Well i really didnt understand it kind of confused me could you explain it a little more what is the hex numbers for the current weapons i have (pickax,ax, shovel,and the sword) and what are the hex numbers for the diamond ones?
If you don't feel like hedging I have a map posted on the maps section with all diamond tools. Just switch around the player.dat folder to your own maps and you'll have diamond
Well i really didnt understand it kind of confused me could you explain it a little more what is the hex numbers for the current weapons i have (pickax,ax, shovel,and the sword) and what are the hex numbers for the diamond ones?
If you don't feel like hedging I have a map posted on the maps section with all diamond tools. Just switch around the player.dat folder to your own maps and you'll have diamond
The hex codes for all of the tools like i know what the numbers are but how do you change them? what do you have to do specifically could you help me with that please
So diamond pick is 116
And brick is 2d, like in that tutorial I showed, so if you want to replace brick with diamond pick, you need to change the 116 around so it will be compatible for heading, if it's 2 digits, you leave it the same, if it's 3 then you start with the last to so instead of 2d00 you have 1600.
So now you still have the first number from 116 which is 1 since everything is in pairs it's 01 so you replace 00 with 01
So now you have 1601 instead of 2d00, with TNT which is 2e since it is 2 digits you don't need to modify it,Mao you just replace 2d with 2e so you have 2e00, but let's say you have a diamond pickaxe with 3 digits, 1601 in the hex editor, and you want to change it back to something with only 2 digits, well you'd replace 16 with those digits so for TNT it's 2e, so now you have 2e01 and since it's only 2 digits, you replace 01 with 00 because there is nothing in front of 2e hope I helped
So since its 110 you take the last 2 digits, 10 and you have the first 1 left, so you make that 01 so it's a pair, when you put them together, it would be 1001 in the hex editor (let's pretend it's bedrock) so you want to replace it with a diamond pickaxe which is 116, so you change it again so the hex code would be 1601 so you replace 1001 with 1601 to replace bedrock with a diamond pickaxe
could you link one to me?
http://www.minecraftforum.net/topic/1099281-hexed-blocks/#entry13518100Also here are all the hex codes
http://www.minecraftwiki.net/wiki/Data_values
Well that's why I gave you the second URL ^^^
Player.dat doesn't work anymore
And brick is 2d, like in that tutorial I showed, so if you want to replace brick with diamond pick, you need to change the 116 around so it will be compatible for heading, if it's 2 digits, you leave it the same, if it's 3 then you start with the last to so instead of 2d00 you have 1600.
So now you still have the first number from 116 which is 1 since everything is in pairs it's 01 so you replace 00 with 01
So now you have 1601 instead of 2d00, with TNT which is 2e since it is 2 digits you don't need to modify it,Mao you just replace 2d with 2e so you have 2e00, but let's say you have a diamond pickaxe with 3 digits, 1601 in the hex editor, and you want to change it back to something with only 2 digits, well you'd replace 16 with those digits so for TNT it's 2e, so now you have 2e01 and since it's only 2 digits, you replace 01 with 00 because there is nothing in front of 2e hope I helped