So I'm going to try to go over most of new underwater content from the recent snapshots, this includes the new ocean monument, hostile mob, blocks, sponge, and enchantment. Spoilers ahoy! Don't read this if you want to learn these things yourself. This is all new as well, so there may be inaccuracies.
Ocean Monument
Deep Ocean biomes will now generate a large dungeon structure at the ocean floor. It will look like this with maybe a few small variations:
The dungeon is made up of variations of Prismarine and Sea Lantern. Hostile mobs named Guardians constantly spawn here, as well as a variation of them that acts somewhat as a boss.
This dungeon is nearly impossible to explore on hard mode if you don't prepare for it. It's hard to see, navigate, and fight. If you enter this dungeon with a certain mini-boss mob present, a ghost image and sound of the Guardian will appear on your screen, and the Mining Fatigue debuff will be applied to you for 5 minutes, making you unable to break any blocks for the duration with normal tools. Sponge and gold blocks can be found as loot, but I'm not going to spoil where those are.
Guardian (Hostile water mob)
Jeb's overall goal with this mob seemed to be nasty to fight, and that's exactly what it is. There are 2 variations of this mob, a regular one that commonly spawns in the dungeon, and a beefed up mini-boss variation named the "Elder Guardian".
Both have 2 methods of attacking. One is a ranged "laser" attack that auto targets you when in range. The other method is draining your health when you attack, as they have the Thorns attribute built into them, but only when their spikes are sticking out. Normal Guardians have 15 hearts, Elders have 40. The laser attack will target you and charge up before dealing damage. This can be interrupted either by swimming out of range, or attacking the guardian before he can finish charging it. If on land, it will constantly bounce around and look for water to jump back in to.
The Elder variation follows the same AI, but has more health and higher attack damage. He will also apply the mining fatigue debuff on you if he is present and you enter the dungeon. Mining Fatigue is set at tier 3, making it tedious to break blocks (An Efficiently V diamond pickaxe takes about the same time as Obsidian to mine Prismarine, not counting if you're underwater) He will constantly reset the debuff every 60 seconds until killed, meaning you have to kill him before you can take any loot (Or mine the gold blocks for 30 mins...), or drink milk during the few seconds it wears off. There are a total of 3 elder guardians.
Both mobs have unique drops(Prismarine shard, Prismarine crystal, sponge), most of them are used to craft the new blocks.
New Enchantment
There is a new enchantment in the game that will help in fighting these dungeons. It's called "Depth Strider", and is applied to boots only. This basically makes swimming in water and walking on solid ground underwater a lot easier. You move much faster and are able to sprint. At tier 3, walking on the ocean floor is about the same speed as walking on the surface. These gives better mobility when exploring the dungeon.
Prismarine
This is one of the new blocks found in the water dungeon. It has a coral like appearance. The special thing about this block is that its texture changes overtime into different variations. (Gfycat video by The8Bitmonkey, via reddit)
Crafting recipe:
Normal:
(Prismarine Shards)
Brick variation:
Dark variation:
Sea Lantern
The name pretty much describes it. It's a lantern that appears underwater, giving off light in the dungeon. It's basically glowstone with a fancy ripple animation and looks nice.
Crafting recipe:
(Prismarine Shard, and Prismarine Crystals)
Sponge
The beloved sponge that has been in the game for years finally has a use again. Along with a texture change, Sponges will now clear all water source blocks in a 5x5x5 radius. It however does not clear flowing water, so source blocks outside the radius can fill the water back in. After absorbing water, the texture will be darker and water will drip out of it. It can be picked up and put in a furnace to dry it up. If an empty bucket is put in the fuel source slot (after you begin cooking), it will be filled up with water when the sponge finishes cooking.
It has no crafting recipe and can only being found in the water dungeon as a drop from the guardians, or randomly placed in the dungeon itself.
I'll try to keep this up to date as more things are found.
The other Prismarine variants are the entire 9x9 crafting grid filled up with shards for the bricks, and then the entire 9x9 filled up with shards excluding the center and an ink sac in the center for Dark Prismarine.
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The problem with the truth, is that it never lies.
If you want to get the treasure and run, just bring milk to nullify the mining fatigue. bring multiples of it just in case he reapplies it before you finish mining.
If you want to get the treasure and run, just bring milk to nullify the mining fatigue. bring multiples of it just in case he reapplies it before you finish mining.
Lol just imagine drinking a bucket of milk underwater.
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"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled Trainers should try to win with the Pokémon they love best."
Best snapshot ever. Loved every single thing that was added (except those game-crashing bugs)
Everything is amazing: the structure, the blocks (prismarine and its variants, sea lantern, sponges, coarse dirt), the items, the mobs, everything is so great, I can't wait for 1.8 (that will be a massive release)
If you want to get the treasure and run, just bring milk to nullify the mining fatigue. bring multiples of it just in case he reapplies it before you finish mining.
Doesn't the mining fatigue get reapplied instantly right after its effects are nullified?
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Fact: Using flint and steel on a creeper causes them to stop in place and blow up.
A question for anyone who wants to attempt to answer it: If all the water is removed from the inside of the temple can the mobs still spawn? I'm curious if it could be converted into a house or if the large guardians will continue to spawn and give the mining fatigue debuff. It would be quite annoying running around with mining fatigue III all the time in your own home.
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
It would be nice to know the quantities of the drops if someone could provide that information. I'd like to know how tedious it would be to gather large amounts of prismarine without having to dismantle the entire temple.
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
LOL. Skydoesminecraft will love those Guardians until he gets near them.
Hmm.. technically... wouldn't guardians be WORSE than squids to sky-fans?
Think about it. They kill both squids AND humans, and they purposefully horde gold blocks.
I feel like guardians would be more like a "mutual enemy" sort of deal.
So I'm going to try to go over most of new underwater content from the recent snapshots, this includes the new ocean monument, hostile mob, blocks, sponge, and enchantment. Spoilers ahoy! Don't read this if you want to learn these things yourself. This is all new as well, so there may be inaccuracies.
Ocean Monument
The dungeon is made up of variations of Prismarine and Sea Lantern. Hostile mobs named Guardians constantly spawn here, as well as a variation of them that acts somewhat as a boss.
This dungeon is nearly impossible to explore on hard mode if you don't prepare for it. It's hard to see, navigate, and fight. If you enter this dungeon with a certain mini-boss mob present, a ghost image and sound of the Guardian will appear on your screen, and the Mining Fatigue debuff will be applied to you for 5 minutes, making you unable to break any blocks for the duration with normal tools. Sponge and gold blocks can be found as loot, but I'm not going to spoil where those are.
Guardian (Hostile water mob)
Jeb's overall goal with this mob seemed to be nasty to fight, and that's exactly what it is. There are 2 variations of this mob, a regular one that commonly spawns in the dungeon, and a beefed up mini-boss variation named the "Elder Guardian".
Both have 2 methods of attacking. One is a ranged "laser" attack that auto targets you when in range. The other method is draining your health when you attack, as they have the Thorns attribute built into them, but only when their spikes are sticking out. Normal Guardians have 15 hearts, Elders have 40. The laser attack will target you and charge up before dealing damage. This can be interrupted either by swimming out of range, or attacking the guardian before he can finish charging it. If on land, it will constantly bounce around and look for water to jump back in to.
The Elder variation follows the same AI, but has more health and higher attack damage. He will also apply the mining fatigue debuff on you if he is present and you enter the dungeon. Mining Fatigue is set at tier 3, making it tedious to break blocks (An Efficiently V diamond pickaxe takes about the same time as Obsidian to mine Prismarine, not counting if you're underwater) He will constantly reset the debuff every 60 seconds until killed, meaning you have to kill him before you can take any loot (Or mine the gold blocks for 30 mins...), or drink milk during the few seconds it wears off. There are a total of 3 elder guardians.
Both mobs have unique drops(Prismarine shard, Prismarine crystal, sponge), most of them are used to craft the new blocks.
New Enchantment
There is a new enchantment in the game that will help in fighting these dungeons. It's called "Depth Strider", and is applied to boots only. This basically makes swimming in water and walking on solid ground underwater a lot easier. You move much faster and are able to sprint. At tier 3, walking on the ocean floor is about the same speed as walking on the surface. These gives better mobility when exploring the dungeon.
Prismarine
This is one of the new blocks found in the water dungeon. It has a coral like appearance. The special thing about this block is that its texture changes overtime into different variations. (Gfycat video by The8Bitmonkey, via reddit)
Crafting recipe:
Normal:
(Prismarine Shards)
Brick variation:
Dark variation:
Sea Lantern
The name pretty much describes it. It's a lantern that appears underwater, giving off light in the dungeon. It's basically glowstone with a fancy ripple animation and looks nice.
Crafting recipe:
(Prismarine Shard, and Prismarine Crystals)
Sponge
The beloved sponge that has been in the game for years finally has a use again. Along with a texture change, Sponges will now clear all water source blocks in a 5x5x5 radius. It however does not clear flowing water, so source blocks outside the radius can fill the water back in. After absorbing water, the texture will be darker and water will drip out of it. It can be picked up and put in a furnace to dry it up. If an empty bucket is put in the fuel source slot (after you begin cooking), it will be filled up with water when the sponge finishes cooking.
It has no crafting recipe and can only being found in the water dungeon as a drop from the guardians, or randomly placed in the dungeon itself.
I'll try to keep this up to date as more things are found.
So the guardians kill squids. They also happen to have gold blocks in their temples that they are protecting...
No, Jeb, you couldn't. Y-you wouldn't.
You're setting this up! You evil person! NOOOOOOOOOOOOOOOOO!
Praise be to Spode.
I'm hoping the gold blocks are placeholders for something else. I guess a free Notch apple is nice, but it's kind of underwhelming.
Praise be to Spode.
Everything is amazing: the structure, the blocks (prismarine and its variants, sea lantern, sponges, coarse dirt), the items, the mobs, everything is so great, I can't wait for 1.8 (that will be a massive release)
Doesn't the mining fatigue get reapplied instantly right after its effects are nullified?
Fact: Using flint and steel on a creeper causes them to stop in place and blow up.
I believe there's a 5 minute cooldown period, it will only instantly apply if the timer runs out.
I wouldn't recommend it, since its range is short. I would just go melee.
Darn it I wanted to be a Sea Archer
Hmm.. technically... wouldn't guardians be WORSE than squids to sky-fans?
Think about it. They kill both squids AND humans, and they purposefully horde gold blocks.
I feel like guardians would be more like a "mutual enemy" sort of deal.
I don't get it, I'm missing something...
SkyDoesMinecraft hates squids and loves "buddar". At least so I'm told... I don't watch his videos but I have kids who do.
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