Um, I've found the white wool in Spellbound Caves (first I found), but where am I supposed to go from here?
You need to look around the spawn area more. Aside from the big scary tunnel that you went into, what else do you see of interest?
I finished Infernal sky II. I thought it was a breeze up until Undersky and intersection 3, then I just fell apart.
I dunno if Vechs originally meant for that area to make use of the bedrock fog...but I literally couldn't see anything down there, and monsters came from every direction. I was fighting blind. :sad.gif:
I got even more nervous when I saw all those pitfalls into the abyss. I then got hysterical when I found the Nether portal and Intersection 3, when I thought I was about done with the map. Gotta say that gravel path was bull****.
I've finished most of Sunburn islands (Including Citadel) but I have not yet found Light Blue, Brown and Red wool, nor the Diamond block. Where are they?
A song could answer your predicament.
Row. Row. Row your boat.
Seriously somewhere out in the ocean there are the other dungeons. Your going to have a hell of a time with the red wool :tongue.gif:
Vechs, you still have plans for that sort of continent-spanning -similar to vanilla MC- map you mentioned a long time back? (maybe in the Pause interview?) It was originally going to be #10 I think. Still really interested in that idea.
Vechs, you still have plans for that sort of continent-spanning -similar to vanilla MC- map you mentioned a long time back? (maybe in the Pause interview?) It was originally going to be #10 I think. Still really interested in that idea.
That map came out a while ago, it's Super Docile: Hills of Moo :biggrin.gif:
Probably not the place to post this, but I had a fun idea for Vechs. Maybe he should add an "alternate" hard version of his maps?
Basically reduces the amount of loot you can find, removes all diamond ore and equipment(except for the block), adds more spawners(putting them in places that were originally much easier), and you would be playing on hardcore mode so no deaths are allowed.
Insane? That's the idea.
I think it would add replayability to the maps and it would force you to strategize more and figure out how to avoid the mobs.
Ummm... Pretty late on asking this. But did Vechs ever update all the maps to be 1.0.0 playable or no?
As far as I know, he did a row of updates (I belive he did Sea of Flames II, Infernal sky and kaizo caverns), but he is still working on updating them all.
Didn't Vechs say he was going to make more Super Docile maps?
I'm pretty sure he will, but making maps takes a long time and he already have some stuff to do: (Maybe)
-Super Hostile 11
-Updating all maps to 1.0.0
-Hostile trails 2?
-More race for wool?
-Gathering of heroes (His secret project :biggrin.gif:)
-More mini hostile?
-And of course more Super Docile :tongue.gif:
vech u should make a super hostile with all the maps together
You should try legendary. (A *?* means im not sure if its true)
Sea of flames = Merciless magma zone
Endless deep = Pain Water?
Infernal sky = Floating shards
Kaizo Caverns = Caves of confusion?
Black Desert = West commons?
Canopy Carnage = East Commons
Legendary = ...
Thats it, the other maps werent made yet :wink.gif:
Vechs, you still have plans for that sort of continent-spanning -similar to vanilla MC- map you mentioned a long time back? (maybe in the Pause interview?) It was originally going to be #10 I think. Still really interested in that idea.
If you're not averse to modding, you should try my VHD modpack. I have tried it, and it really gives vanilla minecraft a more super hostile feel. There's even randomly generated loot chests to find (some containing wool).
I just spent like twenty minutes running about in the school of arcane enchants nether outpost. Almost as soon as I got in, a ghast blew out the portal, but I assumed there would be a chest in the outpost with flint and steel.
Nope.
After feeling doomed for quite some time, getting wool and just generally being shot at, I had a brilliant idea. Then it was all just a matter of
Directing a ghast fireball at the portal to re-light it.
Ouch.
But, I won in the end, feeling extremely pleased with myself.
Rollback Post to RevisionRollBack
If at first you don't succeed, keep dying in fires until you do.
Part one is mostly prep work and likely kinda boring. Part two is when I plunge into that first cave and things get more interesting.
Part One:
Part two:
You need to look around the spawn area more. Aside from the big scary tunnel that you went into, what else do you see of interest?
I finished Infernal sky II. I thought it was a breeze up until Undersky and intersection 3, then I just fell apart.
I got even more nervous when I saw all those pitfalls into the abyss. I then got hysterical when I found the Nether portal and Intersection 3, when I thought I was about done with the map. Gotta say that gravel path was bull****.
A song could answer your predicament.
Seriously somewhere out in the ocean there are the other dungeons. Your going to have a hell of a time with the red wool :tongue.gif:
Hope you like my new opening Vechs. XD
That map came out a while ago, it's Super Docile: Hills of Moo :biggrin.gif:
Basically reduces the amount of loot you can find, removes all diamond ore and equipment(except for the block), adds more spawners(putting them in places that were originally much easier), and you would be playing on hardcore mode so no deaths are allowed.
Insane? That's the idea.
I think it would add replayability to the maps and it would force you to strategize more and figure out how to avoid the mobs.
Here is the 8th lets play of spellbound caves. It has the best montage sequence I have ever made in it towards the end.
I hope you like "gaslamp funworks" by Kevin MacLeod
Quite enjoying Spellbound Caves. (Almost done)
Quick question, was the inclusion of the cows (at the second bedrock hole) intentional?
As far as I know, he did a row of updates (I belive he did Sea of Flames II, Infernal sky and kaizo caverns), but he is still working on updating them all.
I'm pretty sure he will, but making maps takes a long time and he already have some stuff to do: (Maybe)
-Super Hostile 11
-Updating all maps to 1.0.0
-Hostile trails 2?
-More race for wool?
-Gathering of heroes (His secret project :biggrin.gif:)
-More mini hostile?
-And of course more Super Docile :tongue.gif:
Good luck with Nightmare Realm :biggrin.gif: You'll need it. I dont know if I am bad at this game but I had a lot of problems with Nightmare Realm xD
Sea of flames = Merciless magma zone
Endless deep = Pain Water?
Infernal sky = Floating shards
Kaizo Caverns = Caves of confusion?
Black Desert = West commons?
Canopy Carnage = East Commons
Legendary = ...
Thats it, the other maps werent made yet :wink.gif:
If you're not averse to modding, you should try my VHD modpack. I have tried it, and it really gives vanilla minecraft a more super hostile feel. There's even randomly generated loot chests to find (some containing wool).
</shameless plug>
I also have a bunch of mods here: http://www.minecraftforum.net/topic/851974-
I just spent like twenty minutes running about in the school of arcane enchants nether outpost. Almost as soon as I got in, a ghast blew out the portal, but I assumed there would be a chest in the outpost with flint and steel.
After feeling doomed for quite some time, getting wool and just generally being shot at, I had a brilliant idea. Then it was all just a matter of
Ouch.
But, I won in the end, feeling extremely pleased with myself.
Check all the chests. There's one that's different.
I also have a bunch of mods here: http://www.minecraftforum.net/topic/851974-
Hmm, went through them 3 times. Better keep checkin'.