Dude, good job, do your best not to mess this up, i wan't to congratulate you on such a great mod, i think it would be fun with a cake cave, but you don't have to do so if you dont want to, your imagination is your limmit to what you can do here.
Yes yes yes this is what I've been looking for for years. You're the best
Thanks for the support! I was also surprised when I found out that nobody else had actually made one of these yet. Good to know we're finally filling a major modding gap!
Dude, good job, do your best not to mess this up, i wan't to congratulate you on such a great mod, i think it would be fun with a cake cave, but you don't have to do so if you dont want to, your imagination is your limmit to what you can do here.
While we probably won't be adding a Cake cave (subject silliness aside, rendering hundreds of cakes tends to make the game lag a LOT), we may be adding some form of food-based cave in the future, although it will probably be more of an extremely rare Easter Egg than an actually common cave type.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/26/2012
Posts:
50
Member Details
I tried using your mod in a private modpack recently, but as I was testing out the modpack with a friend, we found ourselves spawning in a forest near a forest cave close enough to the surface that its growth effect was affecting a very large area. I was fine, aside from the constant grass-breaking sounds spamming my earphones, but my friend had such bad lag that his fps dropped to single digits.
I really like this mod, but in the face of unplayable lag, I had to remove it. That said, is it possible to add a config option to lower how often the forest cave's growth effect happens?
I tried using your mod in a private modpack recently, but as I was testing out the modpack with a friend, we found ourselves spawning in a forest near a forest cave close enough to the surface that its growth effect was affecting a very large area. I was fine, aside from the constant grass-breaking sounds spamming my earphones, but my friend had such bad lag that his fps dropped to single digits.
I really like this mod, but in the face of unplayable lag, I had to remove it. That said, is it possible to add a config option to lower how often the forest cave's growth effect happens?
Not as of now, but i could see this being a potential problem, so I will add it in the next release.
Hi, I am running this mod with about 20-ish others, and I get a crash log that I believe is related to this mod. The game ran fine for a while, but now when I try to run the world again I get the same crash.
Here it is:
---- Minecraft Crash Report ----
// Oops.
Time: 6/12/14 7:54 PM
Description: Exception while ticking a block
java.lang.NullPointerException: Exception while ticking a block
at minestrapteam.elementalcaves.util.ECUtil.melt(ECUtil.java:210)
at minestrapteam.elementalcaves.util.ECUtil.melt(ECUtil.java:107)
at minestrapteam.elementalcaves.block.BlockCrystals.func_149674_a(BlockCrystals.java:124)
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:561)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:180)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:609)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at minestrapteam.elementalcaves.util.ECUtil.melt(ECUtil.java:210)
at minestrapteam.elementalcaves.util.ECUtil.melt(ECUtil.java:107)
at minestrapteam.elementalcaves.block.BlockCrystals.func_149674_a(BlockCrystals.java:124)
-- Block being ticked --
Details:
Block type: ID #413 (tile.crystal // minestrapteam.elementalcaves.block.BlockCrystals)
Block data value: 1 / 0x1 / 0b0001
Block location: World: (163,14,46), Chunk: (at 3,0,14 in 10,2; contains blocks 160,0,32 to 175,255,47), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:561)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:180)
-- Affected level --
Details:
Level name: Custom Modpack Survival
All players: 1 total; [EntityPlayerMP['Megmachunian'/176, l='Custom Modpack Survival', x=-8.58, y=56.00, z=-40.30]]
Chunk stats: ServerChunkCache: 819 Drop: 0
Level seed: 5039558782010891198
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (8,64,133), Chunk: (at 8,4,5 in 0,8; contains blocks 0,0,128 to 15,255,143), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1096343 game time, 1404128 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 59202 (now: false), thunder time: 152582 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:609)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
Hey man i love your mod it was one of my favs of modjam but is there any chance for a back port to 1.6.4 ?
Unfortunately, no. While we'd love to be able to allow people to play the mod with other mods that haven't updated to 1.7.2 yet, backporting mods is actually almost more difficult than updating them, and given that we're already waist deep in stuff to do between this mod and our other mod, Minestrappolation, porting to an older version of Minecraft is VERY low on our to-do list at the moment. Sorry about that.
Why is it that every cave in a desert biome regardless of depth of the cave have the unusable [until you get fire immunity] lava caves? Lava caves to my surprise spawn everywhere in the hot biomes regardless of factors like the depth underground [lava caves seem like they're meant for the depths] or chunks. I think this is why the mod lags- maybe too many caves are elemental caves in some parts of the world. Lava caves also tend to lack any entrances like those shown in the OP with the mineshaft transition to one.
And why is it that it seems that the only caves I am able to find are the lava ones? I've come across tropical and forest biomes of which didn't have any evidence of the Terran biome and I haven't really encountered the other two cave types.
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One day, there will be someone who looks at my signature and wonders "who gives a damn?"
Why is it that every cave in a desert biome regardless of depth of the cave have the unusable [until you get fire immunity] lava caves? Lava caves to my surprise spawn everywhere in the hot biomes regardless of factors like the depth underground [lava caves seem like they're meant for the depths] or chunks. I think this is why the mod lags- maybe too many caves are elemental caves in some parts of the world. Lava caves also tend to lack any entrances like those shown in the OP with the mineshaft transition to one.
And why is it that it seems that the only caves I am able to find are the lava ones? I've come across tropical and forest biomes of which didn't have any evidence of the Terran biome and I haven't really encountered the other two cave types.
Well, our cave generator isn't at it's best right now. We plan to re-write, so that caves can generate smarter, with certain weights. The Cave API was originally written fast and easy for modjam, but now we are in the process of improving our system. So hold tight, hopefully these things will be fixed in the future.
Thanks! Glad to hear people are enjoying the textures.
Thanks for the support! I was also surprised when I found out that nobody else had actually made one of these yet. Good to know we're finally filling a major modding gap!
While we probably won't be adding a Cake cave (subject silliness aside, rendering hundreds of cakes tends to make the game lag a LOT), we may be adding some form of food-based cave in the future, although it will probably be more of an extremely rare Easter Egg than an actually common cave type.
I really like this mod, but in the face of unplayable lag, I had to remove it. That said, is it possible to add a config option to lower how often the forest cave's growth effect happens?
Not as of now, but i could see this being a potential problem, so I will add it in the next release.
Awesome! This is a really cool-looking mod, so I'm glad that I might be able to add it back in soon.
Okay, just updated with that fix
Here it is:
---- Minecraft Crash Report ----
// Oops.
Time: 6/12/14 7:54 PM
Description: Exception while ticking a block
java.lang.NullPointerException: Exception while ticking a block
at minestrapteam.elementalcaves.util.ECUtil.melt(ECUtil.java:210)
at minestrapteam.elementalcaves.util.ECUtil.melt(ECUtil.java:107)
at minestrapteam.elementalcaves.block.BlockCrystals.func_149674_a(BlockCrystals.java:124)
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:561)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:180)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:609)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at minestrapteam.elementalcaves.util.ECUtil.melt(ECUtil.java:210)
at minestrapteam.elementalcaves.util.ECUtil.melt(ECUtil.java:107)
at minestrapteam.elementalcaves.block.BlockCrystals.func_149674_a(BlockCrystals.java:124)
-- Block being ticked --
Details:
Block type: ID #413 (tile.crystal // minestrapteam.elementalcaves.block.BlockCrystals)
Block data value: 1 / 0x1 / 0b0001
Block location: World: (163,14,46), Chunk: (at 3,0,14 in 10,2; contains blocks 160,0,32 to 175,255,47), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:561)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:180)
-- Affected level --
Details:
Level name: Custom Modpack Survival
All players: 1 total; [EntityPlayerMP['Megmachunian'/176, l='Custom Modpack Survival', x=-8.58, y=56.00, z=-40.30]]
Chunk stats: ServerChunkCache: 819 Drop: 0
Level seed: 5039558782010891198
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (8,64,133), Chunk: (at 8,4,5 in 0,8; contains blocks 0,0,128 to 15,255,143), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1096343 game time, 1404128 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 59202 (now: false), thunder time: 152582 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:609)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1329030968 bytes (1267 MB) / 2142044160 bytes (2042 MB) up to 2863333376 bytes (2730 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -Xms2G
AABB Pool Size: 2783 (155848 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 13, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v7.2.209.1112 Minecraft Forge 10.12.1.1112 23 mods loaded, 23 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.209.1112} [Forge Mod Loader] (forge-1.7.2-10.12.1.1112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.1.1112} [Minecraft Forge] (forge-1.7.2-10.12.1.1112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.0} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.1} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.1-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.0.16} [Baubles] (Baubles-1.7.2-1.0.0.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.7.0} [BiblioCraft] (BiblioCraft[1.7.0][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botania{r1.0-49} [Botania] (Botania r1.0-49.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.1.5} [Carpenter's Blocks] (Carpenter's Blocks v3.1.5 - MC 1.7+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CavesAPI{1.0} [Caves API] (Elemental.Caves-1.7.2-1.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ElementalCaves{1.7.2-1.1.2} [Elemental Caves] (Elemental.Caves-1.7.2-1.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.1.478-experimental} [IndustrialCraft 2] (industrialcraft-2-2.1.478-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.57-116} [Inventory Tweaks] (InventoryTweaks-1.57-116.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicYarn{1.1.4} [Magic Yarn] (MagicYarn-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.2-132.45b0b50} [Mantle] (Mantle-1.7.2-0.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chimera27metroid{a1.3.7.2} [Metroid Cubed] (Metroid Cubed 2 1.7.2 - a1.4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (OpenComputers-MC1.7.2-1.2.12.144-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenComputers{1.2.12.144} [OpenComputers] (OpenComputers-MC1.7.2-1.2.12.144-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
harvestcraft{1.7.2c} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.2_1.7.2} [Waila] (Waila-1.5.2a_1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.2-1.6.0.jenkins478} [Tinkers' Construct] (TConstruct-1.7.2-1.6.0.a14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
kitchen{1.1.0} [The Kitchen Mod] (TheKitchenMod-1.7.2-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1612 (90272 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Megmachunian'/176, l='Custom Modpack Survival', x=-8.58, y=56.00, z=-40.30]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Thanks, this means a lot! I happen to be a fan of your mods as well
Oooh, thats cool lookin.
Hey man i love your mod it was one of my favs of modjam but is there any chance for a back port to 1.6.4 ?
Awesome! The more mod showcases, the better!
Unfortunately, no. While we'd love to be able to allow people to play the mod with other mods that haven't updated to 1.7.2 yet, backporting mods is actually almost more difficult than updating them, and given that we're already waist deep in stuff to do between this mod and our other mod, Minestrappolation, porting to an older version of Minecraft is VERY low on our to-do list at the moment. Sorry about that.
Thanks man! It worked! Now I can use this for my play through of minecraft:)
Compatibility is coming when we get all the features that we would like in the mod first
And why is it that it seems that the only caves I am able to find are the lava ones? I've come across tropical and forest biomes of which didn't have any evidence of the Terran biome and I haven't really encountered the other two cave types.
Well, our cave generator isn't at it's best right now. We plan to re-write, so that caves can generate smarter, with certain weights. The Cave API was originally written fast and easy for modjam, but now we are in the process of improving our system. So hold tight, hopefully these things will be fixed in the future.
Is this mod in any modpack? i would love to see this mod in a rpg-themed modpack