There's several bugs that are literally breaking certain aspects/whole parts of the game.
1. Animals randomly despawning, phasing through fences, etc. Farming is pretty much pointless until this gets fixed, there's no point in breeding animals if they're just going to disappear randomly for no reason. Here's an Idea, how about giving each animal an invisible switch inside their coding? This switch governs whether or not the animal despawns, if it's on, the animal despawns, if it's off the animal will never despawn for any reason. How do we turn this switch off? Simple, feed the animal and have it enter love mode. Baby animals should have their despawn switch set to off by default.
2. Redstone circuit glitches/bugging out. Want to have a dispenser continuously shoot arrows as long as a pressure plate is stood upon? Good luck finding a circuit that won't randomly bug/glitch/burn out for no reason. This limits creativity when using redstone, and honestly takes alot of the fun out of it. Oh and just when you've think you'd found a stable circuit, you go into a different part of your house/castle, come back and guess what? Yep that once "stable" circuit has *surprise* bugged/burned out for no reason, and you have to go through the trouble of resetting it.
3. Lighting is pretty much FUBAR after TU9. I'm sorry, but when I place down a torch I expect things to get brighter, not to stay pitch black. Oh what's that? I should just turn up gamma? Well that's just silly.
There's several bugs that are literally breaking certain aspects/whole parts of the game.
1. Animals randomly despawning, phasing through fences, etc. Farming is pretty much pointless until this gets fixed, there's no point in breeding animals if they're just going to disappear randomly for no reason. Here's an Idea, how about giving each animal an invisible switch inside their coding? This switch governs whether or not the animal despawns, if it's on, the animal despawns, if it's off the animal will never despawn for any reason. How do we turn this switch off? Simple, feed the animal and have it enter love mode. Baby animals should have their despawn switch set to off by default.
2. Redstone circuit glitches/bugging out. Want to have a dispenser continuously shoot arrows as long as a pressure plate is stood upon? Good luck finding a circuit that won't randomly bug/glitch/burn out for no reason. This limits creativity when using redstone, and honestly takes alot of the fun out of it. Oh and just when you've think you'd found a stable circuit, you go into a different part of your house/castle, come back and guess what? Yep that once "stable" circuit has *surprise* bugged/burned out for no reason, and you have to go through the trouble of resetting it.
3. Lighting is pretty much FUBAR after TU9. I'm sorry, but when I place down a torch I expect things to get brighter, not to stay pitch black. Oh what's that? I should just turn up gamma? Well that's just silly.
We've had the problems with 1 and 2 since before TU9. From what I hear, they have been working on a complete redstone overhaul. Yes, it can be annoying to find so many corrupted blocks, but it's not so bad. I enjoy building redstone machines and knowing they will work in theory. Seeing them actually operate is more of a bonus, and surprisingly most of my machines aren't that buggy.
1: My animals never despawned until this recent update (or maybe it was the last one?) Either way, they always stayed in their 5x5 pens. Then they vanished again. . . . . However, breeding is completely pointless until they update it so that passive mobs wont spawn.
2: Happens to me aswell. It's easy to make a repeating circuit, that can make dispensers shoot constantly. (I made one for my daughters Easter egg hunt. She had to answer questions right or she fell into traps) The problem with this one is that if it 'repeats' too quick, it can knock a block off of a sticky piston (The way I make a repeating circuit) Simple solution. . . either slow down the repeating signal, or use a reset button/plate to have another piston push the block pack onto the circuit. . .. either way, needs fixing.
3: LOL . . . . I'll play MC when they put out TU10. Ever tried it at Y10? . . which is where I make my 4x4 tunnel mines. . . every block you break goes black. Wonder how they missed it? I want 4J's copy of MC.
I don't want to look ungrateful or anything, but every time we get an update, it's full of glitches and annoyances. Then we have to wait for 2 months just for a fix. Rinse and repeat for every single update.
Lighting is horrid in my worlds. I had to quit playing this afternoon due to m\not being able to see even though I used up 3 times the number of torches that I normally use. I agree we should have a playable game...we paid for it.
I don't want to look ungrateful or anything, but every time we get an update, it's full of glitches and annoyances. Then we have to wait for 2 months just for a fix. Rinse and repeat for every single update.
Considering the severity of the glitches this time around, especially the silver account ones, I doubt it will take nearly as long for at least a partial bugfix
Yeah, the lighting issue is absolutely ridiculous.
Generally, I'm not too concerned about post-update glitches (like the ones that we've been getting). It seems to be a part of the minecraft expanding process. They usually get patched within a day or two, and everything is good. But this lighting issue is just absurd. I mean, how do they even miss a problem so severe? That's honestly what I want to know. Did they not spend a few minutes to play around and test the new mechanics after they updated the game? My gamma is turned all the way up, and it's still not enough to counter the lighting. Every block you dig after placing a torch fails to receive light; it's such a blatant and in-the-open problem, and I just can't get over the fact that they missed it.
I would have rather them take that extra day to get everything right and release it, rather then rushing the update and releasing it - glitchy - a day early.
Hopefully we get this patch soon, this is the worst glitch/problem yet, IMO.
3. Lighting is pretty much FUBAR after TU9. I'm sorry, but when I place down a torch I expect things to get brighter, not to stay pitch black. Oh what's that? I should just turn up gamma? Well that's just silly.
The lighting glitches can't be fixed by adjusting the gamma; my gamma is set at 80 when I'm playing normally and 100 when I'm recording. Both of which have the same lighting issues.
I've had no problems. I've had the lighting issue but from my experience it's not ruining the game for me. I still don't know why everyone continuously makes threads about this issue though, if you want to rant go do it in the bug list thread where it's been posted 50,000 times.
If this has already been posted, sorry. But I was playing a few days ago and I had the same shading problem. I dropped a torch,removed it and placed another torch in the same spot, lighting was normal after that.
The game works fine enough to play. This lighting glitch is not a game breaker. How about instead of whining about the game on the xbox, go play it on your computer. Maybe you'll have less complaints. These repetitive threads are ridiculous. This update is far from broken and you all act like they're not trying at all to fix it. They know about this glitch and are probably working there darnedest to fix it.
Have any of you guys had issues with trying to accept game invites from the Live dashboard causing your console to freeze up when the game loads? I noticed this after the most recent update, and while I am seeing posts everywhere about the lighting problems I have yet to see anything about this.
My tone may be off, but that does not hide the fact that people are venting about a very known problem and even a problem that has been complained about 1,000 times in the pinned thread made by 4J so people can post bugs. Threads like these make absolutely no value to the board. They're just cluttering up a board that could have some great threads. The point I was trying to get across about the PC version is this, if you're not happy with the way the game is on the xbox you have alternatives. You did in fact pay 20$ for a game that works and despite the fact that you think it's broken, it still runs and it works fine. It's not like the moment you load the game up you blue screen and kicks you to the dashboard. Also, they have confirmed on there twitter that they're aware of the lighting bug and are working on fixing it. Here's the link: https://twitter.com/4JStudios/status/319872993021030401
My tone may be off, but that does not hide the fact that people are venting about a very known problem and even a problem that has been complained about 1,000 times in the pinned thread made by 4J so people can post bugs. Threads like these make absolutely no value to the board. They're just cluttering up a board that could have some great threads. The point I was trying to get across about the PC version is this, if you're not happy with the way the game is on the xbox you have alternatives. You did in fact pay 20$ for a game that works and despite the fact that you think it's broken, it still runs and it works fine. It's not like the moment you load the game up you blue screen and kicks you to the dashboard. Also, they have confirmed on there twitter that they're aware of the lighting bug and are working on fixing it. Here's the link: https://twitter.com/...872993021030401
Perhaps you should complain to 4J why they purposefully released something so visibly buggy instead of complaining about the people who want a working product for a perfectly preventable problem. Then you might ask them why they acted like in the 12 days from the time Bug Fixing started to the time the Title Update went in for certification, or the 12 days it was in Microsoft certification (which they can at anytime back out of) {24 DAYS TOTAL} before it released they never once decided to stop this train wreck and prevent these issues. All of which can be found in under 1 minute by loading the Tutorial world. Further you might ask them why they tried to spread lies and FUD asking for seeds as if these were world specific issues.
And I'll add this here as well, seems appropriate.
Just going to put this very basic premise here that is being missed by the people defending this kind of debacle that happened with TU9:
You can't treat the console and the PC the same.
When one gets a badly broken PC update, you can just play the old version instead and even play with friends on that version still.
When a badly broken update hits the PC the patch is usually a day or 2. Not the current shortest patch for the 360 version of Minecraft which was 3 weeks 5 days.
When a badly broken update comes out on the PC there are usually modders that have put out mods within hours to fix it until an official fix comes out.
Give all those features to the console version of Minecraft, then you can treat it with the same ship it untested mentality. Otherwise the testing and implementation needs to be dramatically different. That should be such a simple concept. It is the basic premise of a console is that it is not the same as a PC and things are expected to just work.
For those saying whining, etc. Look at my Join Date. I've owned the PC version since before the 360 version existed. Look at my post history, have I ever once complained about bugs on the PC version. No, not even game breakers, because of the very fact the PC and console are different. Heck, I've never even complained about the 360 before TU9.
For Bugs, please visit the Bug List thread ran by 4J above so that they can be aware of the problem and help to fix it if the problem is not already on the first page.
1. Animals randomly despawning, phasing through fences, etc. Farming is pretty much pointless until this gets fixed, there's no point in breeding animals if they're just going to disappear randomly for no reason. Here's an Idea, how about giving each animal an invisible switch inside their coding? This switch governs whether or not the animal despawns, if it's on, the animal despawns, if it's off the animal will never despawn for any reason. How do we turn this switch off? Simple, feed the animal and have it enter love mode. Baby animals should have their despawn switch set to off by default.
2. Redstone circuit glitches/bugging out. Want to have a dispenser continuously shoot arrows as long as a pressure plate is stood upon? Good luck finding a circuit that won't randomly bug/glitch/burn out for no reason. This limits creativity when using redstone, and honestly takes alot of the fun out of it. Oh and just when you've think you'd found a stable circuit, you go into a different part of your house/castle, come back and guess what? Yep that once "stable" circuit has *surprise* bugged/burned out for no reason, and you have to go through the trouble of resetting it.
3. Lighting is pretty much FUBAR after TU9. I'm sorry, but when I place down a torch I expect things to get brighter, not to stay pitch black. Oh what's that? I should just turn up gamma? Well that's just silly.
Especially number 3. That one is everywhere.
As for the redstone, meh.
And the lighting, it doesn't really bother me....
Stay fluffy~
We've had the problems with 1 and 2 since before TU9. From what I hear, they have been working on a complete redstone overhaul. Yes, it can be annoying to find so many corrupted blocks, but it's not so bad. I enjoy building redstone machines and knowing they will work in theory. Seeing them actually operate is more of a bonus, and surprisingly most of my machines aren't that buggy.
1: My animals never despawned until this recent update (or maybe it was the last one?) Either way, they always stayed in their 5x5 pens. Then they vanished again. . . . . However, breeding is completely pointless until they update it so that passive mobs wont spawn.
2: Happens to me aswell. It's easy to make a repeating circuit, that can make dispensers shoot constantly. (I made one for my daughters Easter egg hunt. She had to answer questions right or she fell into traps) The problem with this one is that if it 'repeats' too quick, it can knock a block off of a sticky piston (The way I make a repeating circuit) Simple solution. . . either slow down the repeating signal, or use a reset button/plate to have another piston push the block pack onto the circuit. . .. either way, needs fixing.
3: LOL . . . . I'll play MC when they put out TU10. Ever tried it at Y10? . . which is where I make my 4x4 tunnel mines. . . every block you break goes black. Wonder how they missed it? I want 4J's copy of MC.
Generally, I'm not too concerned about post-update glitches (like the ones that we've been getting). It seems to be a part of the minecraft expanding process. They usually get patched within a day or two, and everything is good. But this lighting issue is just absurd. I mean, how do they even miss a problem so severe? That's honestly what I want to know. Did they not spend a few minutes to play around and test the new mechanics after they updated the game? My gamma is turned all the way up, and it's still not enough to counter the lighting. Every block you dig after placing a torch fails to receive light; it's such a blatant and in-the-open problem, and I just can't get over the fact that they missed it.
I would have rather them take that extra day to get everything right and release it, rather then rushing the update and releasing it - glitchy - a day early.
Hopefully we get this patch soon, this is the worst glitch/problem yet, IMO.
Morik The Rogue
The lighting glitches can't be fixed by adjusting the gamma; my gamma is set at 80 when I'm playing normally and 100 when I'm recording. Both of which have the same lighting issues.
And I'll add this here as well, seems appropriate.
Just going to put this very basic premise here that is being missed by the people defending this kind of debacle that happened with TU9:
For Bugs, please visit the Bug List thread ran by 4J above so that they can be aware of the problem and help to fix it if the problem is not already on the first page.