I've seen many mods in the PC version, and really enjoyed watching Tekkit from the yogscast. One part about Tekkit that I really liked was their various types of redstone usage.They had things like timers, counters, and logic gates that I thought would be really useful for some people on the xbox version making large redstone projects. I, especially, would love to have timers added. Thank you for your time.
Thats actually redpower my favorite pc mod, NOT TEKKIT, sorry I hate tekkit because they think they are so high and mighty because you have to purchase minecraft for the pc just to use their mod pack, I prefer the DNS techpack because they treat their users better and they have the same mods as tekkit with more mods that tekkit thinks are dumb or are too lazy create a config file for. But back to what you were talking about, If Redpower2 were added to the 360 it would be a godsend for me, as all of my good redstone contraptions require it just to work properly, it would make the 360 sooooo much better because with the wiring and logic alone redstone contraptions would be more compact and with the redpower microblocks the possibilities are almost endless, the frames/frame motors are better than pistons as they allow you make any ammount or shape of blocks move with a redstone pulse, and to add a cherry to this sundae of epic features the tubes are faster at moving items/blocks/liquids than the buildcraft pipes, and the item sorting/autocrafting machines are simple/easier to use than the logistics pipes from buildcraft. I want EVERYONE to support redpower 2 coming to the 360, of course 4j would have to ask eloraam if it is ok with her first.
I've seen many mods in the PC version, and really enjoyed watching Tekkit from the yogscast. One part about Tekkit that I really liked was their various types of redstone usage.They had things like timers, counters, and logic gates that I thought would be really useful for some people on the xbox version making large redstone projects. I, especially, would love to have timers added. Thank you for your time.
it may be easy to build them, but what if that gate/timer only took up a single block space rather than the 6+ that they do with vanilla redstone and be placed on any of the 6 surfaces of a block, also what about the wiring, a redstone dust wire can only carry a signal for 15 spaces of redstone dust, the red alloy wire included with the Redpower2 mod carries it for a total of 255 pieces of wire and also has the ability ot be placed in the same way as the logic gates (on walls/ceilings as well as the floor, this allows for vertical transmission of signals without a delay), or the fact that you can insulate the wire with any color of wool and it will only connect to wires of the same color or uninsulated wires, allowing you to run two seperate signals right next to eachother, or even being able to combine the insulated wire into a bundled cable that will allow you to run 16 sepertate signals in the same space that 1 takes up in vanilla, or the computer that allows for advanced redstone control, or the frames that allow you to build a hangar door, or an elevator that is a 10x10 square, I could go on, and on, and on...., but i am going to end this here since this post is getting so long
it may be easy to build them, but what if that gate/timer only took up a single block space rather than the 6+ that they do with vanilla redstone and be placed on any of the 6 surfaces of a block, also what about the wiring, a redstone dust wire can only carry a signal for 15 spaces of redstone dust, the red alloy wire included with the Redpower2 mod carries it for a total of 255 pieces of wire and also has the ability ot be placed in the same way as the logic gates (on walls/ceilings as well as the floor, this allows for vertical transmission of signals without a delay), or the fact that you can insulate the wire with any color of wool and it will only connect to wires of the same color or uninsulated wires, allowing you to run two seperate signals right next to eachother, or even being able to combine the insulated wire into a bundled cable that will allow you to run 16 sepertate signals in the same space that 1 takes up in vanilla, or the computer that allows for advanced redstone control, or the frames that allow you to build a hangar door, or an elevator that is a 10x10 square, I could go on, and on, and on...., but i am going to end this here since this post is getting so long
What you want is called a programming language, where you don't have restrictions of space
What you want is called a programming language, where you don't have restrictions of space
That doesnt even make any sense bro, i am talking about Redpower2 a new content mod for minecraft pc, look it up on youtube it is amazing I used it to create a combination lock that had a 10 key keypad (0-9) with the ability to set the combination to any number between 0 and 9999999999 even the numbers with the same number used twice in a row, I also had an elevator that went straight up and down with multiple stops in between, Also survival is more fun too with the addition of the alloy furnace that you use to make the more advanced parts of the mod.
That doesnt even make any sense bro, i am talking about Redpower2 a new content mod for minecraft pc, look it up on youtube it is amazing I used it to create a combination lock that had a 10 key keypad (0-9) with the ability to set the combination to any number between 0 and 9999999999 even the numbers with the same number used twice in a row, I also had an elevator that went straight up and down with multiple stops in between, Also survival is more fun too with the addition of the alloy furnace that you use to make the more advanced parts of the mod.
It was just a joke.
OP: Everything you see in RedPower is possible with vanilla redstone, just so you know. RedPower just optimizes redstone and makes it a lot simpler. I too would enjoy this mod, but I'm afraid the 360 wouldn't be able to handle it at a certain extent. The wire is instant and a Boolean is processed at 1-tick per function. Anything relatively complex, say a CPU, may crash the client.
Redpower 2 is soooo much more then just a set of new wires and logic circuts, and FYI redpower 2's enhanced routines work MUCH better then current redstone with less cpu consumption. I think its because most of the logic gates are so simplified and optimized to do what they do plus aren't spread over a dozen or so blocks ect..
I really like alot of the machines redpower adds as well such as deployers and block breakers. You can't do everything you can in vanilla that you can in RP2 mainly in respects to frames. Frames allows some funky crap that would be near impossible with pistons. Frames are MUCH MUCH slower then pistons but allow one to move many many many blocks at once, including anything with an inventory.
The microblocks in redpower also allow for some pretty neat changes to your standard builds as well. Its tube system puts buildcraft's tubes to shame. If anything this mod actually makes redstone much more stable and less cpu intensive over standard redstone, but then again, 1.5 MC update is supposed to start implementing a brand new redstone system, so time will tell.
Hrmmm... well I WAS going to suggest at least some basic single block size logic gates, clocks, and flip-flops, but I see that was largely covered in this post. So I guess I'll just say that I support the implementation of something like this. IMO it would help with some of the redstone glitches by simplifying the logic process for the console for simpler designs. Then again... it could make way for grander projects which in turn could cause additional problems.
...After reading up on RedPower 2... that's a whole package of mods in and of itself. similar to buildcraft, Tekkit, or industrial craft. although it would be cool to be able to use this as an alternative MC environment, not quite what I was thinking of...
Basically, just the core electronic logic gates and such:
D = Redstone Dust
S = Slab
T = Redstone Torch
R = Repeater
(P) Pulse Clock (clock cycle) : Adjustable to 3 speed settings (2 inputs/opposite sides, 2 outputs/opposite sides):
The Pulse just toggles state on then off repeatedly to allow for a continuous circuit/machine timing sequence if redstone power is applied to the clock, it turns the clock off by locking the state to either on or off, the outputs are inversions of each other.
D | D | D
-----------
T | S | R
-----------
D | D | D
(L) RS Latch (2 inputs/opposite sides, 2 outputs/opposite sides):
The Reset/Set Latch: basic 1 bit memory circuit, has 2 inputs and 2 outputs, a Set Input and a Reset Input, It also has a positive out and a negative out.
T | D | D
-----------
D | S | D
-----------
D | D | T
(!) NOT (1 input, 1 output)
S | T (any config)
(+) OR Gate (upto 3 inputs, 1 output):
any 'on' state generates an 'on' output, and only generates an 'off' state when all inputs are 'off'
S | D |
-----------
R | D | R
-----------
| R |
(&) AND Gate (2/3 inputs, 1 output):
Only generates a 'on' output when all inputs are 'on', can turn off any one input side if there are only 2 inputs
S | T |
----------
T | D | T
----------
| T |
(%) NOR Gate (upto 3 inputs, 1 output):
Inverts the 'Or' state output so that it produces an 'on' state only when all inputs are 'off'
S | T |
-----------
R | D | R
-----------
| R |
(@) NAND Gate (2/3 inputs, 1 output):
Inverts the 'AND' state where it produces an 'off' state ONLY when all inputs are 'off', can cycle through to turn 'off' any 1 of the 3 inputs or have all 3 inputs on (Like the AND Gate).
S | R |
----------
T | D | T
----------
| T |
More complex Logic requires building on previous Logic Gates
(x) XOR / XNOR (2 inputs/opposite sides, 2 outputs/opposite sides)
XOR output provides a 'on' state when the inputs are different (one 'on' one 'off'), and an 'off' when the inputs are both the same (both 'on' or both 'off'), whereas
XNOR output provides a 'on' state when the inputs are the same (both 'on' or both 'off'), and an 'off' state when both the inputs are different (one 'on' one 'off'),
| + | T
-----------
& | D | &
-----------
T | D | T
T Flip Flop (non mechanical) / (1 input, 1 output)
The T Flip Flop has toggles its output state when it experiences a pulse (off/on) sequence, and remains in that state until the next off/on sequence.
There are ideas in the pipeline to extend the accessibility and functionality of redstone in the form of new items, but when we'll see them and what form they'll take is unknown. To be honest, I would be so much happier if they could add an update where you could lead redstone to go up walls, and up half slabs and stairs...
Going up is easy, it's down that is a real pain. I like the idea of going on top of stairs and slabs and being able to use it vertically though....
Sincerely,
SirWizardzoo
It's already easy to make timers, and logic gates
it may be easy to build them, but what if that gate/timer only took up a single block space rather than the 6+ that they do with vanilla redstone and be placed on any of the 6 surfaces of a block, also what about the wiring, a redstone dust wire can only carry a signal for 15 spaces of redstone dust, the red alloy wire included with the Redpower2 mod carries it for a total of 255 pieces of wire and also has the ability ot be placed in the same way as the logic gates (on walls/ceilings as well as the floor, this allows for vertical transmission of signals without a delay), or the fact that you can insulate the wire with any color of wool and it will only connect to wires of the same color or uninsulated wires, allowing you to run two seperate signals right next to eachother, or even being able to combine the insulated wire into a bundled cable that will allow you to run 16 sepertate signals in the same space that 1 takes up in vanilla, or the computer that allows for advanced redstone control, or the frames that allow you to build a hangar door, or an elevator that is a 10x10 square, I could go on, and on, and on...., but i am going to end this here since this post is getting so long
What you want is called a programming language, where you don't have restrictions of space
That doesnt even make any sense bro, i am talking about Redpower2 a new content mod for minecraft pc, look it up on youtube it is amazing I used it to create a combination lock that had a 10 key keypad (0-9) with the ability to set the combination to any number between 0 and 9999999999 even the numbers with the same number used twice in a row, I also had an elevator that went straight up and down with multiple stops in between, Also survival is more fun too with the addition of the alloy furnace that you use to make the more advanced parts of the mod.
It was just a joke.
OP: Everything you see in RedPower is possible with vanilla redstone, just so you know. RedPower just optimizes redstone and makes it a lot simpler. I too would enjoy this mod, but I'm afraid the 360 wouldn't be able to handle it at a certain extent. The wire is instant and a Boolean is processed at 1-tick per function. Anything relatively complex, say a CPU, may crash the client.
I really like alot of the machines redpower adds as well such as deployers and block breakers. You can't do everything you can in vanilla that you can in RP2 mainly in respects to frames. Frames allows some funky crap that would be near impossible with pistons. Frames are MUCH MUCH slower then pistons but allow one to move many many many blocks at once, including anything with an inventory.
The microblocks in redpower also allow for some pretty neat changes to your standard builds as well. Its tube system puts buildcraft's tubes to shame. If anything this mod actually makes redstone much more stable and less cpu intensive over standard redstone, but then again, 1.5 MC update is supposed to start implementing a brand new redstone system, so time will tell.
Basically, just the core electronic logic gates and such:
D = Redstone Dust
S = Slab
T = Redstone Torch
R = Repeater
(P) Pulse Clock (clock cycle) : Adjustable to 3 speed settings (2 inputs/opposite sides, 2 outputs/opposite sides):
The Pulse just toggles state on then off repeatedly to allow for a continuous circuit/machine timing sequence if redstone power is applied to the clock, it turns the clock off by locking the state to either on or off, the outputs are inversions of each other.
D | D | D
-----------
T | S | R
-----------
D | D | D
(L) RS Latch (2 inputs/opposite sides, 2 outputs/opposite sides):
The Reset/Set Latch: basic 1 bit memory circuit, has 2 inputs and 2 outputs, a Set Input and a Reset Input, It also has a positive out and a negative out.
T | D | D
-----------
D | S | D
-----------
D | D | T
(!) NOT (1 input, 1 output)
S | T (any config)
(+) OR Gate (upto 3 inputs, 1 output):
any 'on' state generates an 'on' output, and only generates an 'off' state when all inputs are 'off'
S | D |
-----------
R | D | R
-----------
| R |
(&) AND Gate (2/3 inputs, 1 output):
Only generates a 'on' output when all inputs are 'on', can turn off any one input side if there are only 2 inputs
S | T |
----------
T | D | T
----------
| T |
(%) NOR Gate (upto 3 inputs, 1 output):
Inverts the 'Or' state output so that it produces an 'on' state only when all inputs are 'off'
S | T |
-----------
R | D | R
-----------
| R |
(@) NAND Gate (2/3 inputs, 1 output):
Inverts the 'AND' state where it produces an 'off' state ONLY when all inputs are 'off', can cycle through to turn 'off' any 1 of the 3 inputs or have all 3 inputs on (Like the AND Gate).
S | R |
----------
T | D | T
----------
| T |
More complex Logic requires building on previous Logic Gates
(x) XOR / XNOR (2 inputs/opposite sides, 2 outputs/opposite sides)
XOR output provides a 'on' state when the inputs are different (one 'on' one 'off'), and an 'off' when the inputs are both the same (both 'on' or both 'off'), whereas
XNOR output provides a 'on' state when the inputs are the same (both 'on' or both 'off'), and an 'off' state when both the inputs are different (one 'on' one 'off'),
| + | T
-----------
& | D | &
-----------
T | D | T
T Flip Flop (non mechanical) / (1 input, 1 output)
The T Flip Flop has toggles its output state when it experiences a pulse (off/on) sequence, and remains in that state until the next off/on sequence.
T | L | D
----------
& | & | D
----------
| L |
Going up is easy, it's down that is a real pain. I like the idea of going on top of stairs and slabs and being able to use it vertically though....
Repeater | Iron Ingot | Red Stone Dust
(Assuming 15 strength input) Adjustable output signal strength: 0,3,6,9,12,15
(For 14 strength input): 0,2,5,8,11,14
(For 13 strength input): 0,1,4,7,10,13
etc.
Can be used as a dimmer switch or in other applications such as in use with comparitor logic.
Pretty sure he was just talking about the Yogscast Tekkit series.