Hey Wynd can you add some fighting styles like black leg, santoryuu, or the merman karate cause if you eat a df and the fall into the water then theres no way you can resurface again.
Also do you think you could add an npc who teaches you how to use rangyaku geppo tekkai ect.But make them only for humans and add fishman Karate that can only be learned if your a fishman ect.Because i don't think many people will want to be human when the race choice thing comes out of WIP when you can be a fishman.This will give players a reason to be humans And maybe an experience system were once you've killed a certain amount of mobs you level up making you stronger and making your attacks stronger as well as learning new ones?
I don't know, this is just an idea xD.
I want to add NPC for those thing..but my brain is like : "so..where will those NPCs spawn ? they should spawn in villages ? WAIT VILLAGES ? FISHMAN VILLAGES ? MARINE BASES ? BIG STRUCTURES ? no.."
I was playing the mod and i got an idea for the mod you can make a special sword handle , if you have the mera mera the handler become a fire sword,goro goro thunder sword, gasu the sword that caesar clow uses and you could give abilities to the swordsomething like this
I was playing the mod and i got an idea for the mod you can make a special sword handle , if you have the mera mera the handler become a fire sword,goro goro thunder sword, gasu the sword that caesar clow uses and you could give abilities to the sword
something like this
that'll be tricky O_O..tho it sounds good I don't think I can make it soon...Cuz I'll probably want to add some special effects too like if you hit your enemy with fire sword thingy he'll burn..
Can you make more attacks for the gravity fruit? I was thinking maybe the ability to make like a hovering platform that could be like a mountable mob that does not have mob characteristics (moving on with its own free will) if you cannot make actual blocks float in the air so to speak. And the meteor attack is extremely dangerous. Maybe when you right click the ground, the meteor comes down a certain number of blocks straight ahead and away from the user while those purple rings serve as a marker and give a visual effect to the fruit's powers. For the intensity of gravity, I was thinking maybe a charge up feature where the longer you hold the right click, the more intense the effect like how long the effect lasts. And to switch between up or down could be toggled on that power to save room in the items slot kinda like the portal gun from the portal mod. For each second the down function would last, an area of blocks would be deleted from under the target damaging them each block deleted from under them. The block deletion would give off the effect of the ground being pushed down by the gravity crushing the target. And for the up, it would be how high the target is thrown because the fall damage would be the actual damage that target takes.
Can you make more attacks for the gravity fruit? I was thinking maybe the ability to make like a hovering platform that could be like a mountable mob that does not have mob characteristics (moving on with its own free will) if you cannot make actual blocks float in the air so to speak. And the meteor attack is extremely dangerous. Maybe when you right click the ground, the meteor comes down a certain number of blocks straight ahead and away from the user while those purple rings serve as a marker and give a visual effect to the fruit's powers. For the intensity of gravity, I was thinking maybe a charge up feature where the longer you hold the right click, the more intense the effect like how long the effect lasts. And to switch between up or down could be toggled on that power to save room in the items slot kinda like the portal gun from the portal mod. For each second the down function would last, an area of blocks would be deleted from under the target damaging them each block deleted from under them. The block deletion would give off the effect of the ground being pushed down by the gravity crushing the target. And for the up, it would be how high the target is thrown because the fall damage would be the actual damage that target takes.
wow long comment :)) nice..
Ok so for next update I'll add more attacks but some of them are just...HARD ? IMPOSSIBLES ? ...yea good
first for geshu geshu I'll probably add that hole in earth (whatever you call that thing)...also no cooldown yet..:))I'm still trying to make that work xD
But it's an interesting concept so maybe I'll add it for entei and ursus shock as well ^^'
Not sure this a good idea, some df are already really too OP... And, at least, you have to think at the skills, or reduce some attack... There is no fun with persons who start the fight with just Ursus shock/kabutowari/entei... So, if you don't do anything, battle will turn in that... For Kuja bow... reduce the power, or at least, make that
we have to use buso for hurt logia, you make a two shot with that for everybody, there is no fun... >_>
..That's why things like ursus shock and entei have huge cooldown...it's true you die in 1 hit..but I'll think about it (tekkai)
As for kuja bow..the problem is with kuja arrows xD but yea I buffed them..and jitte can hurt logias..
wow long comment ) nice..
Ok so for next update I'll add more attacks but some of them are just...HARD ? IMPOSSIBLES ? ...yea good
first for geshu geshu I'll probably add that hole in earth (whatever you call that thing)...also no cooldown yet.. )I'm still trying to make that work xD
But it's an interesting concept so maybe I'll add it for entei and ursus shock as well ^^'
..That's why things like ursus shock and entei have huge cooldown...it's true you die in 1 hit..but I'll think about it (tekkai)
As for kuja bow..the problem is with kuja arrows xD but yea I buffed them..and jitte can hurt logias..
I know..and it's fixed..
I'm just trying to think of different approaches to make that fruit work. I know my ideas have been a bit eccentric, and I do not doubt that a lot of what we imagine for this mod does not work, but different out takes can lead to success in some areas that may seem impossible.
I'm just trying to think of different approaches to make that fruit work. I know my ideas have been a bit eccentric, and I do not doubt that a lot of what we imagine for this mod does not work, but different out takes can lead to success in some areas that may seem impossible.
wow..that was deep..and true :)) To be fair I also want to make new mechanics..like change some abilities most of them are projectile based with little modifications..so something like charging time would be perfect for a little change
Going back to the gravity fruit, I think that making the meteor fall a distance from you would be inaccurate now that I think about it. Maybe a shield around where the user stands? I know that you do not take damage from the meteor but the ground under you is destroyed too. So maybe a 4 block radius from where the move is used would be unaffected?
I want to add NPC for those thing..but my brain is like : "so..where will those NPCs spawn ? they should spawn in villages ? WAIT VILLAGES ? FISHMAN VILLAGES ? MARINE BASES ? BIG STRUCTURES ? no.."
dunno...if it's 300 then some fruits won't spawn at all xD I'll change it soon..
The best idea i can give you is that you will change the world to only islands with red line\new world and etc, and then you will able to do marine bases/fishman island/etc.
wynd I 've a good memories, you said the other form of the zoan bug
It's definitly bugging or you can arrange that cuz it's cool when you have many forms
then you're dead..that's the point >.>
How low is too low?
I want to add NPC for those thing..but my brain is like : "so..where will those NPCs spawn ? they should spawn in villages ? WAIT VILLAGES ? FISHMAN VILLAGES ? MARINE BASES ? BIG STRUCTURES ? no.."
dunno...if it's 300 then some fruits won't spawn at all xD I'll change it soon..
that'll be tricky O_O..tho it sounds good I don't think I can make it soon...Cuz I'll probably want to add some special effects too like if you hit your enemy with fire sword thingy he'll burn..
Yes..right now I'm working on Jitte and in 0.1.4 I'll add seastone and seastone imbued weapons ^^ so...logias will be easier to kill
wow long comment :)) nice..
Ok so for next update I'll add more attacks but some of them are just...HARD ? IMPOSSIBLES ? ...yea good
first for geshu geshu I'll probably add that hole in earth (whatever you call that thing)...also no cooldown yet..:))I'm still trying to make that work xD
But it's an interesting concept so maybe I'll add it for entei and ursus shock as well ^^'
..That's why things like ursus shock and entei have huge cooldown...it's true you die in 1 hit..but I'll think about it (tekkai)
As for kuja bow..the problem is with kuja arrows xD but yea I buffed them..and jitte can hurt logias..
I know..and it's fixed..
wow..that was deep..and true :)) To be fair I also want to make new mechanics..like change some abilities most of them are projectile based with little modifications..so something like charging time would be perfect for a little change
Wynd: When does the beta finish cuz i'm impatient to play this mod in smp
youu did a great job for the 1.3.
see you
The best idea i can give you is that you will change the world to only islands with red line\new world and etc, and then you will able to do marine bases/fishman island/etc.
It's definitly bugging or you can arrange that cuz it's cool when you have many forms
There is servor but he is in Beta-test so you have to wait