I have read many topics and posts to find if there was any information regarding this topic/idea. I haven't found any that describe this, so here is my suggestion. Note: (if there is any posts on this and I have missed them... I'm sorry)
What if we could combine texture packs that have been already released for the Xbox to create your very own combo pack? Any friend or friend of a friend that joins only needs to have the trial version of all the texture packs used.
I'm not going to go through all the possible combinations, (that would be insane), but here is some.
For example: Take Stone Bricks, Netherrack, End Stone, Pumpkin, Lava, Iron Bars, and the Redstone Lamp from the Natural Pack ... combine with the Paintings from the Skyrim Pack... the Iron Door from the Halloween Pack ... all the Wood and Wood Planks, Cobblestone, Fence, the Bed, Enchantment Table, and Glowstone from the Fantasy Pack... and whatever else all in one personalized custom texture pack!
I didn't know it was named as something else. Thanks for info. I'm glad I'm not the only one who has thought of this idea. Now 4J just has to take it under consideration for something like this or 'Mix and Match' to be in the game. Still... ... Epic.
I see a lot of problems being potential with this. How would the player specify/select individual textures for each block in the game and redo it each time someone wants a change or a new TP is added. There are already many, many individual blocks... and likely more to be added along the way and some likely to be added very soon.
Also, for example, Player A joins and builds in a world using a block from TP X and then Player B (while Player A is not online) wants to build in the same world, but wants to use a texture form TP Y on a block that Player A has already used textures with TP X? Who wins? Does Player A someday come back into the map to find all his builds re-textured? What happens if/when a new TP is released and added to the world?... again, would players have to face their builds suddenly getting "re-textured" by someone else's choices any time they might be away from the game for awhile?
IF the players do accidentally specify two different textures for the same block in the same world... what sort of "errors" might creep into the file... and possibly totally freeze up the world.
Also, for online players, the game would have to keep all the trial packs active at the same time to view the world correctly... sounds pretty much like just asking for MAJOR LAG and constant freeze ups online. The Xbox 360 is struggling to process everything as it is. As Tamorr suggested, it might be possible to just have the game ignore some of the textures within a pack and use the default for those blocks; but that's about all I think the Xbox 360 could probably handle (and even that might depend whether there is enough processing available to allow the default textures to continue to run in the background when a TP is in use).
I see a lot of problems being potential with this. How would the player specify/select individual textures for each block in the game and redo it each time someone wants a change or a new TP is added. There are already many, many individual blocks... and likely more to be added along the way and some likely to be added very soon.
Also, for example, Player A joins and builds in a world using a block from TP X and then Player B (while Player A is not online) wants to build in the same world, but wants to use a texture form TP Y on a block that Player A has already used textures with TP X? Who wins? Does Player A someday come back into the map to find all his builds re-textured? What happens if/when a new TP is released and added to the world?... again, would players have to face their builds suddenly getting "re-textured" by someone else's choices any time they might be away from the game for awhile?
This would be a Host Option, not a Player Option. the 'owner' of the game gets to determine how the TP is organized for that save file and would be the only one allowed to make changes.
Although, I suppose it could work for individual players, but then you would only see the TP's from your perspective, and you wouldn't be able to show off your work to someone else on a map that you didn't own (unless they were looking over your shoulder or you took pics/vids for facebook or youtube). Technically it isn't very practical overall to allow this feature at the Player Level.
I suppose that other players would have to accept any changes that were implemented by the host (unless the above player override controls were added, and even then, it would only impact their play, not others).
IF the players do accidentally specify two different textures for the same block in the same world... what sort of "errors" might creep into the file... and possibly totally freeze up the world.
If there is a Player (non-host) TP option given, that would only impact that player's character profile and would not have any additional in game impact. Only the Host would be able to set the TP defaults for the world, if a player did not have that particular TP (full version or trial version) installed, then, they would just see the default TP for those blocks instead of trying to use graphics that they didn't have, but again, it would only impact that player's view.
Also, for online players, the game would have to keep all the trial packs active at the same time to view the world correctly... sounds pretty much like just asking for MAJOR LAG and constant freeze ups online. The Xbox 360 is struggling to process everything as it is. As Tamorr suggested, it might be possible to just have the game ignore some of the textures within a pack and use the default for those blocks; but that's about all I think the Xbox 360 could probably handle (and even that might depend whether there is enough processing available to allow the default textures to continue to run in the background when a TP is in use).
Not True, you only have to keep the TP graphics that are in use on that particular Console that is responsible for rendering those graphics, that console does not have to have any more resources used than rendering a Mix-n-Match as it does with a full TP set as it does right now.
It would cause an issue IF you had multiple TP graphics for the SAME block ID on the SAME console, and I agree, THAT would not be practical, but again, that is NOT what is being asked for.
I see a lot of problems being potential with this. How would the player specify/select individual textures for each block in the game and redo it each time someone wants a change or a new TP is added. There are already many, many individual blocks... and likely more to be added along the way and some likely to be added very soon.
Also, for example, Player A joins and builds in a world using a block from TP X and then Player B (while Player A is not online) wants to build in the same world, but wants to use a texture form TP Y on a block that Player A has already used textures with TP X? Who wins? Does Player A someday come back into the map to find all his builds re-textured? What happens if/when a new TP is released and added to the world?... again, would players have to face their builds suddenly getting "re-textured" by someone else's choices any time they might be away from the game for awhile?
IF the players do accidentally specify two different textures for the same block in the same world... what sort of "errors" might creep into the file... and possibly totally freeze up the world.
Also, for online players, the game would have to keep all the trial packs active at the same time to view the world correctly... sounds pretty much like just asking for MAJOR LAG and constant freeze ups online. The Xbox 360 is struggling to process everything as it is. As Tamorr suggested, it might be possible to just have the game ignore some of the textures within a pack and use the default for those blocks; but that's about all I think the Xbox 360 could probably handle (and even that might depend whether there is enough processing available to allow the default textures to continue to run in the background when a TP is in use).
I hate when people try and make a great idea sound bad. it makes sense and its an host option like how it already is for TP
I hate when people try and make a great idea sound bad. it makes sense and its an host option like how it already is for TP
Why? If it is a great idea, it will stand on its own in the face of harsh scrutiny and criticism which serves to only hone that idea and flesh it out more, ultimately, making it much better. It also helps to weed out ideas that seem good on the surface, but turn out to be unrealistic or too lofty to implement in the end.
UpUp_Away95 raised some legitimate concerns from his point of view, and it is fair, even desired, that he voices them so that we all have a clearer understanding of where this idea is going and what it can offer, and what it can't.
If you support this idea, then you should also 'vote' this post 'up'.
PSN:
Junokaii (although I'd recommend not adding me because I'm on literally like... once every month or two)
Member Details
If this were to be added... This would have to apply to the very specifics I think.
For example,
-Environmental Items
-Building Items
-Decorative Items
-Water
-Animals
I say this because.. if you had an option for every single individual item.. I'm inclined to agree the the lag would be so severe the ability to play would be non existent.
I say this because.. if you had an option for every single individual item.. I'm inclined to agree the the lag would be so severe the ability to play would be non existent.
I don't see how this would impact in game lag in any way, the game is still using the exact same number of graphics as using all the same images from 1 texture pack as for 5 or more. It is the exact same amount of data that is stored to run the game, the only delay might be a minimal amount of time required to setup the mix-n-match TP upon loading/joining the game. It might add < 2 seconds to the game load time.
I don't see how this would impact in game lag in any way, the game is still using the exact same number of graphics as using all the same images from 1 texture pack as for 5 or more. It is the exact same amount of data that is stored to run the game, the only delay might be a minimal amount of time required to setup the mix-n-match TP upon loading/joining the game. It might add < 2 seconds to the game load time.
I hate when people try and make a great idea sound bad. it makes sense and its an host option like how it already is for TP
As I've explained to you in the past, my dissecting ideas indicates an interest in those ideas and is a means towards fleshing them out further. The ideas I really hate, I just don't comment on at all.
I'm not sure exactly how the transmission of a variety of block skins that originate from different texture packs would be actually sent online to the non-host Xboxes. I think Greg is suggesting that the host Xbox would store a separate map file of the selected ID information... but then I'm not sure how that impacts the non-host boxes having to only load the trial packs. The lag in this case would depend on how much data has to flow between the host and the others.
As I've explained to you in the past, my dissecting ideas indicates an interest in those ideas and is a means towards fleshing them out further. The ideas I really hate, I just don't comment on at all.
I'm not sure exactly how the transmission of a variety of block skins that originate from different texture packs would be actually sent online to the non-host Xboxes. I think Greg is suggesting that the host Xbox would store a separate map file of the selected ID information... but then I'm not sure how that impacts the non-host boxes having to only load the trial packs. The lag in this case would depend on how much data has to flow between the host and the others.
My concern was more out of having multiple people in a game at once. I wasn't overly concerned with loading times. Just all the people in the game at once. I don't know how much that affects lag etc... I just noticed sometimes that when you have lots of people in a game at once it becomes sketchy. So my concern was that combined with the game having to remember which ones aren't default and which ones are specifics.
As I've explained to you in the past, my dissecting ideas indicates an interest in those ideas and is a means towards fleshing them out further. The ideas I really hate, I just don't comment on at all.
I'm not sure exactly how the transmission of a variety of block skins that originate from different texture packs would be actually sent online to the non-host Xboxes. I think Greg is suggesting that the host Xbox would store a separate map file of the selected ID information... but then I'm not sure how that impacts the non-host boxes having to only load the trial packs. The lag in this case would depend on how much data has to flow between the host and the others.
Basically, yes, in effect, each console would build their out texture map file for the game when a player joins. the Texture pack itself isn't part of the data that streams across a network during game play, and once the texture map is initially built, it is treated as any other texture map in game. So the only 'lag' that should occur (however negligible) would only be on loading the game in the first place when first opening or joining in order to setup that texture map file. I don't expect this to change 'during game play', nor do I think that those changes should be allowed "during play", unless the 'host' is the only player in game at that time (only one console impacted). But even if a change were allowed to be made in game to the texture packs while other players were joined online, they wouldn't necessarily see a change in textures until they next loaded into the game.
Now this too could be overcome by sending out a network alert to all consoles to update their Texture Map if the Host made any changes in game, but it would cause a brief interruption to all players if this event happened mid-game while the changes were acknowledged and changed. But, I would recommend against any in-game Texture Map changes if other players have already joined online because of that reason.
Put this option on the One and PS4. Should have no problems then... right?
There aren't any problems on any system...there is a percieved misconception that this would generate lag in the game. It wouldn't generate any more lag than any other single TP out there. Basically what would happen from a programming standpoint is that each console would build a custom TP file for that particular world when joining that game. The console would then continue using just the one custom TP built and saved locally on that console, and if they did not happen to have the TP's that the host was using, the console could either download the trial TP to get the required textures, or it could opt to substitute those textures from the basic TP that comes with the game.
Users would NOT be able to have 6 different textures for the same block (as someone suggested above) that would require saving meta data to each of the blocks in the game and would be a programmatic chore, only one texture for each block in the game allowed. When I said above that individual (non-host) users might be able to choose their own TP's, that would only impact their view from the console that they are on...and mostly, I believe, this would be a host only option anyway.
how about you choose the texture that you will see...so when you enter someone elses world you have the opeing to see the texture they are using or the one you chose....
Rollback Post to RevisionRollBack
*insert awesome signature here*
My first console was the Atari 2600....yeah, I'm that old....
how about you choose the texture that you will see...so when you enter someone elses world you have the opeing to see the texture they are using or the one you chose....
That's one of the suggestions in this thread... what you have to consider, though, is what if the Host has a particular TP they want the players to use for their map? Would players be able to arbitrarily over-ride that, or should there be a host option to force use Host TP settings or allow users to set their own TP settings?
how about you choose the texture that you will see...so when you enter someone elses world you have the opeing to see the texture they are using or the one you chose....
What if we could combine texture packs that have been already released for the Xbox to create your very own combo pack? Any friend or friend of a friend that joins only needs to have the trial version of all the texture packs used.
I'm not going to go through all the possible combinations, (that would be insane), but here is some.
For example: Take Stone Bricks, Netherrack, End Stone, Pumpkin, Lava, Iron Bars, and the Redstone Lamp from the Natural Pack ... combine with the Paintings from the Skyrim Pack... the Iron Door from the Halloween Pack ... all the Wood and Wood Planks, Cobblestone, Fence, the Bed, Enchantment Table, and Glowstone from the Fantasy Pack... and whatever else all in one personalized custom texture pack!
My thoughts... EPIC!
Forum Index > Minecraft: Xbox 360 Edition > MCX360: Suggestions > MIX AND MATCH - ADVANCED TEXTURE PACK OPTIONS
And Tamorr mentioned this before me in:
Forum Index > Minecraft: Xbox 360 Edition > MCX360: Suggestions > CUSTOM TEXTURES
Also, for example, Player A joins and builds in a world using a block from TP X and then Player B (while Player A is not online) wants to build in the same world, but wants to use a texture form TP Y on a block that Player A has already used textures with TP X? Who wins? Does Player A someday come back into the map to find all his builds re-textured? What happens if/when a new TP is released and added to the world?... again, would players have to face their builds suddenly getting "re-textured" by someone else's choices any time they might be away from the game for awhile?
IF the players do accidentally specify two different textures for the same block in the same world... what sort of "errors" might creep into the file... and possibly totally freeze up the world.
Also, for online players, the game would have to keep all the trial packs active at the same time to view the world correctly... sounds pretty much like just asking for MAJOR LAG and constant freeze ups online. The Xbox 360 is struggling to process everything as it is. As Tamorr suggested, it might be possible to just have the game ignore some of the textures within a pack and use the default for those blocks; but that's about all I think the Xbox 360 could probably handle (and even that might depend whether there is enough processing available to allow the default textures to continue to run in the background when a TP is in use).
This would be a Host Option, not a Player Option. the 'owner' of the game gets to determine how the TP is organized for that save file and would be the only one allowed to make changes.
Although, I suppose it could work for individual players, but then you would only see the TP's from your perspective, and you wouldn't be able to show off your work to someone else on a map that you didn't own (unless they were looking over your shoulder or you took pics/vids for facebook or youtube). Technically it isn't very practical overall to allow this feature at the Player Level.
I suppose that other players would have to accept any changes that were implemented by the host (unless the above player override controls were added, and even then, it would only impact their play, not others).
If there is a Player (non-host) TP option given, that would only impact that player's character profile and would not have any additional in game impact. Only the Host would be able to set the TP defaults for the world, if a player did not have that particular TP (full version or trial version) installed, then, they would just see the default TP for those blocks instead of trying to use graphics that they didn't have, but again, it would only impact that player's view.
Not True, you only have to keep the TP graphics that are in use on that particular Console that is responsible for rendering those graphics, that console does not have to have any more resources used than rendering a Mix-n-Match as it does with a full TP set as it does right now.
It would cause an issue IF you had multiple TP graphics for the SAME block ID on the SAME console, and I agree, THAT would not be practical, but again, that is NOT what is being asked for.
Why? If it is a great idea, it will stand on its own in the face of harsh scrutiny and criticism which serves to only hone that idea and flesh it out more, ultimately, making it much better. It also helps to weed out ideas that seem good on the surface, but turn out to be unrealistic or too lofty to implement in the end.
UpUp_Away95 raised some legitimate concerns from his point of view, and it is fair, even desired, that he voices them so that we all have a clearer understanding of where this idea is going and what it can offer, and what it can't.
If you support this idea, then you should also 'vote' this post 'up'.
For example,
-Environmental Items
-Building Items
-Decorative Items
-Water
-Animals
I say this because.. if you had an option for every single individual item.. I'm inclined to agree the the lag would be so severe the ability to play would be non existent.
I don't see how this would impact in game lag in any way, the game is still using the exact same number of graphics as using all the same images from 1 texture pack as for 5 or more. It is the exact same amount of data that is stored to run the game, the only delay might be a minimal amount of time required to setup the mix-n-match TP upon loading/joining the game. It might add < 2 seconds to the game load time.
....Okay.
As I've explained to you in the past, my dissecting ideas indicates an interest in those ideas and is a means towards fleshing them out further. The ideas I really hate, I just don't comment on at all.
I'm not sure exactly how the transmission of a variety of block skins that originate from different texture packs would be actually sent online to the non-host Xboxes. I think Greg is suggesting that the host Xbox would store a separate map file of the selected ID information... but then I'm not sure how that impacts the non-host boxes having to only load the trial packs. The lag in this case would depend on how much data has to flow between the host and the others.
My concern was more out of having multiple people in a game at once. I wasn't overly concerned with loading times. Just all the people in the game at once. I don't know how much that affects lag etc... I just noticed sometimes that when you have lots of people in a game at once it becomes sketchy. So my concern was that combined with the game having to remember which ones aren't default and which ones are specifics.
Basically, yes, in effect, each console would build their out texture map file for the game when a player joins. the Texture pack itself isn't part of the data that streams across a network during game play, and once the texture map is initially built, it is treated as any other texture map in game. So the only 'lag' that should occur (however negligible) would only be on loading the game in the first place when first opening or joining in order to setup that texture map file. I don't expect this to change 'during game play', nor do I think that those changes should be allowed "during play", unless the 'host' is the only player in game at that time (only one console impacted). But even if a change were allowed to be made in game to the texture packs while other players were joined online, they wouldn't necessarily see a change in textures until they next loaded into the game.
Now this too could be overcome by sending out a network alert to all consoles to update their Texture Map if the Host made any changes in game, but it would cause a brief interruption to all players if this event happened mid-game while the changes were acknowledged and changed. But, I would recommend against any in-game Texture Map changes if other players have already joined online because of that reason.
There aren't any problems on any system...there is a percieved misconception that this would generate lag in the game. It wouldn't generate any more lag than any other single TP out there. Basically what would happen from a programming standpoint is that each console would build a custom TP file for that particular world when joining that game. The console would then continue using just the one custom TP built and saved locally on that console, and if they did not happen to have the TP's that the host was using, the console could either download the trial TP to get the required textures, or it could opt to substitute those textures from the basic TP that comes with the game.
Users would NOT be able to have 6 different textures for the same block (as someone suggested above) that would require saving meta data to each of the blocks in the game and would be a programmatic chore, only one texture for each block in the game allowed. When I said above that individual (non-host) users might be able to choose their own TP's, that would only impact their view from the console that they are on...and mostly, I believe, this would be a host only option anyway.
That's one of the suggestions in this thread... what you have to consider, though, is what if the Host has a particular TP they want the players to use for their map? Would players be able to arbitrarily over-ride that, or should there be a host option to force use Host TP settings or allow users to set their own TP settings?
Yeah... I have friends that use the Fantasy Pack.. I hate it.
I like. +1