If any mob has a block above it anywhere in the column, it won't start burning. However, I think the best way to do this would be to put a piston extension block (block 34?) on the mob's helmet slot, so it's wearing a hat, but you shouldn't be able to see it.
If any mob has a block above it anywhere in the column, it won't start burning. However, I think the best way to do this would be to put a piston extension block (block 34?) on the mob's helmet slot, so it's wearing a hat, but you shouldn't be able to see it.
Are you a PC player? Because piston extension blocks are not available in MCPE :)Try putting invisible bedrock in the top of the mobs head. ID: 146
Rollback Post to RevisionRollBack
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
I have descovered that putting a block way above a mob sometimes may not work depending on what block it is. E.g. glass and slabs dont seem to do the job. Not sure about invisible bedrock though going to try it though basically this problem is solved thanks guys
I'll be honest, I didn't even realise that it said MCPE
But yeah, invisible bedrock'll work just as well, I assume.
Invisible Bedrock is a hidden block in MCPE, it doesn't exist it PC 146 is actually the ID for locked chest in MCPC but since its MCPE it glitched out and became invisible and indestructible, that's why its called invisible bedrock.
Rollback Post to RevisionRollBack
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
I tryed many methods but I cant seem to get a mob (like a skeleton) to not burn in day. Anybody have any ideas how to make a mob fire resistant?
var victim = VICTIM_HERE;
var day = DAYTIMEINTICKS;
var night = NIGHTTIMEINTICKS;
function attackHook(a,v)
{
if(v==victim&&Level.getTime()>day)
{
if(Level.getTime()<night)
{
Entity.setHealth(v,20);
}
}
}
Something like this maybe?or make a custom block that is transparent and replace the texture to something invisible and use the overwriteTexture function
Link:
http://www.minecraft.../#entry29816329
Hmmm can that work? Can a block far above the mob change the brightness enough so it wont burn? Its worth a try!
Link:
http://www.minecraft.../#entry29816329
Are you a PC player? Because piston extension blocks are not available in MCPE :)Try putting invisible bedrock in the top of the mobs head. ID: 146
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
I'll be honest, I didn't even realise that it said MCPE
But yeah, invisible bedrock'll work just as well, I assume.
Link:
http://www.minecraft.../#entry29816329
Invisible Bedrock is a hidden block in MCPE, it doesn't exist it PC 146 is actually the ID for locked chest in MCPC but since its MCPE it glitched out and became invisible and indestructible, that's why its called invisible bedrock.
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Something like this maybe?or make a custom block that is transparent and replace the texture to something invisible and use the overwriteTexture function
Hope this helps!
~Matt