The Meaning of Life, the Universe, and Everything.
Location:
Mellerud
Join Date:
9/8/2012
Posts:
54
Minecraft:
filfat
Xbox:
filfat
Member Details
how is the plugins working? if i want to make a change to the server that's not need to be removed in next update on the server? like as exemple so the server not output "Issues server command"
EDIT: for i'v seen that you added a plugin folder inside the data
Will you guys have saveable inventories stored in there by ips or usernames?
That may be possible since hes found the chunk data, maybe the inventories will be saved aswell? so people dont complain and sometimes forget to store their things in a chest
That may be possible since hes found the chunk data, maybe the inventories will be saved aswell? so people dont complain and sometimes forget to store their things in a chest
chuck data and invetory have nothing to do with each other. The official LAN version of multiplayer still has it where player inventories are not saved(unless they are saved now, pardon me). Ask him if he has found the data packet in charge of player.dat
The iventory item can be save by the server, but no for now
ive known that, ive seen a couple places in the binary file where it shows pretty good evidence of that. but maybe theres a way to activate/unlock it now?
This is some seriously exciting stuff. Wish I knew more about PHP, and in general, the kind of work you all are doing so I could contribute. Regardless, amazing work, and keep it up! Many others and myself are extremely grateful to the devs of this for leading the way. =)
This is some seriously exciting stuff. Wish I knew more about PHP, and in general, the kind of work you all are doing so I could contribute. Regardless, amazing work, and keep it up! Many others and myself are extremely grateful to the devs of this for leading the way. =)
this server is going to be a huge succes with the dev taking his time and working on it. us testing it and telling the dev the bugs btw shootthekillcod you know how i managed to make 4.0 and 5.0 work together. i managed to make 5.0 and 3.2 work together with this server . but it is a bit buggy
//includes:
#include <iostream>
#include <fstream> //needed to read files
using namespace std;
//main function:
int main(){
//creates a string thats is used to save the command on
string command;
//Opens a file to write on it and remove everything on it
fstream console("console.IN", ios::out || ios::trunc)
//checks if it is opend
if (console.is_open()){
do{
//write / on the screen
cout << "/";
//lets the use type the command
cin >> command;
cout << "\n";
//print the command to the console.IN file
console << "/" << command;
if(command == "stop")break;
//close the file
console.close();
//open it
console.open("console.IN", ios::out || ios::trunc)
//check if everything works
}while((running = true) || (myfile.is_open()))
}
//self explaining =)
else cout << "Unable to open file";
cin.get()
cin.get()
}
hope it help's =)
filfat: Do you have a compiled build/executable of this code somewhere? I'm feeling too lazy to install Visual Studio, at the moment. XD;
So do you guys think the release of the pi edition will help get your servers running? Seeing as they are supposed to allow you to break open the code and are just a pocket edition port...
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EDIT: for i'v seen that you added a plugin folder inside the data
CEO at filfat Studios
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Soon
That may be possible since hes found the chunk data, maybe the inventories will be saved aswell? so people dont complain and sometimes forget to store their things in a chest
chuck data and invetory have nothing to do with each other. The official LAN version of multiplayer still has it where player inventories are not saved(unless they are saved now, pardon me). Ask him if he has found the data packet in charge of player.dat
ive known that, ive seen a couple places in the binary file where it shows pretty good evidence of that. but maybe theres a way to activate/unlock it now?
What a beautiful post :')
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filfat: Do you have a compiled build/executable of this code somewhere? I'm feeling too lazy to install Visual Studio, at the moment. XD;
github link: https://github.com/f...MCPES_CPP_INPUT
Edit: you have the old code there and it can't compile but i think the newest work
Edit2: here is the newest code:
CEO at filfat Studios