Hello,
I am having some trouble with the mods. I downloaded warfield 3 mod and i put it in .minecraft/mods/1.5.1 but when i put the file in there, it doesn't show up in the minecraft start-screen where it says 3 mods loaded, 3 mods active. I have put the default opening to winrar ZIP archive.
Thanks!
~Pig
Hello,
I am having some trouble with the mods. I downloaded warfield 3 mod and i put it in .minecraft/mods/1.5.1 but when i put the file in there, it doesn't show up in the minecraft start-screen where it says 3 mods loaded, 3 mods active. I have put the default opening to winrar ZIP archive.
Thanks!
~Pig
Yeah you don't put it in there. You put it in directly in the /mods/ folder. You do not create another directory under /mods/
You do not install Forge after you have installed Modloader. They are not compatible with each other. I have made this clear in the opening post. You must choose either one to install.
Ahh I misread, gonna give it a go again from the start thanks for the reply
Okay so i started with a fresh minecraft.jar , installed modloader (at least i did what was said, no confirmation that it was installed though?) and downloaded some mods, the "Whats my light level" mod and Rei's minimap. I open the zip of those files and copied the contents into minecraft-copy.jar (i copied it to be safe obviously), opened minecraft, nothing. Do i need to do something so that it runs off the minecraft_copy.jar instead of the original minecraft.jar without any mods to it?
Okay so i started with a fresh minecraft.jar , installed modloader (at least i did what was said, no confirmation that it was installed though?)
ModLoader does not provide any confirmation if it's installed or not, if you are using the vanilla launcher. Personally I would recommend Forge, if you would like a confirmation.
and downloaded some mods, the "Whats my light level" mod and Rei's minimap. I open the zip of those files and copied the contents into minecraft-copy.jar (i copied it to be safe obviously), opened minecraft, nothing.
The launcher only reads from the file that is named minecraft.jar. For the "What's my light level" mod, you copy the contents into minecraft.jar. For Rei's Minimap, you drop it in the /.minecraft/mods/ folder.
Do i need to do something so that it runs off the minecraft_copy.jar instead of the original minecraft.jar without any mods to it?
You can just rename it, and keep the backup in another location. If any thing fails, just copy the backup back into the folder, and rename it into minecraft.jar again.
ModLoader does not provide any confirmation if it's installed or not, if you are using the vanilla launcher. Personally I would recommend Forge, if you would like a confirmation.
The launcher only reads from the file that is named minecraft.jar. For the "What's my light level" mod, you copy the contents into minecraft.jar. For Rei's Minimap, you drop it in the /.minecraft/mods/ folder.
You can just rename it, and keep the backup in another location. If any thing fails, just copy the backup back into the folder, and rename it into minecraft.jar again.
Thank you very much for being so helpful, but one last issue and its kind of an odd one but I got it working for the most part. I renamed the modded .jar so minecraft would load it, did nothing else, and only rei's minimap is working not the light level haha. Gonna try out some other mods but it seems i have them working for the most part, thank you very much!
edit: nevermind, turns out the mods dont work together and thats why WMLL isnt working, thanks again!
What's difference between mod and plugins??
Does it require different "API"?
If you're wanting to go into definition, a mod, or modification is a program or a piece of code that changes a way another program works. But a plugin only adds on to what is already present in a program.
In Minecraft, a mod is something that you have to install to a client or server for it to work, and it typically both change, and add-on to the existing mechanics of the game. A plugin is usually referring to a server plugin, such as Bukkit plugins where it is installed only on the server and users connecting to it do not need any prerequisite to connect or join.
API or application programming interface is kinna like a hook or a thing for other stuff to latch on, like a bridge between two lands, where the first land is Minecraft and another land wants to join and communicate with it, and in the process, introducing new elements or culture, etc. I'm not quite sure on the details but I think both mods and plugins rely on some sort of API to work. Please also note that certain mods or plugins themselves are APIs, such as MinecraftForge, ModLoader for mods and Bukkit and Spout for plugins.
I've got Optifine in my current Minecraft.jar, can I still put ModLoader in the same jar? Because when I copy the Minecraft.jar (Optifine) and change the name, and then force the update for another clean one, the Optifine settings wont show up in the game. This is probably a really noobish question, but i'm rubbish at all these techincal file stuff Dx
That won't work, you need to install ModLoader before you place in Optifine.
Hi, thank you for putting this guide together. I didn't know a thing about this until now No Class Def Found (Minecraft Forge)
Spoiler:
For whatever reason that it fails to load with this message
Exception in thread "main" java.lang.RuntimeException: java.lang.NoClassDefFoundError
This line tells me you don't have the correct libraries, that or they've been corrupted.
Download those files and put them into /.minecraft/lib
I noticed that my libraries are different/older versions than the ones you've got linked there. I downloaded them but was wondering, do I replace the files that are already in my /lib folder? I'm running Forge Mod Loader version 4.7.35.556 for Minecraft 1.4.7.
I'm going to back up my lib files and try it anyway but just thought I'd ask.
[edit] lol it replaced the old files the first time I ran the game anyway. Not sure why it wants the old libraries or what but.. as long as it works.
FML has found a non-mod file MusicCraft 1.6 for Minecraft 1.5.1.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
i have never encountered this type of error before do you know what this could mean?
Rollback Post to RevisionRollBack
Q: why the chicken cross the road?
A: why do i care?
So I installed forge, and minecraft and forge are both working as they should, but there isn't a "mods" folder or anything like that. I was told somewhere else that I could just create a folder called "mods" to put the mod files in there, but that would not work. I'm using version 1.5. Can anyone help me with this?
FML has found a non-mod file MusicCraft 1.6 for Minecraft 1.5.1.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
i have never encountered this type of error before do you know what this could mean?
If it doesn't crash the game I wouldn't worry about it.
So I installed forge, and minecraft and forge are both working as they should, but there isn't a "mods" folder or anything like that. I was told somewhere else that I could just create a folder called "mods" to put the mod files in there, but that would not work. I'm using version 1.5. Can anyone help me with this?
The mods folder is created after you launched the game once with Forge installed. You can also create it yourself yes. Please elaborate on "would not work".
I am having some trouble with the mods. I downloaded warfield 3 mod and i put it in .minecraft/mods/1.5.1 but when i put the file in there, it doesn't show up in the minecraft start-screen where it says 3 mods loaded, 3 mods active. I have put the default opening to winrar ZIP archive.
Thanks!
~Pig
Yeah you don't put it in there. You put it in directly in the /mods/ folder. You do not create another directory under /mods/
Oh. Because when I installed Forge, It put the 1.5.1 folder in there. Thanks!
Ahh I misread, gonna give it a go again from the start thanks for the reply
ModLoader does not provide any confirmation if it's installed or not, if you are using the vanilla launcher. Personally I would recommend Forge, if you would like a confirmation.
The launcher only reads from the file that is named minecraft.jar. For the "What's my light level" mod, you copy the contents into minecraft.jar. For Rei's Minimap, you drop it in the /.minecraft/mods/ folder.
You can just rename it, and keep the backup in another location. If any thing fails, just copy the backup back into the folder, and rename it into minecraft.jar again.
Thank you very much for being so helpful, but one last issue and its kind of an odd one but I got it working for the most part. I renamed the modded .jar so minecraft would load it, did nothing else, and only rei's minimap is working not the light level haha. Gonna try out some other mods but it seems i have them working for the most part, thank you very much!
edit: nevermind, turns out the mods dont work together and thats why WMLL isnt working, thanks again!
What's difference between mod and plugins??
Does it require different "API"?
If you're wanting to go into definition, a mod, or modification is a program or a piece of code that changes a way another program works. But a plugin only adds on to what is already present in a program.
In Minecraft, a mod is something that you have to install to a client or server for it to work, and it typically both change, and add-on to the existing mechanics of the game. A plugin is usually referring to a server plugin, such as Bukkit plugins where it is installed only on the server and users connecting to it do not need any prerequisite to connect or join.
API or application programming interface is kinna like a hook or a thing for other stuff to latch on, like a bridge between two lands, where the first land is Minecraft and another land wants to join and communicate with it, and in the process, introducing new elements or culture, etc. I'm not quite sure on the details but I think both mods and plugins rely on some sort of API to work. Please also note that certain mods or plugins themselves are APIs, such as MinecraftForge, ModLoader for mods and Bukkit and Spout for plugins.
Then you're doing it wrong.
The mods folder only appears after you've run the game once after you installed either ModLoader or Forge.
DivineRPG is not updated to 1.5.1 if you are trying to install on the latest release of Minecraft.
That won't work, you need to install ModLoader before you place in Optifine.
No Class Def Found (Minecraft Forge)
Spoiler:
For whatever reason that it fails to load with this message
Exception in thread "main" java.lang.RuntimeException: java.lang.NoClassDefFoundError
This line tells me you don't have the correct libraries, that or they've been corrupted.
http://files.minecra...o-small-3.2.jar
http://files.minecra...va-14.0-rc3.jar
http://files.minecra...asm-all-4.1.jar
http://files.minecra...jdk15on-148.jar
http://files.minecra...on_data_1.5.zip
http://files.minecra...ala-library.jar
Download those files and put them into /.minecraft/lib
I noticed that my libraries are different/older versions than the ones you've got linked there. I downloaded them but was wondering, do I replace the files that are already in my /lib folder? I'm running Forge Mod Loader version 4.7.35.556 for Minecraft 1.4.7.
I'm going to back up my lib files and try it anyway but just thought I'd ask.
[edit] lol it replaced the old files the first time I ran the game anyway. Not sure why it wants the old libraries or what but.. as long as it works.
Those files are for Forge Minecraft 1.5.1. The ones you have(total of 4 files) are for Forge Minecraft 1.4.7
Enter the META-INF folder and delete the 2 files with the name MOJANG in them, do not outright delete the whole folder.
Yes, you do this before you attempt to install any mods.
i have never encountered this type of error before do you know what this could mean?
A: why do i care?
If it doesn't crash the game I wouldn't worry about it.
The mods folder is created after you launched the game once with Forge installed. You can also create it yourself yes. Please elaborate on "would not work".