Do I have to set it up again? If I do, I set it up. But if not, I open fire, aiming for as many zombie head as I can.
You set up one of the deadliest anti-infantry machine guns in the war, ready to mow down anything in front of you.
"Some of the zombies sees the party in cover and alerts the others. They break into two groups, 10 heading for the other soldiers while 15 head your way."
Enemies:
10 UnRed: 20 HP
15 UnRed: 20 HP
Range: 45, 35m
Allies:
5 Fallschirmjäger.
Players:
Gameguy602: Kar98k Scoped, 3 hand grenades.
ka_doink1234o0: Kar98k Scoped, 3 hand grenades.
RagnoRock987654321: Gewer 43, 3 hand grenades.
engie_ninja: STG 44, 3 hand grenades.
FlyingPig6789: MG42, 3 hand grenades.
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
I take slightly aimed shots at the front lines of zombies heading towards us.
Close Range +3
Roll 1: 13 + 3 = 16
Roll 2: 14 + 3 = 17
"The first round hits an UnRed in the arm for 3 damage, while the second slams into the stomach for a solid 11 damage."
Your allies launch a volley into their pack of UnRed, felling 2 and wounding a third for 11 damage.
Enemies:
7 UnRed: 20 HP
1 UnRed: 9 HP
12 UnRed: 20 HP
1 UnRed: 17 HP
1 UnRed: 9 HP
Range: 50, 30m
Allies:
5 Fallschirmjäger.
Players:
Gameguy602: Kar98k Scoped, 3 hand grenades.
ka_doink1234o0: Kar98k Scoped, 3 hand grenades.
RagnoRock987654321: Gewer 43, 3 hand grenades.
engie_ninja: STG 44, 3 hand grenades.
FlyingPig6789: MG42, 3 hand grenades.
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Close range +3
Roll 1: 7 + 3 = 10
Roll 2: 13 + 3 = 16
"The first round hits the badly wounded UnRed in the thigh for 5 damage, while the second round catches the other wounded UnRed ini the chest for 9 damage."
I crouch down and blast a UnRed in the knees, see if that counts as a viable strategy.
Medium Range: +0
Roll 1: 7 + 0 = 7
Roll 2: 13 + 0 = 13
Roll 3: 1 + 0 = 1
"You send a burst towards an UnReds knees in hopes of bringing it down. The first and third round impact harmlessly on the ground, and the second shatters its knee, but that does little more than slow it down a small bit. You did manage to cause 5 damage."
Your allies fire a second volley, aiming for the heads. They manage to kill 4 UnRed, as well as bringing down the wounded UnRed.
Enemies:
3 UnRed: 20 HP
10 UnRed: 20 HP
1 UnRed: 15 HP
1 UnRed: 13 HP
1 UnRed: 8 HP
1 UnRed: 4 HP
Range: 55, 25m
Allies:
5 Fallschirmjäger.
Players:
Gameguy602: Kar98k Scoped, 3 hand grenades.
ka_doink1234o0: Kar98k Scoped, 3 hand grenades.
RagnoRock987654321: Gewer 43, 3 hand grenades.
engie_ninja: STG 44, 3 hand grenades.
FlyingPig6789: MG42, 3 hand grenades.
*GM Notes: Sorry about not granting any kills, but the dice dictate the results. I can only adjust them so much while keeping it fair. Maybe luck will smile upon you next round.*
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
I aim for the most wounded one's lower torso through its spine.
Point Blank + 5
Roll: 12 + 5 = 17
"Your scope lines up with where you think the UnRed's spine is, and you fire. The creature collapses, but you are unsure whether it's from accumulated trauma, or if the shot connected."
"You prepare to unload your clip when you recall your training. You remember them telling you that the STG has a nasty recoil and should only be fired full auto when closer than 10 meters. You aim and let a quick burst off. The first and second rounds slams into an UnRed for 20 damage, dropping the moaning corpse. Your third round hits another UnRed for 9 more damage. You silently thank your instructors for your training now when you needed it most."
I open fire and spread my bullets among the ones coming for us.
Medium range +0
Roll 1: 8 + 0 = 8
Roll 2: 2 + 0 = 2
Roll 3: 7 + 0 = 7
Roll 4: 8 + 0 = 8
Roll 5: 15 + 0 = 15
"Just as you prepare to fire, the rubble your bipod was resting on gave way, causing your first four rounds to miss low. However, you corrected in time to land the final one, which caught an UnRed in the heart, felling the creature."
*GM's Note: You had some of the worst hit rolls I've seen yet, then you somehow roll a 20 for damage."
Boom Boom Boom. It would be nice to have some kind of melee weapon, unless we are supposed to infer that we do.
Point Blank +5
Roll 1: 18 + 5 = 23!
Roll 2: 19 + 5 = 24!
"You take careful aim with your semi-automatic rifle and squeeze off two rounds. One catches an UnRed in the heart killing it instantly. The second slams into a second UnRed in the chest, a wound that would have killed a normal man but inflicted 19 damage to the UnRed."
*GM's Notes: Considering they are using clubs and knives as melee weapons and are noninfectious, you can attempt to melee them, but it isn't recommended due to their durability and inhuman strength.*
"You almost casually line up an UnRed head in your sights before you squeeze the trigger and scatter its brains across the street."
Your allies launch another volley, bringing down two more UnReds. As the third reaches the rubble barrier separating them, your commanding officer suddenly stands up, surprising the zombie. He calmly points his Luger between its eyes and blows its brains out.
Enemies:
4 UnRed: 20 HP
1 UnRed: 15 HP
1 UnRed: 13 HP
1 UnRed: 11 HP
1 UnRed: 8 HP
1 UnRed: 1 HP
Range: 20m
Allies:
5 Fallschirmjäger
1 Kommandeur
Players:
Gameguy602: Kar98k Scoped, 3 hand grenades.
ka_doink1234o0: Kar98k Scoped, 3 hand grenades.
RagnoRock987654321: Gewer 43, 3 hand grenades.
engie_ninja: STG 44, 3 hand grenades.
FlyingPig6789: MG42, 3 hand grenades.
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
Are we getting any sort of bonus from our skills, or is it truly random? Anyway, I take a couple of not-quite-aimed potshots at the UnRed who've yet to've been hit.
I fire again, though this time concentrating the bullets on the ones with more health.
Close Range +3
Roll 1: 20 + 3 = 23!
Roll 2: 8 + 3 = 11
Roll 3: 11 + 3 = 14
Roll 4: 1 + 3 = 4
Roll 5: 7 + 3 = 10
"You take aim at the group that has taken no damage and open fire. The first round strikes an unwounded UnRed for 16 damage. As you turn the gun on another enemy, the recoil causes the gun to miss the fourth round high, but you manage to get it under control. The remaining rounds bring down an unwounded zombie with a combined 21 damage done."
Are we getting any sort of bonus from our skills, or is it truly random? Anyway, I take a couple of not-quite-aimed potshots at the UnRed who've yet to've been hit.
Point Blank +5
Roll: 17 + 5 = 22!
"You aim at an unwounded UnRed not aiming for anything in particular and fire a round. Surprisingly, the creature drops instantly, having its spine blown out."
*GM's Notes: A certain degree must be met in order for the hit to land. Anything over 20 is added to the damage roll. Ex. A 24 Accuracy roll would add +4 to the damage roll.*
Point Blank +5
Roll 1: 18 + 5 = 23!
Roll 2: 13 + 5 = 18
"You fire two rounds, both hitting two UnReds in the chest. Normally survivable for them, it's enough to drop them both in their current states."
Your allies shoot at your pack, killing two and causing 1 damage to another.
Enemies:
1 UnRed: 10 HP
1 UnRed: 10 HP
Range: 15m
Allies:
5 Fallschirmjäger
1 Kommandeur
Players:
Gameguy602: Kar98k Scoped, 3 hand grenades.
ka_doink1234o0: Kar98k Scoped, 3 hand grenades.
RagnoRock987654321: Gewer 43, 3 hand grenades.
engie_ninja: STG 44, 3 hand grenades.
FlyingPig6789: MG42, 3 hand grenades.
Rollback Post to RevisionRollBack
My avatar is Chaplain Grimaldus. He is the Reclusarch of the Black Templars, and guides his brothers in worship of the God-Emperor, and roots out heresy with extreme prejudice. A.K.A: Righteous warrior priest, IN SPACE!
You set up one of the deadliest anti-infantry machine guns in the war, ready to mow down anything in front of you.
"Some of the zombies sees the party in cover and alerts the others. They break into two groups, 10 heading for the other soldiers while 15 head your way."
Enemies:
10 UnRed: 20 HP
15 UnRed: 20 HP
Range: 45, 35m
Allies:
5 Fallschirmjäger.
Players:
Gameguy602: Kar98k Scoped, 3 hand grenades.
ka_doink1234o0: Kar98k Scoped, 3 hand grenades.
RagnoRock987654321: Gewer 43, 3 hand grenades.
engie_ninja: STG 44, 3 hand grenades.
FlyingPig6789: MG42, 3 hand grenades.
Complipedia
Play minecraft.
NOW
Point Blank +5
Roll: 7 + 5 = 12
"The heavy round slams into an UnRed, puncturing its heart and dropping it."
Close Range +3
Roll 1: 13 + 3 = 16
Roll 2: 14 + 3 = 17
"The first round hits an UnRed in the arm for 3 damage, while the second slams into the stomach for a solid 11 damage."
Your allies launch a volley into their pack of UnRed, felling 2 and wounding a third for 11 damage.
Enemies:
7 UnRed: 20 HP
1 UnRed: 9 HP
12 UnRed: 20 HP
1 UnRed: 17 HP
1 UnRed: 9 HP
Range: 50, 30m
Allies:
5 Fallschirmjäger.
Players:
Gameguy602: Kar98k Scoped, 3 hand grenades.
ka_doink1234o0: Kar98k Scoped, 3 hand grenades.
RagnoRock987654321: Gewer 43, 3 hand grenades.
engie_ninja: STG 44, 3 hand grenades.
FlyingPig6789: MG42, 3 hand grenades.
Play minecraft.
NOW
To read the haiku that you
Just finished reading
GODDAMN IT
STUPID GENDERFLIP VIRUS
Close range +3
Roll 1: 7 + 3 = 10
Roll 2: 13 + 3 = 16
"The first round hits the badly wounded UnRed in the thigh for 5 damage, while the second round catches the other wounded UnRed ini the chest for 9 damage."
Point Blank +5
Roll: 10 + 5 = 15
"You aim for the heart, but it stumbles a little as you fire and it hits it just above the heart for 7 damage."
Medium Range: +0
Roll 1: 7 + 0 = 7
Roll 2: 13 + 0 = 13
Roll 3: 1 + 0 = 1
"You send a burst towards an UnReds knees in hopes of bringing it down. The first and third round impact harmlessly on the ground, and the second shatters its knee, but that does little more than slow it down a small bit. You did manage to cause 5 damage."
Your allies fire a second volley, aiming for the heads. They manage to kill 4 UnRed, as well as bringing down the wounded UnRed.
Enemies:
3 UnRed: 20 HP
10 UnRed: 20 HP
1 UnRed: 15 HP
1 UnRed: 13 HP
1 UnRed: 8 HP
1 UnRed: 4 HP
Range: 55, 25m
Allies:
5 Fallschirmjäger.
Players:
Gameguy602: Kar98k Scoped, 3 hand grenades.
ka_doink1234o0: Kar98k Scoped, 3 hand grenades.
RagnoRock987654321: Gewer 43, 3 hand grenades.
engie_ninja: STG 44, 3 hand grenades.
FlyingPig6789: MG42, 3 hand grenades.
*GM Notes: Sorry about not granting any kills, but the dice dictate the results. I can only adjust them so much while keeping it fair. Maybe luck will smile upon you next round.*
Complipedia
GODDAMN IT
STUPID GENDERFLIP VIRUS
Play minecraft.
NOW
To read the haiku that you
Just finished reading
Point Blank + 5
Roll: 12 + 5 = 17
"Your scope lines up with where you think the UnRed's spine is, and you fire. The creature collapses, but you are unsure whether it's from accumulated trauma, or if the shot connected."
Close Range +3
Shot 1: 13 + 3 = 16
Shot 2: 13 + 3 = 16
Shot 3: 20 + 3 = 23!
"You prepare to unload your clip when you recall your training. You remember them telling you that the STG has a nasty recoil and should only be fired full auto when closer than 10 meters. You aim and let a quick burst off. The first and second rounds slams into an UnRed for 20 damage, dropping the moaning corpse. Your third round hits another UnRed for 9 more damage. You silently thank your instructors for your training now when you needed it most."
Medium range +0
Roll 1: 8 + 0 = 8
Roll 2: 2 + 0 = 2
Roll 3: 7 + 0 = 7
Roll 4: 8 + 0 = 8
Roll 5: 15 + 0 = 15
"Just as you prepare to fire, the rubble your bipod was resting on gave way, causing your first four rounds to miss low. However, you corrected in time to land the final one, which caught an UnRed in the heart, felling the creature."
*GM's Note: You had some of the worst hit rolls I've seen yet, then you somehow roll a 20 for damage."
Point Blank +5
Roll 1: 18 + 5 = 23!
Roll 2: 19 + 5 = 24!
"You take careful aim with your semi-automatic rifle and squeeze off two rounds. One catches an UnRed in the heart killing it instantly. The second slams into a second UnRed in the chest, a wound that would have killed a normal man but inflicted 19 damage to the UnRed."
*GM's Notes: Considering they are using clubs and knives as melee weapons and are noninfectious, you can attempt to melee them, but it isn't recommended due to their durability and inhuman strength.*
Point Blank +5
Roll 1: 16 + 5 = 21!
"You almost casually line up an UnRed head in your sights before you squeeze the trigger and scatter its brains across the street."
Your allies launch another volley, bringing down two more UnReds. As the third reaches the rubble barrier separating them, your commanding officer suddenly stands up, surprising the zombie. He calmly points his Luger between its eyes and blows its brains out.
Enemies:
4 UnRed: 20 HP
1 UnRed: 15 HP
1 UnRed: 13 HP
1 UnRed: 11 HP
1 UnRed: 8 HP
1 UnRed: 1 HP
Range: 20m
Allies:
5 Fallschirmjäger
1 Kommandeur
Players:
Gameguy602: Kar98k Scoped, 3 hand grenades.
ka_doink1234o0: Kar98k Scoped, 3 hand grenades.
RagnoRock987654321: Gewer 43, 3 hand grenades.
engie_ninja: STG 44, 3 hand grenades.
FlyingPig6789: MG42, 3 hand grenades.
To read the haiku that you
Just finished reading
GODDAMN IT
STUPID GENDERFLIP VIRUS
Play minecraft.
NOW
Close Range +3
Roll 1: 20 + 3 = 23!
Roll 2: 8 + 3 = 11
Roll 3: 11 + 3 = 14
Roll 4: 1 + 3 = 4
Roll 5: 7 + 3 = 10
"You take aim at the group that has taken no damage and open fire. The first round strikes an unwounded UnRed for 16 damage. As you turn the gun on another enemy, the recoil causes the gun to miss the fourth round high, but you manage to get it under control. The remaining rounds bring down an unwounded zombie with a combined 21 damage done."
Point Blank +5
Roll: 17 + 5 = 22!
"You aim at an unwounded UnRed not aiming for anything in particular and fire a round. Surprisingly, the creature drops instantly, having its spine blown out."
*GM's Notes: A certain degree must be met in order for the hit to land. Anything over 20 is added to the damage roll. Ex. A 24 Accuracy roll would add +4 to the damage roll.*
Close Range +3
Roll 1: 7 + 3 = 10
Roll 2: 7 + 3 = 10
Roll 3: 20 + 3 = 23!
"You fire a single round at the most badly wounded UnRed and kill it, then direct a two round burst at one of the uninjured UnRed for 10 damage."
Point Blank +5
Roll 1: 18 + 5 = 23!
Roll 2: 13 + 5 = 18
"You fire two rounds, both hitting two UnReds in the chest. Normally survivable for them, it's enough to drop them both in their current states."
Your allies shoot at your pack, killing two and causing 1 damage to another.
Enemies:
1 UnRed: 10 HP
1 UnRed: 10 HP
Range: 15m
Allies:
5 Fallschirmjäger
1 Kommandeur
Players:
Gameguy602: Kar98k Scoped, 3 hand grenades.
ka_doink1234o0: Kar98k Scoped, 3 hand grenades.
RagnoRock987654321: Gewer 43, 3 hand grenades.
engie_ninja: STG 44, 3 hand grenades.
FlyingPig6789: MG42, 3 hand grenades.
GODDAMN IT
STUPID GENDERFLIP VIRUS