Papawer is the first Resource Pack made by me, Pi.
It have a simple, colorful, bucket-fill and happy style, that will make your game feel more magical.
-Steve and Alex skins.
-Textures of all Mobs.
-Textures of all Blocks.
-Textures of all Items.
-Armor Stand, Experience Orbs, Minecart, Boat, Arrow and Banner Textures(Including Creeper and Skull Patterns).
-Custom Colormap.
-Clouds, Sun, Moon, Rain, Snow and End Sky textures.
-Gui Textures.
-Map Textures.
-Armor Textures.
-Paintings.
-Particles and footprints.
-Misc Textures(Enchanted Item, Pumpkin Face, World Barrier, Underwater texture and Unknow Pack Image).
-MCpatcher Stuff(Redstone Color, Stem Colors, and other colors).
-25 Custom Splashes.
Post your opinions, and if you can, vote this thread! :3
Newer information: This pack is discontinued in the moment, because i'm working on other pack, but someday i'll go work again on this pack, with completely new, fresh textures!
On what? The color choice of your canvas is nice... but they still look like blank canvases to me. What are those textures supposed to be anyway? Plastic? That's all they really look like to me.
I can't even really encouragingly say "you're off to a good start". I literally have no idea what I'm supposed to be looking at to critique because there's no details in any of the textures to identify what they are. The pink and coral-colored cards in the first picture, for example. What are they? No idea.
On what? The color choice of your canvas is nice... but they still look like blank canvases to me. What are those textures supposed to be anyway? Plastic? That's all they really look like to me.
I can't even really encouragingly say "you're off to a good start". I literally have no idea what I'm supposed to be looking at to critique because there's no details in any of the textures to identify what they are. The pink and coral-colored cards in the first picture, for example. What are they? No idea.
Sorry, but it's my first resource pack, thanks for your opinion, I'm trying to make the textures look plastic, and simple, I'll try to improve!
In the first picture are the bricks.
Sorry, but it's my first resource pack, thanks for your opinion, I'm trying to make the textures look plastic, and simple, I'll try to improve!
In the first picture are the bricks.
Sorry my English, I speak Portuguese.
this is awesome good work man keep the blocks and items became sexy
Sorry, but it's my first resource pack, thanks for your opinion, I'm trying to make the textures look plastic, and simple, I'll try to improve!
In the first picture are the bricks.
Sorry my English, I speak Portuguese.
Look, I understand that this is your first pack, and you may want to start small by making a "simple" pack. We all started out texturing horribly and we improve with practice, and by learning from tutorials, other peoples examples, ect... But if you want to become a texture artist this isn't the way to do it. I know it's tempting to just make super simple textures(plastic or whatever you want to call them), and then use the "simple" style as an excuse as to why they aren't good. But the fact is that these types of textures require no skill, no significant effort, and very few people will like them or want to download them. They simply have no value to anybody but maybe the person that made them. I am not trying to be mean, this is just the hard truth. You really have two options at this point. You can keep texturing like this, making worthless textures and blaming it on the "simple" style, but you are never going to improve, and if anything you will just get a lot of hate from people a lot more blunt and irritated than I am. Or you can try to actually create good textures. As I said, you can look at tutorials or study techniques from other texture packs. I am not going to lie, your textures will probably look horrible at first, and may seem worse than these "simple" textures, but you will be on the path to improvement and you will get a lot more constructive criticism from the community. Don't start small and "simple", start by trying to texture the way you would want to if you were a master texture artist. You know what they say "Shoot for the moon. Even if you miss you'll land among the stars."
Look, I understand that this is your first pack, and you may want to start small by making a "simple" pack. We all started out texturing horribly and we improve with practice, and by learning from tutorials, other peoples examples, ect... But if you want to become a texture artist this isn't the way to do it. I know it's tempting to just make super simple textures(plastic or whatever you want to call them), and then use the "simple" style as an excuse as to why they aren't good. But the fact is that these types of textures require no skill, no significant effort, and very few people will like them or want to download them. They simply have no value to anybody but maybe the person that made them. I am not trying to be mean, this is just the hard truth. You really have two options at this point. You can keep texturing like this, making worthless textures and blaming it on the "simple" style, but you are never going to improve, and if anything you will just get a lot of hate from people a lot more blunt and irritated than I am. Or you can try to actually create good textures. As I said, you can look at tutorials or study techniques from other texture packs. I am not going to lie, your textures will probably look horrible at first, and may seem worse than these "simple" textures, but you will be on the path to improvement and you will get a lot more constructive criticism from the community. Don't start small and "simple", start by trying to texture the way you would want to if you were a master texture artist. You know what they say "Shoot for the moon. Even if you miss you'll land among the stars."
i can smell download link and dude put your eyes on dude look at the pics it's awesome he worked arded he maybe worked like an hour to compleate a single block dude respect your comment is 0/10 rageing over a good artist he is a good artest so shut up and look at the pics
i can smell download link and dude put your eyes on dude look at the pics it's awesome he worked arded he maybe worked like an hour to compleate a single block dude respect your comment is 0/10 rageing over a good artist he is a good artest so shut up and look at the pics
I posted the download link, but I still need to edit a lot.
Thanks for liking the resource pack, but I still need to improve.
Look, I understand that this is your first pack, and you may want to start small by making a "simple" pack. We all started out texturing horribly and we improve with practice, and by learning from tutorials, other peoples examples, ect... But if you want to become a texture artist this isn't the way to do it. I know it's tempting to just make super simple textures(plastic or whatever you want to call them), and then use the "simple" style as an excuse as to why they aren't good. But the fact is that these types of textures require no skill, no significant effort, and very few people will like them or want to download them. They simply have no value to anybody but maybe the person that made them. I am not trying to be mean, this is just the hard truth. You really have two options at this point. You can keep texturing like this, making worthless textures and blaming it on the "simple" style, but you are never going to improve, and if anything you will just get a lot of hate from people a lot more blunt and irritated than I am. Or you can try to actually create good textures. As I said, you can look at tutorials or study techniques from other texture packs. I am not going to lie, your textures will probably look horrible at first, and may seem worse than these "simple" textures, but you will be on the path to improvement and you will get a lot more constructive criticism from the community. Don't start small and "simple", start by trying to texture the way you would want to if you were a master texture artist. You know what they say "Shoot for the moon. Even if you miss you'll land among the stars."
I like the simple style, I know that's not very original but I like it.
anyway, thanks for your opinion!
i can smell download link and dude put your eyes on dude look at the pics it's awesome he worked arded he maybe worked like an hour to compleate a single block dude respect your comment is 0/10 rageing over a good artist he is a good artest so shut up and look at the pics
Ok if you actually read my post, you would see I wasn't raging at him. I very clearly said I wasn't trying to be mean, I was just trying to help a new texture artist improve. This is called constructive criticism. Yes I looked at his pics, but I kinda wonder if you did. Let's take a look at the first two textures in his first screenshot shall we? The entire texture consists of one color, with a darker and a lighter color making the outlines. Want to know how long this takes to make in any art program? I will give you a hint, it takes one click to fill a canvas one color, and a handful of other clicks with the line tool to make the outlines. Even if you clicked in slow motion, it would still take less than five minutes to make. I don't know why you think he took an hour on a single texture, but I'm guessing you have never created pixel art before.
I like the simple style, I know that's not very original but I like it.
anyway, thanks for your opinion!
Ok, sorry if came across as hating on the simple style. I think that people can create good simple packs, if anything creating a good simple pack is almost harder than making a extremely detailed one. The reason I said to not start with that is that a lot of people think they should start making simple packs because they think it's easier, when they really want to make textures in a different style, and then they never improve. If you honestly want to make a good simple pack, that's fine, but keep in mind it's going to be a lot harder to pull off. You will need to make your textures unique while still being simplistic, which is hard to pull off. For example a bucket fill texture that's entirely one color with a few dots on it has been done before(probably hundreds of times). No one will want to download your pack, if it doesn't look different or have some unique flair that sets it apart from other simple packs. I still recommend looking at other simple packs for inspiration(not to copy). For example there's a great simple pack by steelfeathers that has that simple style, but it still is unique and has a lot of effort put into it.
Ok, sorry if came across as hating on the simple style. I think that people can create good simple packs, if anything creating a good simple pack is almost harder than making a extremely detailed one. The reason I said to not start with that is that a lot of people think they should start making simple packs because they think it's easier, when they really want to make textures in a different style, and then they never improve. If you honestly want to make a good simple pack, that's fine, but keep in mind it's going to be a lot harder to pull off. You will need to make your textures unique while still being simplistic, which is hard to pull off. For example a bucket fill texture that's entirely one color with a few dots on it has been done before(probably hundreds of times). No one will want to download your pack, if it doesn't look different or have some unique flair that sets it apart from other simple packs. I still recommend looking at other simple packs for inspiration(not to copy). For example there's a great simple pack by steelfeathers that has that simple style, but it still is unique and has a lot of effort put into it.
I agree with what was said previously: you just need more contrast. You've added some details, but they're almost invisible so that most textures look like they're completely one-color. I appreciate that you like the style, but make the details that you've taken the time to add a little bit more apparent. Particularly on the grass, which is your biggest offender at the moment. You can keep them very low-key while still making them visible. That will significantly improve this pack, in my opinion.
The brick that's under the Wither is your best texture right now, in my opinion, just because I can see the details in it clearly.
I agree with what was said previously: you just need more contrast. You've added some details, but they're almost invisible so that most textures look like they're completely one-color. I appreciate that you like the style, but make the details that you've taken the time to add a little bit more apparent. Particularly on the grass, which is your biggest offender at the moment. You can keep them very low-key while still making them visible. That will significantly improve this pack, in my opinion.
The brick that's under the Wither is your best texture right now, in my opinion, just because I can see the details in it clearly.
Alright, I'll try to add more details.
I've put some contrast in textures, and updated some screens.
Thanks for your opinion, that's what motivates me to continue!
Alright, I'll try to add more details.
I've put some contrast in textures, and updated some screens.
Thanks for your opinion, that's what motivates me to continue!
Hey, no problem. It's actually refreshing to have someone who started with a bucket-fill pack actually take advice and improve!
I don't think you've updated the ones that show grass yet, but the other textures look quite good. I really like your color choices, which makes even a low-detail pack like this really stand out.
Keep improving, and I look forward to seeing the updated grass texture.
Recommend browsing http://www.minecraftforum.net/topic/1501378-simple-pack-showdown/
it gives a good example of well, how simplepacks should be. Simple packs are in no way a single color block. Like others have said you need to work on adding in more contrast, as much of the detail you're adding is far FAR to close to the base color that it nearly becomes invisible.
The showdown I linked to has a nice arrange of color pallets you can also pick and use to help you get a better understanding of color choices and ranges.
Papawer is the first Resource Pack made by me, Pi.
It have a simple, colorful,
bucket-fill and happy style, that will make your game feel more magical.-Textures of all Mobs.
-Textures of all Blocks.
-Textures of all Items.
-Armor Stand, Experience Orbs, Minecart, Boat, Arrow and Banner Textures(Including Creeper and Skull Patterns).
-Custom Colormap.
-Clouds, Sun, Moon, Rain, Snow and End Sky textures.
-Gui Textures.
-Map Textures.
-Armor Textures.
-Paintings.
-Particles and footprints.
-Misc Textures(Enchanted Item, Pumpkin Face, World Barrier, Underwater texture and Unknow Pack Image).
-MCpatcher Stuff(Redstone Color, Stem Colors, and other colors).
-25 Custom Splashes.
Download for 1.8
Download for 1.7
Post your opinions, and if you can, vote this thread! :3
Newer information: This pack is discontinued in the moment, because i'm working on other pack, but someday i'll go work again on this pack, with completely new, fresh textures!
I can't even really encouragingly say "you're off to a good start". I literally have no idea what I'm supposed to be looking at to critique because there's no details in any of the textures to identify what they are. The pink and coral-colored cards in the first picture, for example. What are they? No idea.
Sorry, but it's my first resource pack, thanks for your opinion, I'm trying to make the textures look plastic, and simple, I'll try to improve!
In the first picture are the bricks.
Look, I understand that this is your first pack, and you may want to start small by making a "simple" pack. We all started out texturing horribly and we improve with practice, and by learning from tutorials, other peoples examples, ect... But if you want to become a texture artist this isn't the way to do it. I know it's tempting to just make super simple textures(plastic or whatever you want to call them), and then use the "simple" style as an excuse as to why they aren't good. But the fact is that these types of textures require no skill, no significant effort, and very few people will like them or want to download them. They simply have no value to anybody but maybe the person that made them. I am not trying to be mean, this is just the hard truth. You really have two options at this point. You can keep texturing like this, making worthless textures and blaming it on the "simple" style, but you are never going to improve, and if anything you will just get a lot of hate from people a lot more blunt and irritated than I am. Or you can try to actually create good textures. As I said, you can look at tutorials or study techniques from other texture packs. I am not going to lie, your textures will probably look horrible at first, and may seem worse than these "simple" textures, but you will be on the path to improvement and you will get a lot more constructive criticism from the community. Don't start small and "simple", start by trying to texture the way you would want to if you were a master texture artist. You know what they say "Shoot for the moon. Even if you miss you'll land among the stars."
I posted the download link, but I still need to edit a lot.
Thanks for liking the resource pack, but I still need to improve.
I like the simple style, I know that's not very original but I like it.
anyway, thanks for your opinion!
Ok if you actually read my post, you would see I wasn't raging at him. I very clearly said I wasn't trying to be mean, I was just trying to help a new texture artist improve. This is called constructive criticism. Yes I looked at his pics, but I kinda wonder if you did. Let's take a look at the first two textures in his first screenshot shall we? The entire texture consists of one color, with a darker and a lighter color making the outlines. Want to know how long this takes to make in any art program? I will give you a hint, it takes one click to fill a canvas one color, and a handful of other clicks with the line tool to make the outlines. Even if you clicked in slow motion, it would still take less than five minutes to make. I don't know why you think he took an hour on a single texture, but I'm guessing you have never created pixel art before.
Ok, sorry if came across as hating on the simple style. I think that people can create good simple packs, if anything creating a good simple pack is almost harder than making a extremely detailed one. The reason I said to not start with that is that a lot of people think they should start making simple packs because they think it's easier, when they really want to make textures in a different style, and then they never improve. If you honestly want to make a good simple pack, that's fine, but keep in mind it's going to be a lot harder to pull off. You will need to make your textures unique while still being simplistic, which is hard to pull off. For example a bucket fill texture that's entirely one color with a few dots on it has been done before(probably hundreds of times). No one will want to download your pack, if it doesn't look different or have some unique flair that sets it apart from other simple packs. I still recommend looking at other simple packs for inspiration(not to copy). For example there's a great simple pack by steelfeathers that has that simple style, but it still is unique and has a lot of effort put into it.
http://www.minecraftforum.net/topic/1520670-16x173174-dandelion-biomes-o-plenty-support-updated-1215/
I hope this helps
Thanks, I'll try to redo the textures, add more detail, etc..
Probably today I will update the download, and images.
Thank you!
I'm doing the Wither
:3
Ok!
The brick that's under the Wither is your best texture right now, in my opinion, just because I can see the details in it clearly.
Alright, I'll try to add more details.
I've put some contrast in textures, and updated some screens.
Thanks for your opinion, that's what motivates me to continue!
I don't think you've updated the ones that show grass yet, but the other textures look quite good. I really like your color choices, which makes even a low-detail pack like this really stand out.
Keep improving, and I look forward to seeing the updated grass texture.
http://www.minecraftforum.net/topic/1501378-simple-pack-showdown/
it gives a good example of well, how simplepacks should be. Simple packs are in no way a single color block. Like others have said you need to work on adding in more contrast, as much of the detail you're adding is far FAR to close to the base color that it nearly becomes invisible.
The showdown I linked to has a nice arrange of color pallets you can also pick and use to help you get a better understanding of color choices and ranges.
Keep it up, you'll get there.