I am playing with Thaumcraft 4 in minecraft version 1.6.4.
Taint is spreading all over the place and I have researched the Ethereal Bloom. The problem is getting tainted essence. How can you gather this stuff? I see that fibrous taint contains the essence I need, but I can't collect it. How can I combat the taint if I can't even get "taint" to craft blooms from?
As The FlyingBanana noted, tainted mob drops (tainted goo or taintacles) are what you want. The catch is getting them home... A Travelling Trunk or hand mirror will be handy.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Does Treasure work as Looting does for offensive foci? Or do you just put looting on the foci?
Treasure can't be placed onto combat foci. Even if it was put on through creative mode it likely wouldn't do anything. Just like vanilla bows, there isn't a looting-like enchantment for combat foci.
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
alchemy golems will fill marked containers in the following priority: non-jars -> partially filled jar (or void) with label -> empty jar (or void) with label -> completely filled void jar with label -> partially filled jar (or void) without label -> empty jar (or void) without label -> completely filled void jar without label
So, any labelled jar beats any unlabeled jar. That's mostly reasonable, but a labeled void jar will prevent any unlabeled jar from getting that aspect, even if there's some in the unlabeled jar already. When you say "jar (or void)", does that imply a random choice between the two, or do normal jars have priority?
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Golems are now filling every empty jar before jars that already have that essentia. I had a golem put eight essentia in four different jars in a line.
You're lucky. My golems were emptying a centrifuge splitting volatus, so I only got 2 or 3 motus and 2 or 3 aer in a dozen of my jars. Even though I had a labelled void jar containing Aer right there.
Golems are now filling every empty jar before jars that already have that essentia. I had a golem put eight essentia in four different jars in a line.
Doh, apparently I misplaced a bracket. The result is that any empty jar is considered to have a label (labeled or not) meaning the only thing with higher priority is partially filled labeled jars.
As i asked earlier in the comments how high does a golem can reach? is it 2 or 3 blocks high?
I'm pretty sure its only 2 blocks. Then again, it could just be because I made my mana bean farms in 1.6.4 that tall so that my golems wouldn't get stuck too badly.
I'm pretty sure its only 2 blocks. Then again, it could just be because I made my mana bean farms in 1.6.4 that tall so that my golems wouldn't get stuck too badly.
thanks for the info now im goingto construct my mana bean farm too so that i can start storing essentia
Previously it was a bug - they are only supposed to generate along with "natural" silverwood trees.
Wait, what? Shimmerleafs are required for ethereal blooms! Making them unfarmable means that the total number of blooms you (or in SMP, all players together) can place in the world is limited to a bare handful, according to how much magical forest or lone silverwoods you've found! As an example, I've explored about half of a max-zoom map, finding 2 lone silverwoods, and no magical forests.
This is not as bad as it would have been before blooms were reusable, but it's still pretty harsh.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Wait, what? Shimmerleafs are required for ethereal blooms! Making them unfarmable means that the total number of blooms you (or in SMP, all players together) can place in the world is limited to a bare handful, according to how much magical forest or lone silverwoods you've found! As an example, I've explored about half of a max-zoom map, finding 2 lone silverwoods, and no magical forests.
This is not as bad as it would have been before blooms were reusable, but it's still pretty harsh.
Yeah it's pretty terrible. I don't see why you need a rare non-renewable resource to fight taint if taint is so powerful.
Hmmm... I haven't looked into the newer recipe for the blooms, but does it still require the quicksilver, or the actual shimmerleaf plant now? If it's still the quicksilver, don't forget the ore you can find while mining that gets smelted into quicksilver. If it requires the plant, well... That's going to be tough. Maybe Quicksilver could be used to lay down lines between the blooms, creating actual physical anti taint barriers between them, extending their taint denial range? That way you could greatly increase the effectiveness of only a few blooms. Have them emit a soft glow when they are working, and none when the line has extended too much from the plant (basically like how redstone glows with power, and using redstone's limited range mechanics from a power source without a repeater).
On that same note, you could use several blooms in a pattern with quicksilver lines between, and some sort of structure in the middle to create a powerful edifice that had a huge anti-taint effect on an area too. Each bloom fed 'power' to the central structure, which then boosted the power.
You could even then make these structures be able to link together, creating a magical network, each feeding each other (think like the Thaumcraft 2 nodes worked), so you could make several small structures with the minimum of say two blooms required for it to work, then have one that had 8 or more around it. The one with 8 had far more power, having a larger taint denial around it itself, but also supplying more power to the other structures than what they normally would have for only two blooms.
What then would happen if you made it possible for silverwood trees to affect this system? Oh, the possibilities~ Enhanced silverwood node regeneration speed, node size increase, the tree itself adding to this anti-taint pool and boosting the nodes, incorporating trees into the structures itself to boost everything... or you could simply make it so it caused slow and gradual growth of shimmerleaf around grown/natural silverwood trees within the taint denial range.
Edit: All this could be as simple as quicksilver lamps too~ Just need a few blooms fed to a lamp to cause a large anti-taint field that sends out light nodes that act like blooms over the landscape, wiping out huge areas of taint. The other option is it could use quicksilver as a fuel source much like the lamp of growth, but the only problem is the finite source of quicksilver you'd be working with.
Hmmm... I haven't looked into the newer recipe for the blooms, but does it still require the quicksilver, or the actual shimmerleaf plant now? If it's still the quicksilver, don't forget the ore you can find while mining that gets smelted into quicksilver. If it requires the plant, well... That's going to be tough. Maybe Quicksilver could be used to lay down lines between the blooms, creating actual physical anti taint barriers between them, extending their taint denial range? That way you could greatly increase the effectiveness of only a few blooms. Have them emit a soft glow when they are working, and none when the line has extended too much from the plant (basically like how redstone glows with power, and using redstone's limited range mechanics from a power source without a repeater).
On that same note, you could use several blooms in a pattern with quicksilver lines between, and some sort of structure in the middle to create a powerful edifice that had a huge anti-taint effect on an area too. Each bloom fed 'power' to the central structure, which then boosted the power.
You could even then make these structures be able to link together, creating a magical network, each feeding each other (think like the Thaumcraft 2 nodes worked), so you could make several small structures with the minimum of say two blooms required for it to work, then have one that had 8 or more around it. The one with 8 had far more power, having a larger taint denial around it itself, but also supplying more power to the other structures than what they normally would have for only two blooms.
What then would happen if you made it possible for silverwood trees to affect this system? Oh, the possibilities~ Enhanced silverwood node regeneration speed, node size increase, the tree itself adding to this anti-taint pool and boosting the nodes, incorporating trees into the structures itself to boost everything... or you could simply make it so it caused slow and gradual growth of shimmerleaf around grown/natural silverwood trees within the taint denial range.
Edit: All this could be as simple as quicksilver lamps too~ Just need a few blooms fed to a lamp to cause a large anti-taint field that sends out light nodes that act like blooms over the landscape, wiping out huge areas of taint. The other option is it could use quicksilver as a fuel source much like the lamp of growth, but the only problem is the finite source of quicksilver you'd be working with.
I think an anti-taint beacon would be pretty sweet. =P It could require some etheral blooms and a pure aura node in a jar to craft, via infusion of course.
Also, Azanor, would it be possible to make the boots of the traveler's "walk one block up" ability work in water? I always hate when I get stuck in a pool of water that is 1 block below the surface and can't get out without breaking blocks.
I just wanted to say that the entropy alchemy recipes are a huge disadvantage to unlock. I can't use Cobblestone in order to make Alumentum anymore because it keeps turning into gravel. I wish I'd never unlocked them.
I just wanted to say that the entropy alchemy recipes are a huge disadvantage to unlock. I can't use Cobblestone in order to make Alumentum anymore because it keeps turning into gravel. I wish I'd never unlocked them.
Use phials of essentia then.
Rollback Post to RevisionRollBack
Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
So, I'm still having trouble finding proper magical forest biomes in the worlds I've created. Any magical forest biomes that I do happen across are all either very small or strait lines with little to no silverwood.
I've noticed that other people have been having similar issues as well. lowering the rarity of the biomes in the config helps a bit with finding them, but it seems odd that the biomes are so sparse on default settings.
As The FlyingBanana noted, tainted mob drops (tainted goo or taintacles) are what you want. The catch is getting them home... A Travelling Trunk or hand mirror will be handy.
Treasure can't be placed onto combat foci. Even if it was put on through creative mode it likely wouldn't do anything. Just like vanilla bows, there isn't a looting-like enchantment for combat foci.
So, any labelled jar beats any unlabeled jar. That's mostly reasonable, but a labeled void jar will prevent any unlabeled jar from getting that aspect, even if there's some in the unlabeled jar already. When you say "jar (or void)", does that imply a random choice between the two, or do normal jars have priority?
You're lucky. My golems were emptying a centrifuge splitting volatus, so I only got 2 or 3 motus and 2 or 3 aer in a dozen of my jars. Even though I had a labelled void jar containing Aer right there.
Doh, apparently I misplaced a bracket. The result is that any empty jar is considered to have a label (labeled or not) meaning the only thing with higher priority is partially filled labeled jars.
*sigh*
I'll upload a fix asap
Is this just for me or for everyone?
Is it a bug or a feature?
KeepOnDigging!
Previously it was a bug - they are only supposed to generate along with "natural" silverwood trees.
I'm pretty sure its only 2 blocks. Then again, it could just be because I made my mana bean farms in 1.6.4 that tall so that my golems wouldn't get stuck too badly.
thanks for the info now im goingto construct my mana bean farm too so that i can start storing essentia
Wait, what? Shimmerleafs are required for ethereal blooms! Making them unfarmable means that the total number of blooms you (or in SMP, all players together) can place in the world is limited to a bare handful, according to how much magical forest or lone silverwoods you've found! As an example, I've explored about half of a max-zoom map, finding 2 lone silverwoods, and no magical forests.
This is not as bad as it would have been before blooms were reusable, but it's still pretty harsh.
On that same note, you could use several blooms in a pattern with quicksilver lines between, and some sort of structure in the middle to create a powerful edifice that had a huge anti-taint effect on an area too. Each bloom fed 'power' to the central structure, which then boosted the power.
You could even then make these structures be able to link together, creating a magical network, each feeding each other (think like the Thaumcraft 2 nodes worked), so you could make several small structures with the minimum of say two blooms required for it to work, then have one that had 8 or more around it. The one with 8 had far more power, having a larger taint denial around it itself, but also supplying more power to the other structures than what they normally would have for only two blooms.
What then would happen if you made it possible for silverwood trees to affect this system? Oh, the possibilities~ Enhanced silverwood node regeneration speed, node size increase, the tree itself adding to this anti-taint pool and boosting the nodes, incorporating trees into the structures itself to boost everything... or you could simply make it so it caused slow and gradual growth of shimmerleaf around grown/natural silverwood trees within the taint denial range.
Edit: All this could be as simple as quicksilver lamps too~ Just need a few blooms fed to a lamp to cause a large anti-taint field that sends out light nodes that act like blooms over the landscape, wiping out huge areas of taint. The other option is it could use quicksilver as a fuel source much like the lamp of growth, but the only problem is the finite source of quicksilver you'd be working with.
I think an anti-taint beacon would be pretty sweet. =P It could require some etheral blooms and a pure aura node in a jar to craft, via infusion of course.
Also, Azanor, would it be possible to make the boots of the traveler's "walk one block up" ability work in water? I always hate when I get stuck in a pool of water that is 1 block below the surface and can't get out without breaking blocks.
Use phials of essentia then.
I've noticed that other people have been having similar issues as well. lowering the rarity of the biomes in the config helps a bit with finding them, but it seems odd that the biomes are so sparse on default settings.