If players have perms to open mob dispensers, they can reach them from the pit pads when extended upwards.
You should have WorldGuard protections on so they can't open the dispensers. Without WorldGuard, players can break the glass and take items from the display cases too. On public servers people are a lot less likely to behave, that's why I recommended using something like WorldGuard.
You should have WorldGuard protections on so they can't open the dispensers. Without WorldGuard, players can break the glass and take items from the display cases too. On public servers people are a lot less likely to behave, that's why I recommended using something like WorldGuard.
I am using WorldGuard at the moment, im just saying because some servers may not (unlikely though), since in vanilla it would be a bug, do to no plugins.
I am using WorldGuard at the moment, im just saying because some servers may not (unlikely though), since in vanilla it would be a bug, do to no plugins.
If a server isn't using WorldGuard and can't trust its players not to cheat, the dispenser issue doesn't matter, because players can cheat in many other ways, including breaking the display cases to grab items.
After playing many rounds with friends I've become addicted and I feel that this map needs to get more publicity so people can join in with the fun
You (yes you), go ahead and play it!
Rollback Post to RevisionRollBack
"Can you point to the object that represents a resilient parasite of an idea caught in the tangled nature of the subconscious human mind? Thaaaat's right!"
After playing this game for several hours with my friends, I must say it's the best Minecraft minigame I think i've ever played! However, I do have some constructive critisisms and ideas for improvement:
Due to the light levels in the arena, spiders do not always agro against players, or seem to stop chasing them at times. Possibly place the glowstone in the floor deeper down and covered by glasss, to lower light level?
A lava death pool would be handy for cleaning up items after each game without setting off one of the pits!
Upping spawn is overpowered, it is possible to "rush" other players boosting their spawn rates very early in the game, makin ggames short and boring. To remedy this, I would not alow players to up spawn until after they have filled the pits four times, and then not allowing it twice in a row afterwards, or something along those lines.
There is a misplaced ladder , next to the the ladder to get to the spectator area on the right hand/red side.
In the worlds level.dat file, using NBT edit, change the "generatorName" value from "default" to "flat", this will stop that ugly black sky affect when you are below level 64.
Mobs can see the and track other player through the glass inbetween the two arenas, but this isn't really worth fixing as the benefits of being able to see each other when playing outweigh the costs.
Kill all mobs button deos not work 100%, but it doesn't really matter as any straglers can be quickly taken care of with a stone sword.
Spectator area could be improved, It's too easy for spectators to fall into the arenas, with no way of getting out. Perhaps cover the arenas in a layer of glass, to allow spectators to move above the arena without risking falling off.
Again, thanks Seth for making such a cool map! I think we have a spleef-killer here
This is pretty much my list of issues with the game too. Some of them are small issues, although I think I will need to tweak the balance to make the offensive buttons a bit less powerful, especially the early ones.
After watching the livestream yesterday, it felt like rushing the mob spawn rate was the primary way to play against experienced players because mob control (or losing it) seems to be the most important factor that decides a battle early on. Maybe increasing the enemy's mob spawn rate can be automatically upped every x number of powerups you gain instead? This would discourage people from kiting/hiding or just upping the spawn rate of their enemy because gaining a powerup would serve both an offensive and defensive purpose.
After watching the livestream yesterday, it felt like rushing the mob spawn rate was the primary way to play against experienced players because mob control (or losing it) seems to be the most important factor that decides a battle early on. Maybe increasing the enemy's mob spawn rate can be automatically upped every x number of powerups you gain instead? This would discourage people from kiting/hiding or just upping the spawn rate of their enemy because gaining a powerup would serve both an offensive and defensive purpose.
That's not a bad suggestion. I do like the idea of having to choose between offense and defense, but it might just end up being too hard to balance. Thanks for chiming in.
http://www.youtube.com/user/FROGAiming?ob=0
Slots: 30
IP: 96.127.176.139
How to get there: /warp pitfrenzy
I found a way to exploit and cheat mob drops in-game, mind coming onto the server so i can show you?
At work now, can you explain it?
If players have perms to open mob dispensers, they can reach them from the pit pads when extended upwards.
You should have WorldGuard protections on so they can't open the dispensers. Without WorldGuard, players can break the glass and take items from the display cases too. On public servers people are a lot less likely to behave, that's why I recommended using something like WorldGuard.
I am using WorldGuard at the moment, im just saying because some servers may not (unlikely though), since in vanilla it would be a bug, do to no plugins.
If a server isn't using WorldGuard and can't trust its players not to cheat, the dispenser issue doesn't matter, because players can cheat in many other ways, including breaking the display cases to grab items.
Thanks for putting in the effort to make such an awesome game.
After playing many rounds with friends I've become addicted and I feel that this map needs to get more publicity so people can join in with the fun
You (yes you), go ahead and play it!
Join my server !!! - KapsisHomeNet.ftpAccess.cc
Join my server !!! - KapsisHomeNet.ftpAccess.cc
Join my server !!! - KapsisHomeNet.ftpAccess.cc
This is pretty much my list of issues with the game too. Some of them are small issues, although I think I will need to tweak the balance to make the offensive buttons a bit less powerful, especially the early ones.
That's not a bad suggestion. I do like the idea of having to choose between offense and defense, but it might just end up being too hard to balance. Thanks for chiming in.