The maps will be updated to Minecraft 1.5 (Redstone Update)? I have recently started to play adventure maps and I'm using snapshot 13w06a. When I tried Twisted Logic Information the note room did NOT work (the music disc didn't trigger the light source). I don't want to start a map if I can't complete it.
Thanks for the work so far, the "tutorial" is very clear and I hope to play the maps soon.
The maps will be updated to Minecraft 1.5 (Redstone Update)? I have recently started to play adventure maps and I'm using snapshot 13w06a. When I tried Twisted Logic Information the note room did NOT work (the music disc didn't trigger the light source). I don't want to start a map if I can't complete it.
Thanks for the work so far, the "tutorial" is very clear and I hope to play the maps soon.
I'm sure he'll find a way to fix it. I can't believe mojang "accidentally" removed jukebox buds.
The maps will be updated to Minecraft 1.5 (Redstone Update)? I have recently started to play adventure maps and I'm using snapshot 13w06a. When I tried Twisted Logic Information the note room did NOT work (the music disc didn't trigger the light source). I don't want to start a map if I can't complete it.
Thanks for the work so far, the "tutorial" is very clear and I hope to play the maps soon.
Yes, but I will defer until 1.6 is finalized. Guess my BUD switches have to be modified a bit.
I hope you're talking about 1.5 and, in this case, the maps be updated soon.
Yes, you are right. I have been a bit occupied recently with school and forgot the correct version number. In terms of updating the maps, I will hopefully get around to that soon.
After some experimentation play with #3, I decided to modify the concept I was using. So I am going to combine #3 and Project 1 together. It's going to be interesting to see how it turns out
Yes, you are right. I have been a bit occupied recently with school and forgot the correct version number. In terms of updating the maps, I will hopefully get around to that soon.
After some experimentation play with #3, I decided to modify the concept I was using. So I am going to combine #3 and Project 1 together. It's going to be interesting to see how it turns out
Wow, looks you beat to my idea with Power Hour.
(Well, really, I had the idea long after the map came out and didn't realize that anyone had done it.)
I'm curious as to how you make the clock work? The main problem with the idea for me was making sure the clock was always running, when the player was outside the chunk.
Ok, I have a question. First off, let me say a few things: I am pretty bad at ctms. And I have not read the whole list of replies to this post, so if this has already been asked, I apologize. I am playing Green Hill, and I took on The Rock. I took a right turn, down the stairs and into the bedrock/gravel/sand area. I took over the little redstone thing with the pressure plates and creeper spawners because I wasn't doing too well, and needed a safe hut-thingy. I destroyed the glass that was inside, and on the floor, then accidentally fell in, and dropped into giant bedrock room. There were two blaze spawners, and two creeper spawners. And it was all blocked in, with some stairs at one end leeding to stone and stone bricks and bricks. I eventually died in there, but all the while I was wondering, "what is this place?" So if someone could answer that, I would really appreciate it. Oh, and I realize I probably cheated, somewhere in one of the things that I just said. Sorry.
One of my favourite aspects in Moon II was the amazing story you wrote. Not only was the story good, but when I finished the map (got all the discs) I thought that was the end, but the last part was amazing with the giant plot twist (guess thats why its called twisted logic eh? ok sorry) so I was wondering, will your next map have a storyline as well?
One of my favourite aspects in Moon II was the amazing story you wrote. Not only was the story good, but when I finished the map (got all the discs) I thought that was the end, but the last part was amazing with the giant plot twist (guess thats why its called twisted logic eh? ok sorry) so I was wondering, will your next map have a storyline as well?
You're right. SPC/worldedit has been nearly unusable recently. I think I'm going to downgrade.
Thanks!
I see what you did there.
Great Intro! I'm looking forward to your LP
The maps will be updated to Minecraft 1.5 (Redstone Update)? I have recently started to play adventure maps and I'm using snapshot 13w06a. When I tried Twisted Logic Information the note room did NOT work (the music disc didn't trigger the light source). I don't want to start a map if I can't complete it.
Thanks for the work so far, the "tutorial" is very clear and I hope to play the maps soon.
Yes, but I will defer until 1.6 is finalized. Guess my BUD switches have to be modified a bit.
The map is about 33% built. My production slowed tremendously because school started again. I will post updates when I can.
I hope you're talking about 1.5 and, in this case, the maps be updated soon.
Yes, you are right. I have been a bit occupied recently with school and forgot the correct version number. In terms of updating the maps, I will hopefully get around to that soon.
After some experimentation play with #3, I decided to modify the concept I was using. So I am going to combine #3 and Project 1 together. It's going to be interesting to see how it turns out
That's great news, thank you. =)
(Well, really, I had the idea long after the map came out and didn't realize that anyone had done it.)
I'm curious as to how you make the clock work? The main problem with the idea for me was making sure the clock was always running, when the player was outside the chunk.
And I'd very much like to see Power Hour 2.
Still testing a new concept. There's a bit to balance
Please don't scare me