Grab your fishing rod and prepare to revisit the Portal-inspired environments of PISTON.
In this sequel to the well-received puzzle map, you'll once again find yourself in a battle of wits against some of the most diabolically clever puzzles ever designed for Minecraft. By using only a fishing rod, hoe, and an assortment of levers and pressure plates, you'll traverse perplexing arrangements of pistons which will leave you amazed after every level.
This map, like its prequel, was designed under a unique restriction:
Every level is completely resettable. If and when you finish the map, you can simply ride the mine cart back to start and play it all over again.
Additionally, the map was designed to challenge the player to think outside the box; therefore the rules are minimal:
The only rule is to break only what you place.*
*
An exception to this rule exists due to changes introduced by 1.3. In moving floor levels, activating a pressure plate or lever on the floor while the floor is "down" will cause the powered block to jump up and stick. Before 1.3, the block would jump up and then go back down. Since the map was made primarily in 1.2.5 and adapted to 1.3, please do not exploit this functionality. There are some levels where this feature is used and required, but never when the entire floor moves. The only fix possible for this issue is to change the entire floor in the affected rooms to gravel, which would look awful. For the sake of keeping the puzzles fun, please abide this request.
As with the previous installment, challenge levels are hidden somewhere in the facility. Find the hidden signs to locate this elusive room and become the true master of PISTON 2. Remember, the rules are minimal. If you can do something, do it. That's the only way to achieve this goal!
Play on Peaceful.
The level breakdown is:
•7 levels without rod or hoe (1-7)
•10 levels with just rod (R1-R10)
•4 levels with rod and hoe where the hoe is required (H1-H4)
•10 levels with rod and hoe where hoe is optional (R11-R20) (for an added challenge, try these without using the hoe)
•5 challenge levels
As with the previous installment, the fishing rod is utilized very heavily in this map. Many players had trouble wielding its might, so I'll try to provide a few tips to make it easier to handle and make you hit the pressure plate (nearly) every time!
•Skip the bobber whenever you can. This makes it behave more "item-like," making it more likely to press plates.
It only works within a certain fall-range (around 7 blocks or so).
When skipping off pistons straight-downward with the pad one block below, jump first, then skip.
You can skip off the sides of blocks too.
•If you need to press a pad with no skip option:
If you can stand on the pad, stay on one corner and throw at the center. The bobber should stick every time. Straight-down will never work. Always have a slight angle.
If you can't stand on the pad, throw from at least 3 blocks away on the same level as the pad.
If neither of these, pick a corner to throw at and keep trying. If you fail three times, move your character, not cursor. This will make targeting more precise. Continue until it works.
•Some bobber-throws are designed to be impossible from certain places. If the throw seems unreasonable, it probably is.
Reevaluate your solution and find a way that allows you to make the throw.
Note on BUD systems (IMPORTANT):
This map uses the BUD quirk of pistons very heavily. The tutorial rooms give a brief overview of the structure of such systems, but you'll be responsible for constructing such designs in some later levels of the map. If you need any resources beyond the tutorial room, Youtube has a wide selection of videos on BUDs. You absolutely must understand how to make them, because a huge amount of the map utilizes them.
Keep in mind that a "block update" for this map consists of a change in a one-block area adjacent to a piston which is set up for a BUD. This can be (and is) blocks moving into or out of this space, or blocks changing within the space (dirt->farmland).
Really really liked this map, one of the best i've played in ages. So many new unique concepts. The half slab button thing is genius. Could become a sweet thing for making secret doors or hiding other items. Overall 10/10 not many maps makers can come up with half the stuff you did. And yours was based along pistons making it even more of a constraint for puzzle making.
great map, challenging and fun. I had some problem with the fishing rod though, it won't activate the pressure plates when i want... and yes i read your important note.
Thanks for playing. Even with all the tips in the note, the fishing rod is still very inconsistent. 1.3 made it even more annoying than it was in 1.2.5, unfortunately. Did you finish the entire map?
Awesome map again! I completed it but I'm sure some of my solutions are wrong (the last level I completed with still an extra pressure plate and level R15 I waited for the item to despawn to deactivate the plate ). +1
Awesome map again! I completed it but I'm sure some of my solutions are wrong (the last level I completed with still an extra pressure plate and level R15 I waited for the item to despawn to deactivate the plate ). +1
No solutions are wrong, but I must know how you did those two levels. Thanks for playing, again!
Level 2: is possible to jump and pick up the wooden plate while jumping, and I use this method for other levels, I think
Level 3: I think you forgot the remove the 2 redstone torches.
Level R1: you can quickly step on the plate for a short moment then jump on the extending piston, without using the rod, and I also use this a lot
Level R15: I did it by first extend the piston in the extended wall then retract the wall to leave the piston out. Then use the pressure plate beside the gravel to jump up (like level R1), drop a pressure plate on the center pressure plate, put a lever on the wall to extend the second piston, and one last lever on the second gravel on the third piston to create a bud. Then wait for the pressure plate on the pressure plate to despawn, retracting the wall the updating the bud.
But now I found a new method that saves one pressure plate. We can leave the wall extended by dropping a pressure plate, then bud the piston on the wall to stay extended, then place the 2 levers as mentioned above. Now use the fishing rod to activate the center plate, jump all the way to the top gravel, then release the rod, budding the piston to extend. Then maybe fish the plate one more time to enter the challenges .
Level R20: nvm I probably accidentally cheated an extra plate, but the solution involves destroying a lever onto a plate right?
Level 2: is possible to jump and pick up the wooden plate while jumping, and I use this method for other levels, I think
Level 3: I think you forgot the remove the 2 redstone torches.
Level R1: you can quickly step on the plate for a short moment then jump on the extending piston, without using the rod, and I also use this a lot
Level R15: I did it by first extend the piston in the extended wall then retract the wall to leave the piston out. Then use the pressure plate beside the gravel to jump up (like level R1), drop a pressure plate on the center pressure plate, put a lever on the wall to extend the second piston, and one last lever on the second gravel on the third piston to create a bud. Then wait for the pressure plate on the pressure plate to despawn, retracting the wall the updating the bud.
But now I found a new method that saves one pressure plate. We can leave the wall extended by dropping a pressure plate, then bud the piston on the wall to stay extended, then place the 2 levers as mentioned above. Now use the fishing rod to activate the center plate, jump all the way to the top gravel, then release the rod, budding the piston to extend. Then maybe fish the plate one more time to enter the challenges .
Level R20: nvm I probably accidentally cheated an extra plate, but the solution involves destroying a lever onto a plate right?
Thanks for the great review work! This is what I get for having my test crew quit on me. I'll look into these issues as soon as I can. Your solution for R20 is what I'd designed. There should only be one plate and I'm certain you need it.
EDIT: I think I have a fix for R15 now that should force the intended solution. As for the R1 trick, this is a result of 1.3 slowing pistons by a tick and there's not much I can do about it. It shouldn't be a problem unless you use it in R15, where it won't reset with the current design. As for Level 2, there are a few levels where you can get your jumping item back about 10% of the time, but that's just something I can't fix. Level 3's reset must be broken.
Updated the world file with fixes outlined above. R15 should be fixed now and should require all four items provided. Please let me know if there are any more problems!
EDIT: curse this buggy forum. Pasting over the download link doesn't change its destination, so the ten downloads from tonight got the old version again. Sorry! It should be fixed now.
My third map is in early planning stages. This won't be PISTON 3, or even a puzzle-driven map, but it will continue to explore Minecraft gameplay mechanics in new and unique ways. While the new map will be primarily adventure-oriented, you can bet that there will still be a few puzzles to solve! Please let me know which puzzles worked in PISTON 2 and which didn't so I can make the new map the best possible experience for players.
Thanks to Starfuzion for the logo.
Grab your fishing rod and prepare to revisit the Portal-inspired environments of PISTON.
In this sequel to the well-received puzzle map, you'll once again find yourself in a battle of wits against some of the most diabolically clever puzzles ever designed for Minecraft. By using only a fishing rod, hoe, and an assortment of levers and pressure plates, you'll traverse perplexing arrangements of pistons which will leave you amazed after every level.
This map, like its prequel, was designed under a unique restriction:
Every level is completely resettable. If and when you finish the map, you can simply ride the mine cart back to start and play it all over again.
Additionally, the map was designed to challenge the player to think outside the box; therefore the rules are minimal:
The only rule is to break only what you place.*
*
As with the previous installment, challenge levels are hidden somewhere in the facility. Find the hidden signs to locate this elusive room and become the true master of PISTON 2. Remember, the rules are minimal. If you can do something, do it. That's the only way to achieve this goal!
Play on Peaceful.
The level breakdown is:
•7 levels without rod or hoe (1-7)
•10 levels with just rod (R1-R10)
•4 levels with rod and hoe where the hoe is required (H1-H4)
•10 levels with rod and hoe where hoe is optional (R11-R20) (for an added challenge, try these without using the hoe)
•5 challenge levels
Download:
http://adf.ly/DlEfm
Screenshots:
Sample Puzzle Video:
PISTON 1:
http://www.minecraft...760-puz-piston/
Note on the fishing rod (IMPORTANT):
As with the previous installment, the fishing rod is utilized very heavily in this map. Many players had trouble wielding its might, so I'll try to provide a few tips to make it easier to handle and make you hit the pressure plate (nearly) every time!
•Skip the bobber whenever you can.
This makes it behave more "item-like," making it more likely to press plates.
It only works within a certain fall-range (around 7 blocks or so).
When skipping off pistons straight-downward with the pad one block below, jump first, then skip.
You can skip off the sides of blocks too.
•If you need to press a pad with no skip option:
If you can stand on the pad, stay on one corner and throw at the center. The bobber should stick every time. Straight-down will never work. Always have a slight angle.
If you can't stand on the pad, throw from at least 3 blocks away on the same level as the pad.
If neither of these, pick a corner to throw at and keep trying. If you fail three times, move your character, not cursor. This will make targeting more precise. Continue until it works.
•Some bobber-throws are designed to be impossible from certain places. If the throw seems unreasonable, it probably is.
Reevaluate your solution and find a way that allows you to make the throw.
Note on BUD systems (IMPORTANT):
This map uses the BUD quirk of pistons very heavily. The tutorial rooms give a brief overview of the structure of such systems, but you'll be responsible for constructing such designs in some later levels of the map. If you need any resources beyond the tutorial room, Youtube has a wide selection of videos on BUDs. You absolutely must understand how to make them, because a huge amount of the map utilizes them.
Keep in mind that a "block update" for this map consists of a change in a one-block area adjacent to a piston which is set up for a BUD. This can be (and is) blocks moving into or out of this space, or blocks changing within the space (dirt->farmland).
Praise for PISTON 1:
http://www.minecraft...7-puz-piston-2/
Thanks for playing. Even with all the tips in the note, the fishing rod is still very inconsistent. 1.3 made it even more annoying than it was in 1.2.5, unfortunately. Did you finish the entire map?
http://www.minecraft...7-puz-piston-2/
I'm happy to provide! It's good to see a returning player. Thanks for playing both.
http://www.minecraft...7-puz-piston-2/
Thanks!
http://www.minecraft...7-puz-piston-2/
If I could make the rod stick every time, I definitely would. It takes some practice, but eventually it starts to work better. Thanks for playing.
http://www.minecraft...7-puz-piston-2/
http://www.minecraft...7-puz-piston-2/
http://www.minecraft...7-puz-piston-2/
No solutions are wrong, but I must know how you did those two levels. Thanks for playing, again!
http://www.minecraft...7-puz-piston-2/
Level 2: is possible to jump and pick up the wooden plate while jumping, and I use this method for other levels, I think
Level 3: I think you forgot the remove the 2 redstone torches.
Level R1: you can quickly step on the plate for a short moment then jump on the extending piston, without using the rod, and I also use this a lot
Level R15: I did it by first extend the piston in the extended wall then retract the wall to leave the piston out. Then use the pressure plate beside the gravel to jump up (like level R1), drop a pressure plate on the center pressure plate, put a lever on the wall to extend the second piston, and one last lever on the second gravel on the third piston to create a bud. Then wait for the pressure plate on the pressure plate to despawn, retracting the wall the updating the bud.
But now I found a new method that saves one pressure plate. We can leave the wall extended by dropping a pressure plate, then bud the piston on the wall to stay extended, then place the 2 levers as mentioned above. Now use the fishing rod to activate the center plate, jump all the way to the top gravel, then release the rod, budding the piston to extend. Then maybe fish the plate one more time to enter the challenges .
Level R20: nvm I probably accidentally cheated an extra plate, but the solution involves destroying a lever onto a plate right?
Thanks for the great review work! This is what I get for having my test crew quit on me. I'll look into these issues as soon as I can. Your solution for R20 is what I'd designed. There should only be one plate and I'm certain you need it.
EDIT: I think I have a fix for R15 now that should force the intended solution. As for the R1 trick, this is a result of 1.3 slowing pistons by a tick and there's not much I can do about it. It shouldn't be a problem unless you use it in R15, where it won't reset with the current design. As for Level 2, there are a few levels where you can get your jumping item back about 10% of the time, but that's just something I can't fix. Level 3's reset must be broken.
http://www.minecraft...7-puz-piston-2/
EDIT: curse this buggy forum. Pasting over the download link doesn't change its destination, so the ten downloads from tonight got the old version again. Sorry! It should be fixed now.
http://www.minecraft...7-puz-piston-2/
http://www.minecraft...7-puz-piston-2/
I guess 25,797 didn't like PISTON enough to play the sequel?
http://www.minecraft...7-puz-piston-2/
Great work! Thanks for making these videos.
http://www.minecraft...7-puz-piston-2/
http://www.minecraft...7-puz-piston-2/