I don't get it, "frick" is harsh? Not really. I guess that's because I've been taught my entire life that "swears" are words you can't say on TV.
Anyway, back on topic.
Rollback Post to RevisionRollBack
Because why not put the RPG test thing on my signature?
isn't anyone confused as to how they captured a mine craft mob who is immune to projectiles?!??! the web is a projectile and the endermen will always teleport when a projectile is coming so how did it happen? a web trap?
I don't get it, "frick" is harsh? Not really. I guess that's because I've been taught my entire life that "swears" are words you can't say on TV.
Anyway, back on topic.
For someone who never swears, yes, it is harsh language.
Anyways, back on topic
I was wondering, wolves and horses are animals, but they give special spiders, right?
Why can't other animals give special spiders as well?
For example, a chicken gives a 'winged' spider that does not get fall damage, but has low health, a pig gives a 'glutton' spider that gives more string when you feed it, cows make a spider that can be 'milked' for venom, bats give small, flying spiders with low health and attack, stuff like that
isn't anyone confused as to how they captured a mine craft mob who is immune to projectiles?!??! the web is a projectile and the endermen will always teleport when a projectile is coming so how did it happen? a web trap?
Good point. Maybe you'd have to knock the Enderman out or something? Or overwhelm it with tons of webbing/spiders?
Speaking of that, what's to prevent an Enderman from teleporting out of the cocoon? Or a blaze setting the webbing on fire? Or even a Ghast blowing it's way out? I have to point out that in the original, cocooning a Ghast by making a webbing cocoon out of BLOCKS and then getting it into the webbing cocoon, then hatching an egg by it would hatch a ride-able mini-Ghast. I remember this from T-Bone105's playthrough a long time ago.
Rollback Post to RevisionRollBack
Because why not put the RPG test thing on my signature?
Perhaps the webbing has poison the paralyzes the pray caught it it so it doesn't break out.
You can't overwhelm endermen, I tried. Nothing gets through that guy.
Maybe you can punch the endermen with webbing to cocoon it
Yeah, let's patronize those involved. Thanks for that authoritative peace calling!
Lay off the mediation if you're going to insult those you're mediating. It makes you look absolutely terrible.
Don't comment on potential internet fights, it often just re-sparks the likelihood that they will occur. Referring to yourself as a Kindergarten teacher is also a good way to get people irritated with you.
This goes for everybody. Stay on topic from here on out, or do not reply, period.
This isn't a social forum, it's a minecraft mod forum. You don't need to drop a reply every 2 hours, especially if it adds nothing to what is being discussed, or the mod itself.
Just to add, as much as I love your ideas, this post has nothing to do with the mod. Please don't contradict yourself.
Just to add, as much as I love your ideas, this post has nothing to do with the mod. Please don't contradict yourself.
In order to get my point across, a post like that has to be made. Don't turn yourself into a hypocrite trying to say I contradicted myself. There is literally no way to not make an off-topic post in the process of telling people like you to quit making off-topic posts.
I suggest you take the advice or stop posting, as according to your logic, that reply also has nothing to do with the topic.
Lay off buck-o, you won't make any ground arguing with me.
so don't do what I'm doing, and put off topic posts, just ignore it
And really, all he said was that you said something shouldn't be done, and did what you said shouldn't be done.
He never said that he doesn't do it, so it isn't really hypocrisy.
And there is a way to tell people to stop making off-topic posts without making a off-topic post. Simply ignore the off-topic post.
Then sooner or later, the person will realize that making an of-topic posts gets them nowhere, and will stop making off-topic posts.
Or, as a compromise, use spoiler tags so other people don't have to read it
Making an off-topic post to tell someone not to make a off-topic post is pretty redundant in my opinion
(and just for the record, I am not posting a off-topic post to tell people to stop posting off-topic posts, I'm posting a off-topic post to tell my opinion on the matter)
That mess aside what do you guys think about making animals give special spiders?
so don't do what I'm doing, and put off topic posts, just ignore itAnd really, all he said was that you said something shouldn't be done, and did what you said shouldn't be done.He never said that he doesn't do it, so it isn't really hypocrisy.And there is a way to tell people to stop making off-topic posts without making a off-topic post. Simply ignore the off-topic post.Then sooner or later, the person will realize that making an of-topic posts gets them nowhere, and will stop making off-topic posts.Or, as a compromise, use spoiler tags so other people don't have to read itMaking an off-topic post to tell someone not to make a off-topic post is pretty redundant in my opinion(and just for the record, I am not posting a off-topic post to tell people to stop posting off-topic posts, I'm posting a off-topic post to tell my opinion on the matter)
Uhh no you are wrong there. If you let someone make as many off-topic posts as they want, it only teaches them it's okay to go off-topic, mostly because they were dim enough to make an off-topic post in the first place, and won't catch on, but also because people tend to not just IGNORE off-topic posts. That is what is called an all-or-nothing solution. Either everybody does it, or it doesn't work at all. And yes he is a hypocrite for saying I contradicted myself in process of telling him to stop making off-topic posts, thus implying he was not guilty of it in the first place. But you also really need to stop. This counts as off-topic, even if it is in spoiler tags. Drop the argument, period. It doesn't concern you, and you should keep it that way. The fewer that get involved in off-topic shenanigans the better. You are literally not helping anything by putting in your take on how other people handle off-topic posts. And yes, you ARE making an off-topic post. I don't care if it's your opinion. You are embedding your opinion into something that has NO relevance to the mod in the slightest. Stop thinking you have more figured out than other people. This counts, and you need to knock it off. I'm getting tired of explaining common sense to people here.
That mess aside what do you guys think about making animals give special spiders?
Here's a little something I've been whipping up that is slightly relevant to your previous idea.---------------------------------------------------------------------------------------------------------------------
I was wondering, wolves and horses are animals, but they give special spiders, right?Why can't other animals give special spiders as well?For example, a chicken gives a 'winged' spider that does not get fall damage, but has low health, a pig gives a 'glutton' spider that gives more string when you feed it, cows make a spider that can be 'milked' for venom, bats give small, flying spiders with low health and attack, stuff like that
I was wondering, wolves and horses are animals, but they give special spiders, right?
Why can't other animals give special spiders as well?
For example, a chicken gives a 'winged' spider that does not get fall damage, but has low health, a pig gives a 'glutton' spider that gives more string when you feed it, cows make a spider that can be 'milked' for venom, bats give small, flying spiders with low health and attack, stuff like that
Because that would mean essentially doubling the amount of mobs in Minecraft right now, which is a buttload of work. Plus, the point isn't to have as many spiders as possible. The point is to have as many different useful spiders as possible. A spider that takes no fall damage and is basically a hostile chicken that climbs walls is rather silly and no one would care to hunt down chickens for that type of spider. Some of the more useless neutral mobs should all still convert to silk producing spiders.
The 'glutton' spider sounded kind of interesting, but it would be a little pointless. If you wanted more silk, all you'd have to do is hatch more silk producing spiders, which is a one time feat. Constantly feeding a much larger singular spider that can die and make a waste of your efforts to hatch it seems less efficient. It's sort of a 'put all your eggs in one basket' kind of thing. It's just nicer to have a large brood instead of relying on a few super-useful spiders that don't require constant maintenance, like food, in order to do their jobs, like producing silk.
As for the cow thing, that is actually very similar to an idea I have for this mod that will reincorporate brewing, as you are a spider and, let's face it, very few people bother with potions in vanilla Minecraft anyway. Though I think I found a way to make it not only more useful, but more easily accessible too. I was originally going to hold off on mentioning it though, as the first release is nearing and WildBamaBoy has plenty on his plate with this mod as it is. I didn't want to be responsible for piling on more content to get done if I could make it sound appealing enough for the mod to utilize. The concept is rather neat but rather complicated (which is to be expected if re-purposing potions is the point of the new mechanic).
Brood Brewer Spiders:
(The Complex (better) Way) If the player cocoons a witch and hatches an egg off of said witch, a "Brewer Nurse" spider will hatch. This Brewer Nurse spider can produce an infinite quantity of Awkward polyps, which are later combined to make polyps with effects to them. The Brood Brewer spider grows a single polyp on its abdomen which acts as more biological potion bottle that has the contents of any particular potion the player has seeded the Brood Brewer to produce over time. The player can pluck the polyp from a Brood Brewer, restarting the timer for it to grow a new one which can take anywhere from 1 - 10 minutes (depending on balancing and potion type/tier). The neater aspect of Brood Brewer spiders is that you must hatch them in small branches from each other, all wrapping back around to the Brewer Nurse that hatches initially off of a cocooned witch. To fertilize a polyp with a particular potion effect, all you have to do is take the Awkward Polyp plucked from the abdomen of the Brewer Nurse and craft it with a regular purple egg of yours. From there it will make an Awkward Egg (let's have it green and unplaceable to minimize confusion). You then take the Awkward Egg and craft it with any particular base ingredient, such as a glistering melon. The egg will now be called a Fertilized Brewling Egg. You must plant the Fertilized Brewling Egg down next to the Brewer Nurse in order for it to hatch and not just die off in gestation. When it hatches it will be a much smaller Brood Brewer but will have a Mundane Polyp growing on its backside. When the polyp is fully grown, the Brewling scuttles to the Nurse, fertilizing the polyp into a Polyp of Healing (as that is what a glistering melon makes in the potion specs).
---
Now that base polyps are down, what about modifications? Glowstone makes potions stronger, and redstone makes them last longer.
If you want to make a modified polyp to extend its duration or intensify its effect, all you have to do is take an egg, and craft it with the a polyp plucked from a previous Brood Brewer and redstone or glowstone. Then hatch it next to the Nurse like normal, and it will be another Brewling growing the same polyp as the last, but with longer/stronger effects for its polyp that it grows. Though, like all Brewlings, the polyp grows Mundane initially, and the Brewling must scuttle to the Nurse to fertilize it. This means if the Nurse dies, all the Brewlings are useless, and are waiting for a new Nurse to be hatched to fertilize their polyps into actual potion effects.
The polyps taken from Brewlings are simple drinkable polyps, and can be stacked up to 8.
((The reason Brood Brewers grow their own polyps filled with the potion stuffs is to eliminate the intense irritation that left over empty bottles provide to players. Players will no longer be annoyingly paranoid to recycle bottles, nor will they have to constantly take their recently emptied bottle and place it into a stack after drinking a potion in order to free up inventory space. Once you consume the polyp, it's gone from your inventory and the effect is granted.))
If you want to create throwable polyps, take a currently existing polyp, craft it with an egg and gunpowder. The resulting spider will grow a throwable polyp (which also, must be fertilized by the Nurse, or it stays Mundane and the Brewling is useless).
Finally, Battle Brewlings. If you want a Brood Brewer that instead of growing pre-seeded polyps for you to collect over time, defends itself by chucking its own polyp as a weapon, then what you need is a pre-plucked polyp, a regular purple spider egg, and Spider Queen Blood (which is not yet implemented). From there, you must hatch it off of the Brewer Nurse, and once hatched, is completely independent, and can join you traveling. The Battle Brewling takes anywhere from 5 to 30 seconds to regrow and rethrow his polyp (depending on balancing and potion tier). You cannot pluck his polyp for yourself at all.
With all of that elaborated on, here are some potential statistics for each new spider in the Brood Brewer Branch of hatchable spiders for your brood.
(Size Reference:
(1)Smallest = Carrier Spider
(2)Smaller = Nova(Silk Producing) Spider
(3)Small = Enderspider - Webbing Spider
(4)Medium = Regular (teal-eyed) Spider
(5)Large = Heavy Spider
(6)Larger = Level 2 Heavy Spider
(7)Largest = Level 3 Heavy Spider)
-Level 1 Brewer Nurse- (Level up by hatching brewlings and fertilizing brewling polyps) (Hatched via egg near cocooned witch)
Health: 8 (4 hearts)
Speed: Average (Giant Spider Speed)
Size: (4) Medium
Damage Output: N/A (Nurse does not attack)
Polyp Growth Rate: 2min
-Level 2 Brewer Nurse-
Health: 12 (6 hearts)
Speed: Slow (Adult Zombie Speed)
Size: (5) Large
Damage Output: N/A (Nurse does not attack)
Polyp Growth Rate: 1min30sec
-Level 3 Brewer Nurse-
Health: 16 (8 hearts)
Speed: Very Slow (Iron Golem Speed)
Size: (6) Larger
Damage Output: N/A (Nurse does not attack)
Polyp Growth Rate: 45sec
-Brewling- (Hatched via Fertilized Egg near Brewer Nurse)
Health: 6 (3 hearts)
Speed: Quick (Poison Spider Speed)
Size: (2) Smaller
Damage Output: 1 (half heart per bite)
Polyp Growth Rate: 3min (+2min per tier)
-Level 1 Battle Brewling- (Level up by killing up close or with polyp fling) (Hatched via Fertilized Egg near Brewer Nurse)
Health: 12 (6 hearts)
Speed: Default (Player Walking Speed)
Size: (2) Smaller
Damage Output: 3 (1.5 hearts per bite not including polyp effects)
Polyp Growth Rate: 15sec
-Level 2 Battle Brewling-
Health: 15 (7.5 hearts)
Speed: Default (Player Walking Speed)
Size: (3) Small
Damage Output: 4 (2 hearts per bite not including polyp effects)
Polyp Growth Rate: 12sec
-Level 3 Battle Brewling-
Health: 15 (7.5 hearts)
Speed: Average (Giant Spider Speed)
Size: (4) Medium
Damage Output: 5 (2.5 hearts per bite not including polyp effects)
Polyp Growth Rate: 7sec
---OR---
(The Simple (boring) Way) Craft a pre-made potion with a spider egg, and hatch it near a cocooned witch to produce a Brood Brewer spider that slowly grows a polyp of the exact same potion effect on a gradual but infinite supply. (This could be a placeholder since the complex way is better but VASTLY more work.)
Seems like a great and more efficient way to use/make potions(albeit a bit slow)
And seems well-balanced enough, the time limit and the fact that you have to go through each tier to progress is a good thing, as when you get vanilla potion-brewing, you pretty much have resources to use extended or strengthened potions, and normal potions really are rarely, if ever, used. But the time limit, and the fact that you need to go through normal it as a stage would be a large incentive to use normal potions as well.
And an idea, but what if, instead of crafting a polyp with a egg of yours, if you don't take the polyp and leave it on the spider for a long time, it turns into a egg(of course, battle brewlings would not be able to do this)?
For obvious reasons, it would only work with brewer nurses or brewlings of base potion types, and the time it takes for the polyp to mature into a egg would defer between potion types.
Seems like a great and more efficient way to use/make potions(albeit a bit slow)
And seems well-balanced enough, the time limit and the fact that you have to go through each tier to progress is a good thing, as when you get vanilla potion-brewing, you pretty much have resources to use extended or strengthened potions, and normal potions really are rarely, if ever, used. But the time limit, and the fact that you need to go through normal it as a stage would be a large incentive to use normal potions as well.
And an idea, but what if, instead of crafting a polyp with a egg of yours, if you don't take the polyp and leave it on the spider for a long time, it turns into a egg(of course, battle brewlings would not be able to do this)?
For obvious reasons, it would only work with brewer nurses or brewlings of base potion types, and the time it takes for the polyp to mature into a egg would defer between potion types.
No that's dumb. Then players would be babysitting the Nurse so as to make sure they pluck the polyp before it becomes a Brewling egg. Now, if you remove the Awkward Polyp feature of her entirely and just have her be a big egg growing spider that acts as a foundation for your entire Brewling brood branch, that would work. It skips over the Polyp + egg craft I had necessary to make a Brewling, just to get that mechanic set in place, but I can just as easily see her being an egg grower and polyp fertilizer. That would mean players take the egg off of her back when it is ready, craft THAT with a base ingredient, then place it next to her to be hatched under her care as a Brewer Nurse spider.
It erases one extra craft, which is fine. Players will still understand the egg+polyp+<potion modification/ingredient> feature I suppose.
I don't get it, "frick" is harsh? Not really. I guess that's because I've been taught my entire life that "swears" are words you can't say on TV.
Anyway, back on topic.
For someone who never swears, yes, it is harsh language.
Anyways, back on topic
I was wondering, wolves and horses are animals, but they give special spiders, right?
Why can't other animals give special spiders as well?
For example, a chicken gives a 'winged' spider that does not get fall damage, but has low health, a pig gives a 'glutton' spider that gives more string when you feed it, cows make a spider that can be 'milked' for venom, bats give small, flying spiders with low health and attack, stuff like that
Good point. Maybe you'd have to knock the Enderman out or something? Or overwhelm it with tons of webbing/spiders?
Speaking of that, what's to prevent an Enderman from teleporting out of the cocoon? Or a blaze setting the webbing on fire? Or even a Ghast blowing it's way out? I have to point out that in the original, cocooning a Ghast by making a webbing cocoon out of BLOCKS and then getting it into the webbing cocoon, then hatching an egg by it would hatch a ride-able mini-Ghast. I remember this from T-Bone105's playthrough a long time ago.
You can't overwhelm endermen, I tried. Nothing gets through that guy.
Maybe you can punch the endermen with webbing to cocoon it
We're talking about the logic of it, what's to prevent the Enderman from teleporting away when the web flies at it, or teleporting out of the cocoon?
I suggest you take the advice or stop posting, as according to your logic, that reply also has nothing to do with the topic.
Lay off buck-o, you won't make any ground arguing with me.
so don't do what I'm doing, and put off topic posts, just ignore it
And really, all he said was that you said something shouldn't be done, and did what you said shouldn't be done.
He never said that he doesn't do it, so it isn't really hypocrisy.
And there is a way to tell people to stop making off-topic posts without making a off-topic post. Simply ignore the off-topic post.
Then sooner or later, the person will realize that making an of-topic posts gets them nowhere, and will stop making off-topic posts.
Or, as a compromise, use spoiler tags so other people don't have to read it
Making an off-topic post to tell someone not to make a off-topic post is pretty redundant in my opinion
(and just for the record, I am not posting a off-topic post to tell people to stop posting off-topic posts, I'm posting a off-topic post to tell my opinion on the matter)
The 'glutton' spider sounded kind of interesting, but it would be a little pointless. If you wanted more silk, all you'd have to do is hatch more silk producing spiders, which is a one time feat. Constantly feeding a much larger singular spider that can die and make a waste of your efforts to hatch it seems less efficient. It's sort of a 'put all your eggs in one basket' kind of thing. It's just nicer to have a large brood instead of relying on a few super-useful spiders that don't require constant maintenance, like food, in order to do their jobs, like producing silk.
As for the cow thing, that is actually very similar to an idea I have for this mod that will reincorporate brewing, as you are a spider and, let's face it, very few people bother with potions in vanilla Minecraft anyway. Though I think I found a way to make it not only more useful, but more easily accessible too. I was originally going to hold off on mentioning it though, as the first release is nearing and WildBamaBoy has plenty on his plate with this mod as it is. I didn't want to be responsible for piling on more content to get done if I could make it sound appealing enough for the mod to utilize. The concept is rather neat but rather complicated (which is to be expected if re-purposing potions is the point of the new mechanic).
Brood Brewer Spiders:
(The Complex (better) Way) If the player cocoons a witch and hatches an egg off of said witch, a "Brewer Nurse" spider will hatch. This Brewer Nurse spider can produce an infinite quantity of Awkward polyps, which are later combined to make polyps with effects to them. The Brood Brewer spider grows a single polyp on its abdomen which acts as more biological potion bottle that has the contents of any particular potion the player has seeded the Brood Brewer to produce over time. The player can pluck the polyp from a Brood Brewer, restarting the timer for it to grow a new one which can take anywhere from 1 - 10 minutes (depending on balancing and potion type/tier). The neater aspect of Brood Brewer spiders is that you must hatch them in small branches from each other, all wrapping back around to the Brewer Nurse that hatches initially off of a cocooned witch. To fertilize a polyp with a particular potion effect, all you have to do is take the Awkward Polyp plucked from the abdomen of the Brewer Nurse and craft it with a regular purple egg of yours. From there it will make an Awkward Egg (let's have it green and unplaceable to minimize confusion). You then take the Awkward Egg and craft it with any particular base ingredient, such as a glistering melon. The egg will now be called a Fertilized Brewling Egg. You must plant the Fertilized Brewling Egg down next to the Brewer Nurse in order for it to hatch and not just die off in gestation. When it hatches it will be a much smaller Brood Brewer but will have a Mundane Polyp growing on its backside. When the polyp is fully grown, the Brewling scuttles to the Nurse, fertilizing the polyp into a Polyp of Healing (as that is what a glistering melon makes in the potion specs).
---
Reference: http://hydra-media.c...6acca8cf925f570
---
Now that base polyps are down, what about modifications? Glowstone makes potions stronger, and redstone makes them last longer.
If you want to make a modified polyp to extend its duration or intensify its effect, all you have to do is take an egg, and craft it with the a polyp plucked from a previous Brood Brewer and redstone or glowstone. Then hatch it next to the Nurse like normal, and it will be another Brewling growing the same polyp as the last, but with longer/stronger effects for its polyp that it grows. Though, like all Brewlings, the polyp grows Mundane initially, and the Brewling must scuttle to the Nurse to fertilize it. This means if the Nurse dies, all the Brewlings are useless, and are waiting for a new Nurse to be hatched to fertilize their polyps into actual potion effects.
The polyps taken from Brewlings are simple drinkable polyps, and can be stacked up to 8.
((The reason Brood Brewers grow their own polyps filled with the potion stuffs is to eliminate the intense irritation that left over empty bottles provide to players. Players will no longer be annoyingly paranoid to recycle bottles, nor will they have to constantly take their recently emptied bottle and place it into a stack after drinking a potion in order to free up inventory space. Once you consume the polyp, it's gone from your inventory and the effect is granted.))
If you want to create throwable polyps, take a currently existing polyp, craft it with an egg and gunpowder. The resulting spider will grow a throwable polyp (which also, must be fertilized by the Nurse, or it stays Mundane and the Brewling is useless).
Finally, Battle Brewlings. If you want a Brood Brewer that instead of growing pre-seeded polyps for you to collect over time, defends itself by chucking its own polyp as a weapon, then what you need is a pre-plucked polyp, a regular purple spider egg, and Spider Queen Blood (which is not yet implemented). From there, you must hatch it off of the Brewer Nurse, and once hatched, is completely independent, and can join you traveling. The Battle Brewling takes anywhere from 5 to 30 seconds to regrow and rethrow his polyp (depending on balancing and potion tier). You cannot pluck his polyp for yourself at all.
With all of that elaborated on, here are some potential statistics for each new spider in the Brood Brewer Branch of hatchable spiders for your brood.
(Size Reference:
(1)Smallest = Carrier Spider
(2)Smaller = Nova(Silk Producing) Spider
(3)Small = Enderspider - Webbing Spider
(4)Medium = Regular (teal-eyed) Spider
(5)Large = Heavy Spider
(6)Larger = Level 2 Heavy Spider
(7)Largest = Level 3 Heavy Spider)
-Level 1 Brewer Nurse- (Level up by hatching brewlings and fertilizing brewling polyps) (Hatched via egg near cocooned witch)
Health: 8 (4 hearts)
Speed: Average (Giant Spider Speed)
Size: (4) Medium
Damage Output: N/A (Nurse does not attack)
Polyp Growth Rate: 2min
-Level 2 Brewer Nurse-
Health: 12 (6 hearts)
Speed: Slow (Adult Zombie Speed)
Size: (5) Large
Damage Output: N/A (Nurse does not attack)
Polyp Growth Rate: 1min30sec
-Level 3 Brewer Nurse-
Health: 16 (8 hearts)
Speed: Very Slow (Iron Golem Speed)
Size: (6) Larger
Damage Output: N/A (Nurse does not attack)
Polyp Growth Rate: 45sec
-Brewling- (Hatched via Fertilized Egg near Brewer Nurse)
Health: 6 (3 hearts)
Speed: Quick (Poison Spider Speed)
Size: (2) Smaller
Damage Output: 1 (half heart per bite)
Polyp Growth Rate: 3min (+2min per tier)
-Level 1 Battle Brewling- (Level up by killing up close or with polyp fling) (Hatched via Fertilized Egg near Brewer Nurse)
Health: 12 (6 hearts)
Speed: Default (Player Walking Speed)
Size: (2) Smaller
Damage Output: 3 (1.5 hearts per bite not including polyp effects)
Polyp Growth Rate: 15sec
-Level 2 Battle Brewling-
Health: 15 (7.5 hearts)
Speed: Default (Player Walking Speed)
Size: (3) Small
Damage Output: 4 (2 hearts per bite not including polyp effects)
Polyp Growth Rate: 12sec
-Level 3 Battle Brewling-
Health: 15 (7.5 hearts)
Speed: Average (Giant Spider Speed)
Size: (4) Medium
Damage Output: 5 (2.5 hearts per bite not including polyp effects)
Polyp Growth Rate: 7sec
---OR---
(The Simple (boring) Way) Craft a pre-made potion with a spider egg, and hatch it near a cocooned witch to produce a Brood Brewer spider that slowly grows a polyp of the exact same potion effect on a gradual but infinite supply. (This could be a placeholder since the complex way is better but VASTLY more work.)
And seems well-balanced enough, the time limit and the fact that you have to go through each tier to progress is a good thing, as when you get vanilla potion-brewing, you pretty much have resources to use extended or strengthened potions, and normal potions really are rarely, if ever, used. But the time limit, and the fact that you need to go through normal it as a stage would be a large incentive to use normal potions as well.
And an idea, but what if, instead of crafting a polyp with a egg of yours, if you don't take the polyp and leave it on the spider for a long time, it turns into a egg(of course, battle brewlings would not be able to do this)?
For obvious reasons, it would only work with brewer nurses or brewlings of base potion types, and the time it takes for the polyp to mature into a egg would defer between potion types.
It erases one extra craft, which is fine. Players will still understand the egg+polyp+<potion modification/ingredient> feature I suppose.
http://www.minecraftforum.net/topic/2682638-172-forge-spider-queen-reborn-v100-a-blast-from-the-past/