Wow, your review was top-notch, it was professionally written, and it was very detailed and coherent, and the transition between the aspects of the map seemed flawless. It is great to see you back critiquing and reviewing maps, in my opinion, this feedback is essential to the map makers, so keep up with the good work. Oh, i did spot an grammatical error in the second paragraph. Quote: This particularly particular flaw was too apparent and strong to be ignored...'' Please mind if am a little too particular about the grammar of the review, but i am just trying to help you omit unnecessary errors.
Thanks for such feedback! The best part of reviewing on this team is that I get to see the reactions of the map makers and other readers and can improve accordingly. Of course, writing the reviews themselves is also just plain fun, as I get to properly spill my feelings into text. Just fixed that quick error, my thanks for pointing it out!
Personally, i think Glass and me just quit the reviews, i know its inappropriate to post this on this thread, but for convenience sake, i usually go around reviewing maps as they come, as school is about to start and i doubt i have enough time to review consistantly
Personally, i think Glass and me just quit the reviews, i know its inappropriate to post this on this thread, but for convenience sake, i usually go around reviewing maps as they come, as school is about to start and i doubt i have enough time to review consistantly
school is about to start? it should have ended, sucks for other countries i guess
Username(creator): Sokaroka Map Name: Mirror's Edge City Minecraft Forum Link: http://www.minecraftforum.net/topic/292032-parkourspeedrun-mirrors-edge-city-13-finally-out-sewers-45k-downloads/ Genre: Parkour/Speedrun Requirements(mods,texture packs,ect.): Texture Pack, link is in topic Estimated Completion Time: Around maybe 15 minutes for a speedrun.
Although when I first created the map I had people help test it, they would try for an hour, get about halfway and quit. Additional Info(optional):Looking for some constructive criticism, I don't just want to be told my map is good like everyone else says, I actually want to know how I can improve it.
Personally, i think Glass and me just quit the reviews, i know its inappropriate to post this on this thread, but for convenience sake, i usually go around reviewing maps as they come, as school is about to start and i doubt i have enough time to review consistantly
Alright. My school just finished and we're on summer break, so I will talk to glass about it.
Username(creator): shgecko
Map Name: Across The Land
Forum Link: http://www.minecraftforum.net/topic/1176270-parkour-across-the-land-sprinting-parkour/
Genre: sprinting parkour
Requirements(mods,texture packs,ect.): none. the default texture pack works well, but you can use any.
Estimated Completion Time: 15-30 minutes, but it is VERY long for the sprinting parkour genre.
Additional Info(optional): any other info can be found on the forum post!
My God. Now that's a map. What exactly am I talking about? It couldn't be anything other than the wonders of RPG masterpiece Boulefield. I can't say I've played an adventure that is even remotely like this. Intruiging stories galore in this mind-blowing tale brought to you by Priestbob, and when they intertwine with the near-perfect atmosphere, tension builds. The adventure is brought to a whole new level. It can no longer be called just a "map". It's becomes an experience.
Just why does the map succeed on so many levels? Moving it along is a powerfully original tale that just sparkles with excitement and intruige, with mystery playing a signifigant role. Despite a fairly lackluster beginning and a highly implausible twist right when you begin, it soon picks up and changes direction completely. The entire adventure centers around exploration and your ability to uncover secrets and find just what is going on. Magic (in Vanilla Minecraft!) also is mixed well into the side-plots and major story points, even if at times it feels a little forced; almost as if Priestbob is dying to get the ingenius idea out into the world right away. From a gameplay standpoint, this is exceptionally strong, but I'll explain why later. The final ending to the map is not even complete, so it means map maker Priestbob is still ready to embrace the community and gift it with more classic adventure. However, the lack of a final ending is also one of the few places where Boulefield let me down. Even though it is left open, the plot is sort of left hanging where it shouldn't be. In fact, the story has just managed to build up enough tension when the map adruptly stops. I won't blame the map maker for this, as apparently it has been "18 months in the making," but it would be appreciated if a more exciting finale was available to suitably end the map for now. This, of course, would be temporary, but certainly helpful.
The story/plot aspect of the RPG is immediately intertwined with the atmosphere, as the two share a crucial role and relationship in the making of an adventure map. The atmospheric touch was helped along by some aesthetically pleasing structures and a powerhouse plot, but at times I felt it was lacking. Notes were often a little too long for my liking, as while I used to enjoy rich narrative, I've come to prefer short, concise story in narrative. Whether this is just personal preference or legitimate concern is yet to be decided. I would either shorten the notes to focus in on the topic, or record the notes in audio form. The technique works wonders in RPG-style adventures, such as DaDonn's Lord of Bloodycross or BlameTheController's Kingdom of the Sky. I recognized that Priestbob mentioned he was going to attempt this, and I highly recommend going in that direction. The map will be far more successful with audio narration to enhance it. The strong atmosphere, however, was helped by a separate audio component that really fleshed out the world. The score of the map, composed by a friend for Priestbob, is heartwarmingly epic. I can't thing of anything more suitable for such a masterpiece.
A final strength of the map is its revolutionary gameplay strategy. After an extremely short beginning (which I wouldn't even call introductory), a path is followed and the adventurer (you) reaches the town of Boulefield. While nothing here struck me as exciting or visually pleasing, there turned out to be a lot to do. The village was actually a hub! It teaches you many of the basics the map plays with and let's you get the hang of questing. It also introduces magic and weapons to the mix, two aspects that are held in high-regard when it comes to RPG map making. Then you are able to enter through the first portal and into "Level One". Level One deals highly with questing and is a real pleasure to complete. It's exploration-centred story is seamlessly integrated and always leaves for momentum to reach other areas of the map. Side quests don't usually feel forced, but they can get a little distracting. I'll be enjoying my search around the submarine for a railroad, then bid on a horse-race, and then return, but having forgotten my first intentions. But as I don't see a way to fix this in the forseeable future, I don't consider it a valid point. The gameplay is also enhanced by moral choices that actually change the ending of the map for the better. At several times during the map you are presented with two opposite paths, and I actually replayed the map several times to experience them all. Levels Two and Three aren't done yet, but I hope for them to be just as intense and exciting as the first.
That's about it. I didn't mention how epic the builds were, or how intense the tension was, but to be honest, there are only so many ways to say "That was awesome!" and I didn't want to seem redundant. I thoroughly enjoyed Boulefield and what it offered, and could find only a few ways it could be improved. But don't take my word for it. Try it out yourself. I can guarantee that you won't regret it.
Bugs/Tips:
-the only problems I had with the builds were how squared they were. I know its freaking Minecraft, but more is possible than just cubes.
-speaking of sound, you need some audio. Some of the notes are just too damn long. Shorten them or record them.
-some mechanics such as magic felt a little forced when used in side quests, such as the first appearance of the life wand. It didn't quite fit the quest, even if I loved the mechanic a lot.
Sorry for the wait! If you like this review, just send a little +1 in the corner! Thank you.
Thanks a lot for the review! About the music, I completely forgot to add the music my friend made for the map, and I can't apologise enough for this. You can listen to it here:
http://www.mediafire...0uw695liss1716j
This includes: Boulefield Trailer (Trailer for Boulefield)
Dead Workers: (Meant to be played just as you enter the industrial district)
Hedaiphon's Fall: (Meant to be played during the video notes, as it's kinda epic and sounds right.
Roger's Revenge: (Meant to be played as you see Roger has planned to kill you, as you enter the Central District.)
Symphony of Machines: (Meant to be played JUST as you enter level 1, when youre in the brown tunnel).
I do hope this will help boost my score
I'm really glad you enjoyed it, and I did expect to lose points for the ends and stuff. I'll definetely start on the video versions of the map, it just takes a long time to get 20 people together on one server at the same time.
Thanks
Priestbob
Awesome! Just listened to the music. It really works. Would you mind if I increase the score to 9 rather than 9.2? I might have gone overboard. Again, so sorry, but I look forward to replaying it with the music again at some point.
Username(creator): BobyTheBeast, Oagao. Map Name: Maps of The Beast Forum Link: http://www.minecraftforum.net/topic/733971-surv-17-maps-maps-of-the-beast-need-lps/ Genre: Survival Requirements(mods,texture packs,ect.): None. Estimated Completion Time: There's 17 of them so... Each of them are different. Maybe 2 hour average each? Additional Info(optional): I think it would be best if you could just do reviews on the "Survival Island Series" and the "Survival Island: Reborn" series.
Username(creator): BobyTheBeast, Oagao. Map Name: Maps of The Beast Forum Link: http://www.minecraft...beast-need-lps/ Genre: Survival Requirements(mods,texture packs,ect.): None. Estimated Completion Time: There's 17 of them so... Each of them are different. Maybe 2 hour average each? Additional Info(optional): I think it would be best if you could just do reviews on the "Survival Island Series" and the "Survival Island: Reborn" series.
Username(creator): Siesan Map Name: Other Portal (Name might change) Forum Link: http://www.minecraftforum.net/topic/1333218-the-other-portal/#entry16256193 Genre: Puzzle, Adventure, WIP Requirements(mods,texture packs,ect.): Requires Ichun's portal gun mod and Portal Texture pack linked on post Estimated Completion Time: 30-40 minutes roughly Additional Info(optional): The texture pack might need optfine or MCpatcher if you choose the 32x version. Texture pack and mod not included in download for map. currently 15 Chambers complete, currently working on last parts.
Alright alright alright! i have finished the gameplay of my map, Dilapida. The link to the new, official release thread has been updated into my signature banner. no need to PM me now for the newest version, you can just DL it straight from the thread.
still patiently waiting. your reviews that i've read are very thorough and i am gad that i'll be recieving one (be it good or bad). It will deinitely help me optimize my map.
Rollback Post to RevisionRollBack
The pen is mightier than the sword...but actions speak louder than words. Think about it.
Hey Kmilley, I'm really sorry about this but could you hold off on reviewing my map until the next update comes out? I'm trying to work some things out that would improve the quality a LOT and I feel like it shouldn't be reviewed until it's all done. Unless you've already started, of course.
Do you mind replacing Castlevania: Blood Moon with my newest seuqel that came out a few days ago, Castlevania: Black Widow. It is the #2 map in the Castlevania Collections series. Username(creator): SlySlasher Map Name: Castlevania: Black Widow Forum Link: http://www.minecraft...hl__castlevania Genre: COMBAT/ADV/PUZ Requirements(mods,texture packs,ect.): Toomanyitems and Lights out (fixes the 1.2.5 lighting bug ) recommended Estimated Completion Time: 30-120 mins Additional Info(optional): There is a custom compiled soundtrack, copy the link and play it on youtube while playing the stages.
Username(creator): Sokaroka Map Name: Mirror's Edge City Minecraft Forum Link: http://www.minecraft...-45k-downloads/ Genre: Parkour/Speedrun Requirements(mods,texture packs,ect.): Texture Pack, link is in topic Estimated Completion Time: Around maybe 15 minutes for a speedrun.
Although when I first created the map I had people help test it, they would try for an hour, get about halfway and quit. Additional Info(optional):Looking for some constructive criticism, I don't just want to be told my map is good like everyone else says, I actually want to know how I can improve it.
Username(creator): shgecko
Map Name: Across The Land
Forum Link: http://www.minecraft...inting-parkour/
Genre: sprinting parkour
Requirements(mods,texture packs,ect.): none. the default texture pack works well, but you can use any.
Estimated Completion Time: 15-30 minutes, but it is VERY long for the sprinting parkour genre.
Additional Info(optional): any other info can be found on the forum post!
Username: Jemlee Age: 18 Gender: Male Map maker?: No, but in planning. Writing experience: Mainly more story-type texts and some amateur scripting, but still quite a lot and I think I have improved a lot in grammar and linguistic methods over past couple of years. Review experience: I wrote two reviews for you guys a long time ago, but my computer blew up. Now I (finally) got a new one (not too awesome) and would like to try again. Other than that; not so much, couple of school projects related to the subject. Have you read the entire "Join The Team" section of this thread?: Yes I have. Additional info: I'm determined and hard-working and I will finish what I've begun if possible. I have quite busy RL because of school but I should be able to finish any review in a week or two, probably even faster. English is not my native language but I'll try my best and learn from my mistakes. I have Skype and I can and am ready to do co-op reviews as well if ever necessary.
Thank you for your time!
Jemlee
We'll see, Jemlee. I may give you a test review soon.
Username(creator): BobyTheBeast, Oagao. Map Name: Maps of The Beast Forum Link: http://www.minecraft...beast-need-lps/ Genre: Survival Requirements(mods,texture packs,ect.): None. Estimated Completion Time: There's 17 of them so... Each of them are different. Maybe 2 hour average each? Additional Info(optional): I think it would be best if you could just do reviews on the "Survival Island Series" and the "Survival Island: Reborn" series.
Username(creator): calpol55 Map Name: Escape The Madman Forum Link: http://www.minecraft...7300-downloads/ Genre: Parkour, Puzzle, WIP, Adventure(-ish) Requirements(mods,texture packs,ect.): None Estimated Completion Time: 1 Hour (As seen by the many playthroughs!) Additional Info(optional):This is a work in progress, so the story might seem a bit out of place
Username(creator): Siesan Map Name: Other Portal (Name might change) Forum Link: http://www.minecraft.../#entry16256193 Genre: Puzzle, Adventure, WIP Requirements(mods,texture packs,ect.): Requires Ichun's portal gun mod and Portal Texture pack linked on post Estimated Completion Time: 30-40 minutes roughly Additional Info(optional): The texture pack might need optfine or MCpatcher if you choose the 32x version. Texture pack and mod not included in download for map. currently 15 Chambers complete, currently working on last parts.
Hey Kmilley, I'm really sorry about this but could you hold off on reviewing my map until the next update comes out? I'm trying to work some things out that would improve the quality a LOT and I feel like it shouldn't be reviewed until it's all done. Unless you've already started, of course.
This map was an odd map to review; its puzzles were solid for the most part, but the story and other elements did not glue them together well. Also odd, I seemed to like this map a lot more the second time playing through. The first time, I got quite frustrated after dying a billion times on one of the first puzzles, partly because I had to go on a hike from spawn to get back (more on that later). After getting frustrated, I started to rush through the map. By the end I decided I didn't give it the justice it deserved so I replayed it, this time with single player commands (to set checkpoints.) I ended up enjoying the map. The experience really showed me how important those little fixes really are. But now I am rambling... Onto the review.
The puzzles were this map's strong point. Like most maps, there was a some parkour and other overused puzzles, but I did get the feeling that the creator attempted to be original with a few of the challenges. It also has a good balance of easy and calm puzzles, such as spot the difference, and fast paced, timed challenges. But like many of aspects of the map, I found that some of the small touches were lacking. In all though, it was the highlight of the map.
In a puzzle map, the puzzles are obviously the most important part. But they also need the right adhesive to glue it all together. When puzzles are not glued together properly it can make things feel incomplete and confusing. If a perfect puzzle map used extra-strength superglue, this map used a dried out, all purpose elementary glue stick. In other words, the map's story and finishing touches were not up to standard with its puzzles.
To go into detail, the story didn't translate well onto the signs around the map. I found it confusing at times, especially during an awkward switch between pure puzzle-after-puzzle, and an enclosed adventure portion. There were also many small areas that could have been improved with some detail additions. Small bugs also littered the map, and made it a bit of a clunky playthrough. My only other complaint would be that it isn't finished yet, so the ending was a couple signs in a room.
Overall, It was a good map. It could definitely improve in the story and detail aspect, but other than that it was solid throughout. It's Nothing special, but could be worth checking out if you are into basic puzzle maps.
Bugs/tips
-Add a scoring system
-Fix the door glitch that occurred after the recent update
-Add more checkpoints earlier in the map specifically, possibly some shortcuts from early in the map to later
-2 player support is inconsistent. If you are going to make 2 slots for minecarts do it for the entire map.
-Small typo at the beginning of the minecart puzzle- Minecraft should be minecart
-Following the tracks back to the start of the minecart puzzle is a pain in the **** and unprofessional. Make a hall to the start again at least.
-Add more items in the chests of the offices and houses
-Don't give water and lava at the start. People may use them to cheat through later levels
Thanks for such feedback! The best part of reviewing on this team is that I get to see the reactions of the map makers and other readers and can improve accordingly. Of course, writing the reviews themselves is also just plain fun, as I get to properly spill my feelings into text. Just fixed that quick error, my thanks for pointing it out!
-StreamofAdventure
http://www.minecraftforum.net/topic/1104369-125adv-castlevania-blood-moon-v13-adrenalin-pumping-combat-map-2100-downloads/
Former Lead Modeler of Pixelmon
Map Name: Mirror's Edge City Minecraft
Forum Link: http://www.minecraftforum.net/topic/292032-parkourspeedrun-mirrors-edge-city-13-finally-out-sewers-45k-downloads/
Genre: Parkour/Speedrun
Requirements(mods,texture packs,ect.): Texture Pack, link is in topic
Estimated Completion Time: Around maybe 15 minutes for a speedrun.
Although when I first created the map I had people help test it, they would try for an hour, get about halfway and quit.
Additional Info(optional):Looking for some constructive criticism, I don't just want to be told my map is good like everyone else says, I actually want to know how I can improve it.
Thanks
Alright. My school just finished and we're on summer break, so I will talk to glass about it.
I was hoping for the previous weekend, but it was just too busy.
Should have the review out before Sunday, but I can't promise too much.
Map Name: Across The Land
Forum Link: http://www.minecraftforum.net/topic/1176270-parkour-across-the-land-sprinting-parkour/
Genre: sprinting parkour
Requirements(mods,texture packs,ect.): none. the default texture pack works well, but you can use any.
Estimated Completion Time: 15-30 minutes, but it is VERY long for the sprinting parkour genre.
Additional Info(optional): any other info can be found on the forum post!
My God. Now that's a map. What exactly am I talking about? It couldn't be anything other than the wonders of RPG masterpiece Boulefield. I can't say I've played an adventure that is even remotely like this. Intruiging stories galore in this mind-blowing tale brought to you by Priestbob, and when they intertwine with the near-perfect atmosphere, tension builds. The adventure is brought to a whole new level. It can no longer be called just a "map". It's becomes an experience.
Just why does the map succeed on so many levels? Moving it along is a powerfully original tale that just sparkles with excitement and intruige, with mystery playing a signifigant role. Despite a fairly lackluster beginning and a highly implausible twist right when you begin, it soon picks up and changes direction completely. The entire adventure centers around exploration and your ability to uncover secrets and find just what is going on. Magic (in Vanilla Minecraft!) also is mixed well into the side-plots and major story points, even if at times it feels a little forced; almost as if Priestbob is dying to get the ingenius idea out into the world right away. From a gameplay standpoint, this is exceptionally strong, but I'll explain why later. The final ending to the map is not even complete, so it means map maker Priestbob is still ready to embrace the community and gift it with more classic adventure. However, the lack of a final ending is also one of the few places where Boulefield let me down. Even though it is left open, the plot is sort of left hanging where it shouldn't be. In fact, the story has just managed to build up enough tension when the map adruptly stops. I won't blame the map maker for this, as apparently it has been "18 months in the making," but it would be appreciated if a more exciting finale was available to suitably end the map for now. This, of course, would be temporary, but certainly helpful.
The story/plot aspect of the RPG is immediately intertwined with the atmosphere, as the two share a crucial role and relationship in the making of an adventure map. The atmospheric touch was helped along by some aesthetically pleasing structures and a powerhouse plot, but at times I felt it was lacking. Notes were often a little too long for my liking, as while I used to enjoy rich narrative, I've come to prefer short, concise story in narrative. Whether this is just personal preference or legitimate concern is yet to be decided. I would either shorten the notes to focus in on the topic, or record the notes in audio form. The technique works wonders in RPG-style adventures, such as DaDonn's Lord of Bloodycross or BlameTheController's Kingdom of the Sky. I recognized that Priestbob mentioned he was going to attempt this, and I highly recommend going in that direction. The map will be far more successful with audio narration to enhance it. The strong atmosphere, however, was helped by a separate audio component that really fleshed out the world. The score of the map, composed by a friend for Priestbob, is heartwarmingly epic. I can't thing of anything more suitable for such a masterpiece.
A final strength of the map is its revolutionary gameplay strategy. After an extremely short beginning (which I wouldn't even call introductory), a path is followed and the adventurer (you) reaches the town of Boulefield. While nothing here struck me as exciting or visually pleasing, there turned out to be a lot to do. The village was actually a hub! It teaches you many of the basics the map plays with and let's you get the hang of questing. It also introduces magic and weapons to the mix, two aspects that are held in high-regard when it comes to RPG map making. Then you are able to enter through the first portal and into "Level One". Level One deals highly with questing and is a real pleasure to complete. It's exploration-centred story is seamlessly integrated and always leaves for momentum to reach other areas of the map. Side quests don't usually feel forced, but they can get a little distracting. I'll be enjoying my search around the submarine for a railroad, then bid on a horse-race, and then return, but having forgotten my first intentions. But as I don't see a way to fix this in the forseeable future, I don't consider it a valid point. The gameplay is also enhanced by moral choices that actually change the ending of the map for the better. At several times during the map you are presented with two opposite paths, and I actually replayed the map several times to experience them all. Levels Two and Three aren't done yet, but I hope for them to be just as intense and exciting as the first.
That's about it. I didn't mention how epic the builds were, or how intense the tension was, but to be honest, there are only so many ways to say "That was awesome!" and I didn't want to seem redundant. I thoroughly enjoyed Boulefield and what it offered, and could find only a few ways it could be improved. But don't take my word for it. Try it out yourself. I can guarantee that you won't regret it.
Bugs/Tips:
-the only problems I had with the builds were how squared they were. I know its freaking Minecraft, but more is possible than just cubes.
-speaking of sound, you need some audio. Some of the notes are just too damn long. Shorten them or record them.
-some mechanics such as magic felt a little forced when used in side quests, such as the first appearance of the life wand. It didn't quite fit the quest, even if I loved the mechanic a lot.
Sorry for the wait! If you like this review, just send a little +1 in the corner! Thank you.
Awesome! Just listened to the music. It really works. Would you mind if I increase the score to 9 rather than 9.2? I might have gone overboard. Again, so sorry, but I look forward to replaying it with the music again at some point.
****, is that Trailer music epic!
Map Name: Maps of The Beast
Forum Link: http://www.minecraftforum.net/topic/733971-surv-17-maps-maps-of-the-beast-need-lps/
Genre: Survival
Requirements(mods,texture packs,ect.): None.
Estimated Completion Time: There's 17 of them so... Each of them are different. Maybe 2 hour average each?
Additional Info(optional): I think it would be best if you could just do reviews on the "Survival Island Series" and the "Survival Island: Reborn" series.
Yeah, we don't. But if you have an adventure, parkour, puzzle, or AdventureCraft-modded map, we can review that.
I should have a review for Nostalgia: A Simple Quest today or tomorrow, so look for that.
Map Name: Other Portal (Name might change)
Forum Link: http://www.minecraftforum.net/topic/1333218-the-other-portal/#entry16256193
Genre: Puzzle, Adventure, WIP
Requirements(mods,texture packs,ect.): Requires Ichun's portal gun mod and Portal Texture pack linked on post
Estimated Completion Time: 30-40 minutes roughly
Additional Info(optional): The texture pack might need optfine or MCpatcher if you choose the 32x version. Texture pack and mod not included in download for map. currently 15 Chambers complete, currently working on last parts.
still patiently waiting. your reviews that i've read are very thorough and i am gad that i'll be recieving one (be it good or bad). It will deinitely help me optimize my map.
Added
Added
Added
We'll see, Jemlee. I may give you a test review soon.
No Surv
Added
Added
Nope, we will wait.
No, we don't do SMP. Sorry about that.
The puzzles were this map's strong point. Like most maps, there was a some parkour and other overused puzzles, but I did get the feeling that the creator attempted to be original with a few of the challenges. It also has a good balance of easy and calm puzzles, such as spot the difference, and fast paced, timed challenges. But like many of aspects of the map, I found that some of the small touches were lacking. In all though, it was the highlight of the map.
In a puzzle map, the puzzles are obviously the most important part. But they also need the right adhesive to glue it all together. When puzzles are not glued together properly it can make things feel incomplete and confusing. If a perfect puzzle map used extra-strength superglue, this map used a dried out, all purpose elementary glue stick. In other words, the map's story and finishing touches were not up to standard with its puzzles.
To go into detail, the story didn't translate well onto the signs around the map. I found it confusing at times, especially during an awkward switch between pure puzzle-after-puzzle, and an enclosed adventure portion. There were also many small areas that could have been improved with some detail additions. Small bugs also littered the map, and made it a bit of a clunky playthrough. My only other complaint would be that it isn't finished yet, so the ending was a couple signs in a room.
Overall, It was a good map. It could definitely improve in the story and detail aspect, but other than that it was solid throughout. It's Nothing special, but could be worth checking out if you are into basic puzzle maps.
Bugs/tips
-Add a scoring system
-Fix the door glitch that occurred after the recent update
-Add more checkpoints earlier in the map specifically, possibly some shortcuts from early in the map to later
-2 player support is inconsistent. If you are going to make 2 slots for minecarts do it for the entire map.
-Small typo at the beginning of the minecart puzzle- Minecraft should be minecart
-Following the tracks back to the start of the minecart puzzle is a pain in the **** and unprofessional. Make a hall to the start again at least.
-Add more items in the chests of the offices and houses
-Don't give water and lava at the start. People may use them to cheat through later levels