A map containg a few paintball fields. The fields contain redstone wiring that allow each team to ready up before the game starts. Once both teams are ready, the pistons open and the game is started. The field King of the Hill contains an area to spectate from. All of the fields have lights for night games. Note that the fields are not completely lit up so it is suggested that, if you are on a server, you have the host turn off mobs and animals, as they will get in the way/attack you. This map is great with lKinx Paintball Mod.
Map Layout:
Downloads NEWEST
Version 1.7: Download (MediaFire) Please take the tme to vote in the poll. By voting, I can see what elements and structures you like. I can implement them more in furture fields; consequently producing more satisfying fields. Thanks!
How to Install Client: Extract "Paintball Maps by CARDSfan v1.7.zip." Place "Paintball Maps by CARDSfan v1.7" in .minecraft/saves. Server: Extract "Paintball Maps by CARDSfan v1.7.zip." Rename "Paintball Maps by CARDSfan v1.7" to "world" and place in folder.
Deathmatch: Play 1v1 or with teams. Eliminate the opposition.
Capture the Flag(CTF): Secure the opposing team's flag. You/Your team must have possesion of both flags at any time to win.
Free-For-All(FFA): Every man for himself/herself. Shoot anyone on sight.
If you want to play Deathmatch on a CTF field, just ignore the flags. Currently, the only FFA field can be played with four people. If you have more people, you may want to have four teams of a few people.
Shooting Range
Located underneath Armory, ladders in Armory. Target practice with a mini-game included. Games rules are in the target practice room.
King of the Hill:
Deathmatch; fight for control of the center tower. The second field. Suggested team size: 2-4 people per team.
Tight Spaces:
Deathmatch field; fast-paced, quick moving games. The first field. Suggested team size: 1-3 people per team.
Sniper's Nest:
Deathmatch field; great long range games, try for the height advantage. Suggested team size: 2-4 people per team.
Igloo
Deathmatch field; action packed, snow themed field. Suggested team size: 1-3 people per team.
Risky Woods
Deathmatch field; great night games on this forest themed field. Suggested team size: 1-4 people per team.
Pyramid
Deathmatch field; find your way around the pyramid, and you're sure to win on this desert themed field. Suggested team size: 1-3 people per team.
Gnarly Nether
Deathmatch field; good offense is required for victory on this Nether themed field. Suggested team size: 1-4 people per team.
ClassiCapture
Capture the Flag field; good deffense is key. Suggested team size: 2-4 people per team.
Forest Flags
Capture the Flag field; think to go up on this forest themed field. Suggested team size: 2-4 people per team.
One for All
Free-For-All field; quick paced games. Suggested team size: 1-2 people per team.
Lighthouse
Deathmatch field; long range fire-fights. Suggested team size: 2-6 people per team.
Fallout
Deathmatch field; stealth is key on this post-apocalyptic themed field. Suggested team size: 2-4 people per team.
Jumpy Jungle
Deathmatch field; ground and tree-top battles on this jungle themed field. Suggested team size: 3-6 people per team.
Aquarium
Deathmatch field; just keep swimming. Suggested team size: 2-4 people per team.
Aerial Assault
Deathmatch field; watch your step. Suggested team size: 2-5 people per team.
Creeper Field
Free-For-All field; don't worry, they don't explode...or do they? Suggested team size: 1-2 people per team.
Biome Buster
Deathmatch field; what's with this weather? Suggested team size: 2-4 people per team.
Labyrinth
Deathmatch field; if only you had a GPS. Suggested team size: 2-4 people per team.
Videos
Video by McXperts on Pyramid.
Video by McXperts on Sniper's Nest.
Change Log
v1.7
Added "Biome Buster"
Added "Labyrinth"
Removed Armory
v1.6
Added "Aerial Assault"
Added "Creeper Field"
v1.53
Added minecart stations for traveling convience.
Redesigned Armory
Move entrance to Shooting Range
v1.52
Redesigned Armory to work with Paintball V4.3
v1.51
Fixes on CTF maps
v1.5
Added "Fallout"
Added "Jumpy Jungle"
Added "Aquarium"
Added Shooting Range located beneath Armory
Replaced fence boundaries with glass pane boundaries
Redesigned spectating areas
Added spectating areas to all fields
Fixed "ClassiCapture" and "Forest Flags" (missing chunks where flags should be)
Would be nice if you had a map that involved sneaking, snipering, rushing, cover, underground tunnels, trees and high parts (Like hills)... The map would have to be somewhat bigger than your largest 1 to make it effective :tongue.gif:. That's quite a bit to take in...
Thanks for the upload to your thread! :biggrin.gif: Were making more but were wondering how to play king of the hill...do we place blocks to show we own the tower or do we just tell each other? Well thanks again!
Thanks for the upload to your thread! :biggrin.gif: Were making more but were wondering how to play king of the hill...do we place blocks to show we own the tower or do we just tell each other? Well thanks again!
No, I just kind of made a map with a tower on a hill and that name seemed to fit it. I am thinking about other kinds of maps, like an actual king of the hill map and an actual capture the flag map.
EDIT: King of the Hill is fine as it is. The basic objective is the control the tower. There are a few factors that would make an actual king of the hill map too complicated:
Everyone has only one life, games would be too short.
Redstone would be too complicated.
Deciding a winner would be too hard. There is no way to say, "You've had control the longest, so you win." I think having a center structure/area that is almost over-powered because of the ideal position and set up, would work well enough.
Would be nice if you had a map that involved sneaking, snipering, rushing, cover, underground tunnels, trees and high parts (Like hills)... The map would have to be somewhat bigger than your largest 1 to make it effective :tongue.gif:. That's quite a bit to take in...
Yeah, I will most likely build some bigger maps with some of these features. I will probably be making a PvP-like field that is like a town, with a farm, office, and other basic buildings.
Place a colored wool block in base. Opponent breaks and takes wool. They bring it back to their base, and they win.
OR
Place a colored wool block in a chest in base. Opponent opens chest and takes wool. They bring it back to their base and place it in a designated place, and they win.
I have added a new course if you wanted to try it and possibly put it on your map. It is a capture the flag senario. I don't care if you don't like it, I just thought that I might get a chance at this. I will send you a link if you are interested in it.
Please take a chance to think this over and play it, only if you want. :smile.gif:
I have added a new course if you wanted to try it and possibly put it on your map. It is a capture the flag senario. I don't care if you don't like it, I just thought that I might get a chance at this. I will send you a link if you are interested in it.
Please take a chance to think this over and play it, only if you want. :smile.gif:
A map containg a few paintball fields. The fields contain redstone wiring that allow each team to ready up before the game starts. Once both teams are ready, the pistons open and the game is started. The field King of the Hill contains an area to spectate from. All of the fields have lights for night games. Note that the fields are not completely lit up so it is suggested that, if you are on a server, you have the host turn off mobs and animals, as they will get in the way/attack you. This map is great with lKinx Paintball Mod.
Map Layout:
Downloads
NEWEST
Version 1.7: Download (MediaFire)
Please take the tme to vote in the poll. By voting, I can see what elements and structures you like. I can implement them more in furture fields; consequently producing more satisfying fields. Thanks!
Past Versions:
Version 1.6: Download (MediaFire)
Version 1.53: Download (MediaFire)
Version 1.52: Download (MediaFire)
Version 1.51: Download (MediaFire)
Version 1.5: Download (MediaFire)
Version 1.41: Download (MediaFire)
Version 1.4: Download (MediaFire)
Version 1.32: Download (MediaFire)
Version 1.31: Download (MediaFire)
Version 1.3: Download (MediaFire)
Version 1.2: Download (MediaFire)
Version 1.1: Download (MediaFire)
Version 1.0: Download (MediaFire)
How to Install
Client: Extract "Paintball Maps by CARDSfan v1.7.zip." Place "Paintball Maps by CARDSfan v1.7" in .minecraft/saves.
Server: Extract "Paintball Maps by CARDSfan v1.7.zip." Rename "Paintball Maps by CARDSfan v1.7" to "world" and place in folder.
Servers
jerxpert's server: http://www.minecraft...__fromsearch__1
The Ready Up System
The Fields
Shooting Range
Located underneath Armory, ladders in Armory. Target practice with a mini-game included. Games rules are in the target practice room.
King of the Hill:
Deathmatch; fight for control of the center tower. The second field. Suggested team size: 2-4 people per team.
Tight Spaces:
Deathmatch field; fast-paced, quick moving games. The first field. Suggested team size: 1-3 people per team.
Sniper's Nest:
Deathmatch field; great long range games, try for the height advantage. Suggested team size: 2-4 people per team.
Igloo
Deathmatch field; action packed, snow themed field. Suggested team size: 1-3 people per team.
Risky Woods
Deathmatch field; great night games on this forest themed field. Suggested team size: 1-4 people per team.
Pyramid
Deathmatch field; find your way around the pyramid, and you're sure to win on this desert themed field. Suggested team size: 1-3 people per team.
Gnarly Nether
Deathmatch field; good offense is required for victory on this Nether themed field. Suggested team size: 1-4 people per team.
ClassiCapture
Capture the Flag field; good deffense is key. Suggested team size: 2-4 people per team.
Forest Flags
Capture the Flag field; think to go up on this forest themed field. Suggested team size: 2-4 people per team.
One for All
Free-For-All field; quick paced games. Suggested team size: 1-2 people per team.
Lighthouse
Deathmatch field; long range fire-fights. Suggested team size: 2-6 people per team.
Fallout
Deathmatch field; stealth is key on this post-apocalyptic themed field. Suggested team size: 2-4 people per team.
Jumpy Jungle
Deathmatch field; ground and tree-top battles on this jungle themed field. Suggested team size: 3-6 people per team.
Aquarium
Deathmatch field; just keep swimming. Suggested team size: 2-4 people per team.
Aerial Assault
Deathmatch field; watch your step. Suggested team size: 2-5 people per team.
Creeper Field
Free-For-All field; don't worry, they don't explode...or do they? Suggested team size: 1-2 people per team.
Biome Buster
Deathmatch field; what's with this weather? Suggested team size: 2-4 people per team.
Labyrinth
Deathmatch field; if only you had a GPS. Suggested team size: 2-4 people per team.
Videos
Video by McXperts on Pyramid.
Video by McXperts on Sniper's Nest.
Change Log
v1.7
Sneak Peak of Next Update
N/A
Minecraft Gaming!
-EDIT-
never mind
Added to To Do list! Thanks for the idea!
No, I just kind of made a map with a tower on a hill and that name seemed to fit it. I am thinking about other kinds of maps, like an actual king of the hill map and an actual capture the flag map.
EDIT: King of the Hill is fine as it is. The basic objective is the control the tower. There are a few factors that would make an actual king of the hill map too complicated:
Yeah, I will most likely build some bigger maps with some of these features. I will probably be making a PvP-like field that is like a town, with a farm, office, and other basic buildings.
Please take a chance to think this over and play it, only if you want. :smile.gif:
Sure I'll try it out!
if so what is the server ip