I have a question about texture packs. I enjoy using SPHAX PureDBCraft, a lot. I currently use the 128x version of the pack, and I feel like my computer should be able to handle at least the 256, if not, the 512x version. The specs for my PC are as follows;
OS: 64-bit Windows Home Premium
Processor: Intel i3-2120
Graphics Card: Radeon HD 6850 w/ 1GB built-in memory
Memory/RAM: 8GB
I would like to know if based on those specs, my computer SHOULD be able to run 512x or even 256x texture packs, AND how can I do this? Also if someone could explain why load times for things like switching texturepacks in the menu, and loading screens in MC for both SP and MP are so slow, that would be great! :smile.gif:
Sorry, lol, it was late last night and I guess I forgot to add in that whenever I try the 256x or 512x packs, minecraft crashes trying to switch texturepacks with the out of memory error.
My PC is 32 bit with 4GB of RAM and it can hold up 512x512 texture packs. Just allocate 3/4 of your RAM to Minecraft using MCPatcher to do it. Then you must make sure no high power programs are running.
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Oh beauty! It runs perfectly! However, I do still have one question, is there a way I can reduce the loading time when switching texture packs of resolutions higher than 128x? It takes saaa long.. :/ The same with loading worlds, it will be lightning fast to load the chunks and such, but it will display a black screen for like 40-50 seconds before displaying my game and actually allowing me to play.. :sad.gif: I can deal with it if it's not changeable, but does anyone know how? :3
Oh beauty! It runs perfectly! However, I do still have one question, is there a way I can reduce the loading time when switching texture packs of resolutions higher than 128x? It takes saaa long.. :/ The same with loading worlds, it will be lightning fast to load the chunks and such, but it will display a black screen for like 40-50 seconds before displaying my game and actually allowing me to play.. I can deal with it if it's not changeable, but does anyone know how? :3
I'd like to know the same thing.
Is there a way to make the loading time while switching texture packs less long?
OS: 64-bit Windows Home Premium
Processor: Intel i3-2120
Graphics Card: Radeon HD 6850 w/ 1GB built-in memory
Memory/RAM: 8GB
I would like to know if based on those specs, my computer SHOULD be able to run 512x or even 256x texture packs, AND how can I do this? Also if someone could explain why load times for things like switching texturepacks in the menu, and loading screens in MC for both SP and MP are so slow, that would be great! :smile.gif:
Thanks in advance to anyone who can help! :3
-BananaStroker
Sorry, lol, it was late last night and I guess I forgot to add in that whenever I try the 256x or 512x packs, minecraft crashes trying to switch texturepacks with the out of memory error.
I'd like to know the same thing.
Is there a way to make the loading time while switching texture packs less long?