edit: what version of mod should we use? just the latest one?
Actually for ars magica 2 I figured out that if you use 1.1.2b the crystal wrench doesn't work, so at least I have to use plain 1.1.2.
Rollback Post to RevisionRollBack
Hail the textbook, for the textbook contains knowledge and knowledge is power. Those who do not seek new knowledge even occasionally are likely to live their whole life in a state of un- fulfilling stagnation.
With the two new questlines, we will have 197 quests. I might add a few to the ars magica quest line, as it has the fewest quests. I have a few ideas, but I would like to ask if there is anything that the AM2 line is missing? I plan on added a slipstream generator quest, but I need a few more.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
With the two new questlines, we will have 197 quests. I might add a few to the ars magica quest line, as it has the fewest quests. I have a few ideas, but I would like to ask if there is anything that the AM2 line is missing? I plan on added a slipstream generator quest, but I need a few more.
I think that submitting a few charged mana batteries or a quarter stack of each elemental essence seems legit as a quest.
Rollback Post to RevisionRollBack
Hail the textbook, for the textbook contains knowledge and knowledge is power. Those who do not seek new knowledge even occasionally are likely to live their whole life in a state of un- fulfilling stagnation.
I'll see if I can do a charged battery of light and dark. I already have a quest for elemental essence under "The beginning of the end".
If not elemental essence what about a quarter or half stack of pure essence, that stuff is insanely annoying to get, and expensive because each essence costs one diamond.
Rollback Post to RevisionRollBack
Hail the textbook, for the textbook contains knowledge and knowledge is power. Those who do not seek new knowledge even occasionally are likely to live their whole life in a state of un- fulfilling stagnation.
If not elemental essence what about a quarter or half stack of pure essence, that stuff is insanely annoying to get, and expensive because each essence costs one diamond.
I just finished the ars magica quests. I've added one to submit witch wood, one to make a magician's workbench, one to make a slipstream generator, and one to make an essence bag.
With these four quests, we have hit 200 quests in total. I have them all ready, so I should be able to release the update tomorrow.
Also, here is a few things I added as infernal mob loot:
Wither skulls
AM2 affinity tomes
AM2 plants
infinity orbs
heart pieces
reward bags
nether stars
a few TC foci
TC shards
ichor
ichoriom
Mana tablets
Other things I thought was useful at the time
So in the quest, "no goats needed", it seems that its impossible to craft the ritual diviner, because it comes out of the crafting table as the ritual of the full spring automatically. Any help as to how to get past this?
I fixed this in the next update, and I can release it tomorrow. For now, type "/hqm edit" into chat to get a special book. Shift click on the quest to force complete it.
I've learned the hard way that if an item has a tool tip, SET IT TO NBT INDEPENDENT!
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I just finished the ars magica quests. I've added one to submit witch wood, one to make a magician's workbench, one to make a slipstream generator, and one to make an essence bag.
Wither skulls
AM2 affinity tomes
AM2 plants
infinity orbs
heart pieces
reward bags
nether stars
a few TC foci
TC shards
ichor
ichoriom
Mana tablets
Other things I thought was useful at the time
One, darn, I've already made a magicans workbench, guess I'll have to make another one.
And two... haaaaalleeeeeluuuuujah...haaaaalleeeeeluuuuujah... hallelujahhallelujah halleluuu-uuujah.
Rollback Post to RevisionRollBack
Hail the textbook, for the textbook contains knowledge and knowledge is power. Those who do not seek new knowledge even occasionally are likely to live their whole life in a state of un- fulfilling stagnation.
Question: Whats the difference between the blue zombie phylactery and the greyish one, I have a blue and it wont turn in.
Rollback Post to RevisionRollBack
Hail the textbook, for the textbook contains knowledge and knowledge is power. Those who do not seek new knowledge even occasionally are likely to live their whole life in a state of un- fulfilling stagnation.
Question: Whats the difference between the blue zombie phylactery and the greyish one, I have a blue and it wont turn in.
I believe I derped a messed that quest up. I don't think that is a "Zombie" phylactery at all, but I recall fixing that in while I was working on this upcoming update.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
The Meaning of Life, the Universe, and Everything.
Location:
Hiding in my Creative world
Join Date:
4/4/2012
Posts:
57
Member Details
D: i want to play it but one of the mods is crashing my game or something what can i do about it? ( i don't get a error log or something it just shuts down to the lanucher with no problems found)
D: i want to play it but one of the mods is crashing my game or something what can i do about it? ( i don't get a error log or something it just shuts down to the lanucher with no problems found)
Well that leads to the question of is it just shutting down when it opens immediately, or does it happen under specific circumstances, like pressing a certain key, or what.
I believe I derped a messed that quest up. I don't think that is a "Zombie" phylactery at all, but I recall fixing that in while I was working on this upcoming update.
Ok, thanks for the info.
Rollback Post to RevisionRollBack
Hail the textbook, for the textbook contains knowledge and knowledge is power. Those who do not seek new knowledge even occasionally are likely to live their whole life in a state of un- fulfilling stagnation.
Reading MagicIsland/config/AM2/AM2.cfg
ERROR: id 750 is already used for MagicIsland/config/AM2/AM2.cfg block.BlockIDRangeStart, change: block.essence_refiner_
ERROR: id 20000 is already used for MagicIsland/config/AM2/AM2.cfg item.ItemIDRangeStart, change: item.ore_items_
count = 121
errors = 2
Reading MagicIsland/config/AM2/SkillConf.cfg
count = 0
Reading MagicIsland/config/AWWayofTime.cfg
count = 118
Reading MagicIsland/config/BWG4.cfg
count = 72
Reading MagicIsland/config/BiblioCraft.cfg
count = 34
Reading MagicIsland/config/Botania.cfg
count = 30
Reading MagicIsland/config/CodeChickenCore.cfg
count = 0
Reading MagicIsland/config/ExtraUtilities.cfg
count = 48
Reading MagicIsland/config/ForbiddenMagic.cfg
count = 24
Reading MagicIsland/config/HungerOverhaul.cfg
count = 0
Reading MagicIsland/config/InfernalMobs.cfg
count = 0
Reading MagicIsland/config/JABBA.cfg
ERROR: id 3502 is already used for MagicIsland/config/JABBA.cfg block.BarrelShelf, change: item.Sticker
ERROR: id 3501 is already used for MagicIsland/config/JABBA.cfg block.MiniBarrel, change: item.UpgradeCapacity
count = 9
errors = 2
Reading MagicIsland/config/NEI.cfg
count = 0
Reading MagicIsland/config/NEIServer.cfg
count = 0
Reading MagicIsland/config/NEISubset.cfg
count = 0
Reading MagicIsland/config/OpenBlocks.cfg
count = 71
Reading MagicIsland/config/OpenMods.cfg
count = 0
Reading MagicIsland/config/PlayerBeacons.cfg
ERROR: id 3501 is already used for MagicIsland/config/JABBA.cfg block.MiniBarrel, change: block.Defiled Soul Conductor
ERROR: id 3502 is already used for MagicIsland/config/JABBA.cfg block.BarrelShelf, change: block.Defiled Soul Pylon
count = 7
errors = 2
Reading MagicIsland/config/Thaumcraft.cfg
count = 98
Reading MagicIsland/config/ThaumicTinkerer.cfg
count = 68
Reading MagicIsland/config/cofh/CoFHCore.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHLoot.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHMasquerade-Capes.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHMasquerade-Skins.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHMasquerade.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHSocial-Friends.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHSocial.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHWorld-Generation.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHWorld.cfg
count = 0
Reading MagicIsland/config/crowley.skyblock.cfg
count = 26
Reading MagicIsland/config/exaliquo.cfg
count = 0
Reading MagicIsland/config/forge.cfg
count = 0
Reading MagicIsland/config/forgeChunkLoading.cfg
count = 0
Reading MagicIsland/config/hqm/hqmconfig.cfg
ERROR: id 1000 is already used for MagicIsland/config/PlayerBeacons.cfg item.Beheader, change: block.ItemBarrel
count = 3
errors = 1
Reading MagicIsland/config/modstats.cfg
count = 0
Reading MagicIsland/config/pamharvestcraft.cfg
ERROR: id 15000 is already used for MagicIsland/config/OpenBlocks.cfg item.itemWallpaper, change: item.pot
count = 653
errors = 1
Reading MagicIsland/config/witchery.cfg
count = 136
Looks like you might have forgot to add the config that Mrvideogame provides for us happy map players.
Rollback Post to RevisionRollBack
Hail the textbook, for the textbook contains knowledge and knowledge is power. Those who do not seek new knowledge even occasionally are likely to live their whole life in a state of un- fulfilling stagnation.
Does anybody else get the error that when they begin breaking a lot of leaves with the crook it crashes, I can provide multiple crash logs if asked for.
Rollback Post to RevisionRollBack
Hail the textbook, for the textbook contains knowledge and knowledge is power. Those who do not seek new knowledge even occasionally are likely to live their whole life in a state of un- fulfilling stagnation.
Just found a bug type thing, the alchemically crowned blood staff that you get as a reward sometimes is bound to you Mrvideogame and as thus I can't use my blood network to fuel it.
Rollback Post to RevisionRollBack
Hail the textbook, for the textbook contains knowledge and knowledge is power. Those who do not seek new knowledge even occasionally are likely to live their whole life in a state of un- fulfilling stagnation.
Just found a bug type thing, the alchemically crowned blood staff that you get as a reward sometimes is bound to you Mrvideogame and as thus I can't use my blood network to fuel it.
Drat, I hoped to troll people with that. I guess I'll tweak that to give you a staff core.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Drat, I hoped to troll people with that. I guess I'll tweak that to give you a staff core.
Why not just give them an unbound staff instead of a core?
Rollback Post to RevisionRollBack
Hail the textbook, for the textbook contains knowledge and knowledge is power. Those who do not seek new knowledge even occasionally are likely to live their whole life in a state of un- fulfilling stagnation.
Actually for ars magica 2 I figured out that if you use 1.1.2b the crystal wrench doesn't work, so at least I have to use plain 1.1.2.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I think that submitting a few charged mana batteries or a quarter stack of each elemental essence seems legit as a quest.
I'll see if I can do a charged battery of light and dark. I already have a quest for elemental essence under "The beginning of the end".
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
If not elemental essence what about a quarter or half stack of pure essence, that stuff is insanely annoying to get, and expensive because each essence costs one diamond.
With these four quests, we have hit 200 quests in total. I have them all ready, so I should be able to release the update tomorrow.
Also, here is a few things I added as infernal mob loot:
Wither skulls
AM2 affinity tomes
AM2 plants
infinity orbs
heart pieces
reward bags
nether stars
a few TC foci
TC shards
ichor
ichoriom
Mana tablets
Other things I thought was useful at the time
I've learned the hard way that if an item has a tool tip, SET IT TO NBT INDEPENDENT!
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
One, darn, I've already made a magicans workbench, guess I'll have to make another one.
And two... haaaaalleeeeeluuuuujah...haaaaalleeeeeluuuuujah... hallelujahhallelujah halleluuu-uuujah.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Well that leads to the question of is it just shutting down when it opens immediately, or does it happen under specific circumstances, like pressing a certain key, or what.
Ok, thanks for the info.
Also some Item ID conflicts
Reading MagicIsland/config/AM2/AM2.cfg
ERROR: id 750 is already used for MagicIsland/config/AM2/AM2.cfg block.BlockIDRangeStart, change: block.essence_refiner_
ERROR: id 20000 is already used for MagicIsland/config/AM2/AM2.cfg item.ItemIDRangeStart, change: item.ore_items_
count = 121
errors = 2
Reading MagicIsland/config/AM2/SkillConf.cfg
count = 0
Reading MagicIsland/config/AWWayofTime.cfg
count = 118
Reading MagicIsland/config/BWG4.cfg
count = 72
Reading MagicIsland/config/BiblioCraft.cfg
count = 34
Reading MagicIsland/config/Botania.cfg
count = 30
Reading MagicIsland/config/CodeChickenCore.cfg
count = 0
Reading MagicIsland/config/ExtraUtilities.cfg
count = 48
Reading MagicIsland/config/ForbiddenMagic.cfg
count = 24
Reading MagicIsland/config/HungerOverhaul.cfg
count = 0
Reading MagicIsland/config/InfernalMobs.cfg
count = 0
Reading MagicIsland/config/JABBA.cfg
ERROR: id 3502 is already used for MagicIsland/config/JABBA.cfg block.BarrelShelf, change: item.Sticker
ERROR: id 3501 is already used for MagicIsland/config/JABBA.cfg block.MiniBarrel, change: item.UpgradeCapacity
count = 9
errors = 2
Reading MagicIsland/config/NEI.cfg
count = 0
Reading MagicIsland/config/NEIServer.cfg
count = 0
Reading MagicIsland/config/NEISubset.cfg
count = 0
Reading MagicIsland/config/OpenBlocks.cfg
count = 71
Reading MagicIsland/config/OpenMods.cfg
count = 0
Reading MagicIsland/config/PlayerBeacons.cfg
ERROR: id 3501 is already used for MagicIsland/config/JABBA.cfg block.MiniBarrel, change: block.Defiled Soul Conductor
ERROR: id 3502 is already used for MagicIsland/config/JABBA.cfg block.BarrelShelf, change: block.Defiled Soul Pylon
count = 7
errors = 2
Reading MagicIsland/config/Thaumcraft.cfg
count = 98
Reading MagicIsland/config/ThaumicTinkerer.cfg
count = 68
Reading MagicIsland/config/cofh/CoFHCore.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHLoot.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHMasquerade-Capes.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHMasquerade-Skins.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHMasquerade.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHSocial-Friends.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHSocial.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHWorld-Generation.cfg
count = 0
Reading MagicIsland/config/cofh/CoFHWorld.cfg
count = 0
Reading MagicIsland/config/crowley.skyblock.cfg
count = 26
Reading MagicIsland/config/exaliquo.cfg
count = 0
Reading MagicIsland/config/forge.cfg
count = 0
Reading MagicIsland/config/forgeChunkLoading.cfg
count = 0
Reading MagicIsland/config/hqm/hqmconfig.cfg
ERROR: id 1000 is already used for MagicIsland/config/PlayerBeacons.cfg item.Beheader, change: block.ItemBarrel
count = 3
errors = 1
Reading MagicIsland/config/modstats.cfg
count = 0
Reading MagicIsland/config/pamharvestcraft.cfg
ERROR: id 15000 is already used for MagicIsland/config/OpenBlocks.cfg item.itemWallpaper, change: item.pot
count = 653
errors = 1
Reading MagicIsland/config/witchery.cfg
count = 136
Looks like you might have forgot to add the config that Mrvideogame provides for us happy map players.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Drat, I hoped to troll people with that. I guess I'll tweak that to give you a staff core.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Why not just give them an unbound staff instead of a core?
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum