I am going to use this thread as a home for showing my primary, and really the only lasting, survival world. If anyone is interested, the seed is -7056296271114287814 from version 1.2.5 (it will be just slightly different if generated with versions a little more recent than that, such as 1.6.4, and completely different if generated in 1.7 or later releases). It has been running for approximately four and a half years now.
It was originally called Craftworld (I literally put no thought into it whatsoever, haha), and later got renamed to something only slightly better, Crafterra. It's probably not all that original so sorry to anyone else with the same world name!
Most of the civilized part of the world is within a defined country called Zi, although there is still much of note beyond it too. The country is divided into five regions, those being Western Zi, Central Zi, Southern Zi, Northern Zi, and Eastern Zi (the latter of which houses the capital).
Anyway... here's Crafterra!
WESTERN ZI
PLACE OF ORIGINS
This was my initial settlement, my place of origins (x=210 and z=95), not far at all from the spawn point. I found a large hole with caves running off it, and dug into one side and made a small water barrier with a bridge over it. I remained here until I had a small room with a few chests accumulated of stuff.
My effort to find a more preferable locale, eventually led me to Ziland. It all started here though. My first diamond was found here, and my first nether portal was made here (since deactivated). I later went back and made it look abandoned and destroyed. The torches are temporary to ensure enough light for the pictures.
SUNRISE GROVE
Sunrise Grove (x=250 and z=250) is the settlement at the spawn point. Presently, it's more a collection of shops, an inn, and a tower overlooking the sea, but I plan to add a small number of houses eventually at a lower level overlooking the sea.
It's worth noting that there's actually not a spectacular sunrise view here. I'm likely going to change the name. Initially, the name was chosen on the theme of spawning and the sunrise signifying a beginning.
LOGAN HARBOR
If you follow the path through the woods, not far away is the town of Logan Harbor (x=410 and z=-20). It is sort of a sister town to Sunrise Grove. It has houses at the base level, most of them overlooking a small central park of sorts, and a boardwalk running alongside two of it's sides with merchant shops and two boating houses.
NORTHERN ZI
KYERUNE SHORES
Kyerune Shores (x=2,070 and z=-575) is a coastal town along the Northern coast of Zi. It features an iconic lighthouse and one of the earliest boardwalks with shops and docks, something Logan Harbor later borrowed, and the first ship (which isn't that great).
It is the capital of Northern Zi (also currently being the only establishment in the region).
VECEMEIR PLANTATION
Vecemeir has an largely unknown history, and is presently a large plantation locale run by a family and providing employment for a few others. It was come across when the Zi railway was expanding West and North. It was later added to the rail line, and provides a strong crop resource through trades mostly with Windhelm.
CENTRAL ZI
ARLIA
Arlia (x=1,300 and z=-300) is a small city rich in history, and presently the capital city of the central region. It is one of the oldest cities in Zi, and the lone one from times before the country was established. Civil unrest tore it apart, literally. It was rebuilt in the wake under a leader, a new King. His daughter, Princess Arlia, was named after the new city.
During the time of Zi's establishment, Arlia was hesitant to join and relinquish monarchistic control, and remained separate for some time. After the passing of the king, before the Princess really became a Queen, it was decided upon by her that the city join the country. The city still retains an independent vibe, however, and Arlia still fills in the role of a leader to the community.
Though a calm city, it's central locale, especially among the railway system, makes it an active hub of sorts, solidifying it with a decent populace and level of activity.
EASTERN ZI
ZILAND (PAST)
Named "after" the country is Ziland (x=2,700 and z=0), though the formal establishment of both happened simultaneously. Ziland serves as the capital of both the Eastern region and the country as a whole.
Not too long after I started my world, I left my initial settlement and walked a couple thousands blocks in one direction and reached a desert with an extreme hills biome behind it. This area became my new settlement, with my dwelling within the mountain, and the city in the desert in front of it.
To this day, this is still my settlement, and is the largest village in my world. It sort of serves as a capital for at least the general region. As this was not a village I modified, I had to get villagers from another village quite some distance away along a rail line (said village was what Arlia originally was).
Of note is that these are pictures of it from mid 2012.
ZILAND
Continuing to grow and prosper, Ziland (x=2,700 and z=0) has more become a region rather than just a city. The original city proper is still much the core, and has received revisions and some outright changes, though it much remains the same as well. New regions of the city have been appended, rather than the city walls proper extended and the gaps filled. Some say this has left the city without a clear style, while others argue it's a sign of immense growth and diversity.
The old region remains as the residence, with a few rail stations. Though the differing "regions" have no clear distinction or name, some unofficially label this part within the original walls proper as "Old Ziland". Yet, It is only these walls that still have the signs declaring the city name.
A somewhat central region containing commercial venues, such as a superstore, a bistro, an inn, a contracting agency, and a landmark tower that is now a national monument was first added.
To a lower level beyond here resides another residential area.
To the front of the commercial center is yet a larger region, housing mostly governing buildings for the city and/or entire country, such as the capital building and those regarding transportation, beautification, and a medical and research facility. Immediately fronting this are the horse yards, with two large stables/barns full of stalls of horses, donkeys, and mules. These are bred and traded or sold. Another, smaller, horse barn has been added to the original city proper for travelers and visitors to dock their own horses while they arrive.
To the rear, behind the mountain the city fronts (of which contains endless tunnels and rooms, also known as my house, haha) is a small farm, which was one of the larger ones upon completion at the time.
Being a city that provides a lot of construction services for other locales, the "construction yard" itself (yes, inspired by the Command & Conquer series of games) sits to the side, with it's corporate offices within the city itself.
Beyond these many unofficial "regions", there's even another "half" of the city, which, while still officially part of Ziland itself, but has the name of "Southern Ziland" and is a short distance away from the core of Ziland, behind the mountain range, but within one itself. An upper level of residences has been started here. Eventually, this will house the shipyards to the ocean behind it, and a central, commercial district will be added here as well, with a forge/blacksmith, a chapel/assembly hall, and a research and development center.
Needless to say, it's become more of a region, a collection, than just what's within the walls proper.
PINEDALE
The small village of Pinedale (x=2,570 and z=250) is just a walk through the cold woods South and a bit West of Ziland. It is one of the smallest and earliest villages, with a very small but close community.
It is connected to Ziland via rail, part of which is underground.
WINDHELM
Shortly North of Ziland, established rather early in the country's development, is Windhelm (x=2,650 and z=-430). Windhelm was the first of many new villages that were put into plan during the initial growth of the country, around the time Arlia joined.
It is one of the larger towns, but with a small town feel. Almost no buildings (especially houses) exist beyond one story, instead electing to move more outward rather than up and out. It is diverse and offers a little of almost everything, from the first medical center in the region, a tavern, forge, chapel, research and development center, a small farm region of crops and animals, windmill, park, fountain, and more. It is almost like Ziland originally was (pre-expansion) on a small scale, arguably offering a little more, and some see it as a retreat they would prefer.
The park houses a tomb of Roland, a historical figure linked to the nearby discovery of Alabastra (note that the treetop establishment seen in some pictures is this, and not part of Windhelm itself).
ALABASTRA
Immediately North of Windhelm, almost touching, is the ancient remains of an Elven civilization treetop village of Alabastra. It was discovered by Windhelm pioneers and largely revitalized. The ancient warrior Roland, now buried in Windhelm, was from here.
GIRDEAUX
To a close West of Windhelm, between it and Kyerune Shores, lies one of the more recent villages, Girdeaux (x=2,410 and z=-375). It marks another sign of the continued growth and civilization of the Eastern region of Zi, further balancing the populace of the country in this one region. It's also not far from the rail line. It enjoys short and easy access, whether by land or portal, from many other frequented locales, something most of the other developments didn't enjoy in their early stages.
It's a small lake-side water town heavily invested in fishing. It is a village rooted with more of it's own style to set it apart, more so than many other developing villages have (which took constructions styles and cues from the construction group of Ziland at the time). A mountain range between Windhelm and Kyerune Shores backs it, with an overlook atop it. Eventually, this will path towards Kyerune Shores as well, expanding the effort to interconnect the locales even more.
ALEXANDRIA
ALEXANDRIA STRONGHOLD
The first of three strongholds, it is also the largest and most impressively built.
Stories tell that long ago, three tribes controlled three strongholds, each with a mysterious power, seemingly to another world or dimension. Fear of control of all three being brought under a single controller lead to tense times, and many battles were fought between the three.
The now extinct kingdom of Alexandria controlled this one, although the stronghold still stands under the control of Ziland.
LINDBLUM CITY
Under Construction!
OTHER REGIONS
MOUNT FALOR
Just East of Alexandria, and North of the Alexandria stronghold, is the once isolated Mount Falor. Due to growth and spread of Ziland, it's not as isolated as it once was long ago. The major locale of Lindblum is situated just to the West of it. A top researcher and adventurer has developed new technologies, such as airships, which are slowly being adopted by the outside, starting heavily with Lindblum.
ESTA GAZA
Located not too far away from the Gurugu Stronghold is one of the smallest regionally known villages of Esta Gaza. Housing just one family, and being nearby a larger village, it is thought to have originated by extension of the other village. Though the other village has yet to have been well documented, Princess Garnet of Ziland helped fortify and beautify the village and surrounding area when passing through.
GURUGU STRONGHOLD
The second of three strongholds, it is a more conservatively built and smaller sized stronghold. The more conservative and peaceful monks of nearby villages, like Esta Gaza, watch over it, although the stronghold is largely neutral. It is rumored that the ancient Gurugu tribe was descendants of those who now reside in the villages nearby.
Note that this was the first/original stronghold I discovered in this world.
GULGAN VAAL
With colonization spreading heavily to the North and West beyond the country of Zi, the country of Alexandria was reborn, with Lindblum taking the place of the ancient Alexandria city. As Alexandria grew, it was defined into East and West halves, with Gulgan Vaal becoming the capital of the Eastern half.
Unlike many other capital locations, it is modest. Many homes are simple and small, and besides the capital building itself, most buildings are only two stories tall at most. There is a railway station giving it access to the network that connects much of the Zi country together. Having it's own farms, it is mostly self-reliant.
IPSEN VILLAGE
Like Esta Gaza, Ipsen Village was a village Princess Garnet passed on travels and helped better. Gulgan Vaal was established a very short distance away, and with the growth of it came heavy trades. Some speculate that this means Ipsen Village may join a new rumored country with the nearby Gulgan Vaal and other locales North of Zi.
REGIONAL RAILWAY
The railway system is the primary transit method maintained by the bureau of transportation of the country, located in Ziland. Presently, it interconnects, directly or sometimes indirectly, most of the primary villages and cities of the country (that is, the primary village or city of everyone who plays in our world).
It was originally constructed linking Arlia to Ziland after Arlia's union to the country, spanning mostly East and West. It later added a second track, linking Arlia to Windhelm, a small ways North of Ziland, upon which Ziland and Windhelm were linked.
Another locale, Kyerune Shores, in Northern Zi was unofficially linked to the transit system. Though no rail directly runs to Kyerune Shores, a railway station was added a short ways South, and between that and the split for Ziland and Windhelm, a current development also resides just North of the railway. Though it doesn't directly reach every locale, it serves as an important backbone above the small foot paths, not all of which are yet developed either.
West of Arlia, a single track continues Westward and then Northward to a plantation farm, and then Northward a little ways more to it's indefinite end at the border of the country. Rumors are abound that it may extend Northward in a joint union to the country to the North to link it to a developing city, and the planned capital city of the smaller, unnamed, country.
IT'S AN ENDLESS WORLD
Below are various miscellaneous locales, some merely landscapes/scenery, located throughout both the country of Zi and beyond. There's overlooks, bridges, mountain ranges, mine shafts (I have a habit of making them like that, haha), an Oasis, fields I've prettied up (usually right outside heavily trafficked cities/villages), an abandoned tower (a project that I actually very recently decided I may come back to, not in way of merely continuing what I started, but oh is that mountain range lovely for so much more...), and other miscellaneous stuff.
DOWNLOAD
There's much more to come! That includes whatever you wish to do! I've finally (and oh so late was it!) made this available for download. The world is presently like 11 GB (!) in size, and that just won't do, so I cropped the core of the main region out and ended up with a download, after zipping it, about 266MB in size, which is much more manageable.
Important: Please note that I, as of this time, play version 1.10.2. What this means is playing this world on a version OLDER than 1.10.2 is not recommended, although if you're playing on a NEWER version, such as 1.11 or any newer future versions, that is fine.
If you're looking for the older version (which is fine back to version 1.7.10), you can find that here.
This includes a map, texture pack I use (with permission and credits given), and, of course, the world itself. Have fun with it, and feel free to show your own doings!
Maybe in due time. I'll think about it. The world is a little large though (about 860 MB). I figure if I do though, I at least want to wait until I've shown at least the major highlights of it, so maybe down the road a bit.
It is nice. It is a little plain. I don't have an issue with wood. I am currently doing a big build in wood. But you could play with some shapes? Make it more dynamic. Maybe personalizing each building so you can tell the difference right off. A library does not look like a house which does not look like a temple, etc.
Yeah, it's definitely not advanced in technique or style, but I didn't set out to make it that way, and especially back then I wasn't as good of a builder (not that I'm that advanced now either).
Those are actually all houses, too (except for the tallest structure in the middle, which is still a residential apartment). I never really cared to take the city planner approach when making my villages (at least with building role). At the time with this one, I just made a bunch of houses (I hardly furnished them, either), although the city in the present has more than just houses. It's probably visible, however, that this is my first village.
I do like feedback like this though. I don't plan to make any major overhauls to my stuff based on comments (rather, I use feedback for improving in the future), although, yes, I'd do it differently now.
I've updated the first post with "Sunrise Grove", "Logan Harbor", and "Arlia".
I've also reformatted the post a bit, and added spoilers, as it was quickly becoming apparent, even being far from complete, that it'd need them more and more. That should also make it easier while browsing to find just newer content if you've seen some of it before.
I like it solely because of the rails. I have a thing for rails.
That was easily one of the most time consuming and expensive parts of this world. I'd love to have an even more expansive rail system, but alas, for survival, it's too much. The one I have does run thousands of blocks and feature many bridges and tunnels and meet a couple of cities, however. A second, much smaller, is partly underground too.
I really enjoy these builds. What texture pack are you using? I appreciate seeing well done survival projects and cities.
Thanks!
I'm using a very slightly modified John Smith texture pack (Pink wool was made to look like crates, and White wool had it's "borders" removed to be like it was in older versions).
I do have plenty of rails still, but that's only part of the work, and one of the resources, involved though. I'd still have to clear/modify the land (a major part of the work), clear any necessary tunnels and make any necessary bridges, get all the gravel, lay the tracks, make the lamps, and then do final touches re-prettyfying it, like planting trees or grass or whatnot.
I already plan to extend an existing rail more to at least one town, and in the future, may add a whole other rail line running across areas not on this rail line, but it's actually a lot of time and work with how I do them. I don't like to half-do it, haha. It's got to be a certain way.
Well, I will be showing some of the features of the railway system (likely with my next update, as I already have some pictures taken of it and two other towns), though perhaps only one, a large bridge, is truly notable. You're free to comment and give feedback in the form of criticism or advice when I do, haha.
Unless you meant actually help do it, in which case I never thought of that (of letting others contribute), but I guess I'm not totally opposed to others helping. In all likelihood, I'll probably be making this available for download after the primary stuff has been shown.
^
You can just quickly open up your server with all of it. pure vanilla. It shouldn't be lagging at all, if it's just you and me.
Well if your letting people build with you, this is the style I build survival in and I love the way you've done it. When I play survival I use Misa's pack though.
I've updated the first post with the "Regional Railway", "Windhelm", and "Kyerune Shores".
The latter gives Northern Zi a mention, albeit it's only current one, making Southern Zi the only unlisted region. Of note is that it is currently a totally uninhabited region. I have possible ideas, but not yet quite plans, to make at least two (maybe more) establishments there, but that is a ways off, if at all. No commitments have been set for that region yet.
I've updated the first post with the "Regional Railway", "Windhelm", and "Kyerune Shores".
The latter gives Northern Zi a mention, albeit it's only current one, making Southern Zi the only unlisted region. Of note is that it is currently a totally uninhabited region. I have possible ideas, but not yet quite plans, to make at least two (maybe more) establishments there, but that is a ways off, if at all. No commitments have been set for that region yet.
I must say I am very impressed with this still.
I do have one question though, how do you get all those flat open spaces with the occasional large tree? I want my worlds to look like that!
+1 from me - however, may I ask in which difficulty you are playing?
I don't see any monsters spawning during your night picture and it doesn't look like to me you have light sources on some pictures of that railway - I would be scared to use it during dark for fear of a creeper sneaking down on me
But then again, I'm paranoid Nice work no matter what.
I do have one question though, how do you get all those flat open spaces with the occasional large tree? I want my worlds to look like that!
I grow trees and some grass/flowers in some plains to make them look pretty. Besides just building villages and paths and railways, I like to beautify some of the landscape too. This can be expensive with bonemeal though, so it's been a bit limited.
To force a tree to grow as a larger Great Oak tree and not one of the basic ones, make a pillar of Stone at least four (but preferably no more) blocks tall on just side of the sapling, and then have at it with bonemeal. Most of the time, you'll get a Great Oak tree, but seldom, you'll get this smaller round-shaped one (not the normal type, but still a small one). Usually, you still need clearance, more or less, or it'll refuse to grow, repeatedly giving you the smaller round type and/or requiring more bonemeal. Be aware that this will sometimes take a lot of bonemeal (I've had one tree take over two stacks once, though that's an extreme).
however, may I ask in which difficulty you are playing? I don't see any monsters spawning during your night picture and it doesn't look like to me you have light sources on some pictures of that railway - I would be scared to use it during dark for fear of a creeper sneaking down on me
When I first started, I think it was on Normal. I used to play on Hard for the longest time, but when 1.6 came and increased zombie aggro range, I lowered it back to Normal, because it was more of an annoying issue regarding villages rather than a case of being too difficult.
I don't think I have many screenshots of night time there, but the old ones showing Ziland from long ago, I had it on Peaceful probably for that image. If you look at some of my others, you can see my food count going down.
The railway actually used to be hardly lit up at all, but now, it's basically lit up enough to at least be useable at night.
Hi,
I am going to use this thread as a home for showing my primary, and really the only lasting, survival world. If anyone is interested, the seed is -7056296271114287814 from version 1.2.5 (it will be just slightly different if generated with versions a little more recent than that, such as 1.6.4, and completely different if generated in 1.7 or later releases). It has been running for approximately four and a half years now.
It was originally called Craftworld (I literally put no thought into it whatsoever, haha), and later got renamed to something only slightly better, Crafterra. It's probably not all that original so sorry to anyone else with the same world name!
Most of the civilized part of the world is within a defined country called Zi, although there is still much of note beyond it too. The country is divided into five regions, those being Western Zi, Central Zi, Southern Zi, Northern Zi, and Eastern Zi (the latter of which houses the capital).
Anyway... here's Crafterra!
WESTERN ZI
PLACE OF ORIGINS
This was my initial settlement, my place of origins (x=210 and z=95), not far at all from the spawn point. I found a large hole with caves running off it, and dug into one side and made a small water barrier with a bridge over it. I remained here until I had a small room with a few chests accumulated of stuff.
My effort to find a more preferable locale, eventually led me to Ziland. It all started here though. My first diamond was found here, and my first nether portal was made here (since deactivated). I later went back and made it look abandoned and destroyed. The torches are temporary to ensure enough light for the pictures.
SUNRISE GROVE
Sunrise Grove (x=250 and z=250) is the settlement at the spawn point. Presently, it's more a collection of shops, an inn, and a tower overlooking the sea, but I plan to add a small number of houses eventually at a lower level overlooking the sea.
It's worth noting that there's actually not a spectacular sunrise view here. I'm likely going to change the name. Initially, the name was chosen on the theme of spawning and the sunrise signifying a beginning.
LOGAN HARBOR
If you follow the path through the woods, not far away is the town of Logan Harbor (x=410 and z=-20). It is sort of a sister town to Sunrise Grove. It has houses at the base level, most of them overlooking a small central park of sorts, and a boardwalk running alongside two of it's sides with merchant shops and two boating houses.
NORTHERN ZI
KYERUNE SHORES
Kyerune Shores (x=2,070 and z=-575) is a coastal town along the Northern coast of Zi. It features an iconic lighthouse and one of the earliest boardwalks with shops and docks, something Logan Harbor later borrowed, and the first ship (which isn't that great).
It is the capital of Northern Zi (also currently being the only establishment in the region).
VECEMEIR PLANTATION
Vecemeir has an largely unknown history, and is presently a large plantation locale run by a family and providing employment for a few others. It was come across when the Zi railway was expanding West and North. It was later added to the rail line, and provides a strong crop resource through trades mostly with Windhelm.
CENTRAL ZI
ARLIA
Arlia (x=1,300 and z=-300) is a small city rich in history, and presently the capital city of the central region. It is one of the oldest cities in Zi, and the lone one from times before the country was established. Civil unrest tore it apart, literally. It was rebuilt in the wake under a leader, a new King. His daughter, Princess Arlia, was named after the new city.
During the time of Zi's establishment, Arlia was hesitant to join and relinquish monarchistic control, and remained separate for some time. After the passing of the king, before the Princess really became a Queen, it was decided upon by her that the city join the country. The city still retains an independent vibe, however, and Arlia still fills in the role of a leader to the community.
Though a calm city, it's central locale, especially among the railway system, makes it an active hub of sorts, solidifying it with a decent populace and level of activity.
EASTERN ZI
ZILAND (PAST)
Named "after" the country is Ziland (x=2,700 and z=0), though the formal establishment of both happened simultaneously. Ziland serves as the capital of both the Eastern region and the country as a whole.
Not too long after I started my world, I left my initial settlement and walked a couple thousands blocks in one direction and reached a desert with an extreme hills biome behind it. This area became my new settlement, with my dwelling within the mountain, and the city in the desert in front of it.
To this day, this is still my settlement, and is the largest village in my world. It sort of serves as a capital for at least the general region. As this was not a village I modified, I had to get villagers from another village quite some distance away along a rail line (said village was what Arlia originally was).
Of note is that these are pictures of it from mid 2012.
ZILAND
Continuing to grow and prosper, Ziland (x=2,700 and z=0) has more become a region rather than just a city. The original city proper is still much the core, and has received revisions and some outright changes, though it much remains the same as well. New regions of the city have been appended, rather than the city walls proper extended and the gaps filled. Some say this has left the city without a clear style, while others argue it's a sign of immense growth and diversity.
The old region remains as the residence, with a few rail stations. Though the differing "regions" have no clear distinction or name, some unofficially label this part within the original walls proper as "Old Ziland". Yet, It is only these walls that still have the signs declaring the city name.
A somewhat central region containing commercial venues, such as a superstore, a bistro, an inn, a contracting agency, and a landmark tower that is now a national monument was first added.
To a lower level beyond here resides another residential area.
To the front of the commercial center is yet a larger region, housing mostly governing buildings for the city and/or entire country, such as the capital building and those regarding transportation, beautification, and a medical and research facility. Immediately fronting this are the horse yards, with two large stables/barns full of stalls of horses, donkeys, and mules. These are bred and traded or sold. Another, smaller, horse barn has been added to the original city proper for travelers and visitors to dock their own horses while they arrive.
To the rear, behind the mountain the city fronts (of which contains endless tunnels and rooms, also known as my house, haha) is a small farm, which was one of the larger ones upon completion at the time.
Being a city that provides a lot of construction services for other locales, the "construction yard" itself (yes, inspired by the Command & Conquer series of games) sits to the side, with it's corporate offices within the city itself.
Beyond these many unofficial "regions", there's even another "half" of the city, which, while still officially part of Ziland itself, but has the name of "Southern Ziland" and is a short distance away from the core of Ziland, behind the mountain range, but within one itself. An upper level of residences has been started here. Eventually, this will house the shipyards to the ocean behind it, and a central, commercial district will be added here as well, with a forge/blacksmith, a chapel/assembly hall, and a research and development center.
Needless to say, it's become more of a region, a collection, than just what's within the walls proper.
PINEDALE
The small village of Pinedale (x=2,570 and z=250) is just a walk through the cold woods South and a bit West of Ziland. It is one of the smallest and earliest villages, with a very small but close community.
It is connected to Ziland via rail, part of which is underground.
WINDHELM
Shortly North of Ziland, established rather early in the country's development, is Windhelm (x=2,650 and z=-430). Windhelm was the first of many new villages that were put into plan during the initial growth of the country, around the time Arlia joined.
It is one of the larger towns, but with a small town feel. Almost no buildings (especially houses) exist beyond one story, instead electing to move more outward rather than up and out. It is diverse and offers a little of almost everything, from the first medical center in the region, a tavern, forge, chapel, research and development center, a small farm region of crops and animals, windmill, park, fountain, and more. It is almost like Ziland originally was (pre-expansion) on a small scale, arguably offering a little more, and some see it as a retreat they would prefer.
The park houses a tomb of Roland, a historical figure linked to the nearby discovery of Alabastra (note that the treetop establishment seen in some pictures is this, and not part of Windhelm itself).
ALABASTRA
Immediately North of Windhelm, almost touching, is the ancient remains of an Elven civilization treetop village of Alabastra. It was discovered by Windhelm pioneers and largely revitalized. The ancient warrior Roland, now buried in Windhelm, was from here.
GIRDEAUX
To a close West of Windhelm, between it and Kyerune Shores, lies one of the more recent villages, Girdeaux (x=2,410 and z=-375). It marks another sign of the continued growth and civilization of the Eastern region of Zi, further balancing the populace of the country in this one region. It's also not far from the rail line. It enjoys short and easy access, whether by land or portal, from many other frequented locales, something most of the other developments didn't enjoy in their early stages.
It's a small lake-side water town heavily invested in fishing. It is a village rooted with more of it's own style to set it apart, more so than many other developing villages have (which took constructions styles and cues from the construction group of Ziland at the time). A mountain range between Windhelm and Kyerune Shores backs it, with an overlook atop it. Eventually, this will path towards Kyerune Shores as well, expanding the effort to interconnect the locales even more.
ALEXANDRIA
ALEXANDRIA STRONGHOLD
The first of three strongholds, it is also the largest and most impressively built.
Stories tell that long ago, three tribes controlled three strongholds, each with a mysterious power, seemingly to another world or dimension. Fear of control of all three being brought under a single controller lead to tense times, and many battles were fought between the three.
The now extinct kingdom of Alexandria controlled this one, although the stronghold still stands under the control of Ziland.
LINDBLUM CITY
Under Construction!
OTHER REGIONS
MOUNT FALOR
Just East of Alexandria, and North of the Alexandria stronghold, is the once isolated Mount Falor. Due to growth and spread of Ziland, it's not as isolated as it once was long ago. The major locale of Lindblum is situated just to the West of it. A top researcher and adventurer has developed new technologies, such as airships, which are slowly being adopted by the outside, starting heavily with Lindblum.
ESTA GAZA
Located not too far away from the Gurugu Stronghold is one of the smallest regionally known villages of Esta Gaza. Housing just one family, and being nearby a larger village, it is thought to have originated by extension of the other village. Though the other village has yet to have been well documented, Princess Garnet of Ziland helped fortify and beautify the village and surrounding area when passing through.
GURUGU STRONGHOLD
The second of three strongholds, it is a more conservatively built and smaller sized stronghold. The more conservative and peaceful monks of nearby villages, like Esta Gaza, watch over it, although the stronghold is largely neutral. It is rumored that the ancient Gurugu tribe was descendants of those who now reside in the villages nearby.
Note that this was the first/original stronghold I discovered in this world.
GULGAN VAAL
With colonization spreading heavily to the North and West beyond the country of Zi, the country of Alexandria was reborn, with Lindblum taking the place of the ancient Alexandria city. As Alexandria grew, it was defined into East and West halves, with Gulgan Vaal becoming the capital of the Eastern half.
Unlike many other capital locations, it is modest. Many homes are simple and small, and besides the capital building itself, most buildings are only two stories tall at most. There is a railway station giving it access to the network that connects much of the Zi country together. Having it's own farms, it is mostly self-reliant.
IPSEN VILLAGE
Like Esta Gaza, Ipsen Village was a village Princess Garnet passed on travels and helped better. Gulgan Vaal was established a very short distance away, and with the growth of it came heavy trades. Some speculate that this means Ipsen Village may join a new rumored country with the nearby Gulgan Vaal and other locales North of Zi.
REGIONAL RAILWAY
The railway system is the primary transit method maintained by the bureau of transportation of the country, located in Ziland. Presently, it interconnects, directly or sometimes indirectly, most of the primary villages and cities of the country (that is, the primary village or city of everyone who plays in our world).
It was originally constructed linking Arlia to Ziland after Arlia's union to the country, spanning mostly East and West. It later added a second track, linking Arlia to Windhelm, a small ways North of Ziland, upon which Ziland and Windhelm were linked.
Another locale, Kyerune Shores, in Northern Zi was unofficially linked to the transit system. Though no rail directly runs to Kyerune Shores, a railway station was added a short ways South, and between that and the split for Ziland and Windhelm, a current development also resides just North of the railway. Though it doesn't directly reach every locale, it serves as an important backbone above the small foot paths, not all of which are yet developed either.
West of Arlia, a single track continues Westward and then Northward to a plantation farm, and then Northward a little ways more to it's indefinite end at the border of the country. Rumors are abound that it may extend Northward in a joint union to the country to the North to link it to a developing city, and the planned capital city of the smaller, unnamed, country.
IT'S AN ENDLESS WORLD
Below are various miscellaneous locales, some merely landscapes/scenery, located throughout both the country of Zi and beyond. There's overlooks, bridges, mountain ranges, mine shafts (I have a habit of making them like that, haha), an Oasis, fields I've prettied up (usually right outside heavily trafficked cities/villages), an abandoned tower (a project that I actually very recently decided I may come back to, not in way of merely continuing what I started, but oh is that mountain range lovely for so much more...), and other miscellaneous stuff.
DOWNLOAD
There's much more to come! That includes whatever you wish to do! I've finally (and oh so late was it!) made this available for download. The world is presently like 11 GB (!) in size, and that just won't do, so I cropped the core of the main region out and ended up with a download, after zipping it, about 266MB in size, which is much more manageable.
Important: Please note that I, as of this time, play version 1.10.2. What this means is playing this world on a version OLDER than 1.10.2 is not recommended, although if you're playing on a NEWER version, such as 1.11 or any newer future versions, that is fine.
Click here to download Crafterra!
If you're looking for the older version (which is fine back to version 1.7.10), you can find that here.
This includes a map, texture pack I use (with permission and credits given), and, of course, the world itself. Have fun with it, and feel free to show your own doings!
i quit
Maybe in due time. I'll think about it. The world is a little large though (about 860 MB). I figure if I do though, I at least want to wait until I've shown at least the major highlights of it, so maybe down the road a bit.
It is a really good start. And I like the layout.
Those are actually all houses, too (except for the tallest structure in the middle, which is still a residential apartment). I never really cared to take the city planner approach when making my villages (at least with building role). At the time with this one, I just made a bunch of houses (I hardly furnished them, either), although the city in the present has more than just houses. It's probably visible, however, that this is my first village.
I do like feedback like this though. I don't plan to make any major overhauls to my stuff based on comments (rather, I use feedback for improving in the future), although, yes, I'd do it differently now.
The town at the spawn point and it's nearby sister village will probably be the next two things I update with.
I've also reformatted the post a bit, and added spoilers, as it was quickly becoming apparent, even being far from complete, that it'd need them more and more. That should also make it easier while browsing to find just newer content if you've seen some of it before.
I appreciate seeing well done survival projects and cities.
I wrote a book! Check it out here: https://www.blackrosewriting.com/scififantasy/harrani
Thanks!
I'm using a very slightly modified John Smith texture pack (Pink wool was made to look like crates, and White wool had it's "borders" removed to be like it was in older versions).
I already plan to extend an existing rail more to at least one town, and in the future, may add a whole other rail line running across areas not on this rail line, but it's actually a lot of time and work with how I do them. I don't like to half-do it, haha. It's got to be a certain way.
Unless you meant actually help do it, in which case I never thought of that (of letting others contribute), but I guess I'm not totally opposed to others helping. In all likelihood, I'll probably be making this available for download after the primary stuff has been shown.
Well if your letting people build with you, this is the style I build survival in and I love the way you've done it. When I play survival I use Misa's pack though.
I would loooooove to help on this.
OH YEAH???
Well... yeah...
drat
Well thank you for showing me this hilarious video...
The latter gives Northern Zi a mention, albeit it's only current one, making Southern Zi the only unlisted region. Of note is that it is currently a totally uninhabited region. I have possible ideas, but not yet quite plans, to make at least two (maybe more) establishments there, but that is a ways off, if at all. No commitments have been set for that region yet.
I must say I am very impressed with this still.
I do have one question though, how do you get all those flat open spaces with the occasional large tree? I want my worlds to look like that!
+1 from me - however, may I ask in which difficulty you are playing?
I don't see any monsters spawning during your night picture and it doesn't look like to me you have light sources on some pictures of that railway - I would be scared to use it during dark for fear of a creeper sneaking down on me
But then again, I'm paranoid Nice work no matter what.
To force a tree to grow as a larger Great Oak tree and not one of the basic ones, make a pillar of Stone at least four (but preferably no more) blocks tall on just side of the sapling, and then have at it with bonemeal. Most of the time, you'll get a Great Oak tree, but seldom, you'll get this smaller round-shaped one (not the normal type, but still a small one). Usually, you still need clearance, more or less, or it'll refuse to grow, repeatedly giving you the smaller round type and/or requiring more bonemeal. Be aware that this will sometimes take a lot of bonemeal (I've had one tree take over two stacks once, though that's an extreme).
When I first started, I think it was on Normal. I used to play on Hard for the longest time, but when 1.6 came and increased zombie aggro range, I lowered it back to Normal, because it was more of an annoying issue regarding villages rather than a case of being too difficult.
I don't think I have many screenshots of night time there, but the old ones showing Ziland from long ago, I had it on Peaceful probably for that image. If you look at some of my others, you can see my food count going down.
The railway actually used to be hardly lit up at all, but now, it's basically lit up enough to at least be useable at night.
Edit: Wait nevermind I found it. Its just in the middle of the post instead of on the end.