hard to an inexperienced player, more seasoned players will know how to counteract this. Double that with a lack of drop on the arrow and you've got some very nasty snipers on your hands. I would argue that it should do only half the damage of a regular arrow due to the insane increase in accuracy potential.
It is tied directly into the arrow's velocity. You're correct. However, in PvP I still see everyone choosing the Prismarine arrow. While the lack of velocity makes long range shooting hard to an inexperienced player, more seasoned players will not how to counteract this. Double that with a lack of drop on the arrow and you've got some very nasty snipers on your hands. I would argue that it should do only half the damage of a regular arrow due to the insane increase in accuracy potential.
I completely agree with this. Half damage for double accuracy or normal damage for normal accuracy.
Other than that I love this idea and fully support.
Rollback Post to RevisionRollBack
Ever had something (or somebody) on your railroad that you did not want there?
It is tied directly into the arrow's velocity. You're correct. However, in PvP I still see everyone choosing the Prismarine arrow. While the lack of velocity makes long range shooting hard to an inexperienced player, more seasoned players will know how to counteract this. Double that with a lack of drop on the arrow and you've got some very nasty snipers on your hands. I would argue that it should do only half the damage of a regular arrow due to the insane increase in accuracy potential.
I completely agree with this. Half damage for double accuracy or normal damage for normal accuracy.
Other than that I love this idea and fully support.
Changed. However, two hearts of damage (minimum) is quite weak against a Guardian (eight arrows to kill one when you might only get four arrows back from killing one). Changed projectile speed back to regular arrow speed as well, the 20% speed penalty probably wasn't large enough to make a difference with a fully charged arrow.
I see two options: first, rather than a 50% damage debuff, it's only a 33% damage debuff. This translates to 3 hearts of damage assuming the game would round up the damage (it would equate to 5.94 damage; if it rounds down, a 32% damage debuff instead). It would take five hits to kill a Guardian which is a good bit more reasonable IMO.
Second, a larger speed penalty could be done instead, which would make sniping more difficult since if they move at all in the large frame of time from when you shoot the arrow to when the arrow hits something the arrow will miss. However i'm more inclined towards the above since it doesn't make sniping with prismarine arrows worthless and force prismarine arrows into the role of Guardian-countering.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Changed. However, two hearts of damage (minimum) is quite weak against a Guardian (eight arrows to kill one when you might only get four arrows back from killing one). Changed projectile speed back to regular arrow speed as well, the 20% speed penalty probably wasn't large enough to make a difference with a fully charged arrow.
I see two options: first, rather than a 50% damage debuff, it's only a 33% damage debuff. This translates to 3 hearts of damage assuming the game would round up the damage (it would equate to 5.94 damage; if it rounds down, a 32% damage debuff instead). It would take five hits to kill a Guardian which is a good bit more reasonable IMO.
Second, a larger speed penalty could be done instead, which would make sniping more difficult since if they move at all in the large frame of time from when you shoot the arrow to when the arrow hits something the arrow will miss. However i'm more inclined towards the above since it doesn't make sniping with prismarine arrows worthless and force prismarine arrows into the role of Guardian-countering.
I don't think the two heart damage minimum is a bad thing. Players shouldn't be firing their bows on the lowest charge. This is especially true if you give it back it's full velocity. There would literally be no reason to use the standard arrow anymore. Undoubtedly, Guardians will soon be farmable and Prismarine arrows would rapidly become a very, very easily accessible item. Arguably easier than standard arrows if you lack a way to farm skeletons.
I honestly believe that the arrow at 50% power and 80% velocity would give it a nice balance. You would use these arrows because of their resistance to gravity and water. Not for their overwhelming damage. I feel like this way they would be a true "second tier" arrow without completely making normal arrows a joke. Jeb_ even stated that you would likely need diamond armor to combat the Guardians. Five arrows seems to easy a kill for something that they intentionally made to be difficult. If anything, the recipe for the arrows could yield a large quantity than your standard arrow. This adds to their appeal and justifies why they don't have a large damage output.
Also, I read over your OP again and it sounded like you tried fighting Guardians without the Depth Strider enchantment. Personally, I find them easy to deal with given this new enchantment. Granted, this doesn't help much out in open water. I wouldn't mind seeing new enchantments geared towards water mobility in the future.
I don't think the two heart damage minimum is a bad thing. Players shouldn't be firing their bows on the lowest charge. This is especially true if you give it back it's full velocity. There would literally be no reason to use the standard arrow anymore. Undoubtedly, Guardians will soon be farmable and Prismarine arrows would rapidly become a very, very easily accessible item. Arguably easier than standard arrows if you lack a way to farm skeletons.
I honestly believe that the arrow at 50% power and 80% velocity would give it a nice balance. You would use these arrows because of their resistance to gravity and water. Not for their overwhelming damage. I feel like this way they would be a true "second tier" arrow without completely making normal arrows a joke. Jeb_ even stated that you would likely need diamond armor to combat the Guardians. Five arrows seems to easy a kill for something that they intentionally made to be difficult. If anything, the recipe for the arrows could yield a large quantity than your standard arrow. This adds to their appeal and justifies why they don't have a large damage output.
Two hearts isn't the minimum, it's the maximum on an unenchanted bow (well, it's actually 2.5 because I derped with the math, so my bad sorta). And while there are enchantments to boost it a good deal it's still quite low.
I can see where you are coming from with the damage, but while five arrows isn't too much for one guardian, ocean monuments are swarming with the things. You'll expend a ton of arrows just trying to make a dent in the guardian population in the areas where you need to thin it the most (i.e. just outside the monument).
66% power with 80% velocity seems like a good enough compromise to me (whatever results in 2.5 hearts of damage after velocity comes into play) although increasing the arrow yield also seems good.
Also, I read over your OP again and it sounded like you tried fighting Guardians without the Depth Strider enchantment. Personally, I find them easy to deal with given this new enchantment. Granted, this doesn't help much out in open water. I wouldn't mind seeing new enchantments geared towards water mobility in the future.
I haven't used Depth Strider at all but you'll only need the extra speed outside the temple (which is where it doesn't actually give you speed since IIRC depth strider only increases speed when you are walking underwater, not swimming; I may be wrong here). Once I got inside the temple, killing guardians was a snap since there's a lot more cover inside the temple compared to outside and the Guardians have less space to flee to.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Two hearts isn't the minimum, it's the maximum on an unenchanted bow (well, it's actually 2.5 because I derped with the math, so my bad sorta). And while there are enchantments to boost it a good deal it's still quite low.
I can see where you are coming from with the damage, but while five arrows isn't too much for one guardian, ocean monuments are swarming with the things. You'll expend a ton of arrows just trying to make a dent in the guardian population in the areas where you need to thin it the most (i.e. just outside the monument).
66% power with 80% velocity seems like a good enough compromise to me (whatever results in 2.5 hearts of damage after velocity comes into play) although increasing the arrow yield also seems good.
I haven't used Depth Strider at all but you'll only need the extra speed outside the temple (which is where it doesn't actually give you speed since IIRC depth strider only increases speed when you are walking underwater, not swimming; I may be wrong here). Once I got inside the temple, killing guardians was a snap since there's a lot more cover inside the temple compared to outside and the Guardians have less space to flee to.
Regardless of if we agree on the final damage/velocity models or not, I support this suggestion. I genuinely hope it gets some attention as I've felt bow combat (as well as some other aspects to combat) could really use some new features. A unique new arrow type such as this would fit that bill perfectly, I feel.
Anyway: when I was testing out the snapshot, I noticed that Guardians were extremely difficult to combat without taking damage in areas without cover (i.e. the area surrounding the temple). It took too long to swim over to them, get a hit in, and swim back out of range without getting hit by the laser. You could try to shoot them with an arrow, but the water slowed them down so much that they often began to sink long before they got close to the Guardian and did pitiful damage when they did actually manage to hit them.
I've also seen people complaining about the lack of a non-aesthetic reward (besides gold but you can get that anywhere) from the Ocean Monument. Now, I personally don't mind that, but some people do and regardless I find it odd that the "best" structure for adventurers to explore in the game so far (in that it's not more of the same of the rest of the game or never changes from one instance of the structure to another), it has the worst rewards for adventurers. Unless those adventurers like building, of course.
Thus, I decided, why not try to fix both problems (if you call them that) at the same time? Introducing the Prismarine Arrow.
(Quite ugly, isn't it?)
The Prismarine Arrow is much like the standard arrow in that it is ammunition for your bow (captain obvious to the rescue!). However, it acts quite differently from a regular arrow, besides being a pointy thing that goes in your foe. For starters, a prismarine arrow travels through the air at 80% of the speed of a regular arrow and deals only two and a half hearts (5pts) of damage when fully charged. A prismarine arrow, however, is not affected by gravity and maintains a constant speed; when fired, a prismarine arrow will fly directly ahead of your cursor. To prevent arrows from flying exceedingly long amounts of time, however, prismarine arrows will disappear much faster than regular arrows will: roughly ten seconds.
This essentially regulates the prismarine arrow into being an arrow for those who cannot aim, an arrow for particularly long-range snipers (not like they'll hit anything), and a countermeasure against Guardians since water won't slow them down. Not the greatest item, I suppose, but I can't think of many ways to make it better without making it OP.
A Prismarine Arrow can be crafted in the same manner as a regular arrow, but with a prismarine shard in place of flint. This creates
foureight prismarine arrows. I'd personally much rather seem them spawn in chests inside the structure, but this would make them too rare and it'd leave the drops of the Guardians only useful for aesthetics and a meager food source. Yeah, it's kind of odd that you need to kill Guardians to get the item that counters them, but that's progression I suppose.A quick note: when charging up a shot with a bow, press the left mouse button to switch between firing regular arrows and prismarine arrows. The game will remember what arrow you fired last and you will automatically use that arrow from that point on until you switch again (if you have never fired an arrow before, the game will pick an arrow based on it's inventory position in the same way that the game currently selects arrows to fire when you have multiple stacks of arrows).
I suppose that's it for this suggestion, though it feels like I'm missing something. I'll draw up a sprite for it later. Comments?
My sig got screwed up because of a forum glitch and I'm too lazy to go find the banners to fix it.
So here's a cool server id; Runic-Moon.uk.to
There are 2 obvious issues with this statement. If your idea isn't balanced or thought out and you openly admit that, it doesn't show you have confidence in your own idea, so why should anyone else? Second, this idea actually does seem to be well thought out, so I don't understand why you said that.
You can get gold anywhere, but ocean monuments have 8 gold blocks right there for the taking. Almost.
I don't want to say I flat out don't support, but I do think this would be best as an enchantment.
I say "it's not well thought-out" because I barely put much thought into thinking of ways it was bad. I say "it's not terribly well-balanced" because in the hands of a good archer, virtually the only place you would ever want to use a prismarine arrow is in and around the Ocean Monument; if you're a good archer, you won't need the improved accuracy, meaning the slower projectile speed and decreased damage will make it worse than a regular arrow outside of water.
Why did I post it? More or less, to throw it out there, as it's still better than most ideas on here so no-one will really consider it to be an outright bad idea. More importantly, I was hoping that someone would actually come up with a good way to make it still viable for a good archer.
You need to do a good bit of preparation in order to get it, though, if you don't want to have to bring in uber armor just to tank through all the Guardian laser beams. When I tried to get into the monument on Hard with iron armor (and night vision potions and Respiration I for my own sanity, but neither ended up saving my life), I succeeded but it took a very long time to get it. I might as well have gone mining as that would have given me other loot.
The "water-cutting" ability works on land, too; the only way it'll stop moving is if something blocks its path or the arrow despawns, unlike regular arrows which will eventually hit the ground.
I'm actually considering improving the projectile speed (120%-130% of an arrow's speed instead of 80%) yet nerfing the damage so it'll be more viable as a sniper's arrow on land.
This sounds like an interesting idea and a good way to improve aquatic combat. Above water, a low damage but faster and more accurate arrow would be a nice option as well.
Ephesians 2:13-14 NASB
Support!
I'm not quite sure how I feel about the balancing aspect of this arrow. I do think trading 20% of your projectile's velocity to reduce all drop on it is a bit overpowered. However, unlike most other arrow/weapon suggestions, I actually like this and support it fully. It would be nice to have new arrows into the game and the prismarine shards would be a neat way to make this so.
Seems like that would be more of an annoyance than anything, especially in heated combat. If you want to use the other arrow you have to toss an arrow or fire an arrow which pretty much translates to a pain in the neck. My original plan was to include a quiver (and allow you to switch arrow types by pressing maybe V or something), but including a quiver just for the purposes of one arrow would be a waste of time to code and would also make the suggestion kinda wishlisty.
If I recall correctly, an arrow's damage is tied to it's speed, so not only are you giving up velocity (which isn't much tbh) but you're also giving up some damage. It probably won't make a difference in PvE but it'll make regular arrows a more viable choice in PvP compared to prismarine arrows.
If i'm wrong, then I'll have to modify that I guess.
-It would be even better if an icon for what type of arrow you're using appeared when drawing/drawn the bow to further our awareness.
-I would rather have it be specific to water use only, or at least fall in air but just not in water (like a torpedo!) over distances, this would make it less OP if that's what you're going for.
That aside: Full Support & when I say that, it means I want it implemented.
Most arrow suggestions don't elaborate on how you'd switch between arrows, & I think this is a good way.
In that case 80% of 4.5-5 Hearts = 4.5(0.8)-5(0.8) Hearts = 3.6-4 hearts, which to round out would = 3.5-4 hearts of damage per prismarine arrow. I can see that as an amazing defence when protecting an underwater base.
BA
It is tied directly into the arrow's velocity. You're correct. However, in PvP I still see everyone choosing the Prismarine arrow. While the lack of velocity makes long range shooting hard to an inexperienced player, more seasoned players will know how to counteract this. Double that with a lack of drop on the arrow and you've got some very nasty snipers on your hands. I would argue that it should do only half the damage of a regular arrow due to the insane increase in accuracy potential.
I completely agree with this. Half damage for double accuracy or normal damage for normal accuracy.
Other than that I love this idea and fully support.
Changed. However, two hearts of damage (minimum) is quite weak against a Guardian (eight arrows to kill one when you might only get four arrows back from killing one). Changed projectile speed back to regular arrow speed as well, the 20% speed penalty probably wasn't large enough to make a difference with a fully charged arrow.
I see two options: first, rather than a 50% damage debuff, it's only a 33% damage debuff. This translates to 3 hearts of damage assuming the game would round up the damage (it would equate to 5.94 damage; if it rounds down, a 32% damage debuff instead). It would take five hits to kill a Guardian which is a good bit more reasonable IMO.
Second, a larger speed penalty could be done instead, which would make sniping more difficult since if they move at all in the large frame of time from when you shoot the arrow to when the arrow hits something the arrow will miss. However i'm more inclined towards the above since it doesn't make sniping with prismarine arrows worthless and force prismarine arrows into the role of Guardian-countering.
"Wake me, when you need me."
I don't think the two heart damage minimum is a bad thing. Players shouldn't be firing their bows on the lowest charge. This is especially true if you give it back it's full velocity. There would literally be no reason to use the standard arrow anymore. Undoubtedly, Guardians will soon be farmable and Prismarine arrows would rapidly become a very, very easily accessible item. Arguably easier than standard arrows if you lack a way to farm skeletons.
I honestly believe that the arrow at 50% power and 80% velocity would give it a nice balance. You would use these arrows because of their resistance to gravity and water. Not for their overwhelming damage. I feel like this way they would be a true "second tier" arrow without completely making normal arrows a joke. Jeb_ even stated that you would likely need diamond armor to combat the Guardians. Five arrows seems to easy a kill for something that they intentionally made to be difficult. If anything, the recipe for the arrows could yield a large quantity than your standard arrow. This adds to their appeal and justifies why they don't have a large damage output.
Also, I read over your OP again and it sounded like you tried fighting Guardians without the Depth Strider enchantment. Personally, I find them easy to deal with given this new enchantment. Granted, this doesn't help much out in open water. I wouldn't mind seeing new enchantments geared towards water mobility in the future.
Full Support
Two hearts isn't the minimum, it's the maximum on an unenchanted bow (well, it's actually 2.5 because I derped with the math, so my bad sorta). And while there are enchantments to boost it a good deal it's still quite low.
I can see where you are coming from with the damage, but while five arrows isn't too much for one guardian, ocean monuments are swarming with the things. You'll expend a ton of arrows just trying to make a dent in the guardian population in the areas where you need to thin it the most (i.e. just outside the monument).
66% power with 80% velocity seems like a good enough compromise to me (whatever results in 2.5 hearts of damage after velocity comes into play) although increasing the arrow yield also seems good.
I haven't used Depth Strider at all but you'll only need the extra speed outside the temple (which is where it doesn't actually give you speed since IIRC depth strider only increases speed when you are walking underwater, not swimming; I may be wrong here). Once I got inside the temple, killing guardians was a snap since there's a lot more cover inside the temple compared to outside and the Guardians have less space to flee to.
Regardless of if we agree on the final damage/velocity models or not, I support this suggestion. I genuinely hope it gets some attention as I've felt bow combat (as well as some other aspects to combat) could really use some new features. A unique new arrow type such as this would fit that bill perfectly, I feel.