Do the ores have any other use than making armor, weapons, and tools?
They didn't use to, at least not back in 1.5.2. I disabled some of them (at least the fantasy set and something) back at then because 50 different ores with almost no useful progression or rewards were just too much to handle. Let's hope that future updates will concentrate on adding more variation between the ores, but for now you can just check the wiki and see what sets are the least useful ones and disable them if it's too much for you. In any case, it's still much better than vanilla's handful of ore types and some of the machines are quite useful.
They didn't use to, at least not back in 1.5.2. I disabled some of them (at least the fantasy set and something) back at then because 50 different ores with almost no useful progression or rewards were just too much to handle. Let's hope that future updates will concentrate on adding more variation between the ores, but for now you can just check the wiki and see what sets are the least useful ones and disable them if it's too much for you. In any case, it's still much better than vanilla's handful of ore types and some of the machines are quite useful.
I have to agree that it would be nice if there was a progression of uses up to and including the higher end metals. It just seems like all the mid-range metals are a waste(no real use).
Not suprised at adamantine but it does confirm the other 'missing' ores.
Keep up the good work!
Mem
How did you do that scan?
ANOTHER EDIT:
I found a single prometheum and infuscolium ore, but it took some wandering away. Still have yet to find any saltpeter and some of the supposedly "less rare" fantasy metals. Any idea why this might have happened? Perhaps the problem was fixed and the chunk I found the ores in were newly generated chunks? Does that mean all I have to do is explore further outward to find all the ores after the spawnrates are fixed?
The Meaning of Life, the Universe, and Everything.
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Does anybody have a copy of the Jenkins Metallurgy and Keithy Utils? I have the "name" and missing texture issue as well, but apparantly the jenkins hosting the Jenkins versions of these files were taken down.
Glassmaker: possible bug- AstralSilver pickaxe can not mine Orichalcum. I will do some cheating and see how things compare to the old 'grand minability chart'.
@Cleverfool - I used TMI to get the tool.
@excomotive-
It all depends on what the current TeamMetallurgy decides. In previous versions I found the low level ores useful for ladders etc. The mid range came in handy for better durability in both tool and armor. The higher level ores gave best results and were more easily 'enchantable'. Some even gave bonuses on the weapons, etc.
As far as replacing the tiered machine system: Looking at the current machine GUIs I would say the Team has a lot of interesting things in store to replace it.
It... it doesn't work that way. They have to release the fix first, then you have to download it. In this case, those ores are just rare. Same goes for Adamantium, I found it, but after a while. Just because you can't find rare ore it doesn't mean it's not there. This spawn problem was confirmed only with Manganese and Prometheum, which are fairly common.
@Glassmaker: Your answer is vague and mysterious, but I hope you mean that you'll be adding something that will replace the tier system, but it will be more sofisticated than it was before.
I'm well aware, but I was thinking that there might have been some sort of lurking variable involved. For example, some people have had issues with Manganese and Phosphorus but I haven't had problems with those at all. Also: is saltpeter really supposed to be as rare as adamantium?
I worked it out: Astral Silver was dropped to tier 4 replacing aredrite. I also noted that silver is actually tier 2 instead of 1. Eximite is tier 4 and desichalkos is 5.
TeamMetallurgy: would you like an updated spreadsheet at some point or should it wait in case you have plans that may change the tier system of pickaxes?
4.0.2.5
- Fixed data files aren't found in some cases.
- Changed the Machines internal names, update with caution, as it will remove the machines if updating from an older version.
4.0.2.4
- Updated Italian Localization (Thanks TheVikingWarrior).
- Updated Russain Localization (Thanks Adaptivity).
- Added Chinese Localization (Thanks sb023612).
- Added Smelting recipes for Vanilla dusts.
- Adds hardness for machines, fixes instant breaking.
- The Forge is now operational.
- Fixed alloying recipes with recipe inputs having spaces in their name (Example: Shadow Iron).
- Switched Tools and Armour recipes to Ore Dictionary.
- Fixed the Axe recipe.
- Removed smelting ingots to ingots recipe.
- Fixed the alloyer NEI recipes lookup.
- Updated Ukrainian Localization (Thanks ivanmasley).
- Fixed the alloyer creating alloys with one ingredient in both slots.
4.0.1.52
- Initial 1.7.2 release
Screenshots:
I'm so happyy... can't wait for Extra TiC to start working with this...
FAQ:
Textures for machines look too bright. (Not a question):
Currently we are going with new design as the team lost Shadow.
Will you re-add more tier of crushers, alloyers, etc.?
The machine tiers are gone, so there will be only one machine per functionally. for example the current crusher will be the same, so no need to remove it and upgrade with more metals.
There is a wiki for mod?
We will provide a wiki before actually releasing the mod.
Will abstractors, expanded chest, mint, lanterns, taetarite enchanter, fertilizer, (Put your Metallurgy 3 feature here) will reappear?
We have plans for everything that is in Metallurgy 3, you guys have to wait and see, everything will be revealed in time
What is alloyer for? I can mix dust like in Metallurgy 3...
The alloyer yields more quantity and it is required to combine higher metals together like Tartarite.
Credits
- Development - Team Metallurgy
- Blocks, and Items textures - Team Metallurgy
- Machine Textures - Rhino Kneel
- FAQ - Wulfyk
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I really hope you brought back the machine tiers system.
I was really excited to see version 4 of Metallurgy.. but later to find machine tiers was removed, really disappointing for me.
To be honest, the machine tiers was one of my main purpose to use metallurgy mod. Removing it really kills the mod.
Please consider it.
Thank you very much.
I really hope you brought back the machine tiers system.
I was really excited to see version 4 of Metallurgy.. but later to find machine tiers was removed, really disappointing for me.
To be honest, the machine tiers was one of my main purpose to use metallurgy mod. Removing it really kills the mod.
Please consider it.
Thank you very much.
I will disable the mod for now, at least until you added more functionalities to the metals.
Because, you know the current release of metals didn't really offer anything rather than more colors of ordinary tools (like more colorful axes, pickaxes, helmets, etc). By reviving the machine tiers, it will encourages people to keep farming for other metals.
After reading your previous posts, you said you are working for something, I'm looking forward to it.
I will disable the mod for now, at least until you added more functionalities to the metals.
Because, you know the current release of metals didn't really offer anything rather than more colors of ordinary tools (like more colorful axes, pickaxes, helmets, etc). By reviving the machine tiers, it will encourages people to keep farming for other metals.
After reading your previous posts, you said you are working for something, I'm looking forward to it.
The goal of the mod, if I remember rightly, was to "expand the bland mining system of vanilla Minecraft." It does that rather well by ensuring that you find a bit more than iron, gold and sometimes diamonds while mining. It becomes more about deciding what ores you want to keep for alloys and what ones you want to toss to make more room rather than simply collecting ores in mass like the vanilla game.
I understand there is little progression between certain metals, but is that really a bad thing? If it had jumps like going from stone to iron to diamond, the mod would add too little content to even be interesting. It's just adding variety to mining.
You can craft them since the first beta release (4.0.1.52), you can check the recipe in NEI at moment.
Twitter:@JeanGlassmaker
I am enjoying the current release and looking forward to what you have in store for it.
Not suprised at adamantine but it does confirm the other 'missing' ores.
Mem
They didn't use to, at least not back in 1.5.2. I disabled some of them (at least the fantasy set and something) back at then because 50 different ores with almost no useful progression or rewards were just too much to handle. Let's hope that future updates will concentrate on adding more variation between the ores, but for now you can just check the wiki and see what sets are the least useful ones and disable them if it's too much for you. In any case, it's still much better than vanilla's handful of ore types and some of the machines are quite useful.
I have to agree that it would be nice if there was a progression of uses up to and including the higher end metals. It just seems like all the mid-range metals are a waste(no real use).
How did you do that scan?
ANOTHER EDIT:
I found a single prometheum and infuscolium ore, but it took some wandering away. Still have yet to find any saltpeter and some of the supposedly "less rare" fantasy metals. Any idea why this might have happened? Perhaps the problem was fixed and the chunk I found the ores in were newly generated chunks? Does that mean all I have to do is explore further outward to find all the ores after the spawnrates are fixed?
Thank you!
Since NEI refuses to be lag free I'm having a hard time trying to figure out what the machine recipes are. Can anyone please explain them too me?
@Cleverfool - I used TMI to get the tool.
@excomotive-
It all depends on what the current TeamMetallurgy decides. In previous versions I found the low level ores useful for ladders etc. The mid range came in handy for better durability in both tool and armor. The higher level ores gave best results and were more easily 'enchantable'. Some even gave bonuses on the weapons, etc.
As far as replacing the tiered machine system: Looking at the current machine GUIs I would say the Team has a lot of interesting things in store to replace it.
Mem
I'm well aware, but I was thinking that there might have been some sort of lurking variable involved. For example, some people have had issues with Manganese and Phosphorus but I haven't had problems with those at all. Also: is saltpeter really supposed to be as rare as adamantium?
TeamMetallurgy: would you like an updated spreadsheet at some point or should it wait in case you have plans that may change the tier system of pickaxes?
Mem
I was really excited to see version 4 of Metallurgy.. but later to find machine tiers was removed, really disappointing for me.
To be honest, the machine tiers was one of my main purpose to use metallurgy mod. Removing it really kills the mod.
Please consider it.
Thank you very much.
I will disable the mod for now, at least until you added more functionalities to the metals.
Because, you know the current release of metals didn't really offer anything rather than more colors of ordinary tools (like more colorful axes, pickaxes, helmets, etc). By reviving the machine tiers, it will encourages people to keep farming for other metals.
After reading your previous posts, you said you are working for something, I'm looking forward to it.
Wonder when the sphax texture patch will be out?
The goal of the mod, if I remember rightly, was to "expand the bland mining system of vanilla Minecraft." It does that rather well by ensuring that you find a bit more than iron, gold and sometimes diamonds while mining. It becomes more about deciding what ores you want to keep for alloys and what ones you want to toss to make more room rather than simply collecting ores in mass like the vanilla game.
I understand there is little progression between certain metals, but is that really a bad thing? If it had jumps like going from stone to iron to diamond, the mod would add too little content to even be interesting. It's just adding variety to mining.
Crushers frustratingly lack an "on" sprite. I hope the most pressing issues can get fixed soon.
Crazycraft II '99 Deluxe : 1.2.5DEPRECATEDProsdod's Pack '77 Arcade Turbo Deluxury 8 Cylinder 1.5 for Minecraft version 1.8.X: The spiritual successor to Crazycraft II '99 Deluxe.