PLEASE, tell me you at least have it lit up. The only thing worse than parkor key timing is doing it in the dark.
Seriously: It's one thing to say "You have to figure out which path to take jumping these pillars to get through". It's another thing to say "You have to follow the obvious jump path, but if you don't time the keys right you will fall and start over". And I have yet to see a parkor "puzzle" that isn't the second -- obvious but controller difficult.
It's mostly the first type. you'll only have to make one or two precision jumps, unless you're trying to go for score diamonds too.
Great map! The writing is some of the best I have seen in an adventure map, kept me engaged the whole time. My only real complaint is the key piece puzzle in Senka, it bugged out too many times and I ended up just punching through the door. Extra half keys would probably fix the problem though. Just a minor complaint in the grand scheme of things. I was very impressed and look forward to more maps. :-)
Great map! The writing is some of the best I have seen in an adventure map, kept me engaged the whole time. My only real complaint is the key piece puzzle in Senka, it bugged out too many times and I ended up just punching through the door. Extra half keys would probably fix the problem though. Just a minor complaint in the grand scheme of things. I was very impressed and look forward to more maps. :-)
Glad you enjoyed it and had a good time and enjoyed the story! As for Senka's key puzzles, there were in fact extra half keys! They're revealed in the immediate vicinity of where you obtain each of the half pieces. (Pistons revealing chests, hurrah!). Same thing for the whole key. Alas, though, if only the key systems wouldn't be so very temperamental sometimes...!
First off. I LOVE this map. It is easily one of the best adventure maps I have played in minecraft. This easily matches Vech's Super Hostile in terms of fun. I enjoyed almost every second of this adventure the entire way through.
But nothing is perfect, so here is some regrets.
First, you should probably warn people to take a lot of extra keys in the Purple age. Its the only age with a large distance between obtaining the key and the door. Top that off with the faulty key mechanic and the largest number of key slots. I think you get the message.
Second. The grey age. Ohh god the grey age. It is hands down the LONGEST age for me to beat. The sad part is that 90% of it was me doing nothing. I get the concept of the world, and the idea you were trying to achieve, (I did read your credit book the whole way through.) but really. That was a hugely unnecessary ride. To me this is the only sour part in the entire map.
Lastly, a very minor one. The Epilogue key needs backups. It failed and I had to punch my way through the door.
Again. Amazing map that I would love to play a sequel to, and the sequel's sequel, and the sequel's sequel's sequel
My score:
64 bonus
1 Captain's Diamond
5 I can't believe its not bonus.
[Insert words here; scroll up for the actual comment itself!]
Glad you enjoyed it that much! I can only hope everyone who plays it comes away with those same feelings and enjoyment afterward!
Answering in order!:
1) There's the story warning before the players descend to have all four 1/4 key pieces, and then the 1/2 and Whole key spares are down in the area once you've used the 1/4 keys. Still, it might be a good idea to make it a little more apparent that players should take all of the keys just in case. (Though with the newer key systems, things have been going smoother).
2) Duly noted! The ride through Titania is something that won't be repeated, but had quite a few reasons behind its creation. In some ways, it is unnecessary, in others it isn't. I've been considering shortening it since the map's release, but I'm still torn over it.
3) The epilogue key does have backups, actually. In a chest just to the right of the chest the first, single key is obtained in. Potentially easy to miss if you're on the run or you've got the key in-hand.
4) In time, there will be one, since one's already in the works. Sequelception, someday, a sequel within a sequel? Unlikely, but a normal sequel's a thing.
Also fantastic score. You've beat out everyone who's reported their score so far, I do believe.
This video is my review. You can watch the full LP by following the link to SilvasRuin's channel in the description.
If you want to read more about how I rate maps, or how this compares to over 400 other custom maps I've rated, click my signature!
Fantastic. Solid 3s across the board isn't too shabby, I'd think. It's pleasing that you didn't have anything really negative about the map to say. Obviously, you can expect to see the things learned from making this map applied in the sequel. Striving for full marks, obviously, next time. :]
This is an absolutely amazing map. There is so much detail and challenge, so many different ambients...
...so much text! Wow, I really need a rested mind to play this map. Had to stop cause my mind was exausted - and quite few games can claim that, like Portal 2. Such explendid map!
Ok, I found out where to go next, because of that unloaded chunks showed me the underground XD Can't wait to see more awesomeness of what your map will behold.
EDIT: YES! I got in the book! This story is getting interesting...
DOUBLE EDIT: Running out of inventory space, help?
TRIPLE EDIT: Downloaded backpacks mod, works like a charm.
Going back to the map, but for two straight nights, I could not figure the hell out of the minecart puzzle. I don`t find logic in the path lighting at all. Going to try again now...
It's mostly the first type. you'll only have to make one or two precision jumps, unless you're trying to go for score diamonds too.
Yes, we clearly had to answer it 3 times. :3
Going to add this to my review queue.
Fantastic! Lookin' forward to more. Glad you're enjoying it!
Spectacular! I look forward to hearing back from you once you've finished. Enjoy it and have a good time!
Glad you enjoyed it and had a good time and enjoyed the story! As for Senka's key puzzles, there were in fact extra half keys! They're revealed in the immediate vicinity of where you obtain each of the half pieces. (Pistons revealing chests, hurrah!). Same thing for the whole key. Alas, though, if only the key systems wouldn't be so very temperamental sometimes...!
But nothing is perfect, so here is some regrets.
First, you should probably warn people to take a lot of extra keys in the Purple age. Its the only age with a large distance between obtaining the key and the door. Top that off with the faulty key mechanic and the largest number of key slots. I think you get the message.
Second. The grey age. Ohh god the grey age. It is hands down the LONGEST age for me to beat. The sad part is that 90% of it was me doing nothing. I get the concept of the world, and the idea you were trying to achieve, (I did read your credit book the whole way through.) but really. That was a hugely unnecessary ride. To me this is the only sour part in the entire map.
Lastly, a very minor one. The Epilogue key needs backups. It failed and I had to punch my way through the door.
Again. Amazing map that I would love to play a sequel to, and the sequel's sequel, and the sequel's sequel's sequel
My score:
64 bonus
1 Captain's Diamond
5 I can't believe its not bonus.
Glad you enjoyed it that much! I can only hope everyone who plays it comes away with those same feelings and enjoyment afterward!
Answering in order!:
1) There's the story warning before the players descend to have all four 1/4 key pieces, and then the 1/2 and Whole key spares are down in the area once you've used the 1/4 keys. Still, it might be a good idea to make it a little more apparent that players should take all of the keys just in case. (Though with the newer key systems, things have been going smoother).
2) Duly noted! The ride through Titania is something that won't be repeated, but had quite a few reasons behind its creation. In some ways, it is unnecessary, in others it isn't. I've been considering shortening it since the map's release, but I'm still torn over it.
3) The epilogue key does have backups, actually. In a chest just to the right of the chest the first, single key is obtained in. Potentially easy to miss if you're on the run or you've got the key in-hand.
4) In time, there will be one, since one's already in the works. Sequelception, someday, a sequel within a sequel? Unlikely, but a normal sequel's a thing.
Also fantastic score. You've beat out everyone who's reported their score so far, I do believe.
This video is my review. You can watch the full LP by following the link to SilvasRuin's channel in the description.
If you want to read more about how I rate maps, or how this compares to over 400 other custom maps I've rated, click my signature!
Fantastic. Have fun, both of you! I hope you enjoy it.
Fantastic. Solid 3s across the board isn't too shabby, I'd think. It's pleasing that you didn't have anything really negative about the map to say. Obviously, you can expect to see the things learned from making this map applied in the sequel. Striving for full marks, obviously, next time. :]
Secondly, we at BBQuasar did a let's play of your map. Here's episode 1!
Hope you enjoy our series as much as we enjoyed your map!
...so much text! Wow, I really need a rested mind to play this map. Had to stop cause my mind was exausted - and quite few games can claim that, like Portal 2. Such explendid map!
Also, I fully support:
EDIT: YES! I got in the book! This story is getting interesting...
DOUBLE EDIT: Running out of inventory space, help?
TRIPLE EDIT: Downloaded backpacks mod, works like a charm.
Also, I fully support: