I've been looking around for a tut or at least a decent picture of the villager machine Zeldo used in the (YT link to example) but I can't find one. I've messed around with something similar for the last hour but I can't seem to figure out how the minecart picks up and returns the villagers into the cell. Mine keep either bumping the minecart and keeping it from working, or they pop out of the cell since they can't find room to unload.
Presumably, Railcraft and RedPower to the rescue, though it seems like a mostly vanilla build from the outside.
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"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
It seems Dire could use some help with his enchants and anvil usage.
First, two extremely useful enchantments: Looting has been proven to increase rare mob drops, including wither skeleton skulls. This applies to mob drops of all kinds, across all mobs. You don't have to kill ten thousand zombies to get a carrot or potato anymore! Vorpal: does anyone remember the vorpal sword from the poem "Jabberwocky"? One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.
In other words, a vorpal enchant cuts heads off. Its usefulness should be obvious.
Now the anvil mechanics:
As lots of people commenting on the videos have been saying, due to a flaw in anvil mechanics, the actual cost of a recipe is not taken into account. So repairing anything requires four of the stuff it's made from (a diamond sword would require four diamonds, not two, to be repaired fully). This is expensive and wasteful for swords in particular. However, an item of the same type, made of the same material, will provide a much bigger repair boost. You can fully repair a diamond sword if you use a diamond sword as the repair material. Not only that, but enchantments will be combined. So those weapons with "bad" enchants? You can often use them to repair weapons with good enchants, boosting the enchantments.
However, an anvil has a chance of wearing down in quality over time. Each time you repair an item, your anvil has a chance of degrading to one of lesser quality, or breaking altogether. A full-quality anvil can repair all kinds of things and combine all sorts of enchants. Unfortunately, anvils have an experience cap, and won't let you repair or combine anything with a high experience cost; that cap gets smaller as the anvil degrades, meaning you can't make things as good as you used to. RedPower to the rescue! Throw your worn-out anvil into an alloy furnace to recover some iron, and make yourself a new anvil with it. As you surely recall, you'll need a total of 31 iron ingots; not that expensive for what the anvil enables you to do.
Rollback Post to RevisionRollBack
"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
It seems Dire could use some help with his enchants and anvil usage.
First, two extremely useful enchantments: Looting has been proven to increase rare mob drops, including wither skeleton skulls. This applies to mob drops of all kinds, across all mobs. You don't have to kill ten thousand zombies to get a carrot or potato anymore! Vorpal: does anyone remember the vorpal sword from the poem "Jabberwocky"? One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.
In other words, a vorpal enchant cuts heads off. Its usefulness should be obvious.
Now the anvil mechanics:
As lots of people commenting on the videos have been saying, due to a flaw in anvil mechanics, the actual cost of a recipe is not taken into account. So repairing anything requires four of the stuff it's made from (a diamond sword would require four diamonds, not two, to be repaired fully). This is expensive and wasteful for swords in particular. However, an item of the same type, made of the same material, will provide a much bigger repair boost. You can fully repair a diamond sword if you use a diamond sword as the repair material. Not only that, but enchantments will be combined. So those weapons with "bad" enchants? You can often use them to repair weapons with good enchants, boosting the enchantments.
However, an anvil has a chance of wearing down in quality over time. Each time you repair an item, your anvil has a chance of degrading to one of lesser quality, or breaking altogether. A full-quality anvil can repair all kinds of things and combine all sorts of enchants. Unfortunately, anvils have an experience cap, and won't let you repair or combine anything with a high experience cost; that cap gets smaller as the anvil degrades, meaning you can't make things as good as you used to. RedPower to the rescue! Throw your worn-out anvil into an alloy furnace to recover some iron, and make yourself a new anvil with it. As you surely recall, you'll need a total of 31 iron ingots; not that expensive for what the anvil enables you to do.
It seems Dire could use some help with his enchants and anvil usage.
First, two extremely useful enchantments: Looting has been proven to increase rare mob drops, including wither skeleton skulls. This applies to mob drops of all kinds, across all mobs. You don't have to kill ten thousand zombies to get a carrot or potato anymore! Vorpal: does anyone remember the vorpal sword from the poem "Jabberwocky"? One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.
In other words, a vorpal enchant cuts heads off. Its usefulness should be obvious.
Now the anvil mechanics:
As lots of people commenting on the videos have been saying, due to a flaw in anvil mechanics, the actual cost of a recipe is not taken into account. So repairing anything requires four of the stuff it's made from (a diamond sword would require four diamonds, not two, to be repaired fully). This is expensive and wasteful for swords in particular. However, an item of the same type, made of the same material, will provide a much bigger repair boost. You can fully repair a diamond sword if you use a diamond sword as the repair material. Not only that, but enchantments will be combined. So those weapons with "bad" enchants? You can often use them to repair weapons with good enchants, boosting the enchantments.
However, an anvil has a chance of wearing down in quality over time. Each time you repair an item, your anvil has a chance of degrading to one of lesser quality, or breaking altogether. A full-quality anvil can repair all kinds of things and combine all sorts of enchants. Unfortunately, anvils have an experience cap, and won't let you repair or combine anything with a high experience cost; that cap gets smaller as the anvil degrades, meaning you can't make things as good as you used to. RedPower to the rescue! Throw your worn-out anvil into an alloy furnace to recover some iron, and make yourself a new anvil with it. As you surely recall, you'll need a total of 31 iron ingots; not that expensive for what the anvil enables you to do.
Thanks for the details on the anvil :). I didn't know half of that stuff!
As for Vorpal, it doesn't really work on wither skeletons, not sure why, but I'm pretty sure I tried it and it didn't help much. Looting DOES help, but by a very small margin. Don't worry, theres automation coming soon here
Thanks for the details on the anvil :). I didn't know half of that stuff!
As for Vorpal, it doesn't really work on wither skeletons, not sure why, but I'm pretty sure I tried it and it didn't help much. Looting DOES help, but by a very small margin. Don't worry, theres automation coming soon here
Try to increase the spawning of wither. By breaking the edge blocks because they are wither spawning places and puttin half slabs where they aren't spawn places. And for your smp series, you should automate the production of oil because that boiler will use it up. I do believe extra bees have a bee that produces oil combs!
Hey Direwolf you should really check out this mod its an amazing mod full of potential it also seems to help reduce a lot of lag that pipes seems to cause.
As far as I know the spawn area for the wither skeletons is
a 5x4 area along all the paths in the fortress, with the bottom at the same Y level at the paths.
At every crossroads/tower, the area covers an additional 5 blocks from each side- forming a 5 block wider square around the tower.
The spawn limit is capped by all the other monsters in the area- you can dramatically boost the spawn rate if you quarry out/fill in the areas around the fort- or in change the area to prevent mob spawns.
If all else fails, use your first nether star in a portal gun, and drag some vanilla skeleton spawners into the nether.
the actual cost of a recipe is not taken into account. So repairing anything requires four of the stuff it's made from (a diamond sword would require four diamonds, not two, to be repaired fully). This is expensive and wasteful for swords in particular. However, an item of the same type, made of the same material, will provide a much bigger repair boost. You can fully repair a diamond sword if you use a diamond sword as the repair material. Not only that, but enchantments will be combined. So those weapons with "bad" enchants? You can often use them to repair weapons with good enchants, boosting the enchantments.
If you combine 2 swords/tools- the order you combine in effects the total costs. Generally placing the cheaper item second (right hand slot) has a lower cost.
(the left hand slot also carries over the item name)
If you build an uncrafting table, you can precisely repair tools/weapons as needed saving even more materials. Also it doesn't have an experience cap, so you can repair as many times as needed without using that renaming bug.
However, an anvil has a chance of wearing down in quality over time. Each time you repair an item, your anvil has a chance of degrading to one of lesser quality, or breaking altogether. A full-quality anvil can repair all kinds of things and combine all sorts of enchants. Unfortunately, anvils have an experience cap, and won't let you repair or combine anything with a high experience cost; that cap gets smaller as the anvil degrades, meaning you can't make things as good as you used to. RedPower to the rescue! Throw your worn-out anvil into an alloy furnace to recover some iron, and make yourself a new anvil with it. As you surely recall, you'll need a total of 31 iron ingots; not that expensive for what the anvil enables you to do.
Thanks for the heads up on anvil quality.
I think you can melt them down in a vanilla furnace (10-31 ingots)- but the alloy furnace gives back 100% of the iron regardless of damage level.
I guess this means you can store iron in a more compact fashion.
Also, all the junk enchanted books you made have an interesting use- check the Thaumcraft aspects on them
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A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
If you build an uncrafting table, you can precisely repair tools/weapons as needed saving even more materials. Also it doesn't have an experience cap, so you can repair as many times as needed without using that renaming bug.
Isn't an uncrafting table from Twilight Forest? I don't think that mod is in this pack -- I haven't seen anything from it being used yet (I'm only up to the sorting system).
I thought that the uncrafting table's level costs had been brought in line with the vanilla anvil.
Is it still that much cheaper?
I think you can melt them down in a vanilla furnace (10-31 ingots)- but the alloy furnace gives back 100% of the iron regardless of damage level.
Smelting in a vanilla furnace??? Never seen that. Are you sure?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Twilight Forest is in DW20s modpack. You can see the items/blocks in NEI. DW hasnt actually been there yet though, which is fine. I dont think you can get that much stuff out of TF, other than some fun items and nice looking blocks.
I've found that Mystcraft doesn't even intrigue me that much. When it was new, the stuff it did was awesome. Now it's just a tool of convenience that annoys me with its inconveniences. New dimensions don't intrigue me much any more, even one like the Twilight Forest. I don't want the challenge until my computer doesn't get in the way of my gameplay.
Can you make an uncrafting table without entering the Twilight Forest?
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"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
I don't think Dire is the biggest fan of TF, so there hasn't been anything too much on it yet (apart from it being added due to popular demand) He may have 1 or 2 episodes on it if we're lucky.
I thought that the uncrafting table's level costs had been brought in line with the vanilla anvil.
Is it still that much cheaper?
Level costs are slightly higher, but material costs are cheaper- with up to half damage you can repair a sword with one ingot/gem instead of the 2 on the vanilla anvil.
Smelting in a vanilla furnace??? Never seen that. Are you sure?
Might of been a powered furnace- it was a vanilla-type furnace anyway.
I've found that Mystcraft doesn't even intrigue me that much. When it was new, the stuff it did was awesome. Now it's just a tool of convenience that annoys me with its inconveniences. New dimensions don't intrigue me much any more, even one like the Twilight Forest. I don't want the challenge until my computer doesn't get in the way of my gameplay.
Can you make an uncrafting table without entering the Twilight Forest?
Not without cheating, but if todays episode is anything to go by- thats ok now.
(you need a map maze focus- dungeon loot in TF, or dropped from Minotaurs.)
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A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Not without cheating, but if todays episode is anything to go by- thats ok now.
(you need a map maze focus- dungeon loot in TF, or dropped from Minotaurs.)
Which episode did you watch? Because I watched episode 30 today, and Dire switched out of cheat mode in order to do stuff in his LP world. When he says he did something "in a test world", he means it. That's not a euphemism for "I totally cheated in my LP."
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"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
From what I saw- adding the repair II book to the pick of the core didn't go through, eating the book and using Exp without giving the extra enchant.
(As far as I know Repair and Unbreaking shouldn't normally mix - like you normally cant mix fortune and silk touch or sharpness and smite)
Later this is "fixed by relogging- making the enchant appear"
(Something I've never seen/done/heard of before- and doesn't make too much sense with the enchanting mechanics)
-There's also giving Dire 1 of enchanted book in the text/chat.
If its a bugged mechanic that causes problems- Dire's usually very honest about it, and gives workarounds/explanations/details about it.
Saying that- can't really blame him if he did, I bend the rules sometimes to work around the more ridiculous limits.
Rollback Post to RevisionRollBack
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
The Meaning of Life, the Universe, and Everything.
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Join Date:
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Member Details
The maps always have a sorting machie/filter/transposer problem they always keep a redstone signal and on the episode 30 download the main sorting machine losses all its items.
The maps always have a sorting machie/filter/transposer problem they always keep a redstone signal and on the episode 30 download the main sorting machine losses all its items.
Oh Nevermind I figured out that was how it was supposed to be.
Hey dire, could you ad modularpowersuits to the modpack? i know i can add it in myself but i really don't want to mess with the pack as you have it and want to stay with the season as your playing it. i think it is a good mod to add and would be really fun to have in
From what I saw- adding the repair II book to the pick of the core didn't go through, eating the book and using Exp without giving the extra enchant.
(As far as I know Repair and Unbreaking shouldn't normally mix - like you normally cant mix fortune and silk touch or sharpness and smite)
Later this is "fixed by relogging- making the enchant appear"
(Something I've never seen/done/heard of before- and doesn't make too much sense with the enchanting mechanics)
-There's also giving Dire 1 of enchanted book in the text/chat.
If its a bugged mechanic that causes problems- Dire's usually very honest about it, and gives workarounds/explanations/details about it.
Saying that- can't really blame him if he did, I bend the rules sometimes to work around the more ridiculous limits.
he blatantly cheated that enchant.
Doesn't matter, though, as "play how you want" is my motto.
Anyone have any clue where to find the Attack code for the turtles he used in EP 17 in the Blaze Farm?
Check the OP to see if Dire added it to his list of Pastebinned turtle code. If not, it's really, really simple:
while true do
turtle.attack()
os.sleep(1)
end
If you want to be fancy, you can have the turtle check to see if something is in front of it before attacking. You don't need that, necessarily, but it could be useful if you have a lot of them and you don't want to update the renderer too much and cause render lag. Though that would take a LOT of turtles.
while true do
if turtle.detect() then
turtle.attack()
end
os.sleep(1)
end
Rollback Post to RevisionRollBack
"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
Presumably, Railcraft and RedPower to the rescue, though it seems like a mostly vanilla build from the outside.
"Well then, let's get awesome!"
First, two extremely useful enchantments:
Looting has been proven to increase rare mob drops, including wither skeleton skulls. This applies to mob drops of all kinds, across all mobs. You don't have to kill ten thousand zombies to get a carrot or potato anymore!
Vorpal: does anyone remember the vorpal sword from the poem "Jabberwocky"?
One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.
In other words, a vorpal enchant cuts heads off. Its usefulness should be obvious.
Now the anvil mechanics:
As lots of people commenting on the videos have been saying, due to a flaw in anvil mechanics, the actual cost of a recipe is not taken into account. So repairing anything requires four of the stuff it's made from (a diamond sword would require four diamonds, not two, to be repaired fully). This is expensive and wasteful for swords in particular. However, an item of the same type, made of the same material, will provide a much bigger repair boost. You can fully repair a diamond sword if you use a diamond sword as the repair material. Not only that, but enchantments will be combined. So those weapons with "bad" enchants? You can often use them to repair weapons with good enchants, boosting the enchantments.
However, an anvil has a chance of wearing down in quality over time. Each time you repair an item, your anvil has a chance of degrading to one of lesser quality, or breaking altogether. A full-quality anvil can repair all kinds of things and combine all sorts of enchants. Unfortunately, anvils have an experience cap, and won't let you repair or combine anything with a high experience cost; that cap gets smaller as the anvil degrades, meaning you can't make things as good as you used to. RedPower to the rescue! Throw your worn-out anvil into an alloy furnace to recover some iron, and make yourself a new anvil with it. As you surely recall, you'll need a total of 31 iron ingots; not that expensive for what the anvil enables you to do.
"Well then, let's get awesome!"
Wow that was some great information! Thanks!
Thanks for the details on the anvil :). I didn't know half of that stuff!
As for Vorpal, it doesn't really work on wither skeletons, not sure why, but I'm pretty sure I tried it and it didn't help much. Looting DOES help, but by a very small margin. Don't worry, theres automation coming soon here
Try to increase the spawning of wither. By breaking the edge blocks because they are wither spawning places and puttin half slabs where they aren't spawn places. And for your smp series, you should automate the production of oil because that boiler will use it up. I do believe extra bees have a bee that produces oil combs!
http://www.minecraftforum.net/topic/1625015-147-applied-energistics-rv-6-b/
a 5x4 area along all the paths in the fortress, with the bottom at the same Y level at the paths.
The spawn limit is capped by all the other monsters in the area- you can dramatically boost the spawn rate if you quarry out/fill in the areas around the fort- or in change the area to prevent mob spawns.
If all else fails, use your first nether star in a portal gun, and drag some vanilla skeleton spawners into the nether.
If you combine 2 swords/tools- the order you combine in effects the total costs. Generally placing the cheaper item second (right hand slot) has a lower cost.
If you build an uncrafting table, you can precisely repair tools/weapons as needed saving even more materials. Also it doesn't have an experience cap, so you can repair as many times as needed without using that renaming bug.
Thanks for the heads up on anvil quality.
I think you can melt them down in a vanilla furnace (10-31 ingots)- but the alloy furnace gives back 100% of the iron regardless of damage level.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Isn't an uncrafting table from Twilight Forest? I don't think that mod is in this pack -- I haven't seen anything from it being used yet (I'm only up to the sorting system).
I thought that the uncrafting table's level costs had been brought in line with the vanilla anvil.
Is it still that much cheaper?
Smelting in a vanilla furnace??? Never seen that. Are you sure?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I've found that Mystcraft doesn't even intrigue me that much. When it was new, the stuff it did was awesome. Now it's just a tool of convenience that annoys me with its inconveniences. New dimensions don't intrigue me much any more, even one like the Twilight Forest. I don't want the challenge until my computer doesn't get in the way of my gameplay.
Can you make an uncrafting table without entering the Twilight Forest?
"Well then, let's get awesome!"
Level costs are slightly higher, but material costs are cheaper- with up to half damage you can repair a sword with one ingot/gem instead of the 2 on the vanilla anvil.
Might of been a powered furnace- it was a vanilla-type furnace anyway.
Not without cheating, but if todays episode is anything to go by- thats ok now.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Which episode did you watch? Because I watched episode 30 today, and Dire switched out of cheat mode in order to do stuff in his LP world. When he says he did something "in a test world", he means it. That's not a euphemism for "I totally cheated in my LP."
"Well then, let's get awesome!"
(As far as I know Repair and Unbreaking shouldn't normally mix - like you normally cant mix fortune and silk touch or sharpness and smite)
Later this is "fixed by relogging- making the enchant appear"
(Something I've never seen/done/heard of before- and doesn't make too much sense with the enchanting mechanics)
-There's also giving Dire 1 of enchanted book in the text/chat.
If its a bugged mechanic that causes problems- Dire's usually very honest about it, and gives workarounds/explanations/details about it.
Saying that- can't really blame him if he did, I bend the rules sometimes to work around the more ridiculous limits.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Oh Nevermind I figured out that was how it was supposed to be.
he blatantly cheated that enchant.
Doesn't matter, though, as "play how you want" is my motto.
Just don't bold faced lie to your viewers.
Check the OP to see if Dire added it to his list of Pastebinned turtle code. If not, it's really, really simple:
while true do
turtle.attack()
os.sleep(1)
end
If you want to be fancy, you can have the turtle check to see if something is in front of it before attacking. You don't need that, necessarily, but it could be useful if you have a lot of them and you don't want to update the renderer too much and cause render lag. Though that would take a LOT of turtles.
while true do
if turtle.detect() then
turtle.attack()
end
os.sleep(1)
end
"Well then, let's get awesome!"