"Looks LIke THE map is GREAT from the photos" - Joker745
"By the way great map and keep doing such good maps." - Jankcho
"It looks pretty awesome from the photos!" - Leet_Shadow
Featured Video
English
Non-English
1. Download the Map
2. Windows XP or older: Open the Startmenu, click run and type in %appdata%
Windows 7: Open up the Startmenu and search for %appdata%
3. Go to appdata/roaming/.minecraft/saves
4. UnRar/UnZip the Downloaded Folder, drag it and drop it in appdata/roaming/.minecraft/saves
5. Start Minecraft and enjoy the Map!
Originality: Applies to all map genres. Creatively utilizes Minecraft's functions to establish a fresh and clever layout and creations. 0 = The map showed no any creativity at all. 1 = There was a slight amount of creativity, but just enough to substantiate a score. 2 = Creativity was average, and was shown. 3 = Creativity was clearly shown and was above average, and is new and fresh. 4 = The creativity in the custom map was outstanding!
Architectural detail & Effort: How appealing is the visual stimulus incorporated in the custom map and the effort shown by the creator in progress of the map? 0 = The visuals were horrible, and barely any effort was put in. 1 = The visuals were poor, however some attempt and effort was shown. 2 = Subtle visuals, but nothing outstanding. 3 = Appealing visuals, and effort was clearly shown and demonstrated. 4 = Stunning and jaw-dropping creations, and there was no doubt much effort was put into the map.
Gameplay: Engages the player into the custom map, and provides the player with an enjoyable experience. 0 = The gameplay was truly terrible, it was insanely boring. 1 = It was not interesting at all, but suffices for a rating. 2 = The gameplay was average, mildly interesting. 3 = Engaging and exciting gameplay 4 = Astounding gameplay and fully engages the player into the custom map.
Progression: Pacing and coherency of the map, 0 = The map showed no progression at all, and you felt like you were going no where. 1 = The map showed below average progression, and it was not fluent. 2 = It had a little progression as you moved along the map, but it was still choppy and had hiccups. 3 = The progression in the map was good, well paced and fluent. 4 = It displayed outstanding progression, and each transition felt clean and smart, everything was paced well.
Storyline: Dialouge and the way the creator conveys the story to the player. 0 = There was barely a dechipherable storyline and it is confusing. 1 = There was a storyline, but it was either poorly written or fails to put it together. 2 = It was an average storyline. Although not well written or a little confusing, but suffices as a storyline to go with the map. 3 = The storyline would catch player's attention, it is well written and conveys the story fluently to the player. 4 = Outstanding storyline, expertly written and a true joy to read.
Total Playtime ( in my case ):0.8 hours. (I hope I did not miss any diamonds) I have 64+36=100 Diamonds btw: keep up the good good job If you made another map Inform me asap the map was pretty good i love it but it was hard at the spawners room you now the room with the towers and about million spawners but believe it or not I did not die ones from the begging of the map love the work love the creativity it was awesome
Originality: Applies to all map genres. Creatively utilizes Minecraft's functions to establish a fresh and clever layout and creations. 0 = The map showed no any creativity at all. 1 = There was a slight amount of creativity, but just enough to substantiate a score. 2 = Creativity was average, and was shown. 3 = Creativity was clearly shown and was above average, and is new and fresh. 4 = The creativity in the custom map was outstanding!
Architectural detail & Effort: How appealing is the visual stimulus incorporated in the custom map and the effort shown by the creator in progress of the map? 0 = The visuals were horrible, and barely any effort was put in. 1 = The visuals were poor, however some attempt and effort was shown. 2 = Subtle visuals, but nothing outstanding. 3 = Appealing visuals, and effort was clearly shown and demonstrated. 4 = Stunning and jaw-dropping creations, and there was no doubt much effort was put into the map.
Gameplay: Engages the player into the custom map, and provides the player with an enjoyable experience. 0 = The gameplay was truly terrible, it was insanely boring. 1 = It was not interesting at all, but suffices for a rating. 2 = The gameplay was average, mildly interesting. 3 = Engaging and exciting gameplay 4 = Astounding gameplay and fully engages the player into the custom map.
Progression: Pacing and coherency of the map, 0 = The map showed no progression at all, and you felt like you were going no where. 1 = The map showed below average progression, and it was not fluent. 2 = It had a little progression as you moved along the map, but it was still choppy and had hiccups. 3 = The progression in the map was good, well paced and fluent. 4 = It displayed outstanding progression, and each transition felt clean and smart, everything was paced well.
Storyline: Dialouge and the way the creator conveys the story to the player. 0 = There was barely a dechipherable storyline and it is confusing. 1 = There was a storyline, but it was either poorly written or fails to put it together. 2 = It was an average storyline. Although not well written or a little confusing, but suffices as a storyline to go with the map. 3 = The storyline would catch player's attention, it is well written and conveys the story fluently to the player. 4 = Outstanding storyline, expertly written and a true joy to read.
Total Playtime ( in my case ):0.8 hours. (I hope I did not miss any diamonds) I have 64+36=100 Diamonds btw: keep up the good good job If you made another map Inform me asap the map was pretty good i love it but it was hard at the spawners room you now the room with the towers and about million spawners but believe it or not I did not die ones from the begging of the map love the work love the creativity it was awesome
Thank you so much. Yes we know the storyline was okay, but we made up for it with the exciting challenges. By the way, nice job on not dying once. Kudos to you. And we will add your score to the leaderboard, but no that is not all the diamonds
my new score bro
is that all the diamonds it took about 1.2 hours i gathered a 64+64+14=142
I found a couple of chests in the maze good job hiding them under the lava and a chest above the house
and I fell and I saw a sign said good job i just said wtf? thin I found a tunnel leads to a chest said diamonds
Originality: Applies to all map genres. Creatively utilizes Minecraft's functions to establish a fresh and clever layout and creations.
0 = The map showed no creativity at all.
1 = There was a slight amount of creativity, but just enough to substantiate a score.
2 = Creativity was average, and was shown adequately
3 = Creativity was clearly shown and was above average, and is new and fresh.
4 = The creativity in the custom map was outstanding!
Architectural detail & Effort: How appealing is the visual stimulus incorporated in the custom map and the effort shown by the creator in progress of the map?
0 = The visuals were horrible, and barely any effort was put in.
1 = The visuals were poor, however some attempt and effort was shown.
2 = Subtle visuals, but nothing outstanding.
3 = Appealing visuals, and effort was clearly shown and demonstrated.
4 = Stunning and jaw-dropping creations, and there was no doubt much effort was put into the map.
Gameplay: Engages the player into the custom map, and provides the player with an enjoyable experience.
0 = The gameplay was truly terrible, it was insanely boring.
1 = It was not interesting at all, but suffices for a rating.
2 = The gameplay was average, mildly interesting.
3 = Engaging and exciting gameplay
4 = Astounding gameplay and fully engages the player into the custom map.
Progression: Pacing and coherency of the map,
0 = The map showed no progression at all, and you felt like you were going no where.
1 = The map showed below average progression, and it was not fluent.
2 = It had a little progression as you moved along the map, but it was still choppy and had hiccups.
3 = The progression in the map was good, well paced and fluent.
4 = It displayed outstanding progression, and each transition felt clean and smart, everything was paced well.
Storyline: Dialouge and the way the creator conveys the story to the player.
0 = There was barely a dechipherable storyline and it is confusing.
1 = There was a storyline, but it was either poorly written or fails to put it together.
2 = It was an average storyline. Although not well written or a little confusing, but suffices as a storyline to go with the map.
3 = The storyline would catch player's attention, it is well written and conveys the story fluently to the player.
4 = Outstanding storyline, expertly written and a true joy to read.
Originality: 2.5
Desertour was fairly original. Although it did not revolutionize any of the adventure, puzzle or parkour genres, i did the see effort and commitment to to execute it well. I would not consider the custom map a breakthrough, I did not experience anything fresh, new and original. However, i did see interesting aspects and elements implemented and it really aided the map. I would not go as far as to say it was developed to its full potential though. From the makers of Project Chronos, i actually expected a little bit more, and frankly, i was a little let down. Nonetheless, i still enjoyed the new ideas that complimented the custom map.
Architectural Detail/ Effort: 3
The architecture in the custom map was rather well made and very appealing. The attention to detail in some of the rooms are exquisite, providing and mostly setting the right mood for the corresponding situations. However, with that being said, there are still some flaws with the architecture. Firstly, i actually would have preferred to see more real buildings and true architecture. A good reference is Assassin's Creep. Overall, i really did enjoy taking in the stunning beauty and creation of some rooms, and the beautifully constructed terrain.
Gameplay: 2.5
This map suffered the same fate as Project Chronos. This custom map is one of the most intense ones i have seen, in terms of difficulty. It really does infuriate the player, pushing them to the ultimate limits, and the custom map throws one challenge after another. I would imagine that a handful of people may like the surreal difficulty of the parkour, so that definitely appeals to them. Also, another issue i had was the combat level. In my opinion, the difficulty was, to say the least, awkward. The bottom floor was insanely easy. I was not sure if this was to allow one to take in the scenery and atmosphere, or it was intentional. On the contrary, the upper floors were ridiculously difficult. I doubt one would possess the skill and ability to fight off that many monsters, in such an confined area, the thought of it is just ludicrous.
Progression: 3
Desertour was well choreographed, expertly executed and planned out. There were few times where i felt how the map progressed was inferior to the high standard set by Project Chronos. However, with that being said, the map did have subtle moments of hiccups, and i felt that the instructions were a tad vague.
Storyline: 1
The storyline was poorly and sloppily made. The storyline was very undeveloped and it only consisted of a few signs in the beginning of the map. In my opinion, i would imagine that the storyline could have been developed much further and been explained in greater depth and detail. The storyline was never mentioned in the later part of the map, and I would have thought that the creator entirely forgot that he/she had a storyline.
Originality: Applies to all map genres. Creatively utilizes Minecraft's functions to establish a fresh and clever layout and creations.
0 = The map showed no creativity at all.
1 = There was a slight amount of creativity, but just enough to substantiate a score.
2 = Creativity was average, and was shown adequately
3 = Creativity was clearly shown and was above average, and is new and fresh.
4 = The creativity in the custom map was outstanding!
Architectural detail & Effort: How appealing is the visual stimulus incorporated in the custom map and the effort shown by the creator in progress of the map?
0 = The visuals were horrible, and barely any effort was put in.
1 = The visuals were poor, however some attempt and effort was shown.
2 = Subtle visuals, but nothing outstanding.
3 = Appealing visuals, and effort was clearly shown and demonstrated.
4 = Stunning and jaw-dropping creations, and there was no doubt much effort was put into the map.
Gameplay: Engages the player into the custom map, and provides the player with an enjoyable experience.
0 = The gameplay was truly terrible, it was insanely boring.
1 = It was not interesting at all, but suffices for a rating.
2 = The gameplay was average, mildly interesting.
3 = Engaging and exciting gameplay
4 = Astounding gameplay and fully engages the player into the custom map.
Progression: Pacing and coherency of the map,
0 = The map showed no progression at all, and you felt like you were going no where.
1 = The map showed below average progression, and it was not fluent.
2 = It had a little progression as you moved along the map, but it was still choppy and had hiccups.
3 = The progression in the map was good, well paced and fluent.
4 = It displayed outstanding progression, and each transition felt clean and smart, everything was paced well.
Storyline: Dialouge and the way the creator conveys the story to the player.
0 = There was barely a dechipherable storyline and it is confusing.
1 = There was a storyline, but it was either poorly written or fails to put it together.
2 = It was an average storyline. Although not well written or a little confusing, but suffices as a storyline to go with the map.
3 = The storyline would catch player's attention, it is well written and conveys the story fluently to the player.
4 = Outstanding storyline, expertly written and a true joy to read.
Originality: 2.5
Desertour was fairly original. Although it did not revolutionize any of the adventure, puzzle or parkour genres, i did the see effort and commitment to to execute it well. I would not consider the custom map a breakthrough, I did not experience anything fresh, new and original. However, i did see interesting aspects and elements implemented and it really aided the map. I would not go as far as to say it was developed to its full potential though. From the makers of Project Chronos, i actually expected a little bit more, and frankly, i was a little let down. Nonetheless, i still enjoyed the new ideas that complimented the custom map.
Architectural Detail/ Effort: 3
The architecture in the custom map was rather well made and very appealing. The attention to detail in some of the rooms are exquisite, providing and mostly setting the right mood for the corresponding situations. However, with that being said, there are still some flaws with the architecture. Firstly, i actually would have preferred to see more real buildings and true architecture. A good reference is Assassin's Creep. Overall, i really did enjoy taking in the stunning beauty and creation of some rooms, and the beautifully constructed terrain.
Gameplay: 2.5
This map suffered the same fate as Project Chronos. This custom map is one of the most intense ones i have seen, in terms of difficulty. It really does infuriate the player, pushing them to the ultimate limits, and the custom map throws one challenge after another. I would imagine that a handful of people may like the surreal difficulty of the parkour, so that definitely appeals to them. Also, another issue i had was the combat level. In my opinion, the difficulty was, to say the least, awkward. The bottom floor was insanely easy. I was not sure if this was to allow one to take in the scenery and atmosphere, or it was intentional. On the contrary, the upper floors were ridiculously difficult. I doubt one would possess the skill and ability to fight off that many monsters, in such an confined area, the thought of it is just ludicrous.
Progression: 3
Desertour was well choreographed, expertly executed and planned out. There were few times where i felt how the map progressed was inferior to the high standard set by Project Chronos. However, with that being said, the map did have subtle moments of hiccups, and i felt that the instructions were a tad vague.
Storyline: 1
The storyline was poorly and sloppily made. The storyline was very undeveloped and it only consisted of a few signs in the beginning of the map. In my opinion, i would imagine that the storyline could have been developed much further and been explained in greater depth and detail. The storyline was never mentioned in the later part of the map, and I would have thought that the creator entirely forgot that he/she had a storyline.
Total Score: 12 / 20
Diamonds: None, i died.
Thank you for reviewing Sly, appreciate it :), that sucks that you died. Anyway Project Chronos was only by Dabo, so Desertour would probably be not AS good. But anyways, thanks
my new score bro
is that all the diamonds it took about 1.2 hours i gathered a 64+64+14=142
I found a couple of chests in the maze good job hiding them under the lava and a chest above the house
and I fell and I saw a sign said good job i just said wtf? thin I found a tunnel leads to a chest said diamonds
Lol good try, but you still haven't got all the diamonds ;), are you going to keep looking for them?
Lol good try, but you still haven't got all the diamonds , are you going to keep looking for them?
man i`m a very comparative person
but i will not do it again
keep up the great work
btw there's a bug in the stony prison or what ever at the end it kills you if you go in the mine-carts not at first but in the way try it your self
man i`m a very comparative person
but i will not do it again
keep up the great work
btw there's a bug in the stony prison or what ever at the end it kills you if you go in the mine-carts not at first but in the way try it your self
I'll check the bug. Good job getting 142 diamonds. I sincerely thank you for playing the map and posting your score and feedback.
Can we please have more feedback? I can see there are 120+ downloads, but no one's answering. Perhaps you are all still finishing the map. Anyway please give feedback once you are done with the map. Thank you!
Hello guys, and welcome to our new map, Desertour!
Here are some pictures.
"Looks LIke THE map is GREAT from the photos" - Joker745
Featured Video
1. Download the Map
2. Windows XP or older: Open the Startmenu, click run and type in %appdata%
Windows 7: Open up the Startmenu and search for %appdata%
3. Go to appdata/roaming/.minecraft/saves
4. UnRar/UnZip the Downloaded Folder, drag it and drop it in appdata/roaming/.minecraft/saves
5. Start Minecraft and enjoy the Map!
Desertour V 1.3.Rar
Desertour V 1.3.Zip
1
5
10
25
50
100
250
500
1000 - Our Goal
Enjoy our New Map! If you found any Bugs please post it here! Thanks!
Please leave Feedback, if you played the Map! Thank you.
This work is licensed under a Creative Commons License.
This Map was made by:
-El_Dabo
-VC44
-Slashdaddy
Uploaded with ImageShack.us
Originality: Applies to all map genres. Creatively utilizes Minecraft's functions to establish a fresh and clever layout and creations.
0 = The map showed no any creativity at all.
1 = There was a slight amount of creativity, but just enough to substantiate a score.
2 = Creativity was average, and was shown.
3 = Creativity was clearly shown and was above average, and is new and fresh.
4 = The creativity in the custom map was outstanding!
Architectural detail & Effort: How appealing is the visual stimulus incorporated in the custom map and the effort shown by the creator in progress of the map?
0 = The visuals were horrible, and barely any effort was put in.
1 = The visuals were poor, however some attempt and effort was shown.
2 = Subtle visuals, but nothing outstanding.
3 = Appealing visuals, and effort was clearly shown and demonstrated.
4 = Stunning and jaw-dropping creations, and there was no doubt much effort was put into the map.
Gameplay: Engages the player into the custom map, and provides the player with an enjoyable experience.
0 = The gameplay was truly terrible, it was insanely boring.
1 = It was not interesting at all, but suffices for a rating.
2 = The gameplay was average, mildly interesting.
3 = Engaging and exciting gameplay
4 = Astounding gameplay and fully engages the player into the custom map.
Progression: Pacing and coherency of the map,
0 = The map showed no progression at all, and you felt like you were going no where.
1 = The map showed below average progression, and it was not fluent.
2 = It had a little progression as you moved along the map, but it was still choppy and had hiccups.
3 = The progression in the map was good, well paced and fluent.
4 = It displayed outstanding progression, and each transition felt clean and smart, everything was paced well.
Storyline: Dialouge and the way the creator conveys the story to the player.
0 = There was barely a dechipherable storyline and it is confusing.
1 = There was a storyline, but it was either poorly written or fails to put it together.
2 = It was an average storyline. Although not well written or a little confusing, but suffices as a storyline to go with the map.
3 = The storyline would catch player's attention, it is well written and conveys the story fluently to the player.
4 = Outstanding storyline, expertly written and a true joy to read.
Originality- 4
Architectural Detail/ Effort- 4
Progression: 3
Gameplay: 3
Storyline: 2
Total Playtime ( in my case ):0.8 hours. (I hope I did not miss any diamonds)
I have
64+36=100 Diamonds
btw: keep up the good good job
If you made another map
Inform me asap
the map was pretty good i love it
but it was hard at the spawners room you now the room with the towers and about million spawners
but believe it or not I did not die ones from the begging of the map
love the work love the creativity it was awesome
Thank you so much. Yes we know the storyline was okay, but we made up for it with the exciting challenges. By the way, nice job on not dying once. Kudos to you. And we will add your score to the leaderboard, but no that is not all the diamonds
Uploaded with ImageShack.us
my new score bro
is that all the diamonds it took about 1.2 hours i gathered a 64+64+14=142
I found a couple of chests in the maze good job hiding them under the lava and a chest above the house
and I fell and I saw a sign said good job i just said wtf? thin I found a tunnel leads to a chest said diamonds
Sure... you're not cheating right?
Originality: Applies to all map genres. Creatively utilizes Minecraft's functions to establish a fresh and clever layout and creations.
0 = The map showed no creativity at all.
1 = There was a slight amount of creativity, but just enough to substantiate a score.
2 = Creativity was average, and was shown adequately
3 = Creativity was clearly shown and was above average, and is new and fresh.
4 = The creativity in the custom map was outstanding!
Architectural detail & Effort: How appealing is the visual stimulus incorporated in the custom map and the effort shown by the creator in progress of the map?
0 = The visuals were horrible, and barely any effort was put in.
1 = The visuals were poor, however some attempt and effort was shown.
2 = Subtle visuals, but nothing outstanding.
3 = Appealing visuals, and effort was clearly shown and demonstrated.
4 = Stunning and jaw-dropping creations, and there was no doubt much effort was put into the map.
Gameplay: Engages the player into the custom map, and provides the player with an enjoyable experience.
0 = The gameplay was truly terrible, it was insanely boring.
1 = It was not interesting at all, but suffices for a rating.
2 = The gameplay was average, mildly interesting.
3 = Engaging and exciting gameplay
4 = Astounding gameplay and fully engages the player into the custom map.
Progression: Pacing and coherency of the map,
0 = The map showed no progression at all, and you felt like you were going no where.
1 = The map showed below average progression, and it was not fluent.
2 = It had a little progression as you moved along the map, but it was still choppy and had hiccups.
3 = The progression in the map was good, well paced and fluent.
4 = It displayed outstanding progression, and each transition felt clean and smart, everything was paced well.
Storyline: Dialouge and the way the creator conveys the story to the player.
0 = There was barely a dechipherable storyline and it is confusing.
1 = There was a storyline, but it was either poorly written or fails to put it together.
2 = It was an average storyline. Although not well written or a little confusing, but suffices as a storyline to go with the map.
3 = The storyline would catch player's attention, it is well written and conveys the story fluently to the player.
4 = Outstanding storyline, expertly written and a true joy to read.
Originality: 2.5
Desertour was fairly original. Although it did not revolutionize any of the adventure, puzzle or parkour genres, i did the see effort and commitment to to execute it well. I would not consider the custom map a breakthrough, I did not experience anything fresh, new and original. However, i did see interesting aspects and elements implemented and it really aided the map. I would not go as far as to say it was developed to its full potential though. From the makers of Project Chronos, i actually expected a little bit more, and frankly, i was a little let down. Nonetheless, i still enjoyed the new ideas that complimented the custom map.
Architectural Detail/ Effort: 3
The architecture in the custom map was rather well made and very appealing. The attention to detail in some of the rooms are exquisite, providing and mostly setting the right mood for the corresponding situations. However, with that being said, there are still some flaws with the architecture. Firstly, i actually would have preferred to see more real buildings and true architecture. A good reference is Assassin's Creep. Overall, i really did enjoy taking in the stunning beauty and creation of some rooms, and the beautifully constructed terrain.
Gameplay: 2.5
This map suffered the same fate as Project Chronos. This custom map is one of the most intense ones i have seen, in terms of difficulty. It really does infuriate the player, pushing them to the ultimate limits, and the custom map throws one challenge after another. I would imagine that a handful of people may like the surreal difficulty of the parkour, so that definitely appeals to them. Also, another issue i had was the combat level. In my opinion, the difficulty was, to say the least, awkward. The bottom floor was insanely easy. I was not sure if this was to allow one to take in the scenery and atmosphere, or it was intentional. On the contrary, the upper floors were ridiculously difficult. I doubt one would possess the skill and ability to fight off that many monsters, in such an confined area, the thought of it is just ludicrous.
Progression: 3
Desertour was well choreographed, expertly executed and planned out. There were few times where i felt how the map progressed was inferior to the high standard set by Project Chronos. However, with that being said, the map did have subtle moments of hiccups, and i felt that the instructions were a tad vague.
Storyline: 1
The storyline was poorly and sloppily made. The storyline was very undeveloped and it only consisted of a few signs in the beginning of the map. In my opinion, i would imagine that the storyline could have been developed much further and been explained in greater depth and detail. The storyline was never mentioned in the later part of the map, and I would have thought that the creator entirely forgot that he/she had a storyline.
Total Score: 12 / 20
Diamonds: None, i died.
http://www.minecraftforum.net/topic/1104369-125adv-castlevania-blood-moon-v13-adrenalin-pumping-combat-map-2100-downloads/
Thank you for reviewing Sly, appreciate it :), that sucks that you died. Anyway Project Chronos was only by Dabo, so Desertour would probably be not AS good. But anyways, thanks
Lol good try, but you still haven't got all the diamonds ;), are you going to keep looking for them?
bro it took about 1.2 hours
of course I did not cheat i restarted the map
man i`m a very comparative person
but i will not do it again
keep up the great work
btw there's a bug in the stony prison or what ever at the end it kills you if you go in the mine-carts not at first but in the way try it your self
I'll check the bug. Good job getting 142 diamonds. I sincerely thank you for playing the map and posting your score and feedback.
my pleasure
if you did any other map tell me bro
I haven't made any other maps, but my friend and co-creator El_Dabo has made 2 other maps, Temple Runner and Project Chronos, please try them out!
I already did them
slash u helped us xD
cool...
what he said... xD