I used Java because it made it easier to integrate with some existing Minecraft code like JNBT and the source code for region files. However, it might have been easier to read in the WoW files using C++, since it required a lot of care to make sure that the data was read in correctly. It's not as easy as just creating a struct and reading in the raw bytes.
Yes, but from the one picture of Kalimdor as a whole, I think it deserves a pre-release so that any imperfections can be spotted faster and so that people can at least enjoy it. Wouldnt you want to be running around Orgrimmar right now? Or Thunder Bluff? Or even the Uldum?
Yes, but from the one picture of Kalimdor as a whole, I think it deserves a pre-release so that any imperfections can be spotted faster and so that people can at least enjoy it. Wouldnt you want to be running around Orgrimmar right now? Or Thunder Bluff? Or even the Uldum?
I don't know those places, only played wow for a bit. But yeah open beta's get you mad props. And they are the best way to find errors.
I know there will be an error. ANd if anyone can find it, it'll be a WoW obsessed Minecraft fan.
Download link nao!
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Look it's big red text!
Now that being said. Ponies.
The most painful part of giving the final touches will be......the Trees, there are so many trees, and none of them look as good in MC as their wow counterparts.
I can't begin to tell you how cool this really is Rumsey. I haven't been able to be active that much lately, but I'm so glad I got to see this if nothing else.
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
Oh, and I have a question that people may have been wondering, and I think that you can answer this easily...
What is beneath the surface of your Azeroth? When you break down the blocks below, is it just a hollow shell of the world and nothing is filled in, or is there a filler block like dirt or stone? Or is it actually mapped out like the actual terrain to include terrain under the surface of the visible layer?
Oh, and I have a question that people may have been wondering, and I think that you can answer this easily...
What is beneath the surface of your Azeroth? When you break down the blocks below, is it just a hollow shell of the world and nothing is filled in, or is there a filler block like dirt or stone? Or is it actually mapped out like the actual terrain to include terrain under the surface of the visible layer?
The terrain is filled with whatever material is at the surface, unless it's a special material like snow in which case it fills the terrain with rock. I might try to make it more natural, by alternating the underground layers of dirt and rock similar to the default worldgen, but since it's below the surface very few people would see it.
The conversion tool also generates caves, so if there is a cave under the surface layer, then the blocks above and below the cave system will be filled.
The terrain is filled with whatever material is at the surface, unless it's a special material like snow in which case it fills the terrain with rock. I might try to make it more natural, by alternating the underground layers of dirt and rock similar to the default worldgen, but since it's below the surface very few people would see it.
The conversion tool also generates caves, so if there is a cave under the surface layer, then the blocks above and below the cave system will be filled.
How did you convert the blocks from WoW to minecraft? did you have like a system telling you what to do :ohmy.gif:
How did you convert the blocks from WoW to minecraft? did you have like a system telling you what to do :ohmy.gif:
WoW stores terrain data and model information in several formats. I've written software that interprets each of these formats and converts them into Minecraft blocks based on a set of rules. Terrain data is given by height map, so I simply create stacks of dirt/rock/sand of the appropriate height, with a little bit of extra code to deal with caves. Model data is based on a polygon mesh, so I have to voxelize each mesh individually.
I used Java because it made it easier to integrate with some existing Minecraft code like JNBT and the source code for region files. However, it might have been easier to read in the WoW files using C++, since it required a lot of care to make sure that the data was read in correctly. It's not as easy as just creating a struct and reading in the raw bytes.
Seriously though, this is like the coolest thing I've ever seen. I can't wait to see Eastern Kingdoms.
Hey, I can quite whenever I want... just... not right now.
It's still a WIP
Yes, but from the one picture of Kalimdor as a whole, I think it deserves a pre-release so that any imperfections can be spotted faster and so that people can at least enjoy it. Wouldnt you want to be running around Orgrimmar right now? Or Thunder Bluff? Or even the Uldum?
Hey, I can quite whenever I want... just... not right now.
I don't know those places, only played wow for a bit. But yeah open beta's get you mad props. And they are the best way to find errors.
I know there will be an error. ANd if anyone can find it, it'll be a WoW obsessed Minecraft fan.
Download link nao!
Now that being said. Ponies.
http://venturebeat.com/2012/02/12/new-details-and-outland-screens-from-world-of-warcraft-within-minecraft-project-exclusive-interview/
"This may hurt a little, but it's something you'll get used to...."
Well done Sir!
Do you have any plans to add mods for quests etc?
Oh, and I have a question that people may have been wondering, and I think that you can answer this easily...
What is beneath the surface of your Azeroth? When you break down the blocks below, is it just a hollow shell of the world and nothing is filled in, or is there a filler block like dirt or stone? Or is it actually mapped out like the actual terrain to include terrain under the surface of the visible layer?
The terrain is filled with whatever material is at the surface, unless it's a special material like snow in which case it fills the terrain with rock. I might try to make it more natural, by alternating the underground layers of dirt and rock similar to the default worldgen, but since it's below the surface very few people would see it.
The conversion tool also generates caves, so if there is a cave under the surface layer, then the blocks above and below the cave system will be filled.
How did you convert the blocks from WoW to minecraft? did you have like a system telling you what to do :ohmy.gif:
WoW stores terrain data and model information in several formats. I've written software that interprets each of these formats and converts them into Minecraft blocks based on a set of rules. Terrain data is given by height map, so I simply create stacks of dirt/rock/sand of the appropriate height, with a little bit of extra code to deal with caves. Model data is based on a polygon mesh, so I have to voxelize each mesh individually.