Well mine was also built with one purpose in mind, but could be used for several systems if you really wanted. I'm guessing your tapes were for a digital clock? Essentially, that's the same thing as my tapes, they're both data rolls that contain ROM. The main difference is that mine is intended to store binary words and the tapes run in unison. Yours would operate individually, triggered by a special condition in the previous tape.
Really, as far as piston tapes go, our builds are very similar. My design is just more universal, built to IRPE standards, and the tasks it can perform aren't as system-specific.
Well, I'm not sure why you would build something like that or what your reasoning is for that many pistons. Frankly I don't believe it as that's many times more redstone items than there are in some of the biggest MCPC builds. But, just in case, I changed the name of the title.
Certainly! I have a flat area, about 200 x 200, filled with stuff like this.
Redstone computers work in a much similar way to real life computers. They can accomplish the exact same tasks, the only difference is paths are physically altered instead of electricity being sent to pins to force a current to take the path of least resistance. By itself, you could use this to draw images on a GPU, but it would be a bit slow. For instance, at the current clock speed, it would take around 15 seconds to draw a single 8 x 8 pixel image using scan line rendering. It could draw squares and filled squares pretty easily though, a little over a second per square.
I think a Minecraft day lasts 20 minutes, or something like that. If that's the case, the solution you're looking for may be simpler than you think. You could use two 5-minute item timers where a falling edge detector is attached to the pressure plate's output. The output of the detectors would go to the opposing dispenser. That way, when an item disappears on one pressure plate, an item is dispensed on the opposing plate. Then, you could just attach the signal from one of the pressure plates to pistons that will release your water.
I do see some problems for this idea though. You will probably be losing about a second or two between timers. Not really a big deal, but in the long term it would throw your timer completely out of balance. Also, sleeping through the night would also mess with the timer since sleeping doesn't actually make time pass, it just resets it to 0.
i dont sleep. lol. ill try the mechanism. is there a tutorial you can link me to or what would i search for... dispencer clock?
Once again NJFaC, wow. You sir think on an entirely different plane than most here.
I've actually made a few friends on PMC who work on projects just like this. Most people just build things like this on the PC version, because it's a lot easier. My mission is to push the limits of redstone on the Xbox version though, and see how it compares to the PC version. My ultimate goal is to build a machine so powerful that it can crash the MCXBLA client, and maybe even crash my 360 altogether. Honestly, that would be my crowning achievement.
It does the same thing as the hard drive in your computer, except the memory is ROM instead of RAM. There are two types of hard drives your PC probably has, either an HDD or SSD, solid state drive, this is a disc drive. You could make a writable version, but for me it was unnecessary. So, instead of a magnetic disc full of data that is altered by an actuator arm with electromagnetic heads, this uses piston tapes that you alter manually.
ROM is fine, since this will just be used as an external HDD to load programs to a RAM-based program memory in my next computer. There will be several of these, containing programs that will be used frequently. Since this information won't be altered very often, setting up a block switching system would just be extra hassle.
This specific model will never be used for anything though, it's only a prototype. I'll be building a debugged and more polished version when I actually use one for the next computer.
Yeah, I used it for my seven-segment countdown display which I'll be entering into your contest whenever you can get that up and running. Each tape in the array corresponding to a different segment for the display. Which would, obviously, allow for the correct segment to open at the time it is needed.
The bolded part is what I meant and should have said for the difference between what I did and what you did.
Off-Topic: Are you in a clan/friends with someone named Outlaw of Death(I forget exactly how it was spelled out)? I ran into this person the other day in Gears and was curious.
Never heard of the guy, I just thought "Baron of Death" was a cool name at the time. Now I either go by "Nose Job for a Cowboy" or "As Malevolence Enfolds" I don't think either of those would fit as a gamertag though. I'm a metalhead, if that helps explain my strange choice in usernames. I'm not part of any clans at the moment, although I have considered starting a redstone based MCXBLA group at some point.
The contest is still happening at some point, just not sure when. I've been pretty busy lately and have had to put a lot of things off. I want to make sure I can dedicate most of my free time to the contest before I start it.
Thanks. When someone asks for something in layman's terms, this is what they mean, not "I already told you, re-read my jargon." +1 to you, sir.
I never told anyone to re-read anything when they asked what it could be used for. I only answered that question once, said it could be used as any form of ROM storage, particularly program memory. Then said someone more creative could probably come up with more ideas, I'm not good at thinking outside of the box. Either way, no matter what way you use it, this is still ROM storage, just a really compact form of it. I mean, this is the exact same thing as lines of redstone with torches on them that power lines under those torches, it's not that hard to understand.
What I told people to re-read was the what it does and how it works. It's not that easy to simplify, that or maybe I'm just not great at explaining things, I don't know. But I'm sorry, I'm not going to define every little thing I say. I would end up either replying with a megapost, teaching people the basics of computer science, or I'd end up with an even larger megapost explaining exactly what every little line of dust, torch, repeater, and piston was doing.
Some people understand what I'm talking about, some don't, and I don't realize when I may be talking over someone's head. I'm not trying to talk down to anyone, you have to realize I talk to people every day that make me feel like a complete imbecile when it comes to this stuff. Most of my free time is spent discussing this stuff with people and I'm just used to the terminology. I'm not good at simple explanations of these things or coming up with decent analogies.
I'll try to work on it, though. Maybe I'll make a thread going over the very basics of computer science and how they translate into redstone. Then slowly make some more advanced threads following that. Then everyone will know what the hell is going on in my builds and know what I'm talking about. And perhaps it could inspire some people to pursue this genre of redstone engineering as well!
i dont sleep. lol. ill try the mechanism. is there a tutorial you can link me to or what would i search for... dispencer clock?
I highly doubt you'll find a tutorial for something that specific. If you have trouble with anything I'll probably throw some screenshots up tomorrow. It's really very basic, in my head, I'm just terrible at explaining things.
Nose Job, I don't know if you realize it at times, but this is pretty much the best comparison I can come up with as far as you with redstone and normal people with redstone (pic below). What makes obvious sense to you, make no sense to others. So I completely understand kennbecks point. Like I said my friend, you are on a different plane than most on this xbox forum. I think it is great though. Love what you are doing. Laymans terms to you is still levels above what most can get.
Well, I'm not sure why you would build something like that or what your reasoning is for that many pistons. Frankly I don't believe it as that's many times more redstone items than there are in some of the biggest MCPC builds. But, just in case, I changed the name of the title.
Well the first stage of the machine was legit (which used up about 250 or 300 pistons) and the result was rather underwhelming as the machine was struggling to produce even a couple hundred items per hour, so at that point I decided to sell my soul and duped an ass load of pistons, redstone torches and pressure plates and spent the next three weeks stacking on extra layers to the machine.
6000 odd pistons later and I was done but unfortunately it was still rather disappointing as it only produced just over 5000 items per hour, and I was expecting much bigger numbers considering I have built similar style gravity traps (minus the pistons) that breezed past 40,000 per hour. I think the amount of lag generated by the pistons and the redstone inverters powering them was hampering the games ability to spawn as many enemies as it should. Like I said though, every now and then I would get a spike in mob numbers and too many pistons would fire at once and freeze the game.
I agree there is no reason to build a mob grinder that big, but I must ask though, is there a reason to build any of the contraptions that we do in mine craft? Whether it's giant mob grinders, redstone computers, moving displays or whatever, at the end of the day there isn't a point to any of it, we just do for the love of the science behind it, no?
Nose Job, I don't know if you realize it at times, but this is pretty much the best comparison I can come up with as far as you with redstone and normal people with redstone (pic below). What makes obvious sense to you, make no sense to others. So I completely understand kennbecks point. Like I said my friend, you are on a different plane than most on this xbox forum. I think it is great though. Love what you are doing. Laymans terms to you is still levels above what most can get.
-snippy snip-
Nice analogy, but I'm not that smart. I think from now on I'll just add a link to my posts, to a site that explains the real-life version of the build. Sadly, there aren't many systems that are explained in terms of redstone. But, as far as the functionality and concept goes, they're still the same machines.
Well the first stage of the machine was legit (which used up about 250 or 300 pistons) and the result was rather underwhelming as the machine was struggling to produce even a couple hundred items per hour, so at that point I decided to sell my soul and duped an ass load of pistons, redstone torches and pressure plates and spent the next three weeks stacking on extra layers to the machine.
6000 odd pistons later and I was done but unfortunately it was still rather disappointing as it only produced just over 5000 items per hour, and I was expecting much bigger numbers considering I have built similar style gravity traps (minus the pistons) that breezed past 40,000 per hour. I think the amount of lag generated by the pistons and the redstone inverters powering them was hampering the games ability to spawn as many enemies as it should. Like I said though, every now and then I would get a spike in mob numbers and too many pistons would fire at once and freeze the game.
I agree there is no reason to build a mob grinder that big, but I must ask though, is there a reason to build any of the contraptions that we do in mine craft? Whether it's giant mob grinders, redstone computers, moving displays or whatever, at the end of the day there isn't a point to any of it, we just do for the love of the science behind it, no?
Well, there you have a point. I have a similar belief, that there is no point to Minecraft, your objective is whatever you think it should be. So, for that, I apologize. My main curiosity was regarding the use of pistons, specifically why so many? Is it some kind of suffocation trap? I was just wondering why you would do something like this when there are easier ways to build a mob grinder that is just as efficient. I'm assuming from your post it was just for the fun of it.
Someone with your patience for repetitious building should really look into computer science. A good part of a computer project is simply building the same thing over and over. Honestly, it's the part I hate the most.
The contest is still happening at some point, just not sure when. I've been pretty busy lately and have had to put a lot of things off. I want to make sure I can dedicate most of my free time to the contest before I start it.
-snip-
I'm just terrible at explaining things.
I'm in no rush for the contest to begin and I understand that real life takes precedence. Take your time.
So, you called this a prototype. What kinds of improvements are you planning on making when you get around to it?
As for the bolded part. The more and more you explain something, the better you will become at explaining it!
I'm in no rush for the contest to begin and I understand that real life takes precedence. Take your time.
So, you called this a prototype. What kinds of improvements are you planning on making when you get around to it?
As for the bolded part. The more and more you explain something, the better you will become at explaining it!
Well, the seeking and indexing mechanism needs to be completely redesigned. Right now, it's not possible to seek line 0, but that's easy to fix and not a major problem. The issue that requires a complete rebuild of the system is a completely different indexing error. This mechanism can't seek a previous location. For example, if you're on line 21 and try to seek 17, the disc will stop on line 23 because it has binary digits for 1 and 16 in the code. Or if you're on say line 16 and try to seek 8, the disc will stop on line 24 since that's the next number with the binary digit for 8 in it. This is a huge problem and could essentially break the machine when performing certain tasks.
As for the other thing, I think I do a good job of explaining how stuff works. Something like this, there are a lot of prerequisites before you even start learning things at this level. I do need to work on simplifying my explanation for what something does though. Not sure why so many people have a problem understanding what this does though. I mean, it's just a basic version of the same thing you use to store and load files in with your computer or Xbox 360.
Btw, do you have any other large scale redstone builds planned?
Although I can't see any practical uses, I'll admit that it's pretty impressive. Now that you have the tool, how are you going to use it?
After the indexing mechanism is perfected, it will be used as external read-only storage for programs. Basically, that's like an external hard drive, but... different. It will only have one purpose, the data won't be writable. To alter any information on the "disc" would mean physically breaking blocks and replacing them.
Well, the seeking and indexing mechanism needs to be completely redesigned. Right now, it's not possible to seek line 0, but that's easy to fix and not a major problem. The issue that requires a complete rebuild of the system is a completely different indexing error. This mechanism can't seek a previous location. For example, if you're on line 21 and try to seek 17, the disc will stop on line 23 because it has binary digits for 1 and 16 in the code. Or if you're on say line 16 and try to seek 8, the disc will stop on line 24 since that's the next number with the binary digit for 8 in it. This is a huge problem and could essentially break the machine when performing certain tasks.
As for the other thing, I think I do a good job of explaining how stuff works. Something like this, there are a lot of prerequisites before you even start learning things at this level. I do need to work on simplifying my explanation for what something does though. Not sure why so many people have a problem understanding what this does though. I mean, it's just a basic version of the same thing you use to store and load files in with your computer or Xbox 360.
Btw, do you have any other large scale redstone builds planned?
My next planned large-scale redstone build will be a real time clock(simple after building the countdown timer) or maybe a PvP map complete with traps and other redstone goodness. Both will be made, but I'm not sure in which order. Is there a reason you're asking, or is it simply curiosity?
My next planned large-scale redstone build will be a real time clock(simple after building the countdown timer) or maybe a PvP map complete with traps and other redstone goodness. Both will be made, but I'm not sure in which order. Is there a reason you're asking, or is it simply curiosity?
Weeeell, a bit of both. Occasionally I find someone with a decent grasp on redstone, or may be able to use it in innovative ways. You already know some things about memory and have had to deal with synchronization, so that's a good start. I was wondering if you wanted to go further into redstone computer science. Basically that entails a quick crash course, a rough overview of the concept of a computer, and the basic components, just to bring you up to speed somewhat. Then you could play a part in the construction of my next computer, where you would learn a lot more as it's built. I already have one guy, DewRadley, who will be accompanying me for this project, but I figured one more player couldn't hurt. I think three people is the absolute largest team I want. Any more and it will start getting a bit confusing and things could go horribly wrong. So, whadaya say?
Weeeell, a bit of both. Occasionally I find someone with a decent grasp on redstone, or may be able to use it in innovative ways. You already know some things about memory and have had to deal with synchronization, so that's a good start. I was wondering if you wanted to go further into redstone computer science. Basically that entails a quick crash course, a rough overview of the concept of a computer, and the basic components, just to bring you up to speed somewhat. Then you could play a part in the construction of my next computer, where you would learn a lot more as it's built. I already have one guy, DewRadley, who will be accompanying me for this project, but I figured one more player couldn't hurt. I think three people is the absolute largest team I want. Any more and it will start getting a bit confusing and things could go horribly wrong. So, whadaya say?
Sorry to butt in, but I would be really interested in helping you as well . Possibly learning more about redstone and what not. I have become quite interested in redstone and the way things can be manipulated in minecraft to achieve such things as hard drives.
Obviously I am no where near your experience, and I am sure I am a ways from Crininson's as well, but I feel as though I have developed a good concept of redstone mechanics.
Weeeell, a bit of both. Occasionally I find someone with a decent grasp on redstone, or may be able to use it in innovative ways. You already know some things about memory and have had to deal with synchronization, so that's a good start. I was wondering if you wanted to go further into redstone computer science. Basically that entails a quick crash course, a rough overview of the concept of a computer, and the basic components, just to bring you up to speed somewhat. Then you could play a part in the construction of my next computer, where you would learn a lot more as it's built. I already have one guy, DewRadley, who will be accompanying me for this project, but I figured one more player couldn't hurt. I think three people is the absolute largest team I want. Any more and it will start getting a bit confusing and things could go horribly wrong. So, whadaya say?
I don't see why not, could be fun. Any idea when all of this might happen?
Sorry to butt in, but I would be really interested in helping you as well . Possibly learning more about redstone and what not. I have become quite interested in redstone and the way things can be manipulated in minecraft to achieve such things as hard drives.
Obviously I am no where near your experience, and I am sure I am a ways from Crininson's as well, but I feel as though I have developed a good concept of redstone mechanics.
Sorry, but I really don't want to go with any more than three people right now. Normally, I believe 1 on 1 is the best way to learn this stuff, I'm just making an exception since I think both people interested are around the same level. Plus it has to be someone who has had a pretty good amount of experience in redstone. Being very familiar with binary, understanding circuit logic, and knowing how large-scale data processing works in Minecraft is an absolute must. However, you could come check out my world some time and see how everything works, if you want.
Sorry again, I do enjoy teaching the basics and everything. But if I start from that point it would be months before we could even start the project.
I don't see why not, could be fun. Any idea when all of this might happen?
It won't be immediately or anything, so you have time for your own things. I'll definitely be starting within the next few weeks though. Realize this is a pretty big project though, nothing like my first sad excuse for a computer. It will be Turing complete (hopefully) which means it will be able to perform all of the operations a modern CPU can. Even with three people, I'm thinking this will take a month or longer.
nice design, built one that was 8x8 a while ago, think i still got some pics somewhere
stipped it down though as pistons used to glitch out
think you would be interested in seeing my design with pistons, youd understand how hard it is
8 x 8 as in 8 tapes, 8 bits each? What was that used for? You should definitely post some shots though, now I'm curious as to what the hell it was for. xD Yeah, I'm really surprised that mine worked at all after hearing people talk about piston issues. Believe it or not, I played with this thing for about half an hour and the pistons didn't glitch, not even once. I had two minor bugs, once when the clock shut down signal was stuck on, and another where the counter somehow became out of sync with the disc.
It won't be immediately or anything, so you have time for your own things. I'll definitely be starting within the next few weeks though. Realize this is a pretty big project though, nothing like my first sad excuse for a computer. It will be Turing complete (hopefully) which means it will be able to perform all of the operations a modern CPU can. Even with three people, I'm thinking this will take a month or longer.
^^^ If you want a head start, this is a great book to check out.
Alright, it won't take very long for the real-time clock, but the PvP map will take some doing and I will probably be working on it as a side-project while working on the computer.
Laymans terms
Why did you build it whats its purpose - Because I wanted to impress people what minecraft is capable of
Laymans version
Why did you build the castle - Because I wanted to impress people of what I can do with minecraft
Alright, it won't take very long for the real-time clock, but the PvP map will take some doing and I will probably be working on it as a side-project while working on the computer.
Sounds great! Perhaps we could help out with that as well. Maybe even start on an adventure map after the computer and PVP arena are finish. I've always wanted to build an adventure map, but don't really know where to even start. They always use a lot of innovative trickery, and to be honest I'm not very familiar with it, I've always focused on replicating real-life mechanisms, so it would be a great new challenge to get me out of my comfort zone. Oh, the thrill of spending hours on the Wiki, trying to learn new things.
Laymans terms
Why did you build it whats its purpose - Because I wanted to impress people what minecraft is capable of
Laymans version
Why did you build the castle - Because I wanted to impress people of what I can do with minecraft
Good job Nose-job
Well, that's sorta, kinda, partially correct. I built it because I wanted it, but the biggest reason is self-education. It does have a real purpose, it's going to act as an external read-only HDD in the next computer, a storage for frequently used programs.
I shared it on the forum, one, for educational purposes, and two, I like to show people the true power of redstone. Impressing people is just a nice bonus that comes with the sharing.
Sounds great! Perhaps we could help out with that as well. Maybe even start on an adventure map after the computer and PVP arena are finish. I've always wanted to build an adventure map, but don't really know where to even start. They always use a lot of innovative trickery, and to be honest I'm not very familiar with it, I've always focused on replicating real-life mechanisms, so it would be a great new challenge to get me out of my comfort zone. Oh, the thrill of spending hours on the Wiki, trying to learn new things.
I'd like to make an adventure map as well, I've had some ideas, but no motivation to make one without creative.
Sorry, but I really don't want to go with any more than three people right now. Normally, I believe 1 on 1 is the best way to learn this stuff, I'm just making an exception since I think both people interested are around the same level. Plus it has to be someone who has had a pretty good amount of experience in redstone. Being very familiar with binary, understanding circuit logic, and knowing how large-scale data processing works in Minecraft is an absolute must. However, you could come check out my world some time and see how everything works, if you want.
Sorry again, I do enjoy teaching the basics and everything. But if I start from that point it would be months before we could even start the project.
Don't even worry about it man, I completely understand. It would be cool to check out some of your designs and such, add me if you have space on your friends list.. My gamertag is Kali Mist.
i dont sleep. lol. ill try the mechanism. is there a tutorial you can link me to or what would i search for... dispencer clock?
*sees what you did there*
So.. is this all part of your.. everything else of yours that I barely understand?
Keep yourself up to date with the Minecraft Forum rules!
I've actually made a few friends on PMC who work on projects just like this. Most people just build things like this on the PC version, because it's a lot easier. My mission is to push the limits of redstone on the Xbox version though, and see how it compares to the PC version. My ultimate goal is to build a machine so powerful that it can crash the MCXBLA client, and maybe even crash my 360 altogether. Honestly, that would be my crowning achievement.
vvv
This specific model will never be used for anything though, it's only a prototype. I'll be building a debugged and more polished version when I actually use one for the next computer.
Never heard of the guy, I just thought "Baron of Death" was a cool name at the time. Now I either go by "Nose Job for a Cowboy" or "As Malevolence Enfolds" I don't think either of those would fit as a gamertag though. I'm a metalhead, if that helps explain my strange choice in usernames. I'm not part of any clans at the moment, although I have considered starting a redstone based MCXBLA group at some point.
The contest is still happening at some point, just not sure when. I've been pretty busy lately and have had to put a lot of things off. I want to make sure I can dedicate most of my free time to the contest before I start it.
I never told anyone to re-read anything when they asked what it could be used for. I only answered that question once, said it could be used as any form of ROM storage, particularly program memory. Then said someone more creative could probably come up with more ideas, I'm not good at thinking outside of the box. Either way, no matter what way you use it, this is still ROM storage, just a really compact form of it. I mean, this is the exact same thing as lines of redstone with torches on them that power lines under those torches, it's not that hard to understand.
What I told people to re-read was the what it does and how it works. It's not that easy to simplify, that or maybe I'm just not great at explaining things, I don't know. But I'm sorry, I'm not going to define every little thing I say. I would end up either replying with a megapost, teaching people the basics of computer science, or I'd end up with an even larger megapost explaining exactly what every little line of dust, torch, repeater, and piston was doing.
Some people understand what I'm talking about, some don't, and I don't realize when I may be talking over someone's head. I'm not trying to talk down to anyone, you have to realize I talk to people every day that make me feel like a complete imbecile when it comes to this stuff. Most of my free time is spent discussing this stuff with people and I'm just used to the terminology. I'm not good at simple explanations of these things or coming up with decent analogies.
I'll try to work on it, though. Maybe I'll make a thread going over the very basics of computer science and how they translate into redstone. Then slowly make some more advanced threads following that. Then everyone will know what the hell is going on in my builds and know what I'm talking about. And perhaps it could inspire some people to pursue this genre of redstone engineering as well!
I highly doubt you'll find a tutorial for something that specific. If you have trouble with anything I'll probably throw some screenshots up tomorrow. It's really very basic, in my head, I'm just terrible at explaining things.
Well the first stage of the machine was legit (which used up about 250 or 300 pistons) and the result was rather underwhelming as the machine was struggling to produce even a couple hundred items per hour, so at that point I decided to sell my soul and duped an ass load of pistons, redstone torches and pressure plates and spent the next three weeks stacking on extra layers to the machine.
6000 odd pistons later and I was done but unfortunately it was still rather disappointing as it only produced just over 5000 items per hour, and I was expecting much bigger numbers considering I have built similar style gravity traps (minus the pistons) that breezed past 40,000 per hour. I think the amount of lag generated by the pistons and the redstone inverters powering them was hampering the games ability to spawn as many enemies as it should. Like I said though, every now and then I would get a spike in mob numbers and too many pistons would fire at once and freeze the game.
I agree there is no reason to build a mob grinder that big, but I must ask though, is there a reason to build any of the contraptions that we do in mine craft? Whether it's giant mob grinders, redstone computers, moving displays or whatever, at the end of the day there isn't a point to any of it, we just do for the love of the science behind it, no?
Nice analogy, but I'm not that smart. I think from now on I'll just add a link to my posts, to a site that explains the real-life version of the build. Sadly, there aren't many systems that are explained in terms of redstone. But, as far as the functionality and concept goes, they're still the same machines.
Well, there you have a point. I have a similar belief, that there is no point to Minecraft, your objective is whatever you think it should be. So, for that, I apologize. My main curiosity was regarding the use of pistons, specifically why so many? Is it some kind of suffocation trap? I was just wondering why you would do something like this when there are easier ways to build a mob grinder that is just as efficient. I'm assuming from your post it was just for the fun of it.
Someone with your patience for repetitious building should really look into computer science. A good part of a computer project is simply building the same thing over and over. Honestly, it's the part I hate the most.
I'm in no rush for the contest to begin and I understand that real life takes precedence. Take your time.
So, you called this a prototype. What kinds of improvements are you planning on making when you get around to it?
As for the bolded part. The more and more you explain something, the better you will become at explaining it!
Well, the seeking and indexing mechanism needs to be completely redesigned. Right now, it's not possible to seek line 0, but that's easy to fix and not a major problem. The issue that requires a complete rebuild of the system is a completely different indexing error. This mechanism can't seek a previous location. For example, if you're on line 21 and try to seek 17, the disc will stop on line 23 because it has binary digits for 1 and 16 in the code. Or if you're on say line 16 and try to seek 8, the disc will stop on line 24 since that's the next number with the binary digit for 8 in it. This is a huge problem and could essentially break the machine when performing certain tasks.
As for the other thing, I think I do a good job of explaining how stuff works. Something like this, there are a lot of prerequisites before you even start learning things at this level. I do need to work on simplifying my explanation for what something does though. Not sure why so many people have a problem understanding what this does though. I mean, it's just a basic version of the same thing you use to store and load files in with your computer or Xbox 360.
Btw, do you have any other large scale redstone builds planned?
After the indexing mechanism is perfected, it will be used as external read-only storage for programs. Basically, that's like an external hard drive, but... different. It will only have one purpose, the data won't be writable. To alter any information on the "disc" would mean physically breaking blocks and replacing them.
My next planned large-scale redstone build will be a real time clock(simple after building the countdown timer) or maybe a PvP map complete with traps and other redstone goodness. Both will be made, but I'm not sure in which order. Is there a reason you're asking, or is it simply curiosity?
Weeeell, a bit of both. Occasionally I find someone with a decent grasp on redstone, or may be able to use it in innovative ways. You already know some things about memory and have had to deal with synchronization, so that's a good start. I was wondering if you wanted to go further into redstone computer science. Basically that entails a quick crash course, a rough overview of the concept of a computer, and the basic components, just to bring you up to speed somewhat. Then you could play a part in the construction of my next computer, where you would learn a lot more as it's built. I already have one guy, DewRadley, who will be accompanying me for this project, but I figured one more player couldn't hurt. I think three people is the absolute largest team I want. Any more and it will start getting a bit confusing and things could go horribly wrong. So, whadaya say?
Obviously I am no where near your experience, and I am sure I am a ways from Crininson's as well, but I feel as though I have developed a good concept of redstone mechanics.
Sorry, but I really don't want to go with any more than three people right now. Normally, I believe 1 on 1 is the best way to learn this stuff, I'm just making an exception since I think both people interested are around the same level. Plus it has to be someone who has had a pretty good amount of experience in redstone. Being very familiar with binary, understanding circuit logic, and knowing how large-scale data processing works in Minecraft is an absolute must. However, you could come check out my world some time and see how everything works, if you want.
Sorry again, I do enjoy teaching the basics and everything. But if I start from that point it would be months before we could even start the project.
It won't be immediately or anything, so you have time for your own things. I'll definitely be starting within the next few weeks though. Realize this is a pretty big project though, nothing like my first sad excuse for a computer. It will be Turing complete (hopefully) which means it will be able to perform all of the operations a modern CPU can. Even with three people, I'm thinking this will take a month or longer.
http://www.fastchip....erswork/p1.html
^^^ If you want a head start, this is a great book to check out.
8 x 8 as in 8 tapes, 8 bits each? What was that used for? You should definitely post some shots though, now I'm curious as to what the hell it was for. xD Yeah, I'm really surprised that mine worked at all after hearing people talk about piston issues. Believe it or not, I played with this thing for about half an hour and the pistons didn't glitch, not even once. I had two minor bugs, once when the clock shut down signal was stuck on, and another where the counter somehow became out of sync with the disc.
Alright, it won't take very long for the real-time clock, but the PvP map will take some doing and I will probably be working on it as a side-project while working on the computer.
Why did you build it whats its purpose - Because I wanted to impress people what minecraft is capable of
Laymans version
Why did you build the castle - Because I wanted to impress people of what I can do with minecraft
Good job Nose-job
Sounds great! Perhaps we could help out with that as well. Maybe even start on an adventure map after the computer and PVP arena are finish. I've always wanted to build an adventure map, but don't really know where to even start. They always use a lot of innovative trickery, and to be honest I'm not very familiar with it, I've always focused on replicating real-life mechanisms, so it would be a great new challenge to get me out of my comfort zone. Oh, the thrill of spending hours on the Wiki, trying to learn new things.
Awesome! I'm mainly just curious as to what it's used for.
Well, that's sorta, kinda, partially correct. I built it because I wanted it, but the biggest reason is self-education. It does have a real purpose, it's going to act as an external read-only HDD in the next computer, a storage for frequently used programs.
I shared it on the forum, one, for educational purposes, and two, I like to show people the true power of redstone. Impressing people is just a nice bonus that comes with the sharing.
I'd like to make an adventure map as well, I've had some ideas, but no motivation to make one without creative.
Don't even worry about it man, I completely understand. It would be cool to check out some of your designs and such, add me if you have space on your friends list.. My gamertag is Kali Mist.