What about early access to the Cubeception 2, so that you can write a review even before we release it? Of course first we got to start beta tests, there are still few things that we need to build ;]
Early access? I'd be honored!
Well, as soon as you think it's ready, you can just PM me and I'll secretly sneak it into my queue.
Sure, just don't expect it to be tomorrow or day after. Probably next week ;]
All right then. I've got some mappy things to do myself, so I probably wouldn't be able to play it until next week anyway.Oh, and @Aramanon: I'd love it if you linked my review in your thread! Thanks in advance.
Map Name: The Beginning Of The End
Map Type: Adv/Puz
Name Of Creator: Romin865
Thread Link: http://www.minecraft...gopid__11048490?>?>
you don't need any mods or texture packs ;/
aprox time: 1-3 hours (depending on your skill)
extra stuff: i don't mind if you be harsh in your reviews but pls... if you hate it pls give a reason :smile.gif:
Map Name: The Beginning Of The End
Map Type: Adv/Puz
Name Of Creator: Romin865
Thread Link: http://www.minecraft...gopid__11048490?>?>
you don't need any mods or texture packs ;/
aprox time: 1-3 hours (depending on your skill)
extra stuff: i don't mind if you be harsh in your reviews but pls... if you hate it pls give a reason :smile.gif:
Parkour Thief is a nice breath of fresh air into the staling parkour genre. While not perfect, it holds its own with some of the best parkour maps out there. (No, not Minecraft's Edge.)
1) Story: While the story is rather unique it feels ignored throughout almost all of the map. It's not revealed to you as soon as you start the map, either, which is rather odd. Instead, you are just told to do X. Which is a major problem--there's no compulsion. There's no reasons for you to do it, there's no motives behind it. It's just there to progress the map. While the story does branch at the end, it's just not compelling enough. Although the ending is hilarious, I'll admit. 10/15
2) Visuals: This map looks pretty good. Each village has its own theme that it adheres to and designs the town around, and they all look good--especially the parkour. It almost seamlessly blends into the various buildings. While the buildings themselves are rather lackluster--your basic village--at least it's not all wood and stone. 11/15
3) Challenge/Difficulty: Parkour Thief made parkour frustrating again for me. Although the challenges get stale after a while--basically all there is is fetch quests inside one huge fetch quest--at least the locations change. And as for the piston parkour...you hate me, don't you? :c 7/10
4) Length: This map is literally the PERFECT length...for a regular Minecraft player. People like me who are parkour junkies would love a parkour map that is 234235 hours long, but meh... anyway, yes, a nice length although, again, the challenges get stale after a while. 8/10
Total Score: 36/50
Total Percentage: 72%
Total Score out of 10: 7.2/10
Overall, Parkour Thief is a nice, solid parkour map that breathes a little bit of new life into the genre. I'd recommend it mostly to parkour fans.
Bugs/tips:
-What happened to the story? It feels ignored for most of the map.
-Do you have to craft the lever to get into Mine Co. Safe? I couldn't find it...maybe I'm just missing something blatantly obvious.
I believe CubeCeption is up next. That one will be pumped out quickly--I have the map memorized.
Parkour Thief is a nice breath of fresh air into the staling parkour genre. While not perfect, it holds its own with some of the best parkour maps out there. (No, not Minecraft's Edge.)
1) Story: While the story is rather unique it feels ignored throughout almost all of the map. It's not revealed to you as soon as you start the map, either, which is rather odd. Instead, you are just told to do X. Which is a major problem--there's no compulsion. There's no reasons for you to do it, there's no motives behind it. It's just there to progress the map. While the story does branch at the end, it's just not compelling enough. Although the ending is hilarious, I'll admit. 10/15
2) Visuals: This map looks pretty good. Each village has its own theme that it adheres to and designs the town around, and they all look good--especially the parkour. It almost seamlessly blends into the various buildings. While the buildings themselves are rather lackluster--your basic village--at least it's not all wood and stone. 11/15
3) Challenge/Difficulty: Parkour Thief made parkour frustrating again for me. Although the challenges get stale after a while--basically all there is is fetch quests inside one huge fetch quest--at least the locations change. And as for the piston parkour...you hate me, don't you? :c 7/10
4) Length: This map is literally the PERFECT length...for a regular Minecraft player. People like me who are parkour junkies would love a parkour map that is 234235 hours long, but meh... anyway, yes, a nice length although, again, the challenges get stale after a while. 8/10
Total Score: 36/50
Total Percentage: 72%
Total Score out of 10: 7.2/10
Overall, Parkour Thief is a nice, solid parkour map that breathes a little bit of new life into the genre. I'd recommend it mostly to parkour fans.
Bugs/tips:
-What happened to the story? It feels ignored for most of the map.
-Do you have to craft the lever to get into Mine Co. Safe? I couldn't find it...maybe I'm just missing something blatantly obvious.
I believe CubeCeption is up next. That one will be pumped out quickly--I have the map memorized.
Thanks for the review. I wasn't relying too much on the story for this map, it was just kind of a thing to give the map some kind of an objective other than "do these jumps." I will try and make the story more in depth in the next update :3
And for the button for the Mine Co. safe... you could get it, but you had to do some parkour through the storage room to get to the farther back chests. There were 2 pieces of stone in there.
Creator(s): Spindoc2001
Map Name: Glaciar Island Survival
Genre: Surv
Mods/Texture Packs Needed: None needed, but Jolicraft helps
Link: http://www.minecraftforum.net/topic/1026829-surv-glaciar-island-survival/
Estimated Completion Time: As long as you want to take
Anything Extra: This is my first map and I am looking for feedback to make my next one better. Thanks in advance
Creator(s): Spindoc2001
Map Name: Glaciar Island Survival
Genre: Surv
Mods/Texture Packs Needed: None needed, but Jolicraft helps
Link: http://www.minecraftforum.net/topic/1026829-surv-glaciar-island-survival/
Estimated Completion Time: As long as you want to take
Anything Extra: This is my first map and I am looking for feedback to make my next one better. Thanks in advance
Ah, Cubeception. I simply love this map, with its engaging storyline, fantastic mix of adventure, puzzles, and parkour, and unique visuals. However, it's not perfect.
1) Story: As mentioned before, I love this story. It's unique, conveyed well, and compelling--it actually makes you WANT to escape this god forsaken Cube. There are a few plot holes now and then and a cliche or two, but overall, it's one of the best map stories I've ever seen. 14/15
2) Visuals: This map isn't skimpy on the eye candy. In fact, it lets you see most of the design in all its grandeur right at the end of Chapter 1. And boy, is it fun to see. Every locale is nice and unique, and it actually looks realistic--well, as realistic as a giant cube can get. Well, except for the mines. That place was a clusterf$%k. 14/15
3) Challenge/Difficulty: This map isn't terribly difficult, but it does require thought to get through. Each puzzle/parkour segment is fun to find out the solution to. Not to mention the difficulty is kept at a nice pace, and it even puts in piston parkour correctly. I rarely do this, but.... 10/10
4) Length: There's one problem with an epic map: It's an epic, and by that I mean HORRENDOUSLY...LONG. This is probably the longest map I've ever played...well, besides LoB. There's the only real problem with this map--you simply cannot finish it in under in an hour. And that's not that bad of a thing, anyway. 9/10
Total Score: 47/50
Percentage Score: 94%
Score out of 10: 9.4/10
Overall, Cubeception is nearly perfect. With an almost perfect story, fantastic visuals, and an epic length, this is another must-have map. Hell, it's Doc's Fantabulous Reviews's ALL-TIME HIGH review! Go get this map! LIKE, NOW!
Bugs/tips:
Make the objective in the last stage of the Mines (before you go to the Biolab) a little bit clearer.
Where did I exaggerate?
@Piecia: I don't even need to download this, lol. I love CubeCeption, but I won't play favorites in the review. :3
Early access? I'd be honored!
Well, as soon as you think it's ready, you can just PM me and I'll secretly sneak it into my queue.
All right then. I've got some mappy things to do myself, so I probably wouldn't be able to play it until next week anyway.Oh, and @Aramanon: I'd love it if you linked my review in your thread! Thanks in advance.
Map Type: Adv/Puz
Name Of Creator: Romin865
Thread Link: http://www.minecraft...gopid__11048490?>?>
you don't need any mods or texture packs ;/
aprox time: 1-3 hours (depending on your skill)
extra stuff: i don't mind if you be harsh in your reviews but pls... if you hate it pls give a reason :smile.gif:
Accepted.
thank you :smile.gif:
No problem.
http://www.minecraftforum.net/topic/902561-adv-wip-v-04-bugfixesthe-world-of-axacav-part-2-sabarra-released-quest-system-insideneed-2-more-beta-testers/
Please use the proper format in the first post.
Parkour Thief is a nice breath of fresh air into the staling parkour genre. While not perfect, it holds its own with some of the best parkour maps out there. (No, not Minecraft's Edge.)
1) Story: While the story is rather unique it feels ignored throughout almost all of the map. It's not revealed to you as soon as you start the map, either, which is rather odd. Instead, you are just told to do X. Which is a major problem--there's no compulsion. There's no reasons for you to do it, there's no motives behind it. It's just there to progress the map. While the story does branch at the end, it's just not compelling enough. Although the ending is hilarious, I'll admit. 10/15
2) Visuals: This map looks pretty good. Each village has its own theme that it adheres to and designs the town around, and they all look good--especially the parkour. It almost seamlessly blends into the various buildings. While the buildings themselves are rather lackluster--your basic village--at least it's not all wood and stone. 11/15
3) Challenge/Difficulty: Parkour Thief made parkour frustrating again for me. Although the challenges get stale after a while--basically all there is is fetch quests inside one huge fetch quest--at least the locations change. And as for the piston parkour...you hate me, don't you? :c 7/10
4) Length: This map is literally the PERFECT length...for a regular Minecraft player. People like me who are parkour junkies would love a parkour map that is 234235 hours long, but meh... anyway, yes, a nice length although, again, the challenges get stale after a while. 8/10
Total Score: 36/50
Total Percentage: 72%
Total Score out of 10: 7.2/10
Overall, Parkour Thief is a nice, solid parkour map that breathes a little bit of new life into the genre. I'd recommend it mostly to parkour fans.
Bugs/tips:
-What happened to the story? It feels ignored for most of the map.
-Do you have to craft the lever to get into Mine Co. Safe? I couldn't find it...maybe I'm just missing something blatantly obvious.
I believe CubeCeption is up next. That one will be pumped out quickly--I have the map memorized.
Thanks for the review. I wasn't relying too much on the story for this map, it was just kind of a thing to give the map some kind of an objective other than "do these jumps." I will try and make the story more in depth in the next update :3
Map Name: The world of axacav (W.I.P might change)
Genre:ADV
Mods/Texture Packs Needed:Nalp
Link:http://www.minecraftforum.net/topic/902561-adv-wip-v-04-bugfixesthe-world-of-axacav-part-2-sabarra-released-quest-system-insideneed-2-more-beta-testers/
Estimated Completion Time: 40 minutes
Anything Extra: HUGE W.I.P its not near complete just find some bugs and stuff for me and give me some Tips on what i can improve on Next town is going to be a Hell sorta City! Have fun with the two that are currently there
HAPPY?Also PM me once your done!!
Indeed. Thank you.
Accepted.
Map Name: Abstergo - The Last Subject
Genre: Adventure and... Parkour a bit.
Mods/Texture Packs Needed: Armor Stand mod and AssassinCraft Texture Pack http://www.minecraftforum.net/topic/268340-32x100-assassincraftrenaissancewip-overhaul-pre-release/
Link:http://www.minecraftforum.net/topic/1028110-wipadv-abstergo-the-last-subject/
Estimated Completion Time: 30 - 60 minutes
Anything Extra: It is a work in progress map, but most of the map is already finished, so I just released this little part of my map. Also I think you must have a little of knowledge about Assassin's Creed at least.
I greatly look forward to your frank and honest opinion.
Thank you in advance.
Please use the proper format, as seen in the OP.
@Bicker: Accepted.
Sorry didn't see the form.
Creator(s): Spindoc2001
Map Name: Glaciar Island Survival
Genre: Surv
Mods/Texture Packs Needed: None needed, but Jolicraft helps
Link: http://www.minecraftforum.net/topic/1026829-surv-glaciar-island-survival/
Estimated Completion Time: As long as you want to take
Anything Extra: This is my first map and I am looking for feedback to make my next one better. Thanks in advance
Thank you, and accepted.
Ah, Cubeception. I simply love this map, with its engaging storyline, fantastic mix of adventure, puzzles, and parkour, and unique visuals. However, it's not perfect.
1) Story: As mentioned before, I love this story. It's unique, conveyed well, and compelling--it actually makes you WANT to escape this god forsaken Cube. There are a few plot holes now and then and a cliche or two, but overall, it's one of the best map stories I've ever seen. 14/15
2) Visuals: This map isn't skimpy on the eye candy. In fact, it lets you see most of the design in all its grandeur right at the end of Chapter 1. And boy, is it fun to see. Every locale is nice and unique, and it actually looks realistic--well, as realistic as a giant cube can get. Well, except for the mines. That place was a clusterf$%k. 14/15
3) Challenge/Difficulty: This map isn't terribly difficult, but it does require thought to get through. Each puzzle/parkour segment is fun to find out the solution to. Not to mention the difficulty is kept at a nice pace, and it even puts in piston parkour correctly. I rarely do this, but.... 10/10
4) Length: There's one problem with an epic map: It's an epic, and by that I mean HORRENDOUSLY...LONG. This is probably the longest map I've ever played...well, besides LoB. There's the only real problem with this map--you simply cannot finish it in under in an hour. And that's not that bad of a thing, anyway. 9/10
Total Score: 47/50
Percentage Score: 94%
Score out of 10: 9.4/10
Overall, Cubeception is nearly perfect. With an almost perfect story, fantastic visuals, and an epic length, this is another must-have map. Hell, it's Doc's Fantabulous Reviews's ALL-TIME HIGH review! Go get this map! LIKE, NOW!
Bugs/tips:
Make the objective in the last stage of the Mines (before you go to the Biolab) a little bit clearer.
Yup, that's about it.
The Beginning of the End!...is up next.
Map Name: Green Hill
Genre: HYB (Hybrid of CTM, Puzzle, and Adv)
Mods/Texture Packs Needed: None
Link: http://www.minecraftforum.net/topic/828869-hyb-twisted-logic-green-hill-new-map/
Estimated Completion Time: 15-25 hrs.
Anything Extra:
I hope you enjoy it! :biggrin.gif: