WARNING: Non ore dictionary items do not work, and will be destroyed. For instance, when placing a stack of coal in the top, you'll get back a single "ghost" coal, that will disappear if used. This is presumably a bug.
Is this still the case in the latest version of this mod for 1.6.4? (2.7.9)
Thanks
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
I have a simple question, I hope I have the correct forum.
With MFR's Auto-Disenchanter - is there a way to make it accept non-enchanted items?
Why? It would make the process much easier to Automate, I can find no simple solution to sorting enchanted items from non-enchanted ones. If I could direct all the mob drops (I mean armor, weapons and tools, I have a complicated method to separate those already) to the Auto disenchanter I could direct the output to trash, a recycler or an ME condenser
Extra Utilities, I believe, has a block that routes by enchantment. (I've never used the block, so I can't speak to it more than that.)
Hi I have a question about the Sewer-Block:
Assuming I have a 5x5 room where random hostile mobs spawn curtesy of the auto-spawner, does the Sewer react to these mobs?
And if they do, do I receive more sewage if I cover the whole floor with sewer-blocks, or will the output be the same if I just use a single block but with a range-upgrade?
Hi I have a question about the Sewer-Block:
Assuming I have a 5x5 room where random hostile mobs spawn curtesy of the auto-spawner, does the Sewer react to these mobs?
And if they do, do I receive more sewage if I cover the whole floor with sewer-blocks, or will the output be the same if I just use a single block but with a range-upgrade?
Sewer blocks dont allow more than 1 in a certain area.
I'd like to know what I'm doing wrong trying to grow a rubber tree.
I've got a sapling sitting on dirt, in a spot where oak trees have no trouble growing. I have a slab 8 blocks up in the air (to prevent giant oaks). I have two spaces of clearance all around the sapling. I'm using 2.7.8-482 in Agrarian Skies.
But the rubber tree sapling is not growing up. What do I need to do?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Is there any way to automate the Auto-Anvil? (yes, I see the irony)
I can't seem to find a way to pipe books or place books into it with a turtle, even with OpenPeripherals. Itemducts don't work, vanilla hoppers neither, etc.
NetherOres issue
I've tried the default settings. I've tried changing ExplosionProbability= from the default 75 to 1000. Also tried AllDimensionWorldGen= from false to true.
And after all of that only the Nether Quartz is the one that will trigger an explosion when mined. Nothing else will. They all will trigger the anger the pigmen just fine.
I know from playing UHS2 (MC1.5.2 NetherOres:2.1.5-75) that all but Quartz would trigger an explosion. I even tried copying the settings in the configs for that but in MC1.6.4 2.2.2-55 nothing no matter what I do unless there is something else I'm missing.
I'd also would like to know why in 1.5.2 I can use the wand of equal trade it won't anger the pigmen, but in 1.6.4 it does.
Is there any way to automate the Auto-Anvil? (yes, I see the irony)
I can't seem to find a way to pipe books or place books into it with a turtle, even with OpenPeripherals. Itemducts don't work, vanilla hoppers neither, etc.
Thanks in advance for any info!
I have/had the auto anvil working to repair my enchanted diamond armor and sword - I think it is still functioning with all the updates going on.
My solution was to pull items out of the auto-anvil via an item duct to a nether chest which fed back into the anvil via an item duct that black listed repaired items and diamonds, with another item duct out allowing only diamonds (this was necessary as a single pipe would get clogged). I added a supply pipe which keeps diamonds supplied to the chest. I placed a colour matched enderchest near my homes front door and (by making 2 identical sets) I am able to swap the damaged for repaired easily.
I have/had the auto anvil working to repair my enchanted diamond armor and sword - I think it is still functioning with all the updates going on.
My solution was to pull items out of the auto-anvil via an item duct (or may be it is a wooden pipe and autarchic gate) to a nether chest which fed back into the anvil via an item duct that black listed repaired items and diamonds, with another item duct out allowing only diamonds (this was necessary as a single pipe would get clogged). I added a supply pipe which keeps diamonds supplied to the chest. I placed a colour matched enderchest near my homes front door and (by making 2 identical sets) I am able to swap the damaged for repaired easily.
edit - was to clarify the output from the anvil - too late at night to check which is correct
I'm having an issue with NetherOres. All of my testing is with the Agrarian Skies mod-pack versions 2.1.2 and 2.1.4
I did some testing and looked at the code a little and it appears to have a bug in the generation code. Any config with a value for BlocksPerGroup of 2 will not generate any ores in the Nether regardless of the GroupsPerChunk setting.
In the WorldGenNetherOres.java module, the IF statement that calls world.setBlock always seems to return false when the BlocksPerGroup = 2.
I did not test setting it to 1 as I figured the result would be the same based on the math preceding that block of code.
Any value of 3 or greater seems to work out just fine.
Edit:
Just tested this with the Blood and Bone pack as well and I am seeing the same issue. In the default config
I:oreEmerald.BlocksPerGroup=2
I am unable to find any Nether Emerald ore generated using McEdit block analysis of approximately 10,000 chunks.
I have/had the auto anvil working to repair my enchanted diamond armor and sword - I think it is still functioning with all the updates going on.
My solution was to pull items out of the auto-anvil via an item duct to a nether chest which fed back into the anvil via an item duct that black listed repaired items and diamonds, with another item duct out allowing only diamonds (this was necessary as a single pipe would get clogged). I added a supply pipe which keeps diamonds supplied to the chest. I placed a colour matched enderchest near my homes front door and (by making 2 identical sets) I am able to swap the damaged for repaired easily.
Thanks for the info. Unfortunately, I am trying to combine enchanted books, and I have tried feeding itemducts from a chest into all 6 sides, and even a single book won't leave the chest to go into the auto-anvil with empty slots, and turtles using turtle.drop() it gives "No open slots". Wrapping it with OpenPeripherals executes, but fails and returns 0 items transferred to any slot.Note, I can /remove/ items from the output slot, just can't put the books into the input slots.
Thanks for the info. Unfortunately, I am trying to combine enchanted books, and I have tried feeding itemducts from a chest into all 6 sides, and even a single book won't leave the chest to go into the auto-anvil with empty slots, and turtles using turtle.drop() it gives "No open slots". Wrapping it with OpenPeripherals executes, but fails and returns 0 items transferred to any slot.Note, I can /remove/ items from the output slot, just can't put the books into the input slots.
This MAY be a silly question but ... why? - I assume you mean you are trying to automate turning 2 enchantment 1 books to 1 enchantment 2 etc to get the top level enchantments. But you only need to do it once then use a typesetting table and printing press to duplicate the books.
Apparently, the Auto-Anvil is not intended to do what I am trying to do with it. According to another modder, the code specifically expects the first item to be a non-book item, even though the player can put books into the first slot without an issue. I can pipe in an enchantable item, and then an enchantment book, and it works, but I can't pipe in two enchantment books. So, while it is possible to combine enchantment books, they MUST be fed in by the player manually, as they can't be automated due to the first-item-can't-be-an-enchantment-book restriction.
This MAY be a silly question but ... why? - I assume you mean you are trying to automate turning 2 enchantment 1 books to 1 enchantment 2 etc to get the top level enchantments. But you only need to do it once then use a typesetting table and printing press to duplicate the books.
I have an automated disenchanter setup which generates a lot of low-level enchantment books that I want to consolidate via a method like this. The setup is all Computercraft and MFR, and the auto-anvil /would/ be perfect for this, if it weren't for the restriction. It uses power and mob essence, which is pretty well-balanced for my needs.
I've got a bone to pick with the update from MFR 2.7.5 to 2.7.9 final. That idle enforcement for autospawners is really annoying. I used to make my spawn rooms smaller with thicker walls to better control the mobs that came out. Now all those spaces count and make the spawners idle for seconds at a time before finally finding an area to place the mob. Its a big pain in the rear.
On top of that, now I get two types of tin, and two types of copper in my mining drill. Bad enough we dont have a blacklist for the thing, now I have more waste ores coming in than before. Please add black listing to this thing!
The Meaning of Life, the Universe, and Everything.
Join Date:
4/16/2013
Posts:
82
Minecraft:
Kajinama
Xbox:
Kajinama
PSN:
Kajinama
Member Details
I recently started using the Enchiridion mod for the Book Binder it adds, and i can't seem to get it to recognize the PRC Owner's Manual. In Enchiridion's config file it uses words in the unlocalized name of an item. Can anyone help me get this working?
I've got a bone to pick with the update from MFR 2.7.5 to 2.7.9 final. That idle enforcement for autospawners is really annoying. I used to make my spawn rooms smaller with thicker walls to better control the mobs that came out. Now all those spaces count and make the spawners idle for seconds at a time before finally finding an area to place the mob. Its a big pain in the rear.
On top of that, now I get two types of tin, and two types of copper in my mining drill. Bad enough we dont have a blacklist for the thing, now I have more waste ores coming in than before. Please add black listing to this thing!
So now I noticed the autospawners and sewer get busted every time I do a server reset. I have been wrenching them back up but I caved and decided to break them with a pick to flush out their data just in case. I'll report back if there is still issue after a restart. Any one else have this issue?
I need some help using the Programmable RedNet Controller.
I am trying to just a simple setup, a lever connected to a PRC connected to a redstone lamp.
imgur.com/9JhRPmC,cx39y4P
I set the PRC to 'passthrough' but when I click the lever, the lamp does not turn on.
imgur.com/9JhRPmC,cx39y4P#1
I have watched Rednet Rising Part 1: Rednet Controller Basics by Dave Fayram and his video was talking about a East and West selection after I/O on the PRC interface, but I don't see those letters, I just see I/O along with the color option.
I am running the latest verison of Direwolf20 FTB pack (v1.0.23)
any chance for the auto-spawner to have a colored area aswell when holding the hammer? or perhaps have it behave like the planter aswell, so it'll only spawn mobs 2 blocks above it instead of the same level the spawner is on or sometimes even below the spawner?
or perhaps a bit of a crazy idea, but how about being able to configure the area the machines work by using more range upgrades? you'd still be able to configure the size of the area the machine works at, but for example you would also be able to have that area be a few blocks higher or lower then where the machine is at. or have the area be a few blocks to the left or right, or from the front or back a few blocks more.
I'm the kind of player who likes to hide machines and wiring as much as possible, and with this I'd be able to do that, and it'll also give range upgrades more uses
also, is there any way to control the mob counter for when it emits a redstone signal? I want it to only send a full redstone signal when there's 30 mobs infront of it, and not 15, so being able to configure that would greatly help
Is this still the case in the latest version of this mod for 1.6.4? (2.7.9)
Thanks
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Extra Utilities, I believe, has a block that routes by enchantment. (I've never used the block, so I can't speak to it more than that.)
Assuming I have a 5x5 room where random hostile mobs spawn curtesy of the auto-spawner, does the Sewer react to these mobs?
And if they do, do I receive more sewage if I cover the whole floor with sewer-blocks, or will the output be the same if I just use a single block but with a range-upgrade?
Sewer blocks dont allow more than 1 in a certain area.
I've got a sapling sitting on dirt, in a spot where oak trees have no trouble growing. I have a slab 8 blocks up in the air (to prevent giant oaks). I have two spaces of clearance all around the sapling. I'm using 2.7.8-482 in Agrarian Skies.
But the rubber tree sapling is not growing up. What do I need to do?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I can't seem to find a way to pipe books or place books into it with a turtle, even with OpenPeripherals. Itemducts don't work, vanilla hoppers neither, etc.
Thanks in advance for any info!
I've tried the default settings. I've tried changing ExplosionProbability= from the default 75 to 1000. Also tried AllDimensionWorldGen= from false to true.
And after all of that only the Nether Quartz is the one that will trigger an explosion when mined. Nothing else will. They all will trigger the anger the pigmen just fine.
I know from playing UHS2 (MC1.5.2 NetherOres:2.1.5-75) that all but Quartz would trigger an explosion. I even tried copying the settings in the configs for that but in MC1.6.4 2.2.2-55 nothing no matter what I do unless there is something else I'm missing.
I'd also would like to know why in 1.5.2 I can use the wand of equal trade it won't anger the pigmen, but in 1.6.4 it does.
I have/had the auto anvil working to repair my enchanted diamond armor and sword - I think it is still functioning with all the updates going on.
My solution was to pull items out of the auto-anvil via an item duct to a nether chest which fed back into the anvil via an item duct that black listed repaired items and diamonds, with another item duct out allowing only diamonds (this was necessary as a single pipe would get clogged). I added a supply pipe which keeps diamonds supplied to the chest. I placed a colour matched enderchest near my homes front door and (by making 2 identical sets) I am able to swap the damaged for repaired easily.
I did some testing and looked at the code a little and it appears to have a bug in the generation code. Any config with a value for BlocksPerGroup of 2 will not generate any ores in the Nether regardless of the GroupsPerChunk setting.
In the WorldGenNetherOres.java module, the IF statement that calls world.setBlock always seems to return false when the BlocksPerGroup = 2.
I did not test setting it to 1 as I figured the result would be the same based on the math preceding that block of code.
Any value of 3 or greater seems to work out just fine.
Edit:
Just tested this with the Blood and Bone pack as well and I am seeing the same issue. In the default config
I:oreEmerald.BlocksPerGroup=2
I am unable to find any Nether Emerald ore generated using McEdit block analysis of approximately 10,000 chunks.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
Thanks for the info. Unfortunately, I am trying to combine enchanted books, and I have tried feeding itemducts from a chest into all 6 sides, and even a single book won't leave the chest to go into the auto-anvil with empty slots, and turtles using turtle.drop() it gives "No open slots". Wrapping it with OpenPeripherals executes, but fails and returns 0 items transferred to any slot.Note, I can /remove/ items from the output slot, just can't put the books into the input slots.
This MAY be a silly question but ... why? - I assume you mean you are trying to automate turning 2 enchantment 1 books to 1 enchantment 2 etc to get the top level enchantments. But you only need to do it once then use a typesetting table and printing press to duplicate the books.
Oh well. Feature request, perchance?
I have an automated disenchanter setup which generates a lot of low-level enchantment books that I want to consolidate via a method like this. The setup is all Computercraft and MFR, and the auto-anvil /would/ be perfect for this, if it weren't for the restriction. It uses power and mob essence, which is pretty well-balanced for my needs.
On top of that, now I get two types of tin, and two types of copper in my mining drill. Bad enough we dont have a blacklist for the thing, now I have more waste ores coming in than before. Please add black listing to this thing!
So now I noticed the autospawners and sewer get busted every time I do a server reset. I have been wrenching them back up but I caved and decided to break them with a pick to flush out their data just in case. I'll report back if there is still issue after a restart. Any one else have this issue?
I am trying to just a simple setup, a lever connected to a PRC connected to a redstone lamp.
imgur.com/9JhRPmC,cx39y4P
I set the PRC to 'passthrough' but when I click the lever, the lamp does not turn on.
imgur.com/9JhRPmC,cx39y4P#1
I have watched Rednet Rising Part 1: Rednet Controller Basics by Dave Fayram and his video was talking about a East and West selection after I/O on the PRC interface, but I don't see those letters, I just see I/O along with the color option.
I am running the latest verison of Direwolf20 FTB pack (v1.0.23)
Can someone give me some help please.
Link to video
or perhaps a bit of a crazy idea, but how about being able to configure the area the machines work by using more range upgrades? you'd still be able to configure the size of the area the machine works at, but for example you would also be able to have that area be a few blocks higher or lower then where the machine is at. or have the area be a few blocks to the left or right, or from the front or back a few blocks more.
I'm the kind of player who likes to hide machines and wiring as much as possible, and with this I'd be able to do that, and it'll also give range upgrades more uses
also, is there any way to control the mob counter for when it emits a redstone signal? I want it to only send a full redstone signal when there's 30 mobs infront of it, and not 15, so being able to configure that would greatly help