Okay... so i've tried loading the textures your way, and it works for inside of eclipse, but I can't figure out where to put the textures in a compiled release, you know ModNameHere.zip, please help me!
Hi I was wondering why when I go into Eclipse it doesnt have anything on the package explorer. Like on your Ep. 1 of it you opened up eclipse and minecraft was in it mine doesnt have a minecraft in the package explorer. (This is my url: C:\Users\ssimm_000\Desktop\Mod1\forge\mcp\eclipse) I think you opened up the same thing. Please help... fast Thank you
Okay... so i've tried loading the textures your way, and it works for inside of eclipse, but I can't figure out where to put the textures in a compiled release, you know ModNameHere.zip, please help me!
Ok well you either want to put them into the jar that you are using or I think if you rename the textures to "Syn:textures/items/amethyst" and put it in the Syn zip folder and in a folder called textures it should work. So pretty much make a folder called, let's say items, put it in the textures folder and put that in you zip. Put you texture in the items folder
Hi I was wondering why when I go into Eclipse it doesnt have anything on the package explorer. Like on your Ep. 1 of it you opened up eclipse and minecraft was in it mine doesnt have a minecraft in the package explorer. (This is my url: C:\Users\ssimm_000\Desktop\Mod1\forge\mcp\eclipse) I think you opened up the same thing. Please help... fast Thank you
It should be working as long as everything else is In it's appropriate place
Ok well you either want to put them into the jar that you are using or I think if you rename the textures to "Syn:textures/items/amethyst" and put it in the Syn zip folder and in a folder called textures it should work. So pretty much make a folder called, let's say items, put it in the textures folder and put that in you zip. Put you texture in the items folder
It should be working as long as everything else is In it's appropriate place
I have a problem, when I download the forge to start the mod, there is no install file in it and what is inside the file is way different. Please help me.
Been looking to learn java and working with MC so far is awesome for setting achievable goals >:}
I personally work best reverse engineering so i was wondering if for example with your armor tutorial mod, you could also upload completed mod files. Say for example you complete a 1.6.x mod for this amethyst armor that way i could look at it cross check my code and have a solid base for compatibility testing with my SMP Server?
I know its probably a big ask but yeah would be sweet
Been looking to learn java and working with MC so far is awesome for setting achievable goals >:}
I personally work best reverse engineering so i was wondering if for example with your armor tutorial mod, you could also upload completed mod files. Say for example you complete a 1.6.x mod for this amethyst armor that way i could look at it cross check my code and have a solid base for compatibility testing with my SMP Server?
I know its probably a big ask but yeah would be sweet
Ya I'm sorry I would but I wouldn't have time to do it, I hardly have enough time to record now Adays but that's why I put the code on the main page of the forum, it is all there, everything that Is in my mod just more spaced out
Hey dude, awesome tutorials!
Before this I was learning a programming language called "Python" but it wasn't that much fun and super boring . I almost gave up on programming until I saw your vids. Thank you soooo much for these awesome vids. You are the best man. Also, can you do a video on how to make a dimension? Thanks again!
public void load(FMLInitializationEvent event){
// define items
ancientShard = new FarmingItems(2000).setUnlocalizedName("ancient_shard");
public void registerIcons(IconRegister reg) { // Make sure to import IconRegister!
if (itemID == BetterFarming.ancientShard.itemID) {
this.itemIcon = reg.registerIcon("ancient_shard"); // You can also replace blockID and blockIcon with itemID and itemIcon
}
public void load(FMLInitializationEvent event){
// define items
ancientShard = new FarmingItems(2000).setUnlocalizedName("ancient_shard");
public void registerIcons(IconRegister reg) { // Make sure to import IconRegister!
if (itemID == BetterFarming.ancientShard.itemID) {
this.itemIcon = reg.registerIcon("ancient_shard"); // You can also replace blockID and blockIcon with itemID and itemIcon
}
ok well what is your texture called? remeber capitals and spaces DO matter
Hi I was wondering why when I go into Eclipse it doesnt have anything on the package explorer. Like on your Ep. 1 of it you opened up eclipse and minecraft was in it mine doesnt have a minecraft in the package explorer. (This is my url: C:\Users\ssimm_000\Desktop\Mod1\forge\mcp\eclipse) I think you opened up the same thing. Please help... fast Thank you
wait so you mean like when you open eclipse it doesnt give you the option on like the path that eclipse will go to?
Image of missing Librarys:
http://imgur.com/kQCGjSz
EDIT: Spelling mistake
Ok well you either want to put them into the jar that you are using or I think if you rename the textures to "Syn:textures/items/amethyst" and put it in the Syn zip folder and in a folder called textures it should work. So pretty much make a folder called, let's say items, put it in the textures folder and put that in you zip. Put you texture in the items folder
It should be working as long as everything else is In it's appropriate place
Ok, Thanks
Been looking to learn java and working with MC so far is awesome for setting achievable goals >:}
I personally work best reverse engineering so i was wondering if for example with your armor tutorial mod, you could also upload completed mod files. Say for example you complete a 1.6.x mod for this amethyst armor that way i could look at it cross check my code and have a solid base for compatibility testing with my SMP Server?
I know its probably a big ask but yeah would be sweet
Ya I'm sorry I would but I wouldn't have time to do it, I hardly have enough time to record now Adays but that's why I put the code on the main page of the forum, it is all there, everything that Is in my mod just more spaced out
Before this I was learning a programming language called "Python" but it wasn't that much fun and super boring . I almost gave up on programming until I saw your vids. Thank you soooo much for these awesome vids. You are the best man. Also, can you do a video on how to make a dimension? Thanks again!
Regards,
TheMegalegacy
ok well what is your texture called? remeber capitals and spaces DO matter
well do you have install.py and install.sh?
ok well where exactly did you put it? like give me the run down
C:\Users\Nicholas\Desktop\forge\fml\mcp\jars\versions\1.6.4
1.6.4.jar\assets\minecraft\textures\items
I FIXED IT! ALL I HAD TO DO WAS REINSTALL MCP AND FORGE, btw, thanks sooo much for the tutorials!
wait so you mean like when you open eclipse it doesnt give you the option on like the path that eclipse will go to?
Well the one i had didn't but i got a new version that does have it. tanks