The Meaning of Life, the Universe, and Everything.
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4/8/2011
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1.4-1.7 beta made interesting jagged caves, i rather liked those, i dont like the long predictable tube caves we get now....
some other things that would be nice... canyons, but not like "mesa's" like very large ravines that reach from the surface to very low levels.
forests on mountains....
and valuable minerals that spawn at high elevations. like.... moonstone (could work like glowstone) or something... i dunno. a reason to climb high, and do things...
I really like how you wrote the post...that's besides the point. This is a great idea! Usually seeds are judged by how OP they are, but you provided the excellent take that they can be judged by the quality of the actual terrain! You are wonderful
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I'm working on an open-source mod called Craft++. Check it out!
just saying everything on this is sorted out now with 1.8 where you can change how the land generates to your liking
Not entirely though (see previous posts), and you can't do stuff like make biomes generate like they did in 1.6.4 and before (i.e. totally random and no impossibly rare biomes (jungles, anyone? 1.6.4 has the same chance of every biome except ice plains), which I much prefer).
The OP knows that when you want the same map or some kind of special one, you use seeds. But the problem is there isn't that much variety outside of the biomes that are specifically engineered to have massive mountains, and even so, once you see one, I'll give you a 90% chance any others will be just like it. We want variety, not the old generator, the ability to see almost anything, anywhere! Look at maps from Beta 1.7 like "glacier", or "gargamel"... You didn't see those kinds of unique land masses just about everywhere you went, but there was a chance for those things to generate. Nowadays, most seeds are like, "EPIC MOUNTAINS IN EXTREME HILLS/HILLS BIOME, AND VILLAGES WITH 7 DIAMONDS!!!!" Yes, while that can be fun for some people, there isn't much of any variety outside of those kinds of seeds. The beauty of a diverse world generator was that you could never exactly predict terrain. That, is what supporters of this thread want.
it would be cool to have better mountains like your saying actually but are you saying that you want the biomes to generate so like deserts can generate next to tiaga and stuff?
Actually, I was referring to the inability to customize caves and structures (especially caves), and yes, I do prefer biomes to be all mixed up even if it isn't realistic; at the very least not like the way it is in 1.7, and even with random biome distribution you can still go quite far without seeing a particular biome simply due to the number.
customizing caves would be a lot better but i disagree with you wanting randomized biome generation, if you have a horse it only takes about 15 mins to get from a desert to a taiga. Its also easier to find biomes because you know if your going the right way if the biomes are getting colder for example
In some ways I prefer the r1.6 system. In a way, it gave more variety (or rather, biome grouping restricts it) and the biggest flaw in it (jarring, 3-block transitions between biomes) is still present in biome grouping. IMO it's a lesser of two evils really.
In the current system, though, finding a biome you want isn't made any easier than it was in ß1.8-r1.6--in fact, it was made harder due to the much larger distances you have to travel--unless you're already in the biome group that contains the biome you want.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
WUT !?! BUT seeds are already random, and they are useful when you want to play the same map or a special one found on the internet. I think this system is the best concept, random generating in the map itself wolt take this possibilities.
COUNTER-SUPPORTING
Right now, seeds are only being used to find resources. Seeds were being used to find points where the terrain generation was AMAZING, and made awesome mountains, waterfalls, or islands. Also, you're not making much sense...please try to reword your post. If I'm mis-understanding, please say so.
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I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
It's not. 1.8 gives you more control, but it's still based off the same, broken map generator.
Right now, seeds are only being used to find resources. Seeds were being used to find points where the terrain generation was AMAZING, and made awesome mountains, waterfalls, or islands. Also, you're not making much sense...please try to reword your post. If I'm mis-understanding, please say so.
How is the 1.8 generator broken? And which 1.8?Just use the AMPLIFIED world type. It's BEAUTIFUL.
Just use the AMPLIFIED world type. It's BEAUTIFUL.
We're not asking for 50000 floating islands and mountains that go to the height limit, we're asking for a more diverse world generator that can get awesome mountains and waterfalls somtimes. Also, talking about release 1.8. The current worldgen, you've seen 1 plains/forest/taiga you've seen them all. The diversity that used to be there in beta 1.7 is gone, and it makes me sad. We're also not asking to get the beta 1.7 worldgen back, that's not the answer.
Rollback Post to RevisionRollBack
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
We're not asking for 50000 floating islands and mountains that go to the height limit, we're asking for a more diverse world generator that can get awesome mountains and waterfalls somtimes. Also, talking about release 1.8. The current worldgen, you've seen 1 plains/forest/taiga you've seen them all. The diversity that used to be there in beta 1.7 is gone, and it makes me sad. We're also not asking to get the beta 1.7 worldgen back, that's not the answer.
Release 1.8 (the version that is coming out in a few days). (Also, why the heck would the admins remove the videos without explanation? Is there some weirdness going on?)
I agree, but I can't say that the world generation is totally more predictable than it was back then. These are the things that I really want to get fixed:
- Tree density. I hate how there are so many trees in forests/taigas, but other places like extreme hills barely spawn any.
- biome clumping
Also I really hate how people care so much in seeds that there are generated structures. Generated strucutures only give one-time rewards that you can use in the beginning of the game. And people think that these structures can help the world so much. (exception to dungeons and mineshafts in certain times, which can be used later on for resources). It's very sad how people say "THIS SEED HAS A TEMPLE WITH 20 DIAMONDS RIGHT AT SPAWN. IT IS THE BEST EVER". People should care more about biomes and landscape.
Release 1.8 (the version that is coming out in a few days).
(Also, why the heck would the admins remove the videos without explanation? Is there some weirdness going on?)
Actually, look at the date the OP was made - "1.8" refers to Beta 1.8, which made height variation biome-specific (big mountains? Find an Extreme Hills biome, and that's it), added in huge endless oceans, and fixed a bug with cave generation (I decompiled Beta 1.7.3 and the cave generator is nearly identical to the one in Beta 1.8 to release 1.6.4; the bug is that they only used one global random number generator, which caused problems with the recursive nature of cave generation, instead of a local RNG for each individual cave, and thus caves often cut off at chunk borders (you can find a bug report for the same problem in the Nether here, which wasn't fixed until much later); of course, mineshafts and ravines were also added).
Of course, release 1.8 (snapshots) added in the customize world type, although people still say that isn't enough; that said, by changing the min/max height ranges of most biomes, plus flat/hilly variants of several (no derpy villages in mountainous deserts, only in "normal" flat deserts) I was able to get more height variation without having mountains everywhere (Amplified = unplayable mountain spam). Not to mention you can only enable/disable caves (another odd thing about the cave generator is that it is SUPPOSED to make small cave systems much more frequently than large ones; the size is determined by random(random(random(maximumNumberOfCaves))), which gives a range that is mostly near 0, as each random() divides the average by 2, or 8 in this case), but it seems to be either none or all).
Actually, look at the date the OP was made - "1.8" refers to Beta 1.8, which made height variation biome-specific (big mountains? Find an Extreme Hills biome, and that's it), added in huge endless oceans, and fixed a bug with cave generation (I decompiled Beta 1.7.3 and the cave generator is nearly identical to the one in Beta 1.8 to release 1.6.4; the bug is that they only used one global random number generator, which caused problems with the recursive nature of cave generation, instead of a local RNG for each individual cave, and thus caves often cut off at chunk borders (you can find a bug report for the same problem in the Nether here, which wasn't fixed until much later); of course, mineshafts and ravines were also added).
Of course, release 1.8 (snapshots) added in the customize world type, although people still say that isn't enough; that said, by changing the min/max height ranges of most biomes, plus flat/hilly variants of several (no derpy villages in mountainous deserts, only in "normal" flat deserts) I was able to get more height variation without having mountains everywhere (Amplified = unplayable mountain spam). Not to mention you can only enable/disable caves (another odd thing about the cave generator is that it is SUPPOSED to make small cave systems much more frequently than large ones; the size is determined by random(random(random(maximumNumberOfCaves))), which gives a range that is mostly near 0, as each random() divides the average by 2, or 8 in this case), but it seems to be either none or all).
Well, I was referencing the world customizer for release 1.8. It's still based on the same, you've-seen-one-biome-you've-seen-them-all worldgen, even with height variation added in. Plus, not everyone knows how the worldgen changer will work, so some people get the boring worldgen. I would love to see another seed like some of the old ones that made huge mountains and floating isles, for modern MC. Watching the sunrise from the mountains in modern Minecraft would be awesome, but the only place you can do that is in an extreme hills biome. :/
EDIT: Also, want me to try to port your worldgen mod to Forge? If I have the code for the biomes and such, I can probably put those into a Forge mod.
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I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
I feel that this is fixed in Release 1.7
Amplified is an obvious option with wicked cool mountains everywhere
Savannahs have there mesas and mountains that are totally badass
Most biomes now have an "M" variant which makes more mountains
Other biomes have different variants which add things like taller trees and Packed ice spikes
I feel that this is fixed in Release 1.7
Amplified is an obvious option with wicked cool mountains everywhere
Savannahs have there mesas and mountains that are totally badass
Most biomes now have an "M" variant which makes more mountains
Other biomes have different variants which add things like taller trees and Packed ice spikes
You fail to grasp what this thread is actually about.
The problem is not the ß1.8+ does not have enough mountains. ß1.8 had plenty of mountains, and r1.7 adds even more. The problem is that the worlds the game generates are extremely repetitive. Each instance of a biome looks like and has the same characteristics as another instance of the same biome (M biomes and similar variants are considered their own biomes, because for all intents and purposes, they are). Meaning, a biome that ordinarily does not have mountains will never have mountains and a biome that ordinarily has mountains will never (well, almost never) have large expanses of flatland. This effectively means that mountains are restricted to a few biomes; any biomes outside of that (e.g. forests, deserts, etc) can never have mountains, and those biomes that do have mountains will virtually never have mountains. New biomes don't solve that problem at all since those new biomes are affected by the problem, and Amplified does jack squat since it just forces mountains everywhere which isn't variety.
(I say virtually never because there was one point in 1.6 where I found a reasonably large flatland in an EH biome. I have lost the seed and I have never, ever seen anywhere near as large of a flat area in an EH biome anywhere else.)
Also, not all M biomes make things more mountainous. Birch Forest M adds taller trees yet you listed it like it wasn't an M biome.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Meh, I wouldn't call them "useless", but there are many problems with today's world generator. I personally wish that everything nowadays was forest and snowless taiga, with mountains and flat areas and lots of water in between. And in them we can have stuff like clay patches, and sand/gravel beaches. Also the tree density should be much less than it is now.
I honestly hate the jungle, tundra, swamp, and many others. In fact, the only reason I don't use mods to disable jungle is because there are certain resources in the jungle you can't get in other biomes. Even plains and savannah I don't really like, they don't have much to them besides flat land and horses.
Tree density is such a problem for me that when I settle in a tree-packed biome (forests, taigas), I literally half the density. Seriously, wood isn't that hard to get, we don't need a massive amount of treees.
some other things that would be nice... canyons, but not like "mesa's" like very large ravines that reach from the surface to very low levels.
forests on mountains....
and valuable minerals that spawn at high elevations. like.... moonstone (could work like glowstone) or something... i dunno. a reason to climb high, and do things...
also large lakes etc.
My list is very broken and disorganized, I made a more-idealized world with the snapshot presets but its not perfect: http://www.minecraftforum.net/topic/2676182-custom-world-type-great-hills/
I'm working on an open-source mod called Craft++. Check it out!
Not entirely though (see previous posts), and you can't do stuff like make biomes generate like they did in 1.6.4 and before (i.e. totally random and no impossibly rare biomes (jungles, anyone? 1.6.4 has the same chance of every biome except ice plains), which I much prefer).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Actually, I was referring to the inability to customize caves and structures (especially caves), and yes, I do prefer biomes to be all mixed up even if it isn't realistic; at the very least not like the way it is in 1.7, and even with random biome distribution you can still go quite far without seeing a particular biome simply due to the number.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
In some ways I prefer the r1.6 system. In a way, it gave more variety (or rather, biome grouping restricts it) and the biggest flaw in it (jarring, 3-block transitions between biomes) is still present in biome grouping. IMO it's a lesser of two evils really.
In the current system, though, finding a biome you want isn't made any easier than it was in ß1.8-r1.6--in fact, it was made harder due to the much larger distances you have to travel--unless you're already in the biome group that contains the biome you want.
It's not. 1.8 gives you more control, but it's still based off the same, broken map generator.
Right now, seeds are only being used to find resources. Seeds were being used to find points where the terrain generation was AMAZING, and made awesome mountains, waterfalls, or islands. Also, you're not making much sense...please try to reword your post. If I'm mis-understanding, please say so.
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
We're not asking for 50000 floating islands and mountains that go to the height limit, we're asking for a more diverse world generator that can get awesome mountains and waterfalls somtimes. Also, talking about release 1.8. The current worldgen, you've seen 1 plains/forest/taiga you've seen them all. The diversity that used to be there in beta 1.7 is gone, and it makes me sad. We're also not asking to get the beta 1.7 worldgen back, that's not the answer.
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
Release 1.8 (the version that is coming out in a few days).
(Also, why the heck would the admins remove the videos without explanation? Is there some weirdness going on?)
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
- Tree density. I hate how there are so many trees in forests/taigas, but other places like extreme hills barely spawn any.
- biome clumping
Also I really hate how people care so much in seeds that there are generated structures. Generated strucutures only give one-time rewards that you can use in the beginning of the game. And people think that these structures can help the world so much. (exception to dungeons and mineshafts in certain times, which can be used later on for resources). It's very sad how people say "THIS SEED HAS A TEMPLE WITH 20 DIAMONDS RIGHT AT SPAWN. IT IS THE BEST EVER". People should care more about biomes and landscape.
Actually, look at the date the OP was made - "1.8" refers to Beta 1.8, which made height variation biome-specific (big mountains? Find an Extreme Hills biome, and that's it), added in huge endless oceans, and fixed a bug with cave generation (I decompiled Beta 1.7.3 and the cave generator is nearly identical to the one in Beta 1.8 to release 1.6.4; the bug is that they only used one global random number generator, which caused problems with the recursive nature of cave generation, instead of a local RNG for each individual cave, and thus caves often cut off at chunk borders (you can find a bug report for the same problem in the Nether here, which wasn't fixed until much later); of course, mineshafts and ravines were also added).
Of course, release 1.8 (snapshots) added in the customize world type, although people still say that isn't enough; that said, by changing the min/max height ranges of most biomes, plus flat/hilly variants of several (no derpy villages in mountainous deserts, only in "normal" flat deserts) I was able to get more height variation without having mountains everywhere (Amplified = unplayable mountain spam). Not to mention you can only enable/disable caves (another odd thing about the cave generator is that it is SUPPOSED to make small cave systems much more frequently than large ones; the size is determined by random(random(random(maximumNumberOfCaves))), which gives a range that is mostly near 0, as each random() divides the average by 2, or 8 in this case), but it seems to be either none or all).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Well, I was referencing the world customizer for release 1.8. It's still based on the same, you've-seen-one-biome-you've-seen-them-all worldgen, even with height variation added in. Plus, not everyone knows how the worldgen changer will work, so some people get the boring worldgen. I would love to see another seed like some of the old ones that made huge mountains and floating isles, for modern MC. Watching the sunrise from the mountains in modern Minecraft would be awesome, but the only place you can do that is in an extreme hills biome. :/
EDIT: Also, want me to try to port your worldgen mod to Forge? If I have the code for the biomes and such, I can probably put those into a Forge mod.
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
Amplified is an obvious option with wicked cool mountains everywhere
Savannahs have there mesas and mountains that are totally badass
Most biomes now have an "M" variant which makes more mountains
Other biomes have different variants which add things like taller trees and Packed ice spikes
You fail to grasp what this thread is actually about.
The problem is not the ß1.8+ does not have enough mountains. ß1.8 had plenty of mountains, and r1.7 adds even more. The problem is that the worlds the game generates are extremely repetitive. Each instance of a biome looks like and has the same characteristics as another instance of the same biome (M biomes and similar variants are considered their own biomes, because for all intents and purposes, they are). Meaning, a biome that ordinarily does not have mountains will never have mountains and a biome that ordinarily has mountains will never (well, almost never) have large expanses of flatland. This effectively means that mountains are restricted to a few biomes; any biomes outside of that (e.g. forests, deserts, etc) can never have mountains, and those biomes that do have mountains will virtually never have mountains. New biomes don't solve that problem at all since those new biomes are affected by the problem, and Amplified does jack squat since it just forces mountains everywhere which isn't variety.
(I say virtually never because there was one point in 1.6 where I found a reasonably large flatland in an EH biome. I have lost the seed and I have never, ever seen anywhere near as large of a flat area in an EH biome anywhere else.)
Also, not all M biomes make things more mountainous. Birch Forest M adds taller trees yet you listed it like it wasn't an M biome.
I honestly hate the jungle, tundra, swamp, and many others. In fact, the only reason I don't use mods to disable jungle is because there are certain resources in the jungle you can't get in other biomes. Even plains and savannah I don't really like, they don't have much to them besides flat land and horses.
Tree density is such a problem for me that when I settle in a tree-packed biome (forests, taigas), I literally half the density. Seriously, wood isn't that hard to get, we don't need a massive amount of treees.