No, I didn't play it at all. Blind experience I guess
It'll probably be a while until I review the map, especially because of the backlog I am getting right now. If you want me to delay the review so you can fix the bonus level, speak up now.
In other news, here is my schedule for this week in terms of reviews:
October 28: I Was Told There Would Be Wool by TeamCreo
October 29: Pokecraft Gold/Iron by Kirbys_Channel
October 30: Trapped In Innsmouth by CthulhuToo
October 30: The 50 Challenges by Lucasthefourth
October 31: Ender: The Eight Pages by Chronos02
I'm sorry if you had to wait a while (Chronos, I'm talking to you) but I made this schedule to fit in with what my mood/time schedule will be for the day I play each map.
For example, Ender will be played on Halloween night, and I think you know why.
If all goes according to plan, the review format should be up by November 1.
If I can't get the review done the day I play it, I will push it forward to the next day. I will always start the map on the corresponding day, though whether or not I am able to review it depends on how much time I have.
For example, I won't be reviewing I Was Told There Would Be Wool today due to time issues.
However, I will do that tomorrow and start Pokecraft Gold/Iron, possibly get a review for that also.
Cheers! -Collectics
No, I didn't play it at all. Blind experience I guess
It'll probably be a while until I review the map, especially because of the backlog I am getting right now. If you want me to delay the review so you can fix the bonus level, speak up now.
In other news, here is my schedule for this week in terms of reviews:
October 28: I Was Told There Would Be Wool by TeamCreo
October 29: Pokecraft Gold/Iron by Kirbys_Channel
October 30: Trapped In Innsmouth by CthulhuToo
October 30: The 50 Challenges by Lucasthefourth
October 31: Ender: The Eight Pages by Chronos02
I'm sorry if you had to wait a while (Chronos, I'm talking to you) but I made this schedule to fit in with what my mood/time schedule will be for the day I play each map.
For example, Ender will be played on Halloween night, and I think you know why.
If all goes according to plan, the review format should be up by November 1.
If I can't get the review done the day I play it, I will push it forward to the next day. I will always start the map on the corresponding day, though whether or not I am able to review it depends on how much time I have.
For example, I won't be reviewing I Was Told There Would Be Wool today due to time issues.
However, I will do that tomorrow and start Pokecraft Gold/Iron, possibly get a review for that also.
Cheers! -Collectics
Eh you know what, just review it. It's fine
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Actions, adventures, puzzles, parkours, fights. 1map, 50 levels. Can you take on the ultimate challenges?
Today, I Was Told There Would Be Wool is a priority, and since it is a WIP, Pokecraft Gold/Iron will most likely come today too. Let's see what happens.
Great... it's the middle of the night.
I'm sacrificing my sleep to publish the review for TeamCreo, just because I am dedicated to this thread. Even though I have played it already, reviewing Pokecraft Gold would probably kill me instantly, so I would prefer not to do that.
How about ASAP tomorrow, and I'll review Trapped in Innsmouth also. 50 Challenges may or may not be reviewed tomorrow.
Review format still will go up on November 1 though, keeping my promise!
Today's review is I Was Told There Would Be Wool by TeamCreo.
I Was Told There Would Be Wool by TeamCreo Version Played In: v1.7.2
Creativity: 2. This is a map that has tons of potential just looming between the surface... It does so many things right, yet its wrongdoings severely hinder the map's enjoyability.
You are trying to capture the elusive pink wool from the Moderator to place on the Victory Monument. Along the way, you will encounter brief story bits, parkour, mazes, mob fighting, and other puzzles.
I would appreciate custom mobs during the mob fighting segments; use spawners and decorate them with armor and potion effects. (Kamyu's Tools would help, I believe) This will make the adventure feel more like a CTM map inside of an adventure map, which is what it is trying to do. I would also like a variety of mobs, as I felt like I was only fighting zombies and skeletons the entire time.
The puzzles are all standard business; cow shooting, slimeball bowling, and minecart guiding. I would appreciate a bit of innovation; show me something that has been rarely seen.
Unfortunately, more than half of the challenges were parkour and mazes, and they didn't seem unique at all. The mazes, especially the last one, was uncreative and felt time-consuming instead of challenging. The parkour was mainly block jumping, and although TeamCreo does use a variety of block materials, it can seem repetitive and frustrating. Replace these with more puzzles or mob fighting segments if you can.
Difficulty: 2. The mob-fighting segments were very challenging at times. The Wither boss fight I feel was the best in difficulty, as the equipment was perfect for the fight. The puzzles, although simple, (I have seen them before) were also challenging to finish.
The mazes were more time-consuming instead of challenging; you could just wall-follow and finish them easily. The parkour could also be frustrating at times, and depended more upon skill than luck. Since there was lots of parkour in the map, I decided to give it a 2.
Detail: 2.5. My first impressions were dim. For an adventure posing as a CTM map, placing the adventure on a randomly generated world is a big no-no. The structures were good, but the landscape was overall poor. Use WorldPainter to spice the land up, to make it man-made instead of naturally generated.
Once I found the Moderator's treasure, the detail started to ramp up. I was wowed when you modified the whole landscape, and the tower in the cave actually felt like a CTM map. For once.
I mean, it had parkour in it, but it felt like a CTM map inside of an adventure map. Yai!
Gameplay and Experience: 2. I really wanted to love this map, but I ended up liking it instead. The puzzles and mob-fighting were great in gameplay and difficulty, and the detail was spectacular at the end of the map. However, the parkour was bland, the mazes were easy and time-consuming, and the landscape needed some work for the majority of the map.
+ Great detail near the end. + Good mob-fighting and puzzle gameplay and difficulty. - Parkour and mazes need to be taken out; it doesn't fit with the CTM theme and is frustrating at times. - The landscape needs some work for the majority of the map.
I'm through, just about to take a break from reviewing, when I see these blockbuster maps just like pop out of nowhere:
A Letter from Silent Heaven by SirVladimyr. 18/20 from Rsmalec.
2038 by ColdFusionGaming. Part 1: Mobile Murder Mystery. The minimaps come out every month or so.
Aside from that, these maps look good enough to be considered.
Epic Jump Map: Halloween Candy by Bodil40 (Not that I am excited for this map, but should be interesting to see a good SkyDoesMinecraft related map)
Temple of the Lost Pharaohs by TheBCNNetwork isn't a big-name map or anything, and it looks like it has some parkour in it, but it is 4 hours and could prove to be fantastic.
It's like the review format is taking up my time. I want to play good maps, but I don't want to disappoint the applicants.
I'll keep doing it. If not that many people apply when the format is open, I think I'll take the time to play these bad boys along with the other maps that I considered earlier.
Time for the review.
Today's reviews will be Pokecraft Gold by Kirbys_Channel and Trapped in Innsmouth by CthulhuToo. I have to play Trapped in Innsmouth first before I review it, so that should come a little later tonight.
[WIP] Pokecraft Gold by Kirbys_Channel Reviewed in v1.7.2. Since the map is a work-in-progress, I decided to do something different this time. I decided to not giving a rating at all. Kirbys asked me to review this, so I did. I'll just point out flaws and etc. I'm also removing Colas Cavern from the scale as it is also a WIP. One bug: On melee weapons, Flame enchantment won't work to burn enemies. You must put Fire Aspect on there
Creativity: The gameplay is literally non-existent: it is basically going back and forth throughout the world with no puzzles, mobs, or even parkour whatsoever. I played on Hard difficulty and I finished the map with no enemies. Fetch quests, that is all it is. I understand this is a work-in-progress, but maybe add at least a bit of parkour or spawners to ease up the gameplay? This is Pokemon, not World of Warcraft.
Difficulty: It is non-existent, but the items can be a bit hard to find. Kirbys tries to give you special powerups to enhance the gameplay, but they don't impact the map at all.
Detail: The structures could need a lot more work, and the hills are very blocky. However, the looks are greatly enhanced by the use of the resource pack, which looks great for this kind of map.
Gameplay and Experience: The gameplay was almost always confusing. I understand you are trying to keep a non-linear structure, but without any clue of where to go, no one will enjoy your map. I reached a dead end as soon as I entered the Kalos Region, and since I did do everything there was to do, I decided that the map was finished.
I don't want to recap everything for this sort of map, so here is pretty much my entire experience.
Selected Pokemon.
Go inside this building with keys?
Trainer battles would most likely require lots of redstone to simulate. Also known as "I don't know hmm."
Found keys. Went inside. ANVIL? AN ANVIL FOR ALL THAT WAT
Found HM Dive.
Swam up waterfall, Kalos region. Where is the device that you can use to break the blocks?
End of the map.
That's basically my experience. Did I like it? No, but note that this is still a work-in-progress. It needs work, but when it is finished, it will be the best work you have ever created!
+ Great resource pack. + A good attempt of capturing the wonder of Pokemon. - Gameplay very confusing, making the difficulty not very polished. - You know, this is a work-in-progress.
I feel like it could be improved a lot if you just keep working on it If you need any advice, feel free to ask me. Diamonds to you.
I shall respond, like I normally do. Responses are in black color,bold.
Detail: The structures could need a lot more work, and the hills are very blocky. However, the looks are greatly enhanced by the use of the resource pack, which looks great for this kind of map. Where exactly did you find hills? If you look around, you will see some "hills," that are perfectly visible in Survival. Here are 2:
Gameplay and Experience: The gameplay was almost always confusing. I understand you are trying to keep a non-linear structure, but without any clue of where to go, no one will enjoy your map. I reached a dead end as soon as I entered the Kalos Region, and since I did do everything there was to do, I decided that the map was finished*facepalm* Was it not clear to you that HM Strength and the Kalos Region weren't in the map yet?!I know that you were supposed to go into the cave with HM Strength, but I found this little exploit. Go along Route 2 and you can find a waterfall you can clearly climb up. Yes, I know the Kalos Region doesn't exist yet, but I am calling the mountain the "Kalos Region," since that was what the man was describing.
I don't want to recap everything for this sort of map, so here is pretty much my entire experience.
Selected Pokemon.
Go inside this building with keys?Blame 1.7 Explamation:The room no finished,and therefore your not supposed to go in there. 1.7. Argh.What exactly were you trying to put in there besides the anvil? The two keys were obviously visible, so it was safe to assume that I should go in. I found a bat though, if that is what you are thinking. A bat with a name. Huh.
Trainer battles would most likely require lots of redstone to simulate. Also known as "I don't know hmm."
Found keys. Went inside. ANVIL? AN ANVIL FOR ALL THAT WATSee above
Found HM Dive*facepalm* Which, again, I got legit without creative mode.
Swam up waterfall, Kalos region. Where is the device that you can use to break the blocks?There isn't a device The powerup, I guess. I assume you are talking about HM Strength?
End of the mapSee everything above.
That's basically my experience. Did I like it?? No,instead you didn't play it right! Seriously,what part of DO NOT BREAK ANY BLOCKS do you not understand I did not break one block throughout the entire map, (aside from a brief Creative Mode shot for a visual detail assessment) You probably are right that I did not play it right, but in the way that I didn't know what to do in the map, so I took advantage of the exploits because I thought you actually used these to hide secrets. I assume this is because the map is still a WIP, and is actively being developed right now. I support your efforts, but I think you should probably work on fixing what is left of your map before adding new content.
Any more questions or comments?
Oh, happy Halloween guys! (Unless you don't celebrate Halloween)
I played Trapped in Innsmouth last night, but didn't get a chance to write it. Definitely will come today.
I'll also try to get The 50 Challenges and Ender in also, but it'll be a miracle if I write all three. You know I am not like most reviewers, so it takes time to give a deep explanation.
Review format is back up! Maybe a bit earlier than intended, but since I won't be home 'til 3:30 tomorrow, best to open it up now!
WOO HOO! Better submit your app before it's too late!
Today's review is Trapped in Innsmouth by CthulhuToo and possibly another one.
Singleplayer or multiplayer: Single and multi, but I recommend to be at least 2
Description: The Tower of zelgius is a giant maze of rooms interconnected by doors, corridors, stairs, minecart or ladders. The goal is to reach the last floor and beat the redstone boss.
It have 8 floors, each one wit it's own theme. Here's the features:
- 8 floors
- Difficulty : hard
- For 1 to 3 players (2 or 3 is better)
- Puzzles
- Parkours
- Elaborate traps (no instant death)
- 3 redstone bosses
- Multi-level unlockable redstone shop
- Unique items
Length: This is a game with the oldschool feeling, so it's a long game. Think of it like a full game that could be on another platform. When I say long, I say that it will take several days like a real full game.
Okay. No making assumptions about time, that last week was crazy with all the events.
From now on, I will only announce a review when it is ready. Of course there is the Reviews In Progress button, and I'll update that when I am playing a map. But I know you guys are furious because you didn't get your review on time....
I'll try to post a review here when it is ready.
Map name: Slenderman
SP or MP: Single player only
Genre: Adventure/Minigame
Required version: 1.7.2
Forum Link: Here
Required play time 15-20 minutes max.
One glitch the map has is that when you make the seeing slender sound it is rare that you actually see him. I am currently working to fix this. Please make a note of that on your review. Thanks for taking your time to do this!
I know it says no optifine, but I did that to prevent people from turning off fog, so use optifine if you want, just make sure depth fog is on.
Edit: Just so you know, I might add a storyline and expand the overall map. Eventually.
I'm back! I see more good maps! I hope I'll be able to review them hopefully x2!
Also, WOO I GOT IT OUT HOW WHAT WHY HOW.
Today's review is FINALLY Trapped In Innsmouth by CthulhuToo.
Ender is next Chronos, do you still hate me for making you wait? lol
Trapped in Innsmouth by CthulhuToo Played in v1.7.2.
Creativity: 2.5. This is a room escape puzzle with a horror theme. Although the creativity is increased by the special effects and overall theme of the map, it falls slim due to the repetitive Minecraft mechanics (crafting and smelting) that are the main feature of the puzzle. I feel like Cthulhu could have added more puzzles to the map using other mechanics to balance these out.
Difficulty: 3. The map is a perfect difficulty for what is being offered. As long as you know basic crafting/smelting recipes, you will have a delightful time trying to figure out what to do next. The mapmaker gives only a subtle hint on what to do next at each step, encouraging you to think.
Detail: 2. The special effects and jump-scares go very well with the tone of the map, and the beginning story really sets the mood for what will come. However, the story is inconsistent during the rest of the map, lowering the atmosphere of the map. Also, the cell could need some more work: I would recommend adding some more furniture to make the cell detailed, and maybe add some block variation to the walls.
Gameplay and Experience: 2.5. The gameplay fits well with the atmosphere, and the difficulty is perfect for what you will be experiencing. But, the lack of detail and the need for more mechanics severely limited my enjoyment of this map. Nonetheless, this is still a fantastic map that any puzzle fan should try if they have 15 minutes to spare.
+ Great difficulty. + Gameplay superb; it encourages you to think. - Could need more work on detail and atmosphere. - Creativity is decreased due to repetitive Minecraft mechanics coming into play.
Overall Score: 2.5 + 3 + 2 + 2.5 = 10/12. Fantastic. Keep it up, Cthulhu! Diamonds to you.
I'm back! I see more good maps! I hope I'll be able to review them hopefully x2!
Also, WOO I GOT IT OUT HOW WHAT WHY HOW.
Today's review is FINALLY Trapped In Innsmouth by CthulhuToo.
Ender is tomorrow Chronos, do you still hate me for making you wait? lol
Trapped in Innsmouth by CthulhuToo Played in v1.7.2.
Creativity: 2.5. This is a room escape puzzle with a horror theme. Although the creativity is increased by the special effects and overall theme of the map, it falls slim due to the repetitive Minecraft mechanics (crafting and smelting) that are the main feature of the puzzle. I feel like Cthulhu could have added more puzzles to the map using other mechanics to balance these out.
Difficulty: 3. The map is a perfect difficulty for what is being offered. As long as you know basic crafting/smelting recipes, you will have a delightful time trying to figure out what to do next. The mapmaker gives only a subtle hint on what to do next at each step, encouraging you to think.
Detail: 2. The special effects and jump-scares go very well with the tone of the map, and the beginning story really sets the mood for what will come. However, the story is inconsistent during the rest of the map, lowering the atmosphere of the map. Also, the cell could need some more work: I would recommend adding some more furniture to make the cell detailed, and maybe add some block variation to the walls.
Gameplay and Experience: 2.5. The gameplay fits well with the atmosphere, and the difficulty is perfect for what you will be experiencing. But, the lack of detail and the need for more mechanics severely limited my enjoyment of this map. Nonetheless, this is still a fantastic map that any puzzle fan should try if they have 15 minutes to spare.
+ Great difficulty. + Gameplay superb; it encourages you to think. - Could need more work on detail and atmosphere. - Creativity is decreased due to repetitive Minecraft mechanics coming into play.
Overall Score: 2.5 + 3 + 2 + 2.5 = 10/12. Fantastic. Keep it up, Cthulhu! Diamonds to you.
Dat slender map is so fun(just replace the mobs with jumpscares and you get this in a nutshell).
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Generation 38: The first time you see this,copy it into your signature on any forum and add one generation. This is a social experiment.
Looking forward to it!
Seems like it is going to be a head-to-head battle: Ender by Chronos vs Slenderman by CIA. Let's see who gets the better score!
Update on Ragecraft II: Insomnia: Brimstone River was insane. Half of my total death count (53 already) has been from skeletons shooting me into the lava. That was before I learned what blocks do.
Oh, did I mention Gunter01 completed the map on Hard difficulty with 0 deaths?
And all of the emerald blocks?
Avoiding all of the traps?
Scratch me saying that The Sketch is a no-life. He is a no-life.
Hello again, I'm working on another CTM map at the moment and I was wondering if you could try it when its released. The planned release is sometime in March 2014. I'm getting excellent feedback from my testers. Here are some screenshots if you still need convincing.
I will give a formal application a few weeks after the map is released.
Play Time: if you play just for the normal ending, it should take around an hour. Maybe two and a half if you take the bonus ending.
Description: This map is a retro, nostalgic map that you go through five different games to escape your game console. You go through themed levels based off of Super Mario Bros., Legend of Zelda, Cave Story, Sonic the Hedgehog, and Kid Icarus. After escaping your game console, with your collected currency you can go into bonus levels that have minecraft remakes of some levels from each individual game. With four different endings to get, three different difficulties, and tons of achievements to earn, this map should last you a while.
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8-bit Adventure got another update (June 17 2014)! Check it out from the picture below!
Hmm.... If I were you, I would probably (now that I think about it) wait until the map is completely finished before it is released to the public. Of course you can alpha test with testers of your choice via PM and use that as a disguise for your demos, but demos can simply be a way to show that you rushed the map to release it early.
Regardless of that, I'll test and give feedback on the thread, but won't review until you give me a proper release.
I've got a map that is finished, but I know can be made better. If you could take some time soon to review it, (the official release is planned for Nov. 23) I would be very grateful.
Le sigh. *sarcasm* It's another miraculous comeback by Collectics yai. I'm so excited! *sarcasm*
Since I don't want to write 3 paragraphs about this, here's a simple math equation:
School + Hypixel server testing/playing/helping people + IRL events = hiatus from here. And I am very sorry that I have delayed so many of your reviews.
There. Done.
I still want to keep this business going no matter what happens to me, so I decided to do a little schedule: each section lasts a week.
1st Week: Submit your applications! I'll review the maps ASAP.
2nd Week: Apps are closed! I'll take the time to review the remaining applications as well as play the maps that I want to play.
3rd Week: Apps are still closed, I will take a break from reviewing to work on It Keeps Happening and do other things.
Cycle begins again.
This will ensure that all applications will be reviewed as well as give me some free time to do stuff. Sounds good? Great! Let's accept some review requests. Applications close November 26. Submit now!
May look at it before November 23, if I can't beta test it in time, I'll certainly try to review it for you.
I would suggest getting some pictures up though to give me some first impressions.
No, I didn't play it at all. Blind experience I guess
It'll probably be a while until I review the map, especially because of the backlog I am getting right now. If you want me to delay the review so you can fix the bonus level, speak up now.
In other news, here is my schedule for this week in terms of reviews:
October 28: I Was Told There Would Be Wool by TeamCreo
October 29: Pokecraft Gold/Iron by Kirbys_Channel
October 30: Trapped In Innsmouth by CthulhuToo
October 30: The 50 Challenges by Lucasthefourth
October 31: Ender: The Eight Pages by Chronos02
I'm sorry if you had to wait a while (Chronos, I'm talking to you) but I made this schedule to fit in with what my mood/time schedule will be for the day I play each map.
For example, Ender will be played on Halloween night, and I think you know why.
If all goes according to plan, the review format should be up by November 1.
If I can't get the review done the day I play it, I will push it forward to the next day. I will always start the map on the corresponding day, though whether or not I am able to review it depends on how much time I have.
For example, I won't be reviewing I Was Told There Would Be Wool today due to time issues.
However, I will do that tomorrow and start Pokecraft Gold/Iron, possibly get a review for that also.
Cheers! -Collectics
Eh you know what, just review it. It's fine
Actions, adventures, puzzles, parkours, fights. 1 map, 50 levels. Can you take on the ultimate challenges?
If you say so!
Today, I Was Told There Would Be Wool is a priority, and since it is a WIP, Pokecraft Gold/Iron will most likely come today too. Let's see what happens.
Great... it's the middle of the night.
I'm sacrificing my sleep to publish the review for TeamCreo, just because I am dedicated to this thread. Even though I have played it already, reviewing Pokecraft Gold would probably kill me instantly, so I would prefer not to do that.
How about ASAP tomorrow, and I'll review Trapped in Innsmouth also. 50 Challenges may or may not be reviewed tomorrow.
Review format still will go up on November 1 though, keeping my promise!
Today's review is I Was Told There Would Be Wool by TeamCreo.
I Was Told There Would Be Wool by TeamCreo
Version Played In: v1.7.2
Creativity: 2. This is a map that has tons of potential just looming between the surface... It does so many things right, yet its wrongdoings severely hinder the map's enjoyability.
You are trying to capture the elusive pink wool from the Moderator to place on the Victory Monument. Along the way, you will encounter brief story bits, parkour, mazes, mob fighting, and other puzzles.
The mazes were more time-consuming instead of challenging; you could just wall-follow and finish them easily. The parkour could also be frustrating at times, and depended more upon skill than luck. Since there was lots of parkour in the map, I decided to give it a 2.
Detail: 2.5. My first impressions were dim. For an adventure posing as a CTM map, placing the adventure on a randomly generated world is a big no-no. The structures were good, but the landscape was overall poor. Use WorldPainter to spice the land up, to make it man-made instead of naturally generated.
Once I found the Moderator's treasure, the detail started to ramp up. I was wowed when you modified the whole landscape, and the tower in the cave actually felt like a CTM map. For once.
I mean, it had parkour in it, but it felt like a CTM map inside of an adventure map. Yai!
Gameplay and Experience: 2. I really wanted to love this map, but I ended up liking it instead. The puzzles and mob-fighting were great in gameplay and difficulty, and the detail was spectacular at the end of the map. However, the parkour was bland, the mazes were easy and time-consuming, and the landscape needed some work for the majority of the map.
+ Great detail near the end.
+ Good mob-fighting and puzzle gameplay and difficulty.
- Parkour and mazes need to be taken out; it doesn't fit with the CTM theme and is frustrating at times.
- The landscape needs some work for the majority of the map.
Overall Score™: 2 + 2 + 2.5 + 2 = 8.5/12. Above Average.
Keep it up, TeamCreo! Diamonds to you
I'll keep doing it. If not that many people apply when the format is open, I think I'll take the time to play these bad boys along with the other maps that I considered earlier.
Time for the review.
Today's reviews will be Pokecraft Gold by Kirbys_Channel and Trapped in Innsmouth by CthulhuToo. I have to play Trapped in Innsmouth first before I review it, so that should come a little later tonight.
[WIP] Pokecraft Gold by Kirbys_Channel
Reviewed in v1.7.2.
Since the map is a work-in-progress, I decided to do something different this time. I decided to not giving a rating at all. Kirbys asked me to review this, so I did. I'll just point out flaws and etc. I'm also removing Colas Cavern from the scale as it is also a WIP.
One bug: On melee weapons, Flame enchantment won't work to burn enemies. You must put Fire Aspect on there
Creativity: The gameplay is literally non-existent: it is basically going back and forth throughout the world with no puzzles, mobs, or even parkour whatsoever. I played on Hard difficulty and I finished the map with no enemies. Fetch quests, that is all it is. I understand this is a work-in-progress, but maybe add at least a bit of parkour or spawners to ease up the gameplay? This is Pokemon, not World of Warcraft.
Difficulty: It is non-existent, but the items can be a bit hard to find. Kirbys tries to give you special powerups to enhance the gameplay, but they don't impact the map at all.
Detail: The structures could need a lot more work, and the hills are very blocky. However, the looks are greatly enhanced by the use of the resource pack, which looks great for this kind of map.
Gameplay and Experience: The gameplay was almost always confusing. I understand you are trying to keep a non-linear structure, but without any clue of where to go, no one will enjoy your map. I reached a dead end as soon as I entered the Kalos Region, and since I did do everything there was to do, I decided that the map was finished.
I don't want to recap everything for this sort of map, so here is pretty much my entire experience.
+ Great resource pack.
+ A good attempt of capturing the wonder of Pokemon.
- Gameplay very confusing, making the difficulty not very polished.
- You know, this is a work-in-progress.
I feel like it could be improved a lot if you just keep working on it If you need any advice, feel free to ask me. Diamonds to you.
Oh, happy Halloween guys! (Unless you don't celebrate Halloween)
I played Trapped in Innsmouth last night, but didn't get a chance to write it. Definitely will come today.
I'll also try to get The 50 Challenges and Ender in also, but it'll be a miracle if I write all three. You know I am not like most reviewers, so it takes time to give a deep explanation.
Review format is back up! Maybe a bit earlier than intended, but since I won't be home 'til 3:30 tomorrow, best to open it up now!
WOO HOO! Better submit your app before it's too late!
Today's review is Trapped in Innsmouth by CthulhuToo and possibly another one.
I'll probably start doing that in the near future.
Map name: The Tower of Zelgius
Type: Oldschool-like, Dungeon & Dragon feeling, Adventure
Link: http://www.minecraftforum.net/topic/1996033-the-tower-of-zelgius-epic-dungeon-adventure-beta-full-version/
Ressourcepack: http://www.mediafire.com/download/e9e9kq94f2cths7/Medieval_Gameworld.zip
Singleplayer or multiplayer: Single and multi, but I recommend to be at least 2
Description: The Tower of zelgius is a giant maze of rooms interconnected by doors, corridors, stairs, minecart or ladders. The goal is to reach the last floor and beat the redstone boss.
It have 8 floors, each one wit it's own theme. Here's the features:
- 8 floors
- Difficulty : hard
- For 1 to 3 players (2 or 3 is better)
- Puzzles
- Parkours
- Elaborate traps (no instant death)
- 3 redstone bosses
- Multi-level unlockable redstone shop
- Unique items
Floors themes:
- Vault
- Egyptian
- Castle
- Temple (redstone mid-boss)
- Black sorcerer's tower
- Crypt/catacomb
- Wasteland (redstine-mid-boss)
- Obsidian hellish (redstone last boss)
Length: This is a game with the oldschool feeling, so it's a long game. Think of it like a full game that could be on another platform. When I say long, I say that it will take several days like a real full game.
EDIT: here's the official trailer I made:
Added! Looks great.
Okay. No making assumptions about time, that last week was crazy with all the events.
From now on, I will only announce a review when it is ready. Of course there is the Reviews In Progress button, and I'll update that when I am playing a map. But I know you guys are furious because you didn't get your review on time....
I'll try to post a review here when it is ready.
SP or MP: Single player only
Genre: Adventure/Minigame
Required version: 1.7.2
Forum Link: Here
Required play time 15-20 minutes max.
One glitch the map has is that when you make the seeing slender sound it is rare that you actually see him. I am currently working to fix this. Please make a note of that on your review. Thanks for taking your time to do this!
I know it says no optifine, but I did that to prevent people from turning off fog, so use optifine if you want, just make sure depth fog is on.
Edit: Just so you know, I might add a storyline and expand the overall map. Eventually.
Added!
(What have I gotten myself into)
I'm back! I see more good maps! I hope I'll be able to review them hopefully x2!
Also, WOO I GOT IT OUT HOW WHAT WHY HOW.
Today's review is FINALLY Trapped In Innsmouth by CthulhuToo.
Ender is next Chronos, do you still hate me for making you wait? lol
Trapped in Innsmouth by CthulhuToo
Played in v1.7.2.
Creativity: 2.5. This is a room escape puzzle with a horror theme. Although the creativity is increased by the special effects and overall theme of the map, it falls slim due to the repetitive Minecraft mechanics (crafting and smelting) that are the main feature of the puzzle. I feel like Cthulhu could have added more puzzles to the map using other mechanics to balance these out.
Difficulty: 3. The map is a perfect difficulty for what is being offered. As long as you know basic crafting/smelting recipes, you will have a delightful time trying to figure out what to do next. The mapmaker gives only a subtle hint on what to do next at each step, encouraging you to think.
Detail: 2. The special effects and jump-scares go very well with the tone of the map, and the beginning story really sets the mood for what will come. However, the story is inconsistent during the rest of the map, lowering the atmosphere of the map. Also, the cell could need some more work: I would recommend adding some more furniture to make the cell detailed, and maybe add some block variation to the walls.
Gameplay and Experience: 2.5. The gameplay fits well with the atmosphere, and the difficulty is perfect for what you will be experiencing. But, the lack of detail and the need for more mechanics severely limited my enjoyment of this map. Nonetheless, this is still a fantastic map that any puzzle fan should try if they have 15 minutes to spare.
+ Great difficulty.
+ Gameplay superb; it encourages you to think.
- Could need more work on detail and atmosphere.
- Creativity is decreased due to repetitive Minecraft mechanics coming into play.
Overall Score: 2.5 + 3 + 2 + 2.5 = 10/12. Fantastic.
Keep it up, Cthulhu! Diamonds to you.
Dat slender map is so fun(just replace the mobs with jumpscares and you get this in a nutshell).
Looking forward to it!
Seems like it is going to be a head-to-head battle: Ender by Chronos vs Slenderman by CIA. Let's see who gets the better score!
Update on Ragecraft II: Insomnia: Brimstone River was insane. Half of my total death count (53 already) has been from skeletons shooting me into the lava. That was before I learned what blocks do.
Oh, did I mention Gunter01 completed the map on Hard difficulty with 0 deaths?
And all of the emerald blocks?
Avoiding all of the traps?
Scratch me saying that The Sketch is a no-life. He is a no-life.
Singleplayer or Multiplayer: both are possible
Genre: it is a very mixed genre that includes a composition of some puzzle, parkour, and adventure
Recommended Version: currently, 1.6.4
Link: http://goo.gl/MXlt8Y
Play Time: if you play just for the normal ending, it should take around an hour. Maybe two and a half if you take the bonus ending.
Description: This map is a retro, nostalgic map that you go through five different games to escape your game console. You go through themed levels based off of Super Mario Bros., Legend of Zelda, Cave Story, Sonic the Hedgehog, and Kid Icarus. After escaping your game console, with your collected currency you can go into bonus levels that have minecraft remakes of some levels from each individual game. With four different endings to get, three different difficulties, and tons of achievements to earn, this map should last you a while.
Added! Looks fantastic.
Hmm.... If I were you, I would probably (now that I think about it) wait until the map is completely finished before it is released to the public. Of course you can alpha test with testers of your choice via PM and use that as a disguise for your demos, but demos can simply be a way to show that you rushed the map to release it early.
Regardless of that, I'll test and give feedback on the thread, but won't review until you give me a proper release.
Looks great! I'll consider. I hope I get enough free time even in March.
multiplayer
genre: mini-game
recommended version: sky-wars extreme 2.0 or if you mean minecraft 1.6.4
link: http://www.minecraftforum.net/topic/2068485-sky-wars-extreme-version-20/
http://www.minecraftforum.net/topic/2114709-the-doom-of-the-doctor-beta-testers-needed-official-release-is-nov-23/
http://www.minecraftforum.net/topic/2114709-the-doom-of-the-doctor/
Le sigh. *sarcasm* It's another miraculous comeback by Collectics yai. I'm so excited! *sarcasm*
Since I don't want to write 3 paragraphs about this, here's a simple math equation:
School + Hypixel server testing/playing/helping people + IRL events = hiatus from here. And I am very sorry that I have delayed so many of your reviews.
There. Done.
I still want to keep this business going no matter what happens to me, so I decided to do a little schedule: each section lasts a week.
Heh. Since it seems like more than 2 players I might not be able to review it. I'll see if I can round up some players. I may accept it.
May look at it before November 23, if I can't beta test it in time, I'll certainly try to review it for you.
I would suggest getting some pictures up though to give me some first impressions.