IF YOU WANT TO READ THE ACTUAL IDEA, SKIP TO PARAGRAPH 3!!!
An idea popped into my head while watching some youtube vids. I was looking at this problem, and I think I figured out some kind of... solution. While not perfect, would still work nicely. As I have seen, the music from the pokemon game can... lag the HELL out the computer. While using multiple files (my solution) could work, the loading for the files would be horrendous. The sound files would probably need to be of high quality to make them not sound like garbage (or high enough) and also not so long so that they lag out people's computers. This can be a problem as you need the perfect point in which the music can play without unrecognisable music and lag. Here's what I say:
Originally, you were using noteblocks. That failed... but we can get over it. Let's overwrite the music block notes with music! Oh no... OH NO!!! So... lag killed a lot of computer's... and sound volumes bursted a lot of eardrums, BUT WE CAN GET OVER IT! Let's just try adding the sounds to custom folder... and I don't know how. Now we have a bigger problem at hand. Content ID + copyrighted music = D: So... what do we do? Well, the map is a re-creation on Minecraft, and no one claims to Minecraft really, so we're ok on that. But the music will be a problem, unless we use noteblocks, but we know how that went.
----IDEA STARTS HERE---- Let's just cut that there. My idea is to revisit the old-school noteblocks, but add a new twist. Put it in unison with the newer, sound producing command blocks. Here's how it will go down. Simply create the sound with the noteblock studios creator thing (I don't know what it is), make it into a .ogg file format and add it to a custom folder to produce the sounds there. Since it's Minecraft noteblocks, it's not technically the same, so... nothing will happen to youtuber (hopefully :/).
I do think that Erag0n1's idea would work really well! In fact, it should be added as well as this idea. This way, if a youtuber is unsure, they can just disable it! (this took 2 tries to make). Also, it could be low quality and still be really good + it shouldn't lag anything badly if it's a long song!
Why thank you
But yeah as you said if you used let's say 8-bit music that's not too long where it freezes the game to load and have a disabling option it should be perfect (or if not 8-bit then you could record the song in its entirety made from noteblocks and use that as the .ogg sound file).
I also noticed that in the new resource pack mob sounds stopped working. I took a quick peak into the files and the name of the sounds should be "sounds" rather than "sound" as it's labeled. And custom sounds could go anywhere in the folder although directly in the sounds folder with the other folders is easiest because it's less to specify in the .jason file for the custom sound (which if you don't already know you need to do for each sound you want to add). If anything in any of my comments is someone you're unfamiliar with or need help understanding more feel free to PM me and I'll try to go into explicit details. I'd like to see this map succeed
I'm a little confused about the idea but I think I understand what you want to do. In my opinion the best solution would be to have no music
But then the map would be like any other pokemon map. I might save the ogg file of the pokemon songs playing on the noteblocks so there will (hopefully) be no copyright.
As for scoreboards, those things frustrate me so much since I tried to use them a few weeks ago and failed miserably. All the tutorials are confusing and the only thing I remember is something about /scoreboard dummy
I'm a little confused about the idea but I think I understand what you want to do. In my opinion the best solution would be to have no music
But then the map would be like any other pokemon map. I might save the ogg file of the pokemon songs playing on the noteblocks so there will (hopefully) be no copyright.
As for scoreboards, those things frustrate me so much since I tried to use them a few weeks ago and failed miserably. All the tutorials are confusing and the only thing I remember is something about /scoreboard dummy
I'm a little confused about the idea but I think I understand what you want to do. In my opinion the best solution would be to have no music
But then the map would be like any other pokemon map. I might save the ogg file of the pokemon songs playing on the noteblocks so there will (hopefully) be no copyright.
As for scoreboards, those things frustrate me so much since I tried to use them a few weeks ago and failed miserably. All the tutorials are confusing and the only thing I remember is something about /scoreboard dummy
I wouldn't go about removing sound, but either record and play it or set an option to disable it or not.
As for scoreboards, I'll try and give a basic and adequate explanation for using it here.
*Creates a objective that "is a dummy" that you control by adding points to it with commands* (there are other non-dummy objectives that update automatically by using an item, killing a mob, moving, and much more)
/scoreboard objectives add copyright dummy copyright
*Changes the value of the objective* (You can replace set with add or remove if you'd like. It might help cut down on people skipping gyms and getting insta-8th gym status if you went a heavily reliant on command blocks route with the map)
/scoreboard players set @a[*insert parameter] copyright 1
*Play the sound for specific players* (Let's just say for this instance that the song is theme_song)
/playsound theme_song @a[score_copyright_min=0,score_copyright=0] ~ ~ ~
*If you decided to have gyms being beaten unlock paths you could do something like this*
/scoreboard objectives add gym dummy gym
*when first gym leader is beaten* (I'm not sure exactly how to test that except maybe an item recognizing system with hoppers?)
/scoreboard players set @a gym 1
*to recognize the score status as one number you need a max and min at the same number* (set a decent speed pulse to it. it doesn't need much updating)
/testfor @a[score_gym=1,score_gym_min=1]
*have a comparator leading into multiple command blocks*
/setblock X Y Z air 0
I kinda got carried away with some ideas but at least they're slightly easier to visualize and replicate now lol.
And you do by chance know how the .json files work for creating custom sounds? I can make a quick example if you'd like
But yeah as you said if you used let's say 8-bit music that's not too long where it freezes the game to load and have a disabling option it should be perfect (or if not 8-bit then you could record the song in its entirety made from noteblocks and use that as the .ogg sound file).
I also noticed that in the new resource pack mob sounds stopped working. I took a quick peak into the files and the name of the sounds should be "sounds" rather than "sound" as it's labeled. And custom sounds could go anywhere in the folder although directly in the sounds folder with the other folders is easiest because it's less to specify in the .jason file for the custom sound (which if you don't already know you need to do for each sound you want to add). If anything in any of my comments is someone you're unfamiliar with or need help understanding more feel free to PM me and I'll try to go into explicit details. I'd like to see this map succeed
You're welcome. Btw, I had seen that resource pack sounds issue. I am unsure why they decided to move things over to sounds, but I guess they are sounds.
I wouldn't go about removing sound, but either record and play it or set an option to disable it or not.
As for scoreboards, I'll try and give a basic and adequate explanation for using it here.
*Creates a objective that "is a dummy" that you control by adding points to it with commands* (there are other non-dummy objectives that update automatically by using an item, killing a mob, moving, and much more)
/scoreboard objectives add copyright dummy copyright
*Changes the value of the objective* (You can replace set with add or remove if you'd like. It might help cut down on people skipping gyms and getting insta-8th gym status if you went a heavily reliant on command blocks route with the map)
/scoreboard players set @a[*insert parameter] copyright 1
*Play the sound for specific players* (Let's just say for this instance that the song is theme_song)
/playsound theme_song @a[score_copyright_min=0,score_copyright=0] ~ ~ ~
*If you decided to have gyms being beaten unlock paths you could do something like this*
/scoreboard objectives add gym dummy gym
*when first gym leader is beaten* (I'm not sure exactly how to test that except maybe an item recognizing system with hoppers?)
/scoreboard players set @a gym 1
*to recognize the score status as one number you need a max and min at the same number* (set a decent speed pulse to it. it doesn't need much updating)
/testfor @a[score_gym=1,score_gym_min=1]
*have a comparator leading into multiple command blocks*
/setblock X Y Z air 0
I kinda got carried away with some ideas but at least they're slightly easier to visualize and replicate now lol.
And you do by chance know how the .json files work for creating custom sounds? I can make a quick example if you'd like
The biggest problem with command blocks is they can lag your computer... hardcore. If used in small doses, they can work really well. But if your map is simply command blocks doing all the work, and I mean ALL the work (even placing blocks, which is crazy cool btw), they are never good to a computer. The Code does this well, but I think mapmakers are starting to get out of hand. Simple commands can make a map cool, but commands to do everything is ridiculous. It's cool what people can do with command blocks, but don't make a map with billions upon billions of command blocks. And most of them aren't even created by an actual person, they're made through MCedit or something, which is great cos then the map can just come out easily.
I will say that a lot of things could be improved using command blocks on this map (and that command blocks should be used for this comment cos it's just so long... that's why spoilers were invented), but Blitz, please. If you go down this trail, don't overdo it.
Other than that, use them for gyms so that you can legitimetly go through to the Elite Four without tossing in a random item and getting through (and also for Red). I just feel that command blocks will be throughout the map and that no matter where I look, they'll appear. Just stick to the basic stuff. This map is fantastic so far without the command blocks. It's just that it could be improved with them. Especially music and gym badge obtaining. On that topic, I know that the badge textures are cool, but take up space. Maybe when the item is obtained, it gets removed from the inventory and added to the scoreboard. If you want to know how to do that... Erag0n1 knows it all :/ I'm still learning Command Blocks myself, so don't be discouraged Blitz
You're welcome. Btw, I had seen that resource pack sounds issue. I am unsure why they decided to move things over to sounds, but I guess they are sounds.
Huge comments are crazy :/
The biggest problem with command blocks is they can lag your computer... hardcore. If used in small doses, they can work really well. But if your map is simply command blocks doing all the work, and I mean ALL the work (even placing blocks, which is crazy cool btw), they are never good to a computer. The Code does this well, but I think mapmakers are starting to get out of hand. Simple commands can make a map cool, but commands to do everything is ridiculous. It's cool what people can do with command blocks, but don't make a map with billions upon billions of command blocks. And most of them aren't even created by an actual person, they're made through MCedit or something, which is great cos then the map can just come out easily.
I will say that a lot of things could be improved using command blocks on this map (and that command blocks should be used for this comment cos it's just so long... that's why spoilers were invented), but Blitz, please. If you go down this trail, don't overdo it.
Other than that, use them for gyms so that you can legitimetly go through to the Elite Four without tossing in a random item and getting through (and also for Red). I just feel that command blocks will be throughout the map and that no matter where I look, they'll appear. Just stick to the basic stuff. This map is fantastic so far without the command blocks. It's just that it could be improved with them. Especially music and gym badge obtaining. On that topic, I know that the badge textures are cool, but take up space. Maybe when the item is obtained, it gets removed from the inventory and added to the scoreboard. If you want to know how to do that... Erag0n1 knows it all :/ I'm still learning Command Blocks myself, so don't be discouraged Blitz
Yeah a healthy balance is good.
On the item sorter you're referring to I've got just the thing if you'd (@ blitz) like the design.
On the music on gym badge obtaining, what you could do is have a really fast clock (possibly the block of redstone pulser (so fast the redstone looks lit all the time)) hooked to command blocks that each remove one of the items that's used as the badge then sends a short pulse to another that gives you a new badge (same type) then the pulse plays the sound and gives you the "gym scoreboard" point! While I was coming up with it I figured you might as well add the gym tracking system to that if you decide to since no one is going to avoid the badge. ^^^ that all would be pretty sick.
On the item sorter you're referring to I've got just the thing if you'd (@ blitz) like the design.
On the music on gym badge obtaining, what you could do is have a really fast clock (possibly the block of redstone pulser (so fast the redstone looks lit all the time)) hooked to command blocks that each remove one of the items that's used as the badge then sends a short pulse to another that gives you a new badge (same type) then the pulse plays the sound and gives you the "gym scoreboard" point! While I was coming up with it I figured you might as well add the gym tracking system to that if you decide to since no one is going to avoid the badge. ^^^ that all would be pretty sick.
Dun dun dun duuun dun du duuun dun dun duuuuuuuun <Not sure which pokemon game this music comes from :/
Anyways, I did find a really helpful tutorial for command blocks (especially if Blitz wants to know). I'm gonna see if I can create a useful badge counter for this. Also, it should say "you gained the X badge! Just X more until you fight X" or something... I don't know, I'm just here for the command block tutorials :/
I might need to hire come command block expert to do it for me since I'm confused right now. I just want to build the map ;_;
I think the problem with redstone pulsers are that after a certain chunks it stops loading and the redstone messes up.
I always wanted to use /setblock commands for awesome stuff like removing all barricades that require cut when you receive HM cut.
I might need to hire come command block expert to do it for me since I'm confused right now. I just want to build the map ;_;
I think the problem with redstone pulsers are that after a certain chunks it stops loading and the redstone messes up.
I always wanted to use /setblock commands for awesome stuff like removing all barricades that require cut when you receive HM cut.
I think I remember hearing that your spawn chunks are always loaded. If that's correct then I'd recommend putting it somewhere in there. Now with all this distant redstone abilities there won't be long wires anymore. Then you could just put in the coordinates of all the blocking blocks to be set to air.
I could help to a certain degree with the command blocks if you'd like. It'd be best for me to create it in a new blank flat world though so I don't lag my butt off. You could PM me what you'd like created and I'll see what I can do.
I might need to hire come command block expert to do it for me since I'm confused right now. I just want to build the map ;_;
I think the problem with redstone pulsers are that after a certain chunks it stops loading and the redstone messes up.
I always wanted to use /setblock commands for awesome stuff like removing all barricades that require cut when you receive HM cut.
I think I have a basic idea of command blocks. In fact, I made a lag-free badge system and copyright-protection system for command blocks. I also made the Victory Road door open when you had the Eight Badges of Johto and not before. I'm using minecarts to do this, since they lag it a WHOLE lot less. I'll give you a download to show you when I'm done (since I need to make it as compact as possible). Also, I remember giving you an idea for flying, and you could still use it.
Nooo don't touch the moon! solrock was perfect. I laughed so hard when I saw it
Yeah, a lot of textures broke when it was updated to the resource pack. It will be fixed! So, you'll see it soon! Also, Solrock? Moon? Something about that sentence just doesn't add up :/
Yeah, a lot of textures broke when it was updated to the resource pack. It will be fixed! So, you'll see it soon! Also, Solrock? Moon? Something about that sentence just doesn't add up :/
I might need to hire come command block expert to do it for me since I'm confused right now. I just want to build the map ;_;
I think the problem with redstone pulsers are that after a certain chunks it stops loading and the redstone messes up.
I always wanted to use /setblock commands for awesome stuff like removing all barricades that require cut when you receive HM cut.
A youtuber, simplysarc, has multiple tutorials on chunk loaders.
i'll take a look at those. have you tried making them before? are they difficult to make?
I have no idea what's in the videos but you could always just make a simple hopper timer (with like 100 items going back and forth once fully emptied) that dispenses an item into a nether portal. That keeps all the chunks and entities nearby loaded.
Had to make one recently for an iron farm (which is now no longer functional >.>) so it's still fresh on my mind
Why thank you
But yeah as you said if you used let's say 8-bit music that's not too long where it freezes the game to load and have a disabling option it should be perfect (or if not 8-bit then you could record the song in its entirety made from noteblocks and use that as the .ogg sound file).
I also noticed that in the new resource pack mob sounds stopped working. I took a quick peak into the files and the name of the sounds should be "sounds" rather than "sound" as it's labeled. And custom sounds could go anywhere in the folder although directly in the sounds folder with the other folders is easiest because it's less to specify in the .jason file for the custom sound (which if you don't already know you need to do for each sound you want to add). If anything in any of my comments is someone you're unfamiliar with or need help understanding more feel free to PM me and I'll try to go into explicit details. I'd like to see this map succeed
But then the map would be like any other pokemon map. I might save the ogg file of the pokemon songs playing on the noteblocks so there will (hopefully) be no copyright.
As for scoreboards, those things frustrate me so much since I tried to use them a few weeks ago and failed miserably. All the tutorials are confusing and the only thing I remember is something about /scoreboard dummy
I wouldn't go about removing sound, but either record and play it or set an option to disable it or not.
As for scoreboards, I'll try and give a basic and adequate explanation for using it here.
*Creates a objective that "is a dummy" that you control by adding points to it with commands* (there are other non-dummy objectives that update automatically by using an item, killing a mob, moving, and much more)
/scoreboard objectives add copyright dummy copyright
*Changes the value of the objective* (You can replace set with add or remove if you'd like. It might help cut down on people skipping gyms and getting insta-8th gym status if you went a heavily reliant on command blocks route with the map)
/scoreboard players set @a[*insert parameter] copyright 1
*Play the sound for specific players* (Let's just say for this instance that the song is theme_song)
/playsound theme_song @a[score_copyright_min=0,score_copyright=0] ~ ~ ~
*If you decided to have gyms being beaten unlock paths you could do something like this*
/scoreboard objectives add gym dummy gym
*when first gym leader is beaten* (I'm not sure exactly how to test that except maybe an item recognizing system with hoppers?)
/scoreboard players set @a gym 1
*to recognize the score status as one number you need a max and min at the same number* (set a decent speed pulse to it. it doesn't need much updating)
/testfor @a[score_gym=1,score_gym_min=1]
*have a comparator leading into multiple command blocks*
/setblock X Y Z air 0
I kinda got carried away with some ideas but at least they're slightly easier to visualize and replicate now lol.
And you do by chance know how the .json files work for creating custom sounds? I can make a quick example if you'd like
You're welcome. Btw, I had seen that resource pack sounds issue. I am unsure why they decided to move things over to sounds, but I guess they are sounds.
Huge comments are crazy :/
The biggest problem with command blocks is they can lag your computer... hardcore. If used in small doses, they can work really well. But if your map is simply command blocks doing all the work, and I mean ALL the work (even placing blocks, which is crazy cool btw), they are never good to a computer. The Code does this well, but I think mapmakers are starting to get out of hand. Simple commands can make a map cool, but commands to do everything is ridiculous. It's cool what people can do with command blocks, but don't make a map with billions upon billions of command blocks. And most of them aren't even created by an actual person, they're made through MCedit or something, which is great cos then the map can just come out easily.
I will say that a lot of things could be improved using command blocks on this map (and that command blocks should be used for this comment cos it's just so long... that's why spoilers were invented), but Blitz, please. If you go down this trail, don't overdo it.
Other than that, use them for gyms so that you can legitimetly go through to the Elite Four without tossing in a random item and getting through (and also for Red). I just feel that command blocks will be throughout the map and that no matter where I look, they'll appear. Just stick to the basic stuff. This map is fantastic so far without the command blocks. It's just that it could be improved with them. Especially music and gym badge obtaining. On that topic, I know that the badge textures are cool, but take up space. Maybe when the item is obtained, it gets removed from the inventory and added to the scoreboard. If you want to know how to do that... Erag0n1 knows it all :/ I'm still learning Command Blocks myself, so don't be discouraged Blitz
Yeah a healthy balance is good.
On the item sorter you're referring to I've got just the thing if you'd (@ blitz) like the design.
On the music on gym badge obtaining, what you could do is have a really fast clock (possibly the block of redstone pulser (so fast the redstone looks lit all the time)) hooked to command blocks that each remove one of the items that's used as the badge then sends a short pulse to another that gives you a new badge (same type) then the pulse plays the sound and gives you the "gym scoreboard" point! While I was coming up with it I figured you might as well add the gym tracking system to that if you decide to since no one is going to avoid the badge. ^^^ that all would be pretty sick.
Dun dun dun duuun dun du duuun dun dun duuuuuuuun <Not sure which pokemon game this music comes from :/
Anyways, I did find a really helpful tutorial for command blocks (especially if Blitz wants to know). I'm gonna see if I can create a useful badge counter for this. Also, it should say "you gained the X badge! Just X more until you fight X" or something... I don't know, I'm just here for the command block tutorials :/
I think the problem with redstone pulsers are that after a certain chunks it stops loading and the redstone messes up.
I always wanted to use /setblock commands for awesome stuff like removing all barricades that require cut when you receive HM cut.
I think I remember hearing that your spawn chunks are always loaded. If that's correct then I'd recommend putting it somewhere in there. Now with all this distant redstone abilities there won't be long wires anymore. Then you could just put in the coordinates of all the blocking blocks to be set to air.
I could help to a certain degree with the command blocks if you'd like. It'd be best for me to create it in a new blank flat world though so I don't lag my butt off. You could PM me what you'd like created and I'll see what I can do.
I think I have a basic idea of command blocks. In fact, I made a lag-free badge system and copyright-protection system for command blocks. I also made the Victory Road door open when you had the Eight Badges of Johto and not before. I'm using minecarts to do this, since they lag it a WHOLE lot less. I'll give you a download to show you when I'm done (since I need to make it as compact as possible). Also, I remember giving you an idea for flying, and you could still use it.
What do you mean by that? textures?
That's for you to figure out
Do you mean turning the sun/moon into pikachu's face?
Good guess, but no.
Edit: lol yeeah... my b. Forgot about those roots and what was what.
Yeah, a lot of textures broke when it was updated to the resource pack. It will be fixed! So, you'll see it soon! Also, Solrock? Moon? Something about that sentence just doesn't add up :/
is it because sol means sun?
A youtuber, simplysarc, has multiple tutorials on chunk loaders.
i'll take a look at those. have you tried making them before? are they difficult to make?
I have no idea what's in the videos but you could always just make a simple hopper timer (with like 100 items going back and forth once fully emptied) that dispenses an item into a nether portal. That keeps all the chunks and entities nearby loaded.
Had to make one recently for an iron farm (which is now no longer functional >.>) so it's still fresh on my mind