Have you paired the Nexus to the Spell Alter using the crystal wrench? It doesn't just need to be close, but you actually do have to pair it using the crystal wrench with that special Alter block you put in the top of your Spell Crafting Alter.
Can anyone help me on this crash.I logged in today and there was a crash.I just started messing with ars magica 2 and it was a lot of fun but, when i tried to relog it crashes my game.I would appreciate anyones help because I don't know how to fix it and who else to ask. http://pastebin.com/MHHbjXBt
The new spell creation system looks really cool, but will it prevent us from say, shooting a projectile that entangles, and also creates a zone that damages? Or a projectile that both damages only the target, and deals another type of damage in an AOE? Or a contingency that both heals yourself, and deals damage in AOE? I'm saying this because it seems like now you have a designated spot for shapes, and a designated spot for components, meaning that you cant put components in between shapes. Also, it seems like there are only 4 spell part slots in the shape space (not counting the completely different shape sets that you can toggle between) so is it even possible to have a projectile zone durationX3 or something like that with only 4 spots? well thats not exactly how chain works, its not a modfier that causes projectiles to hit multiple targets, its a shape all on its own, like beam. It behaves like a longer range touch spell that chains between enemies near the one you hit. I dont know how a projectile chain works, but its not really meant to be used that way. yeah entangle is really OP. Oh, and there is a projectile speed modifier, velocity I think its called. It affects both the speed of projectiles and the speed of spells like fling, just put it right after the projectile shape.
That's all still possible - you can still put shapes in the main part of the spell in addition to inside the shape groups.
Anything you could do before, you can do now - and then some!
Hey Mithion: is your mod translated to Brazilian Portuguese?
Not yet, but D3miurge mentioned that he wanted to do it after finishing up the textures for 1.2. Perhaps you could collaborate with him; I know that there's a lot of text to translate.
Can anyone help me on this crash.I logged in today and there was a crash.I just started messing with ars magica 2 and it was a lot of fun but, when i tried to relog it crashes my game.I would appreciate anyones help because I don't know how to fix it and who else to ask. http://pastebin.com/MHHbjXBt
Unfortunately you've encountered the power loop bug. It *usually* happens with Essence Refiners and/or Mana Batteries. However, the world isn't corrupted and can be fixed.
You'll need to use MCedit or NBTExplorer to delete those blocks.
Alternatively, you could change the ID for those blocks to another free ID and load your game, which will cause Minecraft to delete blocks using the old ID.
The method you pick is up to you. In either case, back up your world first.
Hello.
Caster Rune kick players when activated with the error:
[SEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking 161
java.lang.NullPointerException
at net.minecraft.entity.Entity.getBukkitEntity(Entity.java:2237)
at net.minecraft.entity.EntityLivingBase.heal(EntityLivingBase.java:879)
at net.minecraft.entity.EntityLivingBase.func_70691_i(EntityLivingBase.java:870)
at am2.spell.components.Heal.applyEffectEntity(Heal.java:43)
at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:97)
at am2.spell.shapes.Self.beginStackStage(Self.java:25)
at am2.spell.SpellHelper.applyStackStage(SpellHelper.java:181)
at am2.blocks.tileentities.TileEntityCasterRune.castSpell(TileEntityCasterRune.java:45)
at am2.blocks.BlockCasterRune.func_71891_b(BlockCasterRune.java:112)
at net.minecraft.entity.Entity.func_70091_d(Entity.java:1118)
at net.minecraft.entity.player.EntityPlayerMP.localMoveEntity(EntityPlayerMP.java)
at api.player.server.ServerPlayerAPI.moveEntity(ServerPlayerAPI.java:4100)
at net.minecraft.entity.player.EntityPlayerMP.func_70091_d(EntityPlayerMP.java)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:548)
at net.smart.moving.playerapi.NetServerHandler.func_72498_a(NetServerHandler.java:24)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(Packet10Flying.java:51)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:463)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:233)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(DedicatedServerListenThread.java:34)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:910)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:777)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:659)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
The Meaning of Life, the Universe, and Everything.
Join Date:
11/23/2013
Posts:
72
Location:
Pluto
Minecraft:
MAN_FTW
Member Details
I was wondering if there was an option to disable witchwood forests from generating even with optifine and still after setting the witchwood particles in the config file to false it still is laggy and ruins my game experience it is too fancy for my laptop to handle so please add an option to disable them
btw are there plans for dungeons or generated structures in AM2
I did it!!! I finally got the battle chicken. That fifth line was a bit misleading. In case anyone is wondering it is not a spell component like the silver skills are. If you craft your spell with all the right components, instead of the mob you put into the recipe, you will get the battle chicken instead.
Now I'm wondering, is there any way to summon a lich like in AM1? The mob textures are still there.
Also does the possibility exist of summoning tower guardians?
Also what are the chest golem and santa hat that you have textures for?
Please tell me exactly how you got it please please please please please.
Not yet, but D3miurge mentioned that he wanted to do it after finishing up the textures for 1.2. Perhaps you could collaborate with him; I know that there's a lot of text to translate.
Can you send me some of the Localization please? It's good to work with a fellow compatriot.
I was wondering if there was an option to disable witchwood forests from generating even with optifine and still after setting the witchwood particles in the config file to false it still is laggy and ruins my game experience it is too fancy for my laptop to handle so please add an option to disable them btw are there plans for dungeons or generated structures in AM2
There are no means to disable witchwood forests, however, I have made leaps and bounds in terms of lag in 1.2 - they shouldn't have any problems now. This fix unfortunately will only apply to newly generated witchwood forests.
Yes, structures will make a comeback. I have some VERY cool ideas.
Apparently Bukkit doesn't like the way I do dummy players...not much I can do there. Bukkit is not a supported platform, and while MCPC+ does amazing things for compatibility, I can't guarantee everything will work. Personally I would disable the caster blocks to prevent future issues. You'll likely run into the same things for Zone and Wall shapes.
Can you send me some of the Localization please? It's good to work with a fellow compatriot.
I'll upload the new localization files to GitHub later today, they're just about done anyways. That's the best way to handle collaboration and merging.
Please tell me exactly how you got it please please please please please.
Now where would the fun be for everyone who hasn't solved the riddle yet?
I will give you that the spell has two components in it and two modifiers. The Shape doesn't matter.
Also the composition of the spell lies across two skill trees.
And I'm going to assume that said Nexus actually has the amount of essence needed, that should have been pretty obvious if it didn't.
Let's see, are you flipping the level in the middle of the spell creation when the book asks for it, or are you trying to pre-charge the alter with the essence? Some people have made this mistake but you can't pre-charge the alter, it doesn't have a storage capacity like the machines.
I just wanted to suggest that it would be very convenient if you could use spells from your spellbook inventory screen. I find it's kind of a hassle to pull my lesser-used spells into my spell hotbar, use them, and then put them back. If I could just right-click them or something to use them from the spellbook inventory, that would be great.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/16/2011
Posts:
308
Minecraft:
burgershop123
Member Details
While in a witchwood forest biome, near Byzantine Village(an addon for Millenaire), I sometimes get this crash: http://pastebin.com/6StDD4vx It seems to be a conflict between Tinkers construct, and AM2; I killed a vanilla mob(I think it was a skeleton) a few moments before the crash. Any ideas? Or is this on TiC's side?
I did it!!! I finally got the battle chicken. That fifth line was a bit misleading. In case anyone is wondering it is not a spell component like the silver skills are. If you craft your spell with all the right components, instead of the mob you put into the recipe, you will get the battle chicken instead.
Now I'm wondering, is there any way to summon a lich like in AM1? The mob textures are still there.
Also does the possibility exist of summoning tower guardians?
Also what are the chest golem and santa hat that you have textures for?
I'm not sure what your spell looked like, but I didn't need a second mod, and then I started looking at the code, in a place I didn't think of looking before, and from the look of it you need to use a filled phylactory with essence of chicken... I wonder what it tastes like.
Does anyone know a way to increase the health or damage of a summoned mob?
While in a witchwood forest biome, near Byzantine Village(an addon for Millenaire), I sometimes get this crash: http://pastebin.com/6StDD4vx It seems to be a conflict between Tinkers construct, and AM2; I killed a vanilla mob(I think it was a skeleton) a few moments before the crash. Any ideas? Or is this on TiC's side?
Tcon util might be missing a null check, be sure to inform him of that with the report.
player.me/felinoel
I would like to share some images.
These GUIs will be present on v1.2
Do you have any feedback or criticism about this textures (or any other texture I made for AM2)?
Please let me know you "view".
Looks neat and clean, good job.
http://pastebin.com/MHHbjXBt
That's all still possible - you can still put shapes in the main part of the spell in addition to inside the shape groups.
Anything you could do before, you can do now - and then some!
Not yet, but D3miurge mentioned that he wanted to do it after finishing up the textures for 1.2. Perhaps you could collaborate with him; I know that there's a lot of text to translate.
Unfortunately you've encountered the power loop bug. It *usually* happens with Essence Refiners and/or Mana Batteries. However, the world isn't corrupted and can be fixed.
You'll need to use MCedit or NBTExplorer to delete those blocks.
Alternatively, you could change the ID for those blocks to another free ID and load your game, which will cause Minecraft to delete blocks using the old ID.
The method you pick is up to you. In either case, back up your world first.
Caster Rune kick players when activated with the error:
[SEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking 161
java.lang.NullPointerException
at net.minecraft.entity.Entity.getBukkitEntity(Entity.java:2237)
at net.minecraft.entity.EntityLivingBase.heal(EntityLivingBase.java:879)
at net.minecraft.entity.EntityLivingBase.func_70691_i(EntityLivingBase.java:870)
at am2.spell.components.Heal.applyEffectEntity(Heal.java:43)
at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:97)
at am2.spell.shapes.Self.beginStackStage(Self.java:25)
at am2.spell.SpellHelper.applyStackStage(SpellHelper.java:181)
at am2.blocks.tileentities.TileEntityCasterRune.castSpell(TileEntityCasterRune.java:45)
at am2.blocks.BlockCasterRune.func_71891_b(BlockCasterRune.java:112)
at net.minecraft.entity.Entity.func_70091_d(Entity.java:1118)
at net.minecraft.entity.player.EntityPlayerMP.localMoveEntity(EntityPlayerMP.java)
at api.player.server.ServerPlayerAPI.moveEntity(ServerPlayerAPI.java:4100)
at net.minecraft.entity.player.EntityPlayerMP.func_70091_d(EntityPlayerMP.java)
at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:548)
at net.smart.moving.playerapi.NetServerHandler.func_72498_a(NetServerHandler.java:24)
at net.minecraft.network.packet.Packet10Flying.func_73279_a(Packet10Flying.java:51)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:463)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:233)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(DedicatedServerListenThread.java:34)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:910)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:777)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:659)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
how to fix?
Galaxy Space [Addon for Galacticraft3] [Click]
btw are there plans for dungeons or generated structures in AM2
Please tell me exactly how you got it please please please please please.
Can you send me some of the Localization please? It's good to work with a fellow compatriot.
There are no means to disable witchwood forests, however, I have made leaps and bounds in terms of lag in 1.2 - they shouldn't have any problems now. This fix unfortunately will only apply to newly generated witchwood forests.
Yes, structures will make a comeback. I have some VERY cool ideas.
Apparently Bukkit doesn't like the way I do dummy players...not much I can do there. Bukkit is not a supported platform, and while MCPC+ does amazing things for compatibility, I can't guarantee everything will work. Personally I would disable the caster blocks to prevent future issues. You'll likely run into the same things for Zone and Wall shapes.
I'll upload the new localization files to GitHub later today, they're just about done anyways. That's the best way to handle collaboration and merging.
Now where would the fun be for everyone who hasn't solved the riddle yet?
I will give you that the spell has two components in it and two modifiers. The Shape doesn't matter.
Also the composition of the spell lies across two skill trees.
And I'm going to assume that said Nexus actually has the amount of essence needed, that should have been pretty obvious if it didn't.
Let's see, are you flipping the level in the middle of the spell creation when the book asks for it, or are you trying to pre-charge the alter with the essence? Some people have made this mistake but you can't pre-charge the alter, it doesn't have a storage capacity like the machines.
Galaxy Space [Addon for Galacticraft3] [Click]
I'm not sure what your spell looked like, but I didn't need a second mod, and then I started looking at the code, in a place I didn't think of looking before, and from the look of it you need to use a filled phylactory with essence of chicken... I wonder what it tastes like.
Does anyone know a way to increase the health or damage of a summoned mob?
Tcon util might be missing a null check, be sure to inform him of that with the report.
What's broken?