Hello everyone,
Recently I joined the Redstone Development Foundation (banner somewhere in my sig xD), and they have pushed me to expand my knowledge of redstone, both displays and memory. I will be posting here what I build with links to the download so you can try everything out. And since most things I build require multiple people, feel free to upload these to your server (but please be kind and give credit). Also, please let me know if you have any ideas for something you want me to try and build and I will do my best to build it.
Please let me know if there are any bugs with any of the projects I post, and I will be sure to fix them as soon as I can.
Tic-Tac-Toe:
This Tic-Tac-Toe game will automatically switch players, and has an indicator light for which players turn it is. It also uses simple memory to prevent two players from choosing the same space. I also added win logic with a display that shows "X" or "O" for which player won as well as the word "WINS".
Thanks to bluedragontao for creating an example memory for me to copy and Berick for creating the compact display.
And now, the screen shots:
The display
Input area
Top-down view of wiring
Side view of wiring
Rock-Paper-Scissors:
The display will show an "X" for scissors, "O" for rock, and all lights will be on for paper. Two players are required as the game "locks" you in your booth until both players press their inputs, which unlocks the door. The display will also not appear until both players select their input. The big gold wall is just another device to prevent cheating by blocking off the wiring. This also includes end game logic with a display that will either say "P_(1 or 2) WINS" or "TIE" depending on the outcome of the game.
Thanks to Treesin and Vxstorm who created the memory system to prevent players from changing their input.
The game and end display
Top down view of wiring
The memory unit
Combination Lock:
This combo lock has a 4 button input, but requires a 96 digit code. The code length as well as the code itself is fully customizable and is 96 because that was what somebody suggested.
With the 4 blocks right next to each other, 3 should have torches with the one block without a torch being the input required. The one block without a torch requires a block two underneath it with redstone on top (this can be seen/fixed from a little ditch on the right of the unit). The system will also automatically reset when one wrong input is pressed.
Okay so there was a problem with the reset because I did not copy far enough down. I fixed this with version 2. Please let me know if you find any other bugs.
If anybody has a server they wish to put one of these projects on, and would like to know how they work. Please let me know and I will be happy to give you a tour of the wiring :smile.gif:
Also, I added schematic files for those that like to use MCEdit
Pretty interesting. It's great that you put up the worlds and everything, but it's hard to say who would be interested in downloading it as the schematics show that the wiring is fairly complex.
I was redirected from the other Tutoring thread, so I think it's great that you might tutor someone on these sort of contraptions. Great job.
Pretty interesting. It's great that you put up the worlds and everything, but it's hard to say who would be interested in downloading it as the schematics show that the wiring is fairly complex.
I was redirected from the other Tutoring thread, so I think it's great that you might tutor someone on these sort of contraptions. Great job.
Well I actually started building these when I joined the Redstone Development Foundation and I felt that these are some of my best inventions and should be shared with whoever wants it. While how it works may be complex, people can download it just to play/use it without knowing how/why it does what it does.
As for tutoring, my goal is to help any and all that are willing to learn about some of the basics of redstone (as even I don't know all that much about it).
*Update* I just released a new invention of mine which is a fully customizable and expandable combination lock. The current project has 4 input buttons, but requires a 96 digit input code! I'd like to see someone try to break into your house with this bad boy protecting it (actual breaking of blocks aside).
Hello everybody,
I am currently working on creating Bingo, this will be either 1 or 2 players. This is quite an exhausting project as I had to create a 2 wide XOR that can be placed right next to another one without the wires mixing. Anyways, it's not quite done, but here is a sneak picture of the random number generator:
*Update* I would also like to take this thread in a new direction. Instead of it just being my projects, I would like for you guys to send me your redstone projects (can be as simple or complex as you want) and I will then put it up to a vote to everybody whether I should add it to the list. I'm sure this has been done multiple times before, but I honestly don't care as I feel this is a great way to get more people interested in redstone, one of the best parts of MineCraft.
I would say Tic-tac-toe took the longest, I worked on it pretty steadily for a few hours a day a few days a week for maybe 3 weeks. Bingo has also taken a maybe 4-6 hours to get thus far, and I'm not even close to finishing it. Rock-paper-scissors maybe took 5 hours to build, and the combo look took about 30 minutes. Thankfully for all of my projects I have had a lot of help from the folks in the Redstone Development Foundation which has cut down on the build times significantly. Also, I do not have the best work ethic and frequently get distracted xD so all these times are just rough estimates.
I would say Tic-tac-toe took the longest, I worked on it pretty steadily for a few hours a day a few days a week for maybe 3 weeks. Bingo has also taken a maybe 4-6 hours to get thus far, and I'm not even close to finishing it. Rock-paper-scissors maybe took 5 hours to build, and the combo look took about 30 minutes. Thankfully for all of my projects I have had a lot of help from the folks in the Redstone Development Foundation which has cut down on the build times significantly. Also, I do not have the best work ethic and frequently get distracted xD so all these times are just rough estimates.
HOW DID YOU MAKE A 96 DIGIT COMBINATION LOCK IN HALF A HOUR??? OMG! :blink.gif:
and why 96 digits? It should be he numbers 1- 10 maybe but a 10 digit combination
HOW DID YOU MAKE A 96 DIGIT COMBINATION LOCK IN HALF A HOUR??? OMG! :blink.gif:
and why 96 digits? It should be he numbers 1- 10 maybe but a 10 digit combination
Still AMAZING!! Downloading...
Also how do you customize the combo??
Sorry for such a delay, but I have been gone on vacation for some time. It was pretty easy to build, since I just copied the first 4 digits until I had 96.
As for customizing, there are 4 blocks right next to each other, and 3 should have torches with the one block without a torch being the input required. The one block without a torch requires a block two underneath it with redstone on top (this can be seen/fixed from a little ditch on the right of the unit). So just switch which block has a torch AND move the block underneath to make sure it is underneath the block without a torch
Recently I joined the Redstone Development Foundation (banner somewhere in my sig xD), and they have pushed me to expand my knowledge of redstone, both displays and memory. I will be posting here what I build with links to the download so you can try everything out. And since most things I build require multiple people, feel free to upload these to your server (but please be kind and give credit). Also, please let me know if you have any ideas for something you want me to try and build and I will do my best to build it.
Please let me know if there are any bugs with any of the projects I post, and I will be sure to fix them as soon as I can.
Tic-Tac-Toe:
This Tic-Tac-Toe game will automatically switch players, and has an indicator light for which players turn it is. It also uses simple memory to prevent two players from choosing the same space. I also added win logic with a display that shows "X" or "O" for which player won as well as the word "WINS".
World Saves:
Download .rar v2
Download .rar v1
Schematic:
Download v2
Thanks to bluedragontao for creating an example memory for me to copy and Berick for creating the compact display.
And now, the screen shots:
The display
Input area
Top-down view of wiring
Side view of wiring
Rock-Paper-Scissors:
The display will show an "X" for scissors, "O" for rock, and all lights will be on for paper. Two players are required as the game "locks" you in your booth until both players press their inputs, which unlocks the door. The display will also not appear until both players select their input. The big gold wall is just another device to prevent cheating by blocking off the wiring. This also includes end game logic with a display that will either say "P_(1 or 2) WINS" or "TIE" depending on the outcome of the game.
World Save:
Download .rar
Schematic:
Download
Thanks to Treesin and Vxstorm who created the memory system to prevent players from changing their input.
The game and end display
Top down view of wiring
The memory unit
Combination Lock:
This combo lock has a 4 button input, but requires a 96 digit code. The code length as well as the code itself is fully customizable and is 96 because that was what somebody suggested.
With the 4 blocks right next to each other, 3 should have torches with the one block without a torch being the input required. The one block without a torch requires a block two underneath it with redstone on top (this can be seen/fixed from a little ditch on the right of the unit). The system will also automatically reset when one wrong input is pressed.
The current code is 1,4,2,3 repeated.
World Save:
Download
Schematic:
Download
Thanks to iwishiwasinmaui who inspired the design for the lock.
Input area:
Close up of the memory:
View from the input area towards the back:
View from the side:
I used super-pick while building this, which can destroy anything, including bedrock
Just letting you know that I have added another creation. This time it is rock-paper-scissors.
Please let me know what you think of these projects and if you find any bugs or have any ideas for future projects.
Also, I added schematic files for those that like to use MCEdit
I was redirected from the other Tutoring thread, so I think it's great that you might tutor someone on these sort of contraptions. Great job.
Well I actually started building these when I joined the Redstone Development Foundation and I felt that these are some of my best inventions and should be shared with whoever wants it. While how it works may be complex, people can download it just to play/use it without knowing how/why it does what it does.
As for tutoring, my goal is to help any and all that are willing to learn about some of the basics of redstone (as even I don't know all that much about it).
*Update* I just released a new invention of mine which is a fully customizable and expandable combination lock. The current project has 4 input buttons, but requires a 96 digit input code! I'd like to see someone try to break into your house with this bad boy protecting it (actual breaking of blocks aside).
I am currently working on creating Bingo, this will be either 1 or 2 players. This is quite an exhausting project as I had to create a 2 wide XOR that can be placed right next to another one without the wires mixing. Anyways, it's not quite done, but here is a sneak picture of the random number generator:
*Update* I would also like to take this thread in a new direction. Instead of it just being my projects, I would like for you guys to send me your redstone projects (can be as simple or complex as you want) and I will then put it up to a vote to everybody whether I should add it to the list. I'm sure this has been done multiple times before, but I honestly don't care as I feel this is a great way to get more people interested in redstone, one of the best parts of MineCraft.
I would say Tic-tac-toe took the longest, I worked on it pretty steadily for a few hours a day a few days a week for maybe 3 weeks. Bingo has also taken a maybe 4-6 hours to get thus far, and I'm not even close to finishing it. Rock-paper-scissors maybe took 5 hours to build, and the combo look took about 30 minutes. Thankfully for all of my projects I have had a lot of help from the folks in the Redstone Development Foundation which has cut down on the build times significantly. Also, I do not have the best work ethic and frequently get distracted xD so all these times are just rough estimates.
HOW DID YOU MAKE A 96 DIGIT COMBINATION LOCK IN HALF A HOUR??? OMG! :blink.gif:
and why 96 digits? It should be he numbers 1- 10 maybe but a 10 digit combination
Still AMAZING!! Downloading...
Also how do you customize the combo??
Sorry for such a delay, but I have been gone on vacation for some time. It was pretty easy to build, since I just copied the first 4 digits until I had 96.
As for customizing, there are 4 blocks right next to each other, and 3 should have torches with the one block without a torch being the input required. The one block without a torch requires a block two underneath it with redstone on top (this can be seen/fixed from a little ditch on the right of the unit). So just switch which block has a torch AND move the block underneath to make sure it is underneath the block without a torch