Username(creator): 1997Evan (i go by 97Evan though)
Map Name: Super Survival Map
Forum Link: Just to let you know its the Super Survival Map(my thread is collection of maps so yeah) http://www.minecraftforum.net/topic/684505-v-09-ctm-super-survival-map-and-much-more-1997evans-maps/
Genre: Survival(if you do them)
Requirements(mods,texture packs,ect.): Nope :smile.gif:
Additional Info(optional): Spent alot of time into it.
Curse of the Ender Pearls is a poorly made map. There are a few huge problems that take away from the experience, as well as a lacking story, and flawed game play. Let's go over why this map got the score that it did.
Ok, let's start with the biggest problem with this map. This map is in creative mode. This affects the overall game play by quite a bit. Creative mode means invincibility, it means that every monster you see, you can ignore. It means you can fly, as well as have no use for food and armor. It also means you can access any block in the game, by simply accessing your inventory. This problem ruins all of the puzzles, defeats the purpose of parkour, and ends any motivation to search for supplies in chests. The only way around this would be to use a game type changer to allow you to play in survival mode. Why the creator wouldn't just change it himself? I don't know, but this problem certainly affected the map's final score.
Another problem with this map is the creator put tons of supplies in every chest. Even if you did manage to change the map's game type to survival mode, you would be still be loaded with armor, food, and resources.
The puzzles in this map could be better. There is small points in this map were you fight monsters, but of course defeating them is incredibly easy as you are invincible. Other than that there is a small bit of parkour and a lot of exploration. The parkour is fairly easy to start, and even if you do fall, you will not take damage. The rest of the map is all exploration, finding Ender Pearls on land, and in the nether. If you like exploring, this might be enjoyable for you. If you do not, you may find it to be annoying and unnecessary. There was one part of the map that I found to be very long, and quite frustrating. In order to get back to your homeland you need to take a boat across a very large ocean. I spent about 20 minutes just rowing to my next objective. This was pointless journey, as there was no notes or puzzles along the way to make it more interesting.
Overall, Curse of the Ender Pearls is a fairly bad map. Major flaws had a direct impact on the adventure, making the various puzzles too easy, as well as the exploration tedious to complete. I recommend ignoring this map, unless you are a fan of exploration, then you might want to check it out.
Bugs/tips
-Convert the map to survival mode.
-Make the players earn the food, items, and resources.
Username(creator): 1997Evan (i go by 97Evan though)
Map Name: Super Survival Map
Forum Link: Just to let you know its the Super Survival Map(my thread is collection of maps so yeah) http://www.minecraft...1997evans-maps/
Genre: Survival(if you do them)
Requirements(mods,texture packs,ect.): Nope
Additional Info(optional): Spent alot of time into it.
Sorry, I don't do survival.
User name: ss33094
Map name: Into the depths [WIP]
Forum link: http://www.minecraft..._1#entry9545821
Genre: Survival horror/Adventure
Recommended texture pack: John smith 32x32/ Gerudoku 32x32
Additional notes: none
Added to the list.
Remove my run boy run application as I have discontinued the map. However I have an adventure map I would like to be reviewed (It really needs 1 now)
Username(creator):Jvample
Map Name:Creation
Forum Link: In sig
Genre:Adv/puz
Requirements(mods,texture packs,ect.): None
Additional Info(optional):4 different endings that determine your skill level
Thank you
Added.
Username:NinjaCreeper
Age (optional):14
Gender (optional):m
Map maker? (if yes, provide a link to map(s)):nope
Writing experience:English lessons A-A*
Review experience:I haven't written any specific reviews and i've read most of your reviews and some from other reviewers
Have you read the entire "Join The Team" section of this thread?:Yes
Additional info:I know my application isn't much special but you can see my writing skills by clicking my sig; and I can probably do a lot of reviews as it's the holidays.
You seem like a good writer, which is important, but I also need to see if you are a good reviewer. I will give you a test review to do in a pm.
Other Info:i dont want you to really review the first map,because it is crap.i just wanted to get the story going,this is the actualy game,hope you like it! :smile.gif:
Other Info:i dont want you to really review the first map,because it is crap.i just wanted to get the story going,this is the actualy game,hope you like it! :smile.gif:
Genre:Adventure/Puzzle
Please use the given application. Also, I am not quite sure what you mean by "get the story going" can you make that clearer?
Username(creator): Jagrafess20 (Me!)
Map Name: The Secret of Castle Remberg (Castle Remberg doesn't come into it at all :tongue.gif:)
Forum Link: Here!
Genre: Adventure
Requirements(mods,texture packs,ect.): None. I built it using the Yogbox painterly, but it looks fine in default.
Accepted
New title + new layout! Two 2 reviewers! Check it out and leave some feedback.
has my map been rejected or something?
Its not on the list
E:if your going to review it make sure you have the updated version of the map :tongue.gif:
I was having problems with your map's download. It didn't seem to work? If we can resolve this issue then you map will be reviewed as soon as possible.
Username(creator):Campeanut & Unessa
Map Name:Laboratory
Forum Link:Here
Genre:ADV/PUZZ
Requirements(mods,texture packs,ect.):TexturePack included in download (You must use it)
Additional Info(optional): First map, is quite short and difficult *I suggest you play on Easy to get it doen fast*
Please use the given application. Also, I am not quite sure what you mean by "get the story going" can you make that clearer?
What i Meant was to put a back story up,your town figured out that a portal made of soulsand goes under the nether,but you are the only one willing to investigate,and that is where this second part comes in.
Here is the Application(again)
Username(Creator):giantfiredog
Map Name:Eternal Darkness Chapter 2:The Abyss
Topic: Here!
Genre:Adventure/Puzzle
Requirements:None(i recommend to have 1.9 pre 4 but it isn't a necessity to play the game)
Additional Info:As i said before i dont care about you playing the first chapter or not,it isnt very good cuz i rushed it,and i just wanted to get to the other parts.
Username: EthansCreations
Age (optional):
Gender (optional): Male
Map maker? (if yes, provide a link to map(s)): Diamond Chase (First Reviewed)
Writing experience: Great grammar and vocabulary.
Review experience: You already have seen my thread but if you choose to see it again:
Have you read the entire "Join The Team" section of this thread?: Yes
Additional info: Hope I get chosen! :biggrin.gif:
Rollback Post to RevisionRollBack
Liked what I posted? Click the little (+) Button to the right!
Please Check Me out on Youtube! CPRMinecraft
Username: EthansCreations
Age (optional):
Gender (optional): Male
Map maker? (if yes, provide a link to map(s)): Diamond Chase (First Reviewed)
Writing experience: Great grammar and vocabulary.
Review experience: You already have seen my thread but if you choose to see it again:
Have you read the entire "Join The Team" section of this thread?: Yes
Additional info: Hope I get chosen! :biggrin.gif:
Alright, I will give you a chance at reviewing. I will pm you a test review.
Username(creator): Plaatinum10
Map Name: Room After Room
Forum Link: Click me!
Genre: Mixed, Puzzle, No Storyline
Requirements(mods,texture packs,ect.): All information stated in forum thread
Additional Info(optional): All information stated in forum thread
Username(creator): Plaatinum10
Map Name: Room After Room
Forum Link: Click me!
Genre: Mixed, Puzzle, No Storyline
Requirements(mods,texture packs,ect.): All information stated in forum thread
Additional Info(optional): All information stated in forum thread
Username(creator): Plaatinum10
Map Name: Room After Room
Forum Link: Click me!
Genre: Mixed, Puzzle, No Storyline
Requirements(mods,texture packs,ect.): All information stated in forum thread
Additional Info(optional): All information stated in forum thread
4 Temples is a quick, adrenaline rush, hack and slash type map with some puzzles involved but only to add to the combat. It has some originality but still has clear-cut pve that you would expect from this type of map.
The map is well laid out as you start in a large room, a temple, with a door on each side and chests with lots of food and some iron swords. You can enter of the temples 1 to 3 in any order to collect the treasure and then use this treasure to enter the 4th temple. However it's still very linear with each temple one after the other in quick succession. And because of this I feel that each 'temple' has to be reviewed more individually to do them justice.
The temple design is very clear, made up of stronghold bricks and stone which neither add or subtract from the feel of the map, but just provide a fitting background. Some areas could definitely use some more interesting features; mainly temples 3 and 4 as I felt them to be less original and more boring than the others. Lighting in areas could be improved, having no light source in a room makes it too difficult to see and detracts from the combat and combined with the severe lack of torches makes it even worse.
Now when I say this map has puzzles, I don't mean it in the typical way. All of the puzzles are more changes in the environment to make the combat different and fresh or to force you to fight for longer which adds to the experience and engages you in the map more. However the repeated puzzles in some temples give the feeling of the map being rushed to be finished and really take away from those areas.
This map has a decent curve of difficulty but near the end it became almost impossible due to the lack of light to stop mobs spawning; the hunger system that makes it impossible to tank the damage from all the mobs; and the cave spiders, they either need to be reduced in the amount that can be spawned or removed from the map as the amount that spawn make it very difficult and annoying not to mention the poison detracts from the fighting by making you retreat and wait for your health to regenerate.
Overall, this is a very fast and fun map with very straightforward and clean pve but low light and some repetitive puzzles drag out some parts making it annoyingly difficult. Play this map if you're a fan of pure hack and slash but still enjoy some variety in the combat.
Bugs/tips
-Reduce or remove the cave spiders
-In the first temple get rid of the silverfish, they break blocks and can ruin the area.
-Fix the pressure plates that are used to go into the 4th temple, for me pressing 1 opened the door.
-Add some light in the 3rd and 4th temples.
-Give some other rewards for completing temples other than food and torches.
-Don't repeat the same puzzles.
-Add some more interesting features to the larger rooms to give players a more fresh experience.
Map name: Into the depths [WIP]
Forum link: http://www.minecraftforum.net/topic/731643-adv-survival-horror-into-the-depths-wip/page__p__9545821__fromsearch__1#entry9545821
Genre: Survival horror/Adventure
Recommended texture pack: John smith 32x32/ Gerudoku 32x32
Additional notes: none
Map Name: Super Survival Map
Forum Link: Just to let you know its the Super Survival Map(my thread is collection of maps so yeah)
http://www.minecraftforum.net/topic/684505-v-09-ctm-super-survival-map-and-much-more-1997evans-maps/
Genre: Survival(if you do them)
Requirements(mods,texture packs,ect.): Nope :smile.gif:
Additional Info(optional): Spent alot of time into it.
Curse of the Ender Pearls is a poorly made map. There are a few huge problems that take away from the experience, as well as a lacking story, and flawed game play. Let's go over why this map got the score that it did.
Ok, let's start with the biggest problem with this map. This map is in creative mode. This affects the overall game play by quite a bit. Creative mode means invincibility, it means that every monster you see, you can ignore. It means you can fly, as well as have no use for food and armor. It also means you can access any block in the game, by simply accessing your inventory. This problem ruins all of the puzzles, defeats the purpose of parkour, and ends any motivation to search for supplies in chests. The only way around this would be to use a game type changer to allow you to play in survival mode. Why the creator wouldn't just change it himself? I don't know, but this problem certainly affected the map's final score.
Another problem with this map is the creator put tons of supplies in every chest. Even if you did manage to change the map's game type to survival mode, you would be still be loaded with armor, food, and resources.
The puzzles in this map could be better. There is small points in this map were you fight monsters, but of course defeating them is incredibly easy as you are invincible. Other than that there is a small bit of parkour and a lot of exploration. The parkour is fairly easy to start, and even if you do fall, you will not take damage. The rest of the map is all exploration, finding Ender Pearls on land, and in the nether. If you like exploring, this might be enjoyable for you. If you do not, you may find it to be annoying and unnecessary. There was one part of the map that I found to be very long, and quite frustrating. In order to get back to your homeland you need to take a boat across a very large ocean. I spent about 20 minutes just rowing to my next objective. This was pointless journey, as there was no notes or puzzles along the way to make it more interesting.
Overall, Curse of the Ender Pearls is a fairly bad map. Major flaws had a direct impact on the adventure, making the various puzzles too easy, as well as the exploration tedious to complete. I recommend ignoring this map, unless you are a fan of exploration, then you might want to check it out.
Bugs/tips
-Convert the map to survival mode.
-Make the players earn the food, items, and resources.
-Make a zip download.
Sorry, I don't do survival.
Added to the list.
Added.
You seem like a good writer, which is important, but I also need to see if you are a good reviewer. I will give you a test review to do in a pm.
Map Name: OtherPlanet v1.1
Forum Link: http://www.minecraftforum.net/topic/729741-survotherplanet-v11-survival-map-chalanges/page__p__9524108__hl__otherplanet__fromsearch__1#entry9524108
Requirements(mods,texture packs,ect.): No
Additional Info(optional): 120 downloads , + Chalanges
Added
Topic: Eternal Darkness Chapter 2
Requirements:Nope
Other Info:i dont want you to really review the first map,because it is crap.i just wanted to get the story going,this is the actualy game,hope you like it! :smile.gif:
Genre:Adventure/Puzzle
Please use the given application. Also, I am not quite sure what you mean by "get the story going" can you make that clearer?
Accepted
New title + new layout! Two 2 reviewers! Check it out and leave some feedback.
I was having problems with your map's download. It didn't seem to work? If we can resolve this issue then you map will be reviewed as soon as possible.
Thanks for the review! can't review yours unless you use proper format.
Ok, I will add yours to the list.
ok, added to the list.
What i Meant was to put a back story up,your town figured out that a portal made of soulsand goes under the nether,but you are the only one willing to investigate,and that is where this second part comes in.
Here is the Application(again)
Username(Creator):giantfiredog
Map Name:Eternal Darkness Chapter 2:The Abyss
Topic: Here!
Genre:Adventure/Puzzle
Requirements:None(i recommend to have 1.9 pre 4 but it isn't a necessity to play the game)
Additional Info:As i said before i dont care about you playing the first chapter or not,it isnt very good cuz i rushed it,and i just wanted to get to the other parts.
Age (optional):
Gender (optional): Male
Map maker? (if yes, provide a link to map(s)): Diamond Chase (First Reviewed)
Writing experience: Great grammar and vocabulary.
Review experience: You already have seen my thread but if you choose to see it again:
Have you read the entire "Join The Team" section of this thread?: Yes
Additional info: Hope I get chosen! :biggrin.gif:
Please Check Me out on Youtube! CPRMinecraft
Alright, I will give you a chance at reviewing. I will pm you a test review.
Please Check Me out on Youtube! CPRMinecraft
Map Name: Room After Room
Forum Link: Click me!
Genre: Mixed, Puzzle, No Storyline
Requirements(mods,texture packs,ect.): All information stated in forum thread
Additional Info(optional): All information stated in forum thread
Accepted.
Accepted.
Edit: Oops accidental double post D:
The map is well laid out as you start in a large room, a temple, with a door on each side and chests with lots of food and some iron swords. You can enter of the temples 1 to 3 in any order to collect the treasure and then use this treasure to enter the 4th temple. However it's still very linear with each temple one after the other in quick succession. And because of this I feel that each 'temple' has to be reviewed more individually to do them justice.
The temple design is very clear, made up of stronghold bricks and stone which neither add or subtract from the feel of the map, but just provide a fitting background. Some areas could definitely use some more interesting features; mainly temples 3 and 4 as I felt them to be less original and more boring than the others. Lighting in areas could be improved, having no light source in a room makes it too difficult to see and detracts from the combat and combined with the severe lack of torches makes it even worse.
Now when I say this map has puzzles, I don't mean it in the typical way. All of the puzzles are more changes in the environment to make the combat different and fresh or to force you to fight for longer which adds to the experience and engages you in the map more. However the repeated puzzles in some temples give the feeling of the map being rushed to be finished and really take away from those areas.
This map has a decent curve of difficulty but near the end it became almost impossible due to the lack of light to stop mobs spawning; the hunger system that makes it impossible to tank the damage from all the mobs; and the cave spiders, they either need to be reduced in the amount that can be spawned or removed from the map as the amount that spawn make it very difficult and annoying not to mention the poison detracts from the fighting by making you retreat and wait for your health to regenerate.
Overall, this is a very fast and fun map with very straightforward and clean pve but low light and some repetitive puzzles drag out some parts making it annoyingly difficult. Play this map if you're a fan of pure hack and slash but still enjoy some variety in the combat.
Bugs/tips
-Reduce or remove the cave spiders
-In the first temple get rid of the silverfish, they break blocks and can ruin the area.
-Fix the pressure plates that are used to go into the 4th temple, for me pressing 1 opened the door.
-Add some light in the 3rd and 4th temples.
-Give some other rewards for completing temples other than food and torches.
-Don't repeat the same puzzles.
-Add some more interesting features to the larger rooms to give players a more fresh experience.