Community Question : Which area, out of every map you've played, has been the most aesthetically pleasing? What about the most balanced? What about your favorite?
Thought it'd be an interesting question. Probably asked already, but oh well.
I haven't played a lot of maps, but from as far as I have seen, the most aesthetically pleasing one to me would be VF2.
Then what's the fun of not being able to do anything?
making a mob impossible to kill is not fun...
You can't shoot it
you can't melee it
you can't keep it at bay
Every mob needs a weakness, if your going to go with this, make them very slow
Anyone have any tips for me about quick erosion tactics before I start this up (the largest erode brush I can handle without causing major lag at the moment is a 10) or do I just have to suck it up and spend a few hours on this...
A few hours? Sheesh, I've spent close to 4 months on mine.
Oh goodie! I'll see about checking this out some time, really been looking forward to it.
It's a Rage/Blitz map, so it's going to be small. That picture is of the focal point of the map, a large factory located in sight of both teams' spawns. I'm gonna put a sneak peek thread up on the oc.tc forums soon. :3
So you posted pictures from Intersection 8 of your 10 Intersection map that you got rid of 3 Intersections in...
This is my first ever completed map project. This map is in a series of mini maps called Tribute Trials, where i pick a person (could be a famous youtuber, a skilled map maker, or just a friend of mine) and make a map for them.
Just a note, DO NOT ask me to make you a map. If i want to make you a map, i will notify you to get permission. I will not make maps for people who ask me. (except if that person is famous in which case i would probably do it)
EDIT: oh btw, this is not done. But its REALLY close! (like its-almost-into-closed-beta close!)
Edit 2: Did i get a page? .3.
I'm a famous Youtuber (7 subs! 13 subs! When'd I get so popular...? ). I'm a skilled map maker (well, kinda...). I'm a friend of yours (eeyup). That's why I got the first map suckers
If i missed anyone who already asked me, or if i missed anyone i already talked too, please pm me or reply to this post to let me know.
If you have not contacted me and you want to be in the beta, i still have four slots open (i want to limit it to 12 people) so contact me via pm for that.
I repeat, if you want to be in the beta, contact me via PM, do not reply to this comment asking for the beta because its a lot less organized and i'll probably miss you. (and by that i mean i'm going to ignore any and all beta requests that come in the form of a reply to this post)
I just don't get it why so many of you are disappointed by the random loot in inferno mines...
You pick from the chests what you need at the moment, if it's building blocks, wood and coal, xp(which i liked because of the stupid amount of free anvils)or the food you prefer... then there is random crap sitting in there making the chests to not look so empty...
I prefer this kind of loot and decided to make a similar system part of my maps.
I prefer to run populatechests.exe and then go through and "censor" the loot, removing some-most-all of it for balancing.
Well, I really hate playing bad maps, I usily quit after ic1 if there really bad, But because everyone agrees with me on how bad this one is, I still play it because kaider is awesome. #Wakeup #Gobacktoschool #Fangridemightcry
If you could have any MCEdit filter you wanted, what would it do? I'm personally leaning towards some kind of mass erode filter but I'm thinking you guys are able to come up with something more useful.
(Yes I'm going to make that filter if enough people would find it useful.)
I haven't played a lot of maps, but from as far as I have seen, the most aesthetically pleasing one to me would be VF2.
Then what's the fun of not being able to do anything?
making a mob impossible to kill is not fun...
You can't shoot it
you can't melee it
you can't keep it at bay
Every mob needs a weakness, if your going to go with this, make them very slow
Lava Lands alpha test is COMPLETE!!!
Now time for post-alpha polishing and such, then BETA TESTS
YAY Does this mean we beta testers will get it by tuesday (i can't wait!)?
Hey! I like, run this... or something:
it means you beta testers will probably get it today
Yayzz
Looks nice, but the bridges could use some block variation. It could also use some erosion, I think.
Only one, the erosion takes forever. I placed a few Easter eggs and some loot though.
Also in case anyones interested
Woot! Been waiting for this
Don't be ridiculous
MAPMAPMAPMAPMAPMAPMAPMAPMAPMAPMAPMAP
A few hours? Sheesh, I've spent close to 4 months on mine.
Neat, looking forward to it.
I'm a famous Youtuber (
7 subs!13 subs! When'd I get so popular...? ). I'm a skilled map maker (well, kinda...). I'm a friend of yours (eeyup). That's why I got the first map suckersA-hem. You misspelled my name.
I prefer to run populatechests.exe and then go through and "censor" the loot, removing some-most-all of it for balancing.
No such thing as a bad map.
#mappingforlife
TOO CLOSE TO MY BURFDAY, CHANGE IT SO I GETS SPOTLIGHT FOR LONGAH.
It would do everything.
#yoloswag2013brobama
You forgot the "Luxurious" bit. D:
GIMME.
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4 months eroding a single area o_0 you crazy...
Hey! I like, run this... or something:
Lol eeyup
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More like "you inefficient"
He must be using the "one-click-a-day" strategy
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o_O As usual infaderp, amazing
D'aww, thanks <3
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