I love to help mod authors who are in need of textures when I am able to do so. Aside from doing textures for my own mod, this is my passion and would like to offer what I can to the community.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/17/2011
Posts:
265
Minecraft:
Nanakisan
Member Details
If ...and this is a massive if. If only the development of my mod had not stalled to a grinding halt. I would so be pestering you off the walls like a rabid monkey for textures. Well of course each request would be as polite as possible. Regardless damn son those textures for BC are just...delicious and tasty eye candy.
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I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
If ...and this is a massive if. If only the development of my mod had not stalled to a grinding halt. I would so be pestering you off the walls like a rabid monkey for textures. Well of course each request would be as polite as possible.
Well if it ever gets back on track, bring out the monkeys.
Regardless damn son those textures for BC are just...delicious and tasty eye candy.
This looks awesome! One of the things that always annoyed me when playing modpacks like FTB was the ugly and inconsistent textures in many mods. Especially when a mod has higher than 16x textures, that just makes me cringe.
Next, can you do Thaumcraft and IC2?
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Timeless Modding is kinda dead but idk what to put here now
This looks awesome! One of the things that always annoyed me when playing modpacks like FTB was the ugly and inconsistent textures in many mods. Especially when a mod has higher than 16x textures, that just makes me cringe.
It can be frustrating. Especially mods that go up to 512X...
Next, can you do Thaumcraft and IC2?
Absolutely not! Azanor has done an amazing job with the textures in Thaumcraft and is one of my sources of inspiration. Aside from some of the ore textures, I wouldn't touch a single thing. I also quite like the new IC2 textures as they appear to be a combination of 16 and 32X.
It's funny that you would pick the two mods that I wouldn't want to retexture.
Cyanide you're in contact with mod authors in the Minecraft Forum topic? They asked you help or they accepted to change their textures already?
This seems awfully familiar to a comment on the reddit post.
I'm not doing the AM2 textures as an official replacement, it is simply an alternative to the current set. Too many people have been requesting the retexture that it was hard to say no.
These textures will be provided as a resource pack once finished.
And I have mixed feelings about Thermal Expansion. They are awesome, but a little more detail would make them great! The one mod that deserves more attention besides buildcraft and (mainly) ars magica is Applied Energetics.
They could use a little more detail but for the most part they seem to fit in. I think it's the solid textures that put them out of place.
Well how can I break down your will to live? It looks like MineMaarten is actually looking for a new texture artist: https://twitter.com/...168905261686784
The only reason I say that is because of the sheer amount of content that I would have to retexture, essentially from scratch. It would be a massive job and would probably take up the majority of my time.
That being said, if he would like to contact me regarding the position of a texture artist I would be more than happy to discuss it.
It can be frustrating. Especially mods that go up to 512X...
Absolutely not! Azanor has done an amazing job with the textures in Thaumcraft and is one of my sources of inspiration. Aside from some of the ore textures, I wouldn't touch a single thing. I also quite like the new IC2 textures as they appear to be a combination of 16 and 32X.
It's funny that you would pick the two mods that I wouldn't want to retexture.
I like the new IC2 textures too, the reason I wanted you to retexture them is so they fit in with the dark gray/shaded theme you have for Buildcraft and Resonant Induction. I'd like for all the machines from different mods to look similar, for consistency.
As for Thaumcraft, well I don't really like the textures, but that's just my opinion. They look more like something out of a resource pack than something that's supposed to fit with vanilla. But if you don't want to retexture it, that's fine, it is your pack after all.
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Timeless Modding is kinda dead but idk what to put here now
Additionally, some mods which I believe could use a faceliift (or additional textures) are: as @BBoldt said, Chisel; Advanced Genetics; Advanced Power Management; Dartcraft (please, God); Reika's Triplicate (RotaryCraft, ReactorCraft, and ElectriCraft), though I can see why these would be difficult, given his tendency to use complicated, unique models; Extra Utils; Factorization; Forestry (just the machines, not the trees); Foundry; Railcraft; and I agree with what @Nuno90 said, TE3 could use some minor tweaks to fit with your visual style, as could ComputerCraft.
Obviously, these are suggestions, and mostly just from a cursory glance at the textures of these mods. Neither I nor anyone expect you to make changes to all of these mods, nor must you. These are simply suggestions, and whether you do anything with them or not, I really like the textures that I have already seen.
REQUEST RESULTS (Public)
Texture artists looking to help can find those in need here!
I love to help mod authors who are in need of textures when I am able to do so. Aside from doing textures for my own mod, this is my passion and would like to offer what I can to the community.
It depends on whether the mod author asked for my assistance or the community just wanted a different set of textures for a certain mod.
Currently the only set of textures that are not included in the mod itself is the one I am doing for Ars Magica.
Other projects I have done include: Advanced Machines, Compact Solars, Extra Cells, Sigils, Teleportation Stones, Ping! and EXO.
[Don't let the offline notice fool you.]
Well if it ever gets back on track, bring out the monkeys.
Much appreciated!
Next, can you do Thaumcraft and IC2?
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
It can be frustrating. Especially mods that go up to 512X...
Absolutely not! Azanor has done an amazing job with the textures in Thaumcraft and is one of my sources of inspiration. Aside from some of the ore textures, I wouldn't touch a single thing. I also quite like the new IC2 textures as they appear to be a combination of 16 and 32X.
It's funny that you would pick the two mods that I wouldn't want to retexture.
Monkeys are on standby for deployment.
[Don't let the offline notice fool you.]
This bothers me in so many ways...
This seems awfully familiar to a comment on the reddit post.
I'm not doing the AM2 textures as an official replacement, it is simply an alternative to the current set. Too many people have been requesting the retexture that it was hard to say no.
These textures will be provided as a resource pack once finished.
http://www.minecraftforum.net/topic/1841226-
You should also get in contact with Pokefenn and see about doing some additional textures for Chisel:
http://www.minecraftforum.net/topic/2592047-
At the moment it only has textures from the painterly pack, would love to see some more variation there.
When I have no will to live I will certainly attempt to retexture that.
They could use a little more detail but for the most part they seem to fit in. I think it's the solid textures that put them out of place.
Well how can I break down your will to live? It looks like MineMaarten is actually looking for a new texture artist:
https://twitter.com/MineMaarten/status/469168905261686784
The only reason I say that is because of the sheer amount of content that I would have to retexture, essentially from scratch. It would be a massive job and would probably take up the majority of my time.
That being said, if he would like to contact me regarding the position of a texture artist I would be more than happy to discuss it.
As for Thaumcraft, well I don't really like the textures, but that's just my opinion. They look more like something out of a resource pack than something that's supposed to fit with vanilla. But if you don't want to retexture it, that's fine, it is your pack after all.
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
Additionally, some mods which I believe could use a faceliift (or additional textures) are: as @BBoldt said, Chisel; Advanced Genetics; Advanced Power Management; Dartcraft (please, God); Reika's Triplicate (RotaryCraft, ReactorCraft, and ElectriCraft), though I can see why these would be difficult, given his tendency to use complicated, unique models; Extra Utils; Factorization; Forestry (just the machines, not the trees); Foundry; Railcraft; and I agree with what @Nuno90 said, TE3 could use some minor tweaks to fit with your visual style, as could ComputerCraft.
Obviously, these are suggestions, and mostly just from a cursory glance at the textures of these mods. Neither I nor anyone expect you to make changes to all of these mods, nor must you. These are simply suggestions, and whether you do anything with them or not, I really like the textures that I have already seen.